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main.js
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$(function() {
console.log('js connected')
drawWindow()
$('#gameWindow').click(function(event) {
console.log(event.target.id)
})
spawnSun()
})
//set game variables
var roomSize = 20,
turnNumber = 0,
hunger = 200,
seconds = 0,
minutes = 0
//game step engine variables
var timestep = 1000 / 5, //this sets the speed to 30 fps
delta = 0,
lastFrameTimeMs = 0, // The timestamp in milliseconds of the last time the main loop was run.
maxFPS = 5
//TEST for startStarBoss
function spawnStar() {
var tempStar = document.createElement('div')
tempStar.className = 'starfish'
tempStar.setAttribute('dir', 'down')
tempStar.style.background = 'url(./Public/sprites/starfish.png) 0px 0px'
$('#3_3').append(tempStar)
}
//TEST for startFishBoss
function spawnFish() {
var tempFish = document.createElement('div')
tempFish.className = 'bigfish'
tempFish.setAttribute('dir', 'right')
tempFish.style.background = 'url(./Public/sprites/fish_right.png) 0px 0px'
$('#6_6').append(tempFish)
}
//TEST for spawnSunSpot
function spawnSun() {
var tempSun = document.createElement('div')
tempSun.className = 'sunSpot'
tempSun.style.background = 'url(./Public/sprites/sunlight.png) 0px 0px'
var rand = Math.floor(Math.random() * (roomSize - 2)) + 2
$('#0_' + rand).append(tempSun)
}
requestAnimationFrame(mainLoop)
//main game loop and engine
function mainLoop(timestamp) {
// Throttle the frame rate.
if (timestamp < lastFrameTimeMs + (1000 / maxFPS)) {
requestAnimationFrame(mainLoop)
return
}
// Track the accumulated time that hasn't been simulated yet
delta += timestamp - lastFrameTimeMs // note += here
lastFrameTimeMs = timestamp
// Simulate the total elapsed time in fixed-size chunks
while (delta >= timestep) {
seconds += .3
if (seconds >= 60) {
seconds = 0
minutes += 1
}
$('#time').text(minutes + ':' + Math.floor(seconds))
//the following is done every 'step'
document.onkeydown = function() {
switch (event.keyCode) {
case 38:
//up key pressed, turn player sprite and move
playerSprite = 'url(./Public/Sprites/phyto_up.png)'
decrementHunger(1)
movePlayer('up')
break
case 40:
//down key pressed, turn player sprite and move
playerSprite = 'url(./Public/Sprites/phyto_down.png)'
decrementHunger(1)
movePlayer('down')
break
case 37:
//left key pressed, turn player sprite and move
playerSprite = 'url(./Public/Sprites/phyto_left.png)'
decrementHunger(1)
movePlayer('left')
break
case 39:
//right key pressed, turn player sprite and move
playerSprite = 'url(./Public/Sprites/phyto_right.png)'
decrementHunger(1)
movePlayer('right')
break
}
}
delta -= timestep
}
// Check hunger
checkHunger()
// Reduce hunger
decrementHunger(1)
requestAnimationFrame(mainLoop)
}
function decrementHunger(amount) {
hunger -= amount
$('#hunger').css('height', hunger + 'px')
}
function checkHunger() {
if (hunger <= 0)
location.reload()
}
//move player and run a single gaem step
function movePlayer(direction) {
//add to turns
turnNumber += 1
$('#turnText').text(turnNumber)
//move enemies
gameStep()
//get player's new div and position
var currentDiv = $('#player').parent(),
divId = currentDiv[0].id,
divPos = getPos(divId),
newY = Number(divPos[0]),
newX = Number(divPos[1])
switch (direction) {
case 'up':
newY -= 1
break
case 'down':
newY += 1
break
case 'right':
newX += 1
break
case 'left':
newX -= 1
break
}
// Remove food div if player moves into food, create poop div, reload page if player moves into enemy
if ($('#' + newY + '_' + newX).has('.food').length) {
hunger += 20
// Make sure hunger isn't over 200
if (hunger > 200)
hunger = 200
$('#' + newY + '_' + newX).children('.food').remove()
