Rendering Animation with object matrix output transforms continuously #1848
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Can you share a minimal file that reproduces the issue? |
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mesh blur bug.zip |
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The issue is that you are setting the location of objects, reading their locations right after, then setting their location again. This is unreliable because Blender only updates the scene after AN finishes executing entirely. So you should generally set the location of objects only once and not read them again in the node tree. (There is a workaround, but using it is highly discouraged!) The best way to do what you want is to use the newly added Evaluate FCurves Transforms node as follows: |
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The issue is that you are setting the location of objects, reading their locations right after, then setting their location again. This is unreliable because Blender only updates the scene after AN finishes executing entirely. So you should generally set the location of objects only once and not read them again in the node tree. (There is a workaround, but using it is highly discouraged!)
The best way to do what you want is to use the newly added Evaluate FCurves Transforms node as follows: