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myplane.py
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myplane.py
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import pygame
class MyPlane(pygame.sprite.Sprite):
def __init__(self,bg_size):
pygame.sprite.Sprite.__init__(self)
self.image1=pygame.image.load('images/me1.png').convert_alpha()
self.image2=pygame.image.load('images/me2.png').convert_alpha()
self.destroy_images=[]
self.destroy_images.extend([\
pygame.image.load('images/me_destroy_1.png').convert_alpha(),\
pygame.image.load('images/me_destroy_2.png').convert_alpha(),\
pygame.image.load('images/me_destroy_3.png').convert_alpha(),\
pygame.image.load('images/me_destroy_4.png').convert_alpha()\
])
self.rect=self.image1.get_rect()
self.width,self.height=bg_size[0],bg_size[1]
self.rect.left, self.rect.top = \
(self.width - self.rect.width) // 2, \
self.height - self.rect.height - 60
self.speed=12
self.invincible=False
self.active=True
self.mask=pygame.mask.from_surface(self.image1)
def moveUp(self):
if self.rect.top>0:
self.rect.top-=self.speed
else:
self.rect.top=0
def moveDown(self):
if self.rect.bottom<self.height-60:
self.rect.top+=self.speed
else:
self.rect.bottom=self.height-60
def moveLeft(self):
if self.rect.left>0:
self.rect.left-=self.speed
else:
self.rect.left=0
def moveRight(self):
if self.rect.right<self.width:
self.rect.left+=self.speed
else:
self.rect.right=self.width
def reset(self):
self.rect.left, self.rect.top = \
(self.width - self.rect.width) // 2, \
self.height - self.rect.height - 60
self.active=True
self.invincible=True