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Starting from Unity 2023.1, there is now an Awaitable class that makes it possible to use async/await functionality. It may be beneficial to add a sort of TaskState as an alternative to the CoState, as TaskStates could get around some of the limitations such as not being able to use lambdas,
The text was updated successfully, but these errors were encountered:
I didn't know about the Awaitable feature in the latest versions of Unity. Your proposal to have a new state class that works with Awaitable is a good idea!
As I'm quite close to releasing version 2.1, I'll implement it in the next version of UnityHFSM. By using C# preprocessor directives, I intend to stay compatible with older versions of Unity while also supporting the latest features.
I'll keep this issue open until I have implemented it.
Starting from Unity 2023.1, there is now an Awaitable class that makes it possible to use async/await functionality. It may be beneficial to add a sort of TaskState as an alternative to the CoState, as TaskStates could get around some of the limitations such as not being able to use lambdas,
The text was updated successfully, but these errors were encountered: