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[Bug]: Game crash with SCRN mod. #9

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chronofox7685 opened this issue Aug 11, 2024 · 0 comments
Open

[Bug]: Game crash with SCRN mod. #9

chronofox7685 opened this issue Aug 11, 2024 · 0 comments
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@chronofox7685
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What happened?

After kill all zeds on the first round, at the moment of show the trader's path, the game crashes. The game show me this error:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2901 MHz with 3964MB RAM
Video: Intel(R) G41 Express Chipset (2104)

General protection fault!

History: UObject::execClassContext <- (KF2HUD KF-BioticsLab.KF2HUD @ Function KF2HUD.KF2HUD.DrawPortraitSE : 046B) <- UObject::ProcessEvent <- (KF2HUD KF-BioticsLab.KF2HUD, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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@chronofox7685 chronofox7685 added the bug Something isn't working label Aug 11, 2024
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