diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..9b7a2e6 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ + +*.zip +*.txt +*.png +*.tga diff --git a/GameData/SterlingSystems/Agency/Categories/CCK.cfg b/GameData/SterlingSystems/Agency/Categories/CCK.cfg new file mode 100644 index 0000000..da4acef --- /dev/null +++ b/GameData/SterlingSystems/Agency/Categories/CCK.cfg @@ -0,0 +1,15 @@ +@CCKExtraFilterConfig +{ + Item + { + name = Sterling Systems + tag = cck-strl + normalIcon = SterlingSystems/Agency/Categories/47_N + selectedIcon = SterlingSystems/Agency/Categories/47_S + usedByMod = Sterling Systems + } +} +@PART[strl-*]:NEEDS[CommunityCategoryKit] +{ + @tags ^= :$: cck-strl: +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/Decals/Decal1.dds b/GameData/SterlingSystems/Agency/Decals/Decal1.dds new file mode 100644 index 0000000..9d2620d Binary files /dev/null and b/GameData/SterlingSystems/Agency/Decals/Decal1.dds differ diff --git a/GameData/SterlingSystems/Agency/Decals/Decal2.dds b/GameData/SterlingSystems/Agency/Decals/Decal2.dds new file mode 100644 index 0000000..15b0499 Binary files /dev/null and b/GameData/SterlingSystems/Agency/Decals/Decal2.dds differ diff --git a/GameData/SterlingSystems/Agency/Flags/Sterling Age 01.png b/GameData/SterlingSystems/Agency/Flags/Sterling Age 01.png new file mode 100644 index 0000000..b8e9c3e Binary files /dev/null and b/GameData/SterlingSystems/Agency/Flags/Sterling Age 01.png differ diff --git a/GameData/SterlingSystems/Agency/Flags/Sterling Age 02.png b/GameData/SterlingSystems/Agency/Flags/Sterling Age 02.png new file mode 100644 index 0000000..b42be6f Binary files /dev/null and b/GameData/SterlingSystems/Agency/Flags/Sterling Age 02.png differ diff --git a/GameData/SterlingSystems/Agency/Localization/en-us_Core.cfg b/GameData/SterlingSystems/Agency/Localization/en-us_Core.cfg new file mode 100644 index 0000000..871ca13 --- /dev/null +++ b/GameData/SterlingSystems/Agency/Localization/en-us_Core.cfg @@ -0,0 +1,173 @@ +Localization +{ + en-us + { + #LOC_strl_agent = Sterling Age + + // Resources + #LOC_strl_Beryllium_DisplayName = Beryllium + #LOC_strl_Beryllium_Abbreviation = Be + + #LOC_strl_BerylOxide_DisplayName = Beryllium Oxide + #LOC_strl_BerylOxide_Abbreviation = Be2O3 + + #LOC_strl_FissileFuel_DisplayName = FissileFuel + #LOC_strl_FissileFuel_Abbreviation = FiF + + #LOC_strl_FizzledFuel_DisplayName = Fizzled Fuel + #LOC_strl_FizzledFuel_Abbreviation = FzdF + + #LOC_strl_FissilePebbles_DisplayName = Fissile Pebbles + #LOC_strl_FissilePebbles_Abbreviation = FiP + + #LOC_strl_FizzledPebbles_DisplayName = Fizzled Pebbles + #LOC_strl_FizzledPebbles_Abbreviation = FzdP + + #LOC_strl_LqdQuartz_DisplayName = Molten Quartz + #LOC_strl_LqdQuartz_Abbreviation = SiO2 + + // Upgrade Defs + #LOC_strl_upgrade_mirrorShieldTitle1 = Mirror Shields 1 + #LOC_strl_upgrade_mirrorShieldTitle2 = Mirror Shields 2 + #LOC_strl_upgrade_mirrorShieldDesc1 = Perfect Mirror (3500 K) subtypes enable survival at extremely low altitudes over stars. + #LOC_strl_upgrade_mirrorShieldDesc2 = Solar Thermal (2900 K) subtypes enable survival at extremely low altitudes over stars and allows for generating ThermalPower from star exposure. + #LOC_strl_upgrade_mirrorShieldBasicInfo = Unlocks mirror surface options in Super Heavy Shield. + + #LOC_strl_upgrade_solarPanelTitle1 = Wrapper PV Upgrade 1 + #LOC_strl_upgrade_solarPanelTitle2 = Wrapper PV Upgrade 2 + #LOC_strl_upgrade_solarPanelDesc1 = - Allows solar PV cells to operate at peak temp of 340 K with complete deactivation at 1200 K.
- Melting point raised to 1600 K. + #LOC_strl_upgrade_solarPanelDesc2 = - Changes solar cells from photovoltaic to thermophotovoltaic, allowing them to operate at peak temp of 1800 K with reduced performance as far as 2500 K.
- Melting point raised to 2500 K. + #LOC_strl_upgrade_solarPanelBasicInfo = Improved performance and reliability of Sterling Wrapper Photovoltaics. + + // Wrappers Misc + #LOC_strl_wrapMk2Height1_title = Extra Short + #LOC_strl_wrapMk2Height1_note = Can hold Mk2 Drone Core and possibly the service bay from Mk2 Stockalike Expansion. + #LOC_strl_wrapMk2Height2_title = Short + #LOC_strl_wrapMk2Height2_note = Fits Mk2 Short Fuselage. + #LOC_strl_wrapMk2Height4_title = Long + #LOC_strl_wrapMk2Height4_note = Fits Mk2 Long Fuselage. + #LOC_strl_wrapMk2Height8_title = Double Long + #LOC_strl_wrapMk2Height8_note = Fits 2x Mk2 Long Fuselage. + + #LOC_strl_wrapMk3Height1_title = Mono + #LOC_strl_wrapMk3Height1_note = Fits Mk3 MonoPropellant Tank. + #LOC_strl_wrapMk3Height2_title = Short LF + #LOC_strl_wrapMk3Height2_note = Fits Mk3 Short Fuselage. + #LOC_strl_wrapMk3Height3_title = Crew + #LOC_strl_wrapMk3Height3_note = Fits Mk3 Crew Cabin. + #LOC_strl_wrapMk3Height4_title = Medium LF + #LOC_strl_wrapMk3Height4_note = Fits Mk3 Medium Fuselage. + #LOC_strl_wrapMk3Height8_title = Long LF + #LOC_strl_wrapMk3Height8_note = Fits Mk3 Long Fuselage. + + // IO and Upgrades + #LOC_strl_upgrade_introUnlock =

Unlocks on upgrade: + + #LOC_strl_txtInputs = - Inputs: + #LOC_strl_txtOutputs = - Outputs: + #LOC_strl_fc-recharger = Recharger
+ #LOC_strl_fc-main = Fuel Cell
+ #LOC_strl_gen-main = Generator
+ #LOC_strl_gen-eff = - Efficiency: + + // #autoLOC_235499 = Efficiency + // #autoLOC_235502 = Activate Generator + // #autoLOC_235505 = Shutdown Generator + // #autoLOC_235508 = Toggle Generator + + #LOC_strl_sysheat = System Heat features + #LOC_strl_sysheatvol =
- Volume: + #LOC_strl_sysheatpower =
- Power: + #LOC_strl_sysheattemp =
- Temperature: + + #LOC_strl_elec_solarCell = Solar Cell features + #LOC_strl_elec_chargeRate =
- Charge Rate: + #LOC_strl_elec_chargeRatePlural =
- Charge Rate per side: + #LOC_strl_elec_maxTemp =
- Overheat Temperature: + + #LOC_strl_converter_thermoelectric = ThermoElectric Converter + #LOC_strl_converter_recharger = Recharger + #LOC_strl_recharger_start = Start Recharger + #LOC_strl_recharger_stop = Stop Recharger + #LOC_strl_recharger_toggle = Toggle Recharger + + #LOC_strl_reactor_fission = Fission Reactor + #LOC_strl_reactor_salt = Molten Salt Reactor + #LOC_strl_reactor_pebble = Pebble Bed Reactor + #LOC_strl_reactor_fusion = Fusion Reactor + #LOC_strl_reactor_start = Start Reactor + #LOC_strl_reactor_stop = Stop Reactor + #LOC_strl_reactor_toggle = Toggle Reactor + + #LOC_strl_shl-sun-features = Sun shield features + #LOC_strl_shl-sun-1off =
- <#888>Ablator disabled. + #LOC_strl_shl-sun-2off =
- <#888>Radiator disabled. + #LOC_strl_shl-sun-3off =
- <#888>Solar thermal disabled. + #LOC_strl_shl-sun-1on =
- Ablator enabled. + #LOC_strl_shl-sun-2on =
- Radiator capacity: + #LOC_strl_shl-sun-3on =
- Solar thermal capacity: + #LOC_strl_shl-sun-maxTemp =
- Heat Tolerance: + + #LOC_strl_quickload_warn =
