From 392dac2bdda8026a02be7e51db3f1dd9b3fdca27 Mon Sep 17 00:00:00 2001 From: forest2001 <41653574+realforest2001@users.noreply.github.com> Date: Sun, 14 Jan 2024 15:59:35 +0000 Subject: [PATCH] Requisitions delivery outlet fix (#5436) # About the pull request Fixes the sprite overlay when requisitions delivery tube spits out items. # Explain why it's good for the game # Testing Photographs and Procedure
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# Changelog :cl: fix: Fixes requisitions delivery tube output overlaying default sprite. /:cl: --- code/modules/recycling/disposal.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 88efcf7a37ba..4a6b98e8b5cf 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -1377,7 +1377,7 @@ //Expel the contents of the holder object, then delete it. Called when the holder exits the outlet /obj/structure/disposaloutlet/proc/expel(obj/structure/disposalholder/H) - flick("outlet-open", src) + flick("[icon_state]-open", src) playsound(src, 'sound/machines/warning-buzzer.ogg', 25, 0) sleep(20) //Wait until correct animation frame playsound(src, 'sound/machines/hiss.ogg', 25, 0)