//poopSpawn('#' + newY + '_' + newX)
} else if ($('#' + newY + '_' + newX).has('.poop').length) {
hunger -= 20
$('#' + newY + '_' + newX).children('.poop').remove()
} else if ($('#' + newY + '_' + newX).children().length) {
location.reload()
}
//move player to new div
var player = $('#player')
$('#' + newY + '_' + newX).append(player)
}
function checkEnemies(newX, newY) {
if ($('#' + newY + '_' + newX).has('div').length) {
// $('#' + newY + '_' + newX).children('div').remove()
// piecesSpawn('#' + newY + '_' + newX)
}
}
//run a game step
function gameStep() {
if (minutes < 1) {
//run every 3 steps
if (turnNumber % 3 === 0) {
enemySpawn('row')
enemySpawn('col')
foodSpawn()
//run every 5 steps
} else if (turnNumber % 5 === 0) {
squidSpawn()
snailSpawn()
}
} else if (minutes === 1) {
var stars = document.getElementsByClassName('starfish')
if (stars.lengths === 0) {
spawnStar()
}
//run every 3 steps
if (turnNumber % 3 === 0) {
squidSpawn()
foodSpawn()
enemySpawn('row')
enemySpawn('col')
//run every 5 steps
} else if (turnNumber % 5 === 0) {
snailSpawn()
}
} else if (minutes > 2) {
var fish = document.getElementsByClassName('bigfish')
if (!fish.lengths) {
spawnFish()
}
if (turnNumber % 3 === 0) {
squidSpawn()
foodSpawn()
enemySpawn('row')
enemySpawn('col')
snailSpawn()
}
}
moveEnemies()
moveStar()
moveBigFish()
moveSun()
}
//run each enemy step
function moveEnemies() {
//move row shrimps
var rowClass = document.getElementsByClassName('shrimpRow')
if (rowClass.length) {
for (var i = 0; i < rowClass.length; i++) {
var enemy = rowClass[i].parentElement
var enemyPos = getPos(enemy.id)
var move = rowClass[i].name
var newX = enemyPos[0]
var newY = Number(enemyPos[1]) + Number(move)
if (newY === 0 || newY === roomSize - 1) {
//oldDiv.removeChild(rowClass[i])
rowClass[i].remove()
} else {
$('#' + newX + '_' + newY).append(rowClass[i])
}
// Enemy eats the food and poops
if ($('#' + newY + '_' + newX).has('.food').length) {
$('#' + newY + '_' + newX).children('.food').remove()
poopSpawn('#' + newY + '_' + newX)
}
// If enemy hits another enemy, remove both and append pieces
checkEnemies(newX, newY)
}
}
//move column shrimps
var colClass = document.getElementsByClassName('shrimpCol')
if (colClass.length) {
for (var i = 0; i < colClass.length; i++) {
var enemy = colClass[i].parentElement
var enemyPos = getPos(enemy.id)
var move = colClass[i].name
var newX = Number(enemyPos[0]) + Number(move)
var newY = enemyPos[1]
if (newX === 0 || newX === roomSize - 1) {
colClass[i].remove()
} else {
$('#' + newX + '_' + newY).append(colClass[i])
}
// Enemy eats the food and poops
if ($('#' + newY + '_' + newX).has('.food').length) {
$('#' + newY + '_' + newX).children('.food').remove()
poopSpawn('#' + newY + '_' + newX)
}
}
}
//move snail
var snails = document.getElementsByClassName('snailA')
if (snails.length) {
for (var i = 0; i < snails.length; i++) {
var parentDiv = snails[i].parentElement
var oldDiv = getPos(parentDiv.id)
//snail moves forward the way it is facing
if (snails[i].name === 1) {
if (snails[i].getAttribute('face') === 'right') {
var newX = Number(oldDiv[1]) + 1
var newY = Number(oldDiv[0])
if (newX >= 19 || newX <= 0 || newY >= 19 || newY <= 0) {
snails[i].remove()
} else {
snails[i].name = 0
$('#' + newY + '_' + newX).append(snails[i])
}
} else if (snails[i].getAttribute('face') === 'up') {
var newX = Number(oldDiv[1])
var newY = Number(oldDiv[0]) - 1
if (newX >= 19 || newX <= 0 || newY >= 19 || newY <= 0) {
snails[i].remove()
} else {
snails[i].name = 0
$('#' + newY + '_' + newX).append(snails[i])
}
} else if (snails[i].getAttribute('face') === 'left') {
var newX = Number(oldDiv[1]) - 1
var newY = Number(oldDiv[0])