Please quicksave + quickload after applying. + + // Variant descriptions + #LOC_strl_subtype_Heights = Heights + #LOC_strl_subtype_Service = Service + #LOC_strl_subtype_Services = Services + #LOC_strl_subtype_Span = Span + #LOC_strl_subtype_Spans = Spans + #LOC_strl_subtype_Coupling = Coupling + #LOC_strl_subtype_Couplings = Couplings + + #LOC_strl_maxTemp = Heat Tolerance: + } +} + +// change localization keys into part config keys so they can be chained easily +STRLB9LOC {} + +@STRLB9LOC +{ + txtMaxTemp = #LOC_strl_maxTemp + txtInputs = #LOC_strl_txtInputs + txtOutputs = #LOC_strl_txtOutputs + txtFCMain = #LOC_strl_fc-main + txtGenMain = #LOC_strl_gen-main + txtGenEff = #LOC_strl_gen-eff + txtFCRecharger = #LOC_strl_fc-recharger + txtIntroUnlock = #LOC_strl_upgrade_introUnlock + + txtsysheat = #LOC_strl_sysheat + txtsysheatvol = #LOC_strl_sysheatvol + txtsysheatpwr = #LOC_strl_sysheatpower + txtsysheattemp = #LOC_strl_sysheattemp + txtQuickloadWarn = #LOC_strl_quickload_warn + + elec_solarCell = #LOC_strl_elec_solarCell + elec_chargeRate = #LOC_strl_elec_chargeRate + elec_chargeRatePlural = #LOC_strl_elec_chargeRatePlural + wrappv_unlock1 = #LOC_strl_upgrade_solarPanelTitle1 // Wrapper PV Upgrade 1 + wrappv_unlock2 = #LOC_strl_upgrade_solarPanelTitle2 // Wrapper PV Upgrade 2 + + txtWrapMk2Note1 = #LOC_strl_wrapMk2Height1_note + txtWrapMk2Note2 = #LOC_strl_wrapMk2Height2_note + txtWrapMk2Note4 = #LOC_strl_wrapMk2Height4_note + txtWrapMk2Note8 = #LOC_strl_wrapMk2Height8_note + + txtWrapMk3Note1 = #LOC_strl_wrapMk3Height1_note + txtWrapMk3Note2 = #LOC_strl_wrapMk3Height2_note + txtWrapMk3Note3 = #LOC_strl_wrapMk3Height3_note + txtWrapMk3Note4 = #LOC_strl_wrapMk3Height4_note + txtWrapMk3Note8 = #LOC_strl_wrapMk3Height8_note + + shl-sun-features = #LOC_strl_shl-sun-features + shl-sun-1off = #LOC_strl_shl-sun-1off + shl-sun-2off = #LOC_strl_shl-sun-2off + shl-sun-3off = #LOC_strl_shl-sun-3off + shl-sun-1on = #LOC_strl_shl-sun-1on + shl-sun-2on = #LOC_strl_shl-sun-2on + shl-sun-3on = #LOC_strl_shl-sun-3on + shl-sun-maxTemp = #LOC_strl_shl-sun-maxTemp + shl-sun-unlock1 = #LOC_strl_upgrade_mirrorShieldTitle1 // Mirror Shields 1 + shl-sun-unlock2 = #LOC_strl_upgrade_mirrorShieldTitle2 // Mirror Shields 2 +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/Localization/en-us_Electric.cfg b/GameData/SterlingSystems/Agency/Localization/en-us_Electric.cfg new file mode 100644 index 0000000..fd9b949 --- /dev/null +++ b/GameData/SterlingSystems/Agency/Localization/en-us_Electric.cfg @@ -0,0 +1,113 @@ +Localization +{ + en-us + { + // TEC Turbine + #LOC_strl_tectrb_0625_title = Sterling Delta Electro TBC 0.625m + #LOC_strl_tectrb_125_title = Sterling Delta Electro TBC 1.25m + #LOC_strl_tectrb_1875_title = Sterling Delta Electro TBC 1.875m + #LOC_strl_tectrb_250_title = Sterling Delta Electro TBC 2.5m + #LOC_strl_tectrb_375_title = Sterling Delta Electro TBC 3.75m + #LOC_strl_tectrb_500_title = Sterling Delta Electro TBC 5m + #LOC_strl_tectrb_desc = Behind every great source of heat there is a great turbine-based converter cranking out electricity. Raise the fuel priority on this part to help it to drain itself later or last. + + // Reactors KRUSTY + #LOC_strl_rctrkrusty_title = Sterling KLUSTR + #LOC_strl_rctrkrusty_desc = The Kerbal Low Uranium Stirling Topped Reactor meets the need for a fully integrated, small scale, always-on backup power source for operations on the moon and beyond. + + // Reactors SubCritical Multiplier + #LOC_strl_rctrscm_title = Sterling Sub-Critical Multiplier Reactor + #LOC_strl_rctrscm_desc = A nuclear reactor specifically intended to burn fast and push above its weight. Due to its use of a super-heavy fissile element like Curium-245, the element itself won't last long, and the reactor cannot be completely stopped so make use of it while it's there. + + // Fuel Cells + #LOC_strl_fuelcell_lug_title = Sterling MAEC Luggage + #LOC_strl_fuelcell_cube_title = Sterling MAEC Cube + #LOC_strl_fuelcell_125_title = Sterling MAEC 1.25m + #LOC_strl_fuelcell_mk2_title = Sterling MAEC Mk2 + #LOC_strl_fuelcell_250_title = Sterling MAEC 2.5m + #LOC_strl_fuelcell_375_title = Sterling MAEC 3.75m + #LOC_strl_fuelcell_500_title = Sterling MAEC 5m + #LOC_strl_fuelcell_desc = It never gets boring to watch an alkali metal violently react with a choice oxidizer... But we eventually realized that we could do very productive things with that energy, partially since we dunked too much of our Potassium. Now, with this Metal-Air Electrochemical Cell thing we can burn metal all we want and get stuff done. Since we can't directly observe the fireworks anymore we built in a pulsating light to fill in and keep ourselves entertained. + #LOC_strl_fuelcell_lug_desc = It never gets boring to watch an alkali metal violently react with a choice oxidizer... But we eventually realized that we could do very productive things with that energy, partially since we dunked too much of our Potassium. Now, with this Metal-Air Electrochemical Cell thing we can burn metal all we want and get stuff done. Since we can't directly observe the fireworks anymore we built in a pulsating light to fill in and keep ourselves entertained. + #LOC_strl_fuelcell_cube_desc = How convenient is this? A KIS crate-sized metal fuel cell. It's great for small backup power but when fully loaded it becomes a serious back-breaker. Please do not try to equip this on EVA. + + #LOC_strl_MAECmetalSwitch = Metal Fuel + #LOC_strl_MAECmetalSwitchPlural = Metal Fuels + #LOC_strl_MAECmetalSwitchSummary = Fuel cell will consume this metal. Recharger will restore this metal and its oxidizer at 75% rate. + + #LOC_strl_recharger = Recharger + #LOC_strl_recharger_stop = Start Recharger + #LOC_strl_recharger_start = Stop Recharger + #LOC_strl_recharger_toggle = Toggle Recharger + + // Batteries + #LOC_strl_batt_lug_title = Sterling Super Battery Luggage + #LOC_strl_batt_cube_title = Sterling Super Battery Cube + #LOC_strl_batt_125_title = Sterling Super Battery 1.25m + #LOC_strl_batt_mk2_title = Sterling Super Battery Mk2 + #LOC_strl_batt_250_title = Sterling Super Battery 2.5m + #LOC_strl_batt_375_title = Sterling Super Battery 3.75m + #LOC_strl_batt_500_title = Sterling Super Battery 5m + #LOC_strl_batt_desc = The future is cast in Lithium and sculpted with experience gained over generations. No, there isn't an option to use the battery itself for ion fuel. + #LOC_strl_batt_lug_desc = The future is cast in Lithium and sculpted with experience gained over generations. No, there isn't an option to use the battery itself for ion fuel. + #LOC_strl_batt_cube_desc = The future is cast in Lithium and sculpted with experience gained over generations. No, there isn't an option to use the battery itself for ion fuel. + + // Wrappers PV + #LOC_strl_pv-wrap-mk2_title = Sterling Wrapper Photovoltaics Mk2 + #LOC_strl_pv-wrap-mk3_title = Sterling Wrapper Photovoltaics Mk3 + #LOC_strl_pv-wrap-125_title = Sterling Wrapper Photovoltaics 1.25m + #LOC_strl_pv-wrap-187_title = Sterling Wrapper Photovoltaics 1.875m + #LOC_strl_pv-wrap-250_title = Sterling Wrapper Photovoltaics 2.5m + #LOC_strl_pv-wrap-375_title = Sterling Wrapper Photovoltaics 3.75m + #LOC_strl_pv-wrap-500_title = Sterling Wrapper Photovoltaics 5m + + #LOC_strl_pv-wrapxs-062_title = Sterling Wrapper Photovoltaics 0.625m + #LOC_strl_pv-wrapxs-125_title = Sterling Wrapper Photovoltaics 1.25m + #LOC_strl_pv-wrapxs-187_title = Sterling Wrapper Photovoltaics 1.875m + #LOC_strl_pv-wrapxs-mk2_title = Sterling Wrapper Photovoltaics Mk2 + #LOC_strl_pv-wrapxs-250_title = Sterling Wrapper Photovoltaics 2.5m + #LOC_strl_pv-wrapxs-lin_title = Sterling Linear Photovoltaics + + #LOC_strl_pv_quality_a = Basic + #LOC_strl_pv_quality_a0-2m = Basic 0.2m + #LOC_strl_pv_quality_a0-4m = Basic 0.4m + #LOC_strl_pv_quality_a0-6m = Basic 0.6m + #LOC_strl_pv_quality_a0-8m = Basic 0.8m + #LOC_strl_pv_quality_a1m = Basic 1m + #LOC_strl_pv_quality_a1-2m = Basic 1.2m + #LOC_strl_pv_quality_a2m = Basic 2m + #LOC_strl_pv_quality_a4m = Basic 4m + #LOC_strl_pv_quality_a6m = Basic 6m + #LOC_strl_pv_quality_a8m = Basic 8m + #LOC_strl_pv_quality_a10m = Basic 10m + + #LOC_strl_pv_quality_b = Advanced + #LOC_strl_pv_quality_b0-2m = Advanced 0.2m + #LOC_strl_pv_quality_b0-4m = Advanced 0.4m + #LOC_strl_pv_quality_b0-6m = Advanced 0.6m + #LOC_strl_pv_quality_b0-8m = Advanced 0.8m + #LOC_strl_pv_quality_b1m = Advanced 1m + #LOC_strl_pv_quality_b1-2m = Advanced 1.2m + #LOC_strl_pv_quality_b2m = Advanced 2m + #LOC_strl_pv_quality_b4m = Advanced 4m + #LOC_strl_pv_quality_b6m = Advanced 6m + #LOC_strl_pv_quality_b8m = Advanced 8m + #LOC_strl_pv_quality_b10m = Advanced 10m + + #LOC_strl_pv_quality_c = Concentrator + #LOC_strl_pv_quality_c0-2m = Concentrator 0.2m + #LOC_strl_pv_quality_c0-4m = Concentrator 0.4m + #LOC_strl_pv_quality_c0-6m = Concentrator 0.6m + #LOC_strl_pv_quality_c0-8m = Concentrator 0.8m + #LOC_strl_pv_quality_c1m = Concentrator 1m + #LOC_strl_pv_quality_c1-2m = Concentrator 1.2m + #LOC_strl_pv_quality_c2m = Concentrator 2m + #LOC_strl_pv_quality_c4m = Concentrator 4m + #LOC_strl_pv_quality_c6m = Concentrator 6m + #LOC_strl_pv_quality_c8m = Concentrator 8m + #LOC_strl_pv_quality_c10m = Concentrator 10m + + #LOC_strl_pv-wrap_desc = Form-fitting solar panel for many occasions. Due to its curve it has two distant points for peak solar exposure, represented by two solar modules. This panel is upgrade-able and also becomes ineffective if overheated. + #LOC_strl_pv-wrapxs_desc = Form-fitting solar panel very low profile vessels. Due to its curve it has two distant points for peak solar exposure, represented by two solar modules. This panel is upgrade-able and also becomes ineffective if overheated. + #LOC_strl_pv-wrapxs-lin_desc = Sometimes we just want a thin, long strip. This strip helps the lights stay on. This panel is upgrade-able and also becomes ineffective if overheated. +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/Localization/en-us_Engines.cfg b/GameData/SterlingSystems/Agency/Localization/en-us_Engines.cfg new file mode 100644 index 0000000..5c37510 --- /dev/null +++ b/GameData/SterlingSystems/Agency/Localization/en-us_Engines.cfg @@ -0,0 +1,39 @@ +Localization +{ + en-us + { + // SSTO + #LOC_strl_eng_062_thnozbell_title = Sterling TN-DL 0.625m Thermal Bell Nozzle + #LOC_strl_eng_062_thnozbell_desc = Our new best friend, this vacuum-optimized