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After kill all zeds on the first round, at the moment of show the trader's path, the game crashes. The game show me this error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200) CPU: GenuineIntel PentiumPro-class processor @ 2901 MHz with 3964MB RAM Video: Intel(R) G41 Express Chipset (2104)
General protection fault!
History: UObject::execClassContext <- (KF2HUD KF-BioticsLab.KF2HUD @ Function KF2HUD.KF2HUD.DrawPortraitSE : 046B) <- UObject::ProcessEvent <- (KF2HUD KF-BioticsLab.KF2HUD, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
The text was updated successfully, but these errors were encountered:
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What happened?
After kill all zeds on the first round, at the moment of show the trader's path, the game crashes. The game show me this error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2901 MHz with 3964MB RAM
Video: Intel(R) G41 Express Chipset (2104)
General protection fault!
History: UObject::execClassContext <- (KF2HUD KF-BioticsLab.KF2HUD @ Function KF2HUD.KF2HUD.DrawPortraitSE : 046B) <- UObject::ProcessEvent <- (KF2HUD KF-BioticsLab.KF2HUD, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Relevant log output
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The text was updated successfully, but these errors were encountered: