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Auto 2.6
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Auto 2.6
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package org.firstinspires.ftc.teamcode;
import com.qualcomm.robotcore.eventloop.opmode.OpMode;
//import com.qualcomm.robotcore.hardware.CRServo;
import com.qualcomm.robotcore.hardware.DcMotor;
//import com.qualcomm.robotcore.hardware.DcMotorSimple;
import com.qualcomm.robotcore.util.Range;
import com.qualcomm.robotcore.hardware.Servo;
@com.qualcomm.robotcore.eventloop.opmode.TeleOp (name = "Center stage 23-24")
public class TeleOp extends OpMode {
protected DcMotor frontLeft;
protected DcMotor frontRight;
protected DcMotor backLeft;
protected DcMotor backRight;
protected DcMotor linearActuator;
protected DcMotor linearPan;
// private CRServo intakeLeft;
// private CRServo intakeRight;
// private Servo backDoorLeft;
// private Servo backDoorRight;
private Servo mainHand;
private Servo clawRight;
private Servo clawLeft;
private Servo trussRight;
private Servo trussLeft;
private Servo paperLaunch;
@Override
public void init() {
frontLeft = hardwareMap.get(DcMotor.class, "frontLeft");
frontRight = hardwareMap.get(DcMotor.class, "frontRight");
backLeft = hardwareMap.get(DcMotor.class, "backLeft");
backRight = hardwareMap.get(DcMotor.class, "backRight");
linearActuator = hardwareMap.get(DcMotor.class, "linearActuator");
linearPan = hardwareMap.get(DcMotor.class, "linearPan");
mainHand = hardwareMap.get(Servo.class, "mainHand");
trussRight = hardwareMap.get(Servo.class, "trussRight");
trussLeft = hardwareMap.get(Servo.class, "trussLeft");
paperLaunch = hardwareMap.get(Servo.class, "paperLaunch");
clawLeft = hardwareMap.get(Servo.class, "clawLeft");
clawRight = hardwareMap.get(Servo.class, "clawRight");
// frontLeft.setDirection(DcMotorSimple.Direction.REVERSE);
// backLeft.setDirection(DcMotorSimple.Direction.REVERSE);
frontLeft.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
backLeft.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
linearPan.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
linearActuator.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
telemetry.addData("Status", "Initialized");
}
@Override
public void loop() {
//Telemetry
frontLeft.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
backLeft.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
linearPan.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
linearActuator.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
trussLeft.setDirection(Servo.Direction.REVERSE);
clawLeft.setDirection(Servo.Direction.REVERSE);
// Movement Code this is field centric
float gamepad1LeftY = -gamepad1.left_stick_y;
float gamepad1LeftX = gamepad1.left_stick_x;
float gamepad1RightX = gamepad1.right_stick_x;
// holonomic formulas
float FrontLeft = -gamepad1LeftY - gamepad1LeftX - gamepad1RightX;
float FrontRight = gamepad1LeftY - gamepad1LeftX - gamepad1RightX;
float BackRight = gamepad1LeftY + gamepad1LeftX - gamepad1RightX;
float BackLeft = -gamepad1LeftY + gamepad1LeftX - gamepad1RightX;
// clip the right/left values so that the values never exceed +/- 1
FrontRight = (float) Range.clip(FrontRight, -0.8, 0.8);
FrontLeft = (float) Range.clip(FrontLeft, -0.8, 0.8);
BackLeft = (float) Range.clip(BackLeft, -0.8, 0.8);
BackRight = (float) Range.clip(BackRight, -0.8, 0.8);
// write the values to the motors
frontRight.setPower(FrontRight);
frontLeft.setPower(FrontLeft);
backLeft.setPower(BackLeft);
backRight.setPower(BackRight);
//Linear Actuator Movement
//Move linear actuator up and down.
if (gamepad1.dpad_up) {
// Move linear actuator up (adjust as needed)
linearActuator.setPower(1.0);
} else if (gamepad1.dpad_down) {
// Move linear actuator down (adjust as needed)
linearActuator.setPower(-1.0);
} else {
// Stop linear actuator
linearActuator.setPower(0);
}
//Move Linear actuator pan motor using dpad
if (gamepad1.left_bumper) {
// Move linear pan left (adjust as needed)
linearPan.setPower(.6);
} else linearPan.setPower(0);
if (gamepad1.right_bumper) {
// Move linear pan right (adjust as needed)
linearPan.setPower(-.6);
}
linearPan.setZeroPowerBehavior(DcMotor.ZeroPowerBehavior.BRAKE);
// linearPan.setPower(0);
// Stop linear pan
//Servos
//Intake Servos
/* while (gamepad2.cross) {
// intake servo in (adjust as needed)
intakeRight.setPower(1);
intakeLeft.setPower(-1);
}
while (gamepad2.triangle) {
// intake servo out (adjust as needed)
intakeRight.setPower(-1.0);
intakeLeft.setPower(1);
}
intakeLeft.setPower(0);
intakeRight.setPower(0);
*/
/*
if (gamepad2.cross) {
intakeRight.setPower(1);
intakeLeft.setPower(-1);
} else if (gamepad2.square) {
intakeRight.setPower(-1);
intakeLeft.setPower(1);
} else {
intakeLeft.setPower(0);
intakeRight.setPower(0);
}
//Drop servos
if (gamepad2.triangle) {
// intake servo in (adjust as needed)
backDoorRight.setPosition(0.0);
backDoorLeft.setPosition(0.35);
}
//Reset servo position
if (gamepad2.circle) {
backDoorRight.setPosition(0.35);
backDoorLeft.setPosition(0);
}
*/
if(gamepad2.cross) {
clawLeft.setPosition(1);
clawRight.setPosition(1);
}
if (gamepad2.square) {
clawLeft.setPosition(.5);
clawRight.setPosition(.5);
}
//Main hand movement
//main hand right
if (gamepad2.dpad_up) {
mainHand.setPosition(0.5);
trussLeft.setPosition(0);
trussRight.setPosition(0);
} else if (gamepad2.left_bumper) {
trussLeft.setPosition(0.3);
trussRight.setPosition(0.3);
} else if (gamepad2.right_bumper) {
mainHand.setPosition(0);
}
//Truss movement
//Paper airplane launch
if (gamepad2.dpad_right) {
paperLaunch.setPosition(1);
} else if (gamepad2.dpad_left) {
paperLaunch.setPosition(0);
}
//Telemetry
// double ticks4 = 5,281.1;
// ticks 0,1,2,3,5 = 537.7
int position0 = frontLeft.getCurrentPosition();
int position2 = backLeft.getCurrentPosition();
int position4 = linearActuator.getCurrentPosition();
int position5 = linearPan.getCurrentPosition();
telemetry.addData("FrontLeft", position0);
telemetry.addData("BackLeft", position2);
telemetry.addData("LinearActuator", position4);
telemetry.addData("LinearPan", position5);
telemetry.update();
}
}