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Hi @LinkJam0 The RealSense SDK has not officially supported MacOS since 2018, though the SDK continued to work with Mac over the subsequent years. Problems with installing on Mac began to appear with the Apple Silicon 'M' generation of Macs. A guide was developed for installation on MacOS Monterey. Problems with Ventura and Sonoma installation have not been resolved though. https://lightbuzz.com/realsense-macos/ A RealSense user did recently succeed in getting the camera working in Asahi Linux on an Apple Silicon Mac and shared an instruction guide. Asahi does not run in a VM but instead accesses the 'bare metal' hardware of a Mac according to the guide's author, who commented "Credit to the insane work done by Asahi reverse engineering all the drivers". https://github.com/HasanTheSyrian/librealsense-hasan/blob/master/doc/installation_asahi.md I will pass your message to the RealSense development team. |
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@LinkJam0 this is WIP, Now we need to deal with the segmentation fault on runtime , feel free to try and see if you can fix it first :) |
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Hi @LinkJam0 The current latest 2.56.1 version of the librealsense SDK contains the #12972 fixes for SDK compilation on MacOS Apple Silicon 'M' processors and an update for MacOS 14 (Sonoma). These changes are confirmed in 2.56.1's release notes. 2.56.1 is currently an 'interim beta' release of the SDK which can only be installed by source code compilation. https://github.com/IntelRealSense/librealsense/releases/tag/v2.56.1 |
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More information about the LibUSB issue can be found at #12727 (comment) |
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Although realsense is commonly used on Linux embedded platforms or Windows platforms, as a major developer using Mac, I still hope to ensure that the SDK can run smoothly on the Mac platform. I tried to install brew but failed, and then recompiled the source code using various toolchains. The result was still unsuccessful, which made me very frustrated. However, what's strange is that I was able to build it successfully and run it well in the Windows and Ubuntu virtual machines of Parallel Desktop. I always thought it was a problem with the underlying driver of macOS that affected the use of the camera, but the virtual machine can recognize the camera well, and RGB, Stereo, and Motion can run perfectly in USB3.2 mode. Although development can also be done in a virtual machine environment, I still hope to run on a native Mac. Once again, I hope the development team can strengthen the adaptation of the Mac platform. Thank you very much!
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