DeLaval nozzle attaches to any compatible nuclear reactor and allows it to dump its heat immediately into any choice of propellant, granting much welcome superior impulse and immense thrust while reducing the amount of moving parts. It works well at sea level at home, too. + #LOC_strl_eng_125_thnozbell_title = Sterling TN-DL 1.25m Thermal Bell Nozzle + #LOC_strl_eng_125_thnozbell_desc = Our new best friend, this vacuum-optimized DeLaval nozzle attaches to any compatible nuclear reactor and allows it to dump its heat immediately into any choice of propellant, granting much welcome superior impulse and immense thrust while reducing the amount of moving parts. It works well at sea level at home, too. + #LOC_strl_eng_250_thnozbell_title = Sterling TN-DL 2.5m Thermal Bell Nozzle + #LOC_strl_eng_250_thnozbell_desc = This mighty DeLaval nozzle was prepared in advance for vessels that need less to lift their weight in atmosphere but to lift their weight in the void. The throat diameter is the same as the smaller engine so this engine is less thrusty and has better expansion for its size. + + // IPV + #LOC_strl_eng_062_SULEU_title = Sterling IPE-NV "SULEU" 0.625m + #LOC_strl_eng_125_SULEU_title = Sterling IPE-NV "SULEU" 1.25m + #LOC_strl_eng_187_SULEU_title = Sterling IPE-NV "SULEU" 1.875m + #LOC_strl_eng_125_SULEU_desc = In the shadow of a handful of fallouts involving High-Enrichment Uranium, scientists turned to testing the viability of Low-Enrichment Uranium within NERVA-derived engine bodies. Through a series of very interesting events, the Krussian RD-0140 concept engine became the leading model body, and it showed truly Superb Use of Low-Enrichment Uranium (SULEU), therefore its name. + #LOC_strl_eng_250_MM_title = Sterling IPE-NP "MiniMag Orion" + #LOC_strl_eng_250_MM_desc = This odd breed of engine sits at the peak of nuclear pulse technology. Why go to the trouble of making nuclear bombs and a bulky mass to catch the blast when the nuclear material can instead be forced into a fusion situation by wrapping it in a magnetic coil and using Z-Pinch dynamics to implode it? For its great impulse, TWR expectedly suffers, but its blasts are magnetically confined for maximum efficiency and allowing for a relatively small and very lean engine assembly, making it quite a prize to be sought by nuclear pulse connoiseurs. + #LOC_strl_eng_375_CCGC_title = Sterling IPE-GC "Slim" + #LOC_strl_eng_375_CCGC_desc = Many good things are made in Kaina. It stood to reason that much of our staff would be Kainese too. We thought we'd do a great and welcome surprise for them by finding a very different shape for our nuclear lightbulb offering. This one is closed cycle and relatively safe. We expect everyone to use this one. + #LOC_strl_eng_375_MCF_title = Sterling IPE-MC "Calabash" + #LOC_strl_eng_375_MCF_desc = This deliberate, somewhat fruit-looking fusion rocket is the default choice of fusion rocket, inspired by the Discovery II project. The Calabash is a truly ripe main engine choice and engineering project by being capable of afterburning "gear-shifting" with its smaller chamber, possessing mechanical gimbal, and accepting diverse propellants. What's better than an engine that resembles something edible and can do all this??? ...Nothing. + #LOC_strl_eng_375_OCGC_title = Sterling IPE-GC "Tiny" + #LOC_strl_eng_375_OCGC_desc = Many good things are made in