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for planets that have an atmosphere, it would be nice to display some of it. for example:
dust storms
clouds
gas clouds
fog
winds
implementation suggestion: overlay a transparent layer on top of planet surface, with some subtle differences in opacity and colors. make it move by shifting it in a given direction. depending on planet's climate, wind could be stronger and as such the layer's offset would happen more frequently, more quickly.
strong winds could also push the lander a bit, having the player to compensate when moving around.
i made mockups, imagine these clouds moving to the right, for example.
(i took the easy route of reusing my previous mockup for drilling)
this one is even called "dust world" in the game. so why not show it.
here too theses dust clouds should be moving. in case of dust maybe using two layers, each moving at different speed would look more realistic.
for making it more diverse and less repetitive, when loading the world, the cloud/dust/gaz layer could be randomly rotated, and moving then along Y axis accordingly (rotate would happen once, only when loading the world).
The text was updated successfully, but these errors were encountered:
for planets that have an atmosphere, it would be nice to display some of it. for example:
implementation suggestion: overlay a transparent layer on top of planet surface, with some subtle differences in opacity and colors. make it move by shifting it in a given direction. depending on planet's climate, wind could be stronger and as such the layer's offset would happen more frequently, more quickly.
strong winds could also push the lander a bit, having the player to compensate when moving around.
i made mockups, imagine these clouds moving to the right, for example.
(i took the easy route of reusing my previous mockup for drilling)
this one is even called "dust world" in the game. so why not show it.
here too theses dust clouds should be moving. in case of dust maybe using two layers, each moving at different speed would look more realistic.
for making it more diverse and less repetitive, when loading the world, the cloud/dust/gaz layer could be randomly rotated, and moving then along Y axis accordingly (rotate would happen once, only when loading the world).
The text was updated successfully, but these errors were encountered: