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Regarding collision of rigid bodies. #266

Answered by janbender
fluidkocy asked this question in Q&A
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SPlisHSPlasH uses the library PositionBasedDynamics for the simulation of the rigid bodies. There you also find the documentation:

https://positionbaseddynamics.readthedocs.io/en/latest/file_format.html#rigidbodies

PositionBasedDynamics also reads the same scene file and picks out all relevant information. Therefore, you can use all keys of the PositionBasedDynamics scene files.

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