if (newX >= 19 || newX <= 0 || newY >= 19 || newY <= 0) {
snails[i].remove()
} else {
snails[i].name = 0
$('#' + newY + '_' + newX).append(snails[i])
}
} else if (snails[i].getAttribute('face') === 'down') {
var newX = Number(oldDiv[1])
var newY = Number(oldDiv[0]) + 1
if (newX >= 19 || newX <= 0 || newY >= 19 || newY <= 0) {
snails[i].remove()
} else {
snails[i].name = 0
$('#' + newY + '_' + newX).append(snails[i])
}
}
//snail turns
} else if (snails[i].name === 0) {
//spawned left, moving right
if (snails[i].getAttribute('dir') === 'left') {
if (snails[i].getAttribute('face') === 'right') {
//face up or down
var ranDir = getDir(0)
snails[i].setAttribute('face', ranDir)
} else {
//face right
snails[i].setAttribute('face', 'right')
}
//spawned up, moving down
} else if (snails[i].getAttribute('dir') === 'up') {
if (snails[i].getAttribute('face') === 'down') {
//face left or right
var ranDir = getDir(1)
snails[i].setAttribute('face', ranDir)
} else {
//face down
snails[i].setAttribute('face', 'down')
}
//spawned right, moving left
} else if (snails[i].getAttribute('dir') === 'right') {
if (snails[i].getAttribute('face') === 'left') {
//face up or down
var ranDir = getDir(0)
snails[i].setAttribute('face', ranDir)
} else {
//face left
snails[i].setAttribute('face', 'left')
}
//spawn down, moving up
} else if (snails[i].getAttribute('dir') === 'down') {
if (snails[i].getAttribute('face') === 'up') {
//face left or right
var ranDir = getDir(1)
snails[i].setAttribute('face', ranDir)
} else {
//face up
snails[i].setAttribute('face', 'up')
}
}
snails[i].name = 1
}
}
}
//move squids
var squids = document.getElementsByClassName('squid')
if (squids.length) {
for (var i = 0; i < squids.length; i++) {
var parentDiv = squids[i].parentElement
var oldDiv = getPos(parentDiv.id)
//move down left
if (squids[i].name === 0) {
var newY = +oldDiv[0] + 1
var newX = +oldDiv[1] + 1
// Enemy eats the food and poops
if ($('#' + newY + '_' + newX).has('.food').length) {
$('#' + newY + '_' + newX).children('.food').remove()
poopSpawn('#' + newY + '_' + newX)
}
checkMove(newX, newY, squids[i])
//move down right
} else if (squids[i].name === 1) {
var newY = +oldDiv[0] + 1
var newX = +oldDiv[1] - 1
// Enemy eats the food and poops
if ($('#' + newY + '_' + newX).has('.food').length) {
$('#' + newY + '_' + newX).children('.food').remove()
poopSpawn('#' + newY + '_' + newX)
}
checkMove(newX, newY, squids[i])
//move up left
} else if (squids[i].name === 2) {
var newY = +oldDiv[0] - 1
var newX = +oldDiv[1] - 1
// Enemy eats the food and poops
if ($('#' + newY + '_' + newX).has('.food').length) {
$('#' + newY + '_' + newX).children('.food').remove()
poopSpawn('#' + newY + '_' + newX)
}
checkMove(newX, newY, squids[i])
//move up right
} else if (squids[i].name === 3) {
var newY = +oldDiv[0] - 1
var newX = +oldDiv[1] + 1
// Enemy eats the food and poops
if ($('#' + newY + '_' + newX).has('.food').length) {
$('#' + newY + '_' + newX).children('.food').remove()
poopSpawn('#' + newY + '_' + newX)
}
checkMove(newX, newY, squids[i])
}
}
}
}
//move sunSpot
function moveSun() {
var sunSpot = document.getElementsByClassName('sunSpot')
if (sunSpot.length) {
var parentDiv = sunSpot[0].parentElement
var oldDiv = getPos(parentDiv.id)
var newY = +oldDiv[0] + 1
if (newY >= roomSize - 1) {
sunSpot[0].remove()
} else {
var newDiv = $('#' + newY + '_' + oldDiv[1])
newDiv.append(sunSpot[0])
console.log(newDiv.children)
}
}
}
//move the Starfish Boss
function moveStar() {
var star = document.getElementsByClassName('starfish')
if (star.length) {
var parentDiv = star[0].parentElement.id
var oldDiv = getPos(parentDiv)
if (star[0].getAttribute('dir') === 'down') {
