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Where can I find documentation on "collisionObjectType"? |
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SPlisHSPlasH uses the library PositionBasedDynamics for the simulation of the rigid bodies. There you also find the documentation: https://positionbaseddynamics.readthedocs.io/en/latest/file_format.html#rigidbodies PositionBasedDynamics also reads the same scene file and picks out all relevant information. Therefore, you can use all keys of the PositionBasedDynamics scene files. |
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SPlisHSPlasH uses the library PositionBasedDynamics for the simulation of the rigid bodies. There you also find the documentation:
https://positionbaseddynamics.readthedocs.io/en/latest/file_format.html#rigidbodies
PositionBasedDynamics also reads the same scene file and picks out all relevant information. Therefore, you can use all keys of the PositionBasedDynamics scene files.