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SuperCollider.ClosestPointOnSurface Issue with abnormal cubes #35

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SimonHartfield opened this issue Feb 16, 2017 · 0 comments
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@SimonHartfield
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SimonHartfield commented Feb 16, 2017

Hi,

I've noticed an issue when walking on cube colliders with unequal scale values. ( See the picture for an example )
I think it's the closest point on surface call, it gets an incorrect y value and due to changes frame to frame the character bounces.

I know this isn't the best bug report, but make a few steps upto a 15x6x220 cube and see what happens when you walk on it.

Cheers,

irregular cube

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