var newY = +oldDiv[0] + 1
var newX = +oldDiv[1]
$('#' + newY + '_' + newX).append(star[0])
if (newY + 1 >= roomSize - 3) {
star[0].setAttribute('dir', 'right')
}
} else if (star[0].getAttribute('dir') === 'left') {
var newY = +oldDiv[0]
var newX = +oldDiv[1] - 1
$('#' + newY + '_' + newX).append(star[0])
if (newX - 1 <= 2) {
star[0].setAttribute('dir', 'down')
}
} else if (star[0].getAttribute('dir') === 'up') {
var newY = +oldDiv[0] - 1
var newX = +oldDiv[1]
$('#' + newY + '_' + newX).append(star[0])
if (newY - 1 <= 2) {
star[0].setAttribute('dir', 'left')
}
} else if (star[0].getAttribute('dir') === 'right') {
var newY = +oldDiv[0]
var newX = +oldDiv[1] + 1
$('#' + newY + '_' + newX).append(star[0])
if (newX + 1 >= roomSize - 3) {
star[0].setAttribute('dir', 'up')
}
}
}
}
//move the Big Fish
function moveBigFish() {
var bigFish = document.getElementsByClassName('bigfish')
if (bigFish.length) {
var parentDiv = bigFish[0].parentElement.id
var oldDiv = getPos(parentDiv)
if (bigFish[0].getAttribute('dir') === 'down') {
var newY = +oldDiv[0] + 1
var newX = +oldDiv[1]
$('#' + newY + '_' + newX).append(bigFish[0])
if (newY + 1 >= roomSize - 7) {
bigFish[0].setAttribute('dir', 'left')
}
} else if (bigFish[0].getAttribute('dir') === 'left') {
var newY = +oldDiv[0]
var newX = +oldDiv[1] - 1
$('#' + newY + '_' + newX).append(bigFish[0])
if (newX - 1 <= 6) {
bigFish[0].setAttribute('dir', 'up')
}
} else if (bigFish[0].getAttribute('dir') === 'up') {
var newY = +oldDiv[0] - 1
var newX = +oldDiv[1]
$('#' + newY + '_' + newX).append(bigFish[0])
if (newY - 1 <= 6) {
bigFish[0].setAttribute('dir', 'right')
}
} else if (bigFish[0].getAttribute('dir') === 'right') {
var newY = +oldDiv[0]
var newX = +oldDiv[1] + 1
$('#' + newY + '_' + newX).append(bigFish[0])
if (newX + 1 >= roomSize - 7) {
bigFish[0].setAttribute('dir', 'down')
}
}
}
}
//squid spawn
function squidSpawn() {
var tempSquid = document.createElement('div')
tempSquid.className = 'squid'
tempSquid.style.background = 'url(./Public/sprites/squid.png) 0px 0px'
var randPos = Math.floor(Math.random() * (roomSize / 2)) + 1
var spot = Math.floor(Math.random() * (8))
switch (spot) {
case 0:
//left on the top
tempSquid.name = 0
$('#' + randPos + '_0').append(tempSquid)
break
case 1:
//top on the left
tempSquid.name = 0
$('#0_' + randPos).append(tempSquid)
break
case 2:
//top on the right
tempSquid.name = 1
$('#0_' + ((roomSize / 2) + randPos)).append(tempSquid)
break
case 3:
//right on the top
tempSquid.name = 1
$('#' + randPos + '_19').append(tempSquid)
break
case 4:
//right on the bottom
tempSquid.name = 2
$('#' + ((roomSize / 2) + randPos) + '_19').append(tempSquid)
break
case 5:
//bottom on the right
tempSquid.name = 2
$('#19_' + ((roomSize / 2) + randPos)).append(tempSquid)
break
case 6:
//bottom on the left
tempSquid.name = 3
$('#19_' + randPos).append(tempSquid)
break
case 7:
//left on the bottom
tempSquid.name = 3
$('#' + ((roomSize / 2) + randPos) + '_0').append(tempSquid)
break
}
}
//snail spawn
function snailSpawn() {
var randPos = Math.floor(Math.random() * (17)) + 1
var side = Math.floor(Math.random() * (4))
var tempSnail = document.createElement('div')
tempSnail.className = 'snailA'
tempSnail.name = 1
switch (side) {
case 0:
tempSnail.setAttribute('dir', 'left')
tempSnail.setAttribute('face', 'right')
tempSnail.style.background = 'url(./Public/sprites/snail_right.png) 0px 0px'
$('#' + randPos + '_0').append(tempSnail)
break
case 1:
tempSnail.setAttribute('dir', 'up')
tempSnail.setAttribute('face', 'down')
tempSnail.style.background = 'url(./Public/sprites/snail_down.png) 0px 0px'
$('#0_' + randPos).append(tempSnail)
break
case 2:
tempSnail.setAttribute('dir', 'right')
