Simulate honey stickiness to the solid #209
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janbender
NeonBohdan
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Sorry, used wrong account |
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Reporting, that I've solved surface adhesion problem by adding But still there is a problem, that if I remove |
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There is a max number of particles that are emitted. This can be also set in the scene file.
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NeonBohdan
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@janbender thanks for the great project again)
I'm trying to simulate the winding of honey on a rotating cylinder
But as I can see there is no actual surface adhesion, only
viscosityBoundary
Can it be somehow added? For example a similar effect is achieved through surface tension between two drops
Or is it only possible by adding
AnimationFields
My config Honey.json
And some small question
For some reason emitter generates some constant amound of particles, ignoring
emitEndTime
I can't figure out why
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