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supply.py
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supply.py
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import pygame
from random import *
class Bullet_Supply(pygame.sprite.Sprite):
"""docstring for Bullet_Supply"""
def __init__(self, bg_size):
super(Bullet_Supply, self).__init__()
self.image = pygame.image.load('images/bullet_supply.png').convert_alpha()
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.bottom = \
randint(0, self.width - self.rect.width), -100
self.speed = 5
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.active = False
def reset(self):
self.active = True
self.rect.left, self.rect.bottom = \
randint(0, self.width - self.rect.width), -100
class Bomb_Supply(pygame.sprite.Sprite):
"""docstring for Bomb_Supply"""
def __init__(self, bg_size):
super(Bomb_Supply, self).__init__()
self.image = pygame.image.load('images/bomb_supply.png').convert_alpha()
self.rect = self.image.get_rect()
self.width, self.height = bg_size[0], bg_size[1]
self.rect.left, self.rect.bottom = \
randint(0, self.width - self.rect.width), -100
self.speed = 5
self.active = False
self.mask = pygame.mask.from_surface(self.image)
def move(self):
if self.rect.top < self.height:
self.rect.top += self.speed
else:
self.active = False
def reset(self):
self.active = True
self.rect.left, self.rect.bottom = \
randint(0, self.width - self.rect.width), -100