tempSnail.setAttribute('face', 'left')
tempSnail.style.background = 'url(./Public/sprites/snail_left.png) 0px 0px'
$('#' + randPos + '_19').append(tempSnail)
break
case 3:
tempSnail.setAttribute('dir', 'down')
tempSnail.setAttribute('face', 'up')
tempSnail.style.background = 'url(./Public/sprites/snail_up.png) 0px 0px'
$('#19_' + randPos).append(tempSnail)
break
}
}
//spawn food
function foodSpawn() {
// Randomly position the food, not on the perimeter
var x = Math.floor(Math.random() * (roomSize - 2)) + 1
var y = Math.floor(Math.random() * (roomSize - 2)) + 1
var tempFood = document.createElement('div')
tempFood.className = 'food'
if ($('#' + x + '_' + y).children().length) {
foodSpawn()
} else {
$('#' + x + '_' + y).append(tempFood)
}
}
// Spawn poop
function poopSpawn(location) {
// Position the poop where the player left
var poop = document.createElement('div')
poop.className = 'poop'
$(location).append(poop)
}
// Spawn pieces
function piecesSpawn(location) {
// Position the poop where the player left
var pieces = document.createElement('div')
pieces.className = 'pieces'
$(location).append(pieces)
}
//spawn an enemy
function enemySpawn(dir) {
var min = Math.ceil(1)
var max = Math.floor(roomSize - 1)
var pos = Math.floor(Math.random() * (max - min)) + min
if (pos % 2 === 0) {
dir += 'A'
} else {
dir += 'B'
}
var tempEnemy = document.createElement('div')
//attmpted to set an increasing age of each enemy to know if they had just spawned
//tempEnemy.setAttribute('age', 0)
switch (dir) {
case 'rowA':
tempEnemy.className = 'shrimpRow'
tempEnemy.name = 1
$('#' + pos + '_0').append(tempEnemy)
break
case 'rowB':
tempEnemy.className = 'shrimpRow'
tempEnemy.name = -1
$('#' + pos + '_' + (roomSize - 1)).append(tempEnemy)
break
case 'colA':
tempEnemy.className = 'shrimpCol'
tempEnemy.name = 1
$('#0_' + pos).append(tempEnemy)
break
case 'colB':
tempEnemy.className = 'shrimpCol'
tempEnemy.name = -1
$('#' + (roomSize - 1) + '_' + pos).append(tempEnemy)
break
}
}
//check for edge of room, then move the enemy
function checkMove(xx, yy, obj) {
if (xx >= 19 || xx <= 0 || yy >= 19 || yy <= 0) {
obj.remove()
} else {
$('#' + yy + '_' + xx).append(obj)
}
}
//find a div's position by its assigned ID
function getPos(id) {
var arr = []
for (var i = 0; i < id.length; i++) {
if (id.charAt(i) === '_') {
arr.push(id.substring(0, i))
arr.push(id.substring(i + 1, id.length))
return arr
}
}
}
//return either 1 or -1
function getDir(dir) {
var temp = Math.floor(Math.random() * (2))
if (temp === 0) {
if (dir === 0) {
return 'up'
} else {
return 'right'
}
} else {
if (dir === 0) {
return 'down'
} else {
return 'left'
}
}
}
//initialize the game
function drawWindow() {
var window = $('#gameWindow')
for (var x = 0; x < roomSize; x++) {
for (var y = 0; y < roomSize; y++) {
var tempDiv = document.createElement('div')
tempDiv.className = 'gridBox'
tempDiv.id = x + '_' + y
// tempDiv.style.width = gridSize = 'px'
// tempDiv.style.height = gridSize + 'px'
window.append(tempDiv)
}
}
var player = document.createElement('div')
player.id = 'player'
$('#6_10').append(player)
}
//player animation
var playerSprite = 'url(./Public/sprites/phyto_up.png) '
function spritePlayer() {
var x = 0 - offsetPlayer
var playerUp = document.querySelector('#player')
playerUp.style.background = playerSprite + x + 'px 0px'
}
// sprite()
var offsetPlayer = 0
function animatePlayer(time) {
var width = 32
if (offsetPlayer > 128) {
offsetPlayer = 0
}
setInterval(function() {
spritePlayer()
offsetPlayer = offsetPlayer + width
}, time)
}
animatePlayer(166)
//shrimp animation
var upShrimp = 'url(./Public/sprites/shrimp_up.png) ',
downShrimp = 'url(./Public/sprites/shrimp_down.png) ',
