From 99b457dbfb37bf2818abd22068aa60ee0f5772f4 Mon Sep 17 00:00:00 2001 From: Omar Emara Date: Sat, 23 Dec 2023 15:25:04 +0200 Subject: [PATCH] Update set node sockets --- animation_nodes/nodes/mesh/set_custom_attribute.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/animation_nodes/nodes/mesh/set_custom_attribute.py b/animation_nodes/nodes/mesh/set_custom_attribute.py index d5f861713..8e3388fe1 100644 --- a/animation_nodes/nodes/mesh/set_custom_attribute.py +++ b/animation_nodes/nodes/mesh/set_custom_attribute.py @@ -29,7 +29,7 @@ ("FLOAT_COLOR", "Color", "", "NONE", 4), ("BYTE_COLOR", "Byte Color", "", "NONE", 5), ("BOOLEAN", "Boolean", "", "NONE", 6), - ("INT32_2D", "Int32_2d", "", "NONE", 7), + ("INT32_2D", "Integer 2D", "", "NONE", 7), ] class SetCustomAttributeNode(AnimationNode, bpy.types.Node): @@ -67,7 +67,7 @@ def create(self): self.newInput(VectorizedSocket("Boolean", "useDataList", ("Value", "data"), ("Values", "data"))) else: - self.newInput(VectorizedSocket("Int2", "useDataList", + self.newInput(VectorizedSocket("Integer 2D", "useDataList", ("Value", "data"), ("Values", "data"))) self.newOutput("Object", "Object", "object")