diff --git a/_posts/2024-09-11-IntoTheDeep.md b/_posts/2024-09-11-IntoTheDeep.md new file mode 100644 index 0000000..a42a5dc --- /dev/null +++ b/_posts/2024-09-11-IntoTheDeep.md @@ -0,0 +1,41 @@ +--- +title: FTC 2024-2025: Into the Deep +date: 2024-09-11 1:55:00 -0500 +categories: oppinions +tags: FTC +--- + + +# Into The Deep +What exactly are we looking at this year with ITD? + +Well, lets start with the flow of the game. The match begins with a 30s auto, then 1:30 teleop, then 30 second endgame, just like normal. +Gameplay at a macro level includes taking little 3.8x3.8x8.9cm "samples" from an enclosed pit called the sumbersible, placing them in baskets +at the corner of the field, or taking them to the human player to be "clipped" and turn them into "specimens" that can be clipped onto the solid color +bars of the submersible. In endgame, there is a 2 stage climb, where stage one must be climbed before you touch the stage 2 bar. + +Samples are 3 colors: red, blue, and yellow. You may only score samples that are yellow or your own color. **ONLY** the aliance colored samples are able +to be turned into specimens. + +## Points +This season, points are all the same across auto and teleop. For parks, you an park in the "Observation zones" (human player areas) for *3* points. +You can also do a level one "climb" (just touching the lower climb bar) for 3 points in both teleop and endgame. + +For scoring elements, you can score a sample on the floor under the baskets for 2 points. The lower basket (or "net" in the manual) grants 4 points, +and the higher basket is worth 8 points. Specimines, after being clipped, are worth 6 points on the lower colored bar ("chamber"), and 10 on the upper one. +These values are the same in teleop *and* auto, however, they are douhle counted, once at the end of auto and once at the end of the game. + +Climbs are only available in endgame and are a little weird. There are 3 levels, level one is just touching the bottom climb bar. Level 2 is being +completely suspended by the climb bar. Level 3 requires you to achive a level 2 hang, then transition to the higher bar. They are scored 3, 15, and 30 for +level 1, 2, and 3, respectively. + +## Whats up with auto? +You may have mentioned I did not say anything about randomization or auto specific tasks. Thats because... we dont have any. However, auto is possibly +more interesting than ever before. With the current rules in the game manual, and statements made by TexasDiaz on the discord server (though he is *not* +the qna forum and cant make rulings), the human player can turn samples into specimens during auto. That is an *insane* change to auto that we have never +seen before. This way, before even reachign into the submersible, you can score up to 6 specimens (1 preload, 2 human player, 3 on the floor), netting you +60 auto points and 120 points across the match when scored on the high chamber. + +## Conclusion +This season does seem really easy and without much depth at a surface level, but, honestly, I'm quite excited for it. We get a crazy new auto element and +a incredibly difficult climb, this season may be one of the best ones in recent memory. TIme will tell, and I wish all the teams luck this season.