leftShrimp = 'url(./Public/sprites/shrimp_left.png) ',
rightShrimp = 'url(./Public/sprites/shrimp_right.png) ',
algaePic = 'url(./Public/sprites/algae.png) '
function spriteShrimp() {
var x = 0 - offset
//left and right shrimps
var shrimpR = document.getElementsByClassName('shrimpRow')
if (shrimpR.length) {
for (var i = 0; i < shrimpR.length; i++) {
if (shrimpR[i].name === 1) {
shrimpR[i].style.background = rightShrimp + x + 'px 0px'
} else {
shrimpR[i].style.background = leftShrimp + x + 'px 0px'
}
}
}
//up and down shrimps
var shrimpC = document.getElementsByClassName('shrimpCol')
if (shrimpC.length) {
for (var i = 0; i < shrimpC.length; i++) {
if (shrimpC[i].name === 1) {
shrimpC[i].style.background = downShrimp + x + 'px 0px'
} else {
shrimpC[i].style.background = upShrimp + x + 'px 0px'
}
}
}
//animation for the algae
var foodDivs = document.getElementsByClassName('food')
if (foodDivs.length) {
for (var i = 0; i < foodDivs.length; i++) {
foodDivs[i].style.background = algaePic + x + 'px 0px'
}
}
}
var offset = 0
function animateShrimp(time) {
var width = 32
if (offset > 256) {
offset = 0
}
setInterval(function() {
spriteShrimp()
offset = offset + width
}, time)
}
animateShrimp(125)
//Snail animations
function spriteSnail() {
var x = 0 - snailOffset
//left and right shrimps
var snails = document.getElementsByClassName('snailA')
if (snails.length) {
for (var i = 0; i < snails.length; i++) {
var facing = snails[i].getAttribute('face')
snails[i].style.background = 'url(./Public/sprites/snail_' + facing + '.png) ' + x + 'px 0'
}
}
}
var snailOffset = 0
function animateSnail(time) {
var width = 32
if (snailOffset > 128) {
snailOffset = 0
}
setInterval(function() {
spriteSnail()
snailOffset = snailOffset + width
}, time)
}
animateSnail(250)
//Squid animations
function spriteSquid() {
var x = 0 - squidOffset
var squids = document.getElementsByClassName('squid')
if (squids.length) {
for (var i = 0; i < squids.length; i++) {
squids[i].style.background = 'url(./Public/sprites/squid.png) ' + x + 'px 0'
}
}
}
var squidOffset = 0
function animateSquid(time) {
var width = 32
if (squidOffset > 160) {
squidOffset = 0
}
setInterval(function() {
spriteSquid()
squidOffset = squidOffset + width
}, time)
}
animateSquid(125)
//poop animations
function spritePoop() {
var x = 0 - poopOffset
var poops = document.getElementsByClassName('poop')
if (poops.length) {
for (var i = 0; i < poops.length; i++) {
poops[i].style.background = 'url(./Public/sprites/detritus.png) ' + x + 'px 0'
}
}
}
var poopOffset = 0
function animatePoop(time) {
var width = 32
if (poopOffset > 160) {
poopOffset = 0
}
setInterval(function() {
spritePoop()
poopOffset = poopOffset + width
}, time)
}
animatePoop(166)
//starfish animations
function spriteStar() {
var x = 0 - starOffset
var star = document.getElementsByClassName('starfish')
if (star.length) {
star[0].style.background = 'url(./Public/sprites/starfish.png) ' + x + 'px 0'
}
}
var starOffset = 0
function animateStar(time) {
var width = 96
if (starOffset > 385) {
starOffset = 0
}
setInterval(function() {
spriteStar()
starOffset = starOffset + width
}, time)
}
animateStar(125)
//bigfish animations
function spriteBigFish() {
var x = 0 - bigFishOffset
var bigFish = document.getElementsByClassName('bigfish')
if (bigFish.length) {
var facing = bigFish[0].getAttribute('dir')
bigFish[0].style.background = 'url(./Public/sprites/fish_' + facing + '.png) ' + x + 'px 0'
}
}
var bigFishOffset = 0
function animateBigFish(time) {
var width = 96
if (bigFishOffset > 672) {
bigFishOffset = 0
}
setInterval(function() {
spriteBigFish()
bigFishOffset = bigFishOffset + width
}, time)
}
animateBigFish(200)