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enemies.js
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enemies.js
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class Enemy
{
constructor()
{
this.frameX=0;
this.frameY=0;
this.fps=30;
this.frameInterval=1000/this.fps;
this.frameTimer=0;
this.delete=false;
}
update(deltaTime)
{
//movement
this.x-=this.speedX+ this.game.speed;
this.y+=this.speedY;
if(this.frameTimer>this.frameInterval)
{
this.frameTimer=0;
if(this.frameX<this.maxFrame)
this.frameX++;
else
this.frameX=0;
}
else
{
this.frameTimer+=deltaTime;
}
//if off screen or not
if(this.x+this.width<0)
this.delete=true;
}
draw(context)
{
if(this.game.debug)
context.strokeRect(this.x,this.y,this.width,this.height);
context.drawImage(this.image, this.frameX*this.width , 0 , this.width , this.height , this.x , this.y , this.width , this.height);
}
}
export class FlyingEnemy extends Enemy
{
constructor(game)
{
super();
this.game=game;
this.width=60;
this.height=44;
this.x=this.game.width + Math.random()*this.game.width*0.5;
this.y=Math.random()*this.game.height*0.5;
this.speedX=Math.random()+1;
this.speedY=0;
this.maxFrame=5;
this.image=document.getElementById("enemy_fly");
this.angle=0;
this.va=Math.random()*0.1+0.1;
}
update(deltaTime)
{
super.update(deltaTime);
this.angle+=this.va;
this.y+=Math.sin(this.angle);
}
}
export class GroundEnemy extends Enemy
{
constructor(game)
{
super();
this.game=game;
this.width=60;
this.height=87;
this.x=this.game.width;
this.y=this.game.height - this.height - this.game.groundMargin;
this.image=document.getElementById("enemy_plant");
this.speedX=0;
this.speedY=0;
this.maxFrame=1;
}
}
export class ClimbingEnemy extends Enemy
{
constructor(game)
{
super();
this.game=game;
this.width=120;
this.height=144;
this.x=this.game.width;
this.y=Math.random()*this.game.height*0.5;
this.image=document.getElementById("enemy_spider");
this.speedX=0;
this.speedY=Math.random()>0.5?1:-1;
this.maxFrame=5;
}
update(deltaTime)
{
super.update(deltaTime);
if(this.y>this.game.height-this.height-this.game.groundMargin)
this.speedY*=-1;
if(this.y<-this.height)
this.delete=true;
}
draw(context)
{
super.draw(context);
context.beginPath();
context.moveTo(this.x+this.width/2,0);
context.lineTo(this.x+this.width/2,this.y+50);
context.stroke();
}
}