Kaina. It stood to reason that much of our staff would be Kainese too. We thought we'd do a great and welcome surprise for them by finding a very different shape for our nuclear lightbulb offering. This one is open cycle and its use is heavily restricted if not simply banned. + + // ISV + #LOC_strl_eng_500_AIM_title = Sterling ISME-AIM "Torchbearer" + #LOC_strl_eng_500_AIM_desc = Antiproton-Initiated Microfusion. What a fancy term for "Sprinkle the normal fusion fuels with Antimatter to light them." The Torchbearer is so named for its role in being moderately thrusty and relatively very efficient versus other fusion rockets. + #LOC_strl_eng_1000_ASP_title = Sterling ISME-ASP "Kerblitzer" + #LOC_strl_eng_1000_ASP_desc = Artificial Singularity Power... A black hole engine. This is the Hawking radiation; thermal acceleration type and is modeled as a claw to visibly boast its Iron grip on something more terrifying than a burning star. + #LOC_strl_eng_250_ICF_title = Sterling ISME-IC "Olympian" + #LOC_strl_eng_250_ICF_desc = Per a natural flow of events and that much more investment into R&D, we were able to miniaturize the Icarus. For some reason, everyone celebrated this achievement by chanting "Don't talk to me or my son ever again!" + #LOC_strl_eng_500_ICF_title = Sterling ISME-IC "Icarus" + #LOC_strl_eng_500_ICF_desc = The legacy of the "Icarus" Inertial Confinement Fusion drive is extremely strong, even unavoidable, though many know it by its kindred's name, Daedalus. After 2 or 3 generations of R&D, this engine finally rises, much better and stronger than originally expected. + #LOC_strl_eng_1000_BCAM_title = Sterling ISME-BC "Immolator" + #LOC_strl_eng_1000_BCAM_desc = Beam Core AntiMatter. When AntiMatter becomes easy, the one and only thing to do is go all out. The sight of this engine when unlit will not fail to let observers know to be sure to look away while they still have functioning eyeballs. + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/Localization/en-us_Tankage.cfg b/GameData/SterlingSystems/Agency/Localization/en-us_Tankage.cfg new file mode 100644 index 0000000..5b17e91 --- /dev/null +++ b/GameData/SterlingSystems/Agency/Localization/en-us_Tankage.cfg @@ -0,0 +1,55 @@ +Localization +{ + en-us + { + // Fuel Tanks + #LOC_strl_tankpillb_125_title = Sterling Tankage FV-T012 + #LOC_strl_tankpillb_1875_title = Sterling Tankage FV-T018 + #LOC_strl_tankpillb_250_title = Sterling Tankage FV-T025 + #LOC_strl_tankpillb_375_title = Sterling Tankage FV-T038 + #LOC_strl_tankpillb_500_title = Sterling Tankage FV-T050 + #LOC_strl_tankpillb_750_title = Sterling Tankage FV-T075 + + #LOC_strl_tankpillg_125_title = Sterling Tankage FV-M012 + #LOC_strl_tankpillg_1875_title = Sterling Tankage FV-M018 + #LOC_strl_tankpillg_250_title = Sterling Tankage FV-M025 + #LOC_strl_tankpillg_375_title = Sterling Tankage FV-M037 + #LOC_strl_tankpillg_500_title = Sterling Tankage FV-M050 + #LOC_strl_tankpillg_750_title = Sterling Tankage FV-M075 + + #LOC_strl_tankpillwg_125_title = Sterling Tankage FV-C012 + #LOC_strl_tankpillwg_1875_title = Sterling Tankage FV-C018 + #LOC_strl_tankpillwg_250_title = Sterling Tankage FV-C025 + #LOC_strl_tankpillwg_375_title = Sterling Tankage FV-C037 + #LOC_strl_tankpillwg_500_title = Sterling Tankage FV-C050 + #LOC_strl_tankpillwg_750_title = Sterling Tankage FV-C075 + + #LOC_strl_tankpillwm_125_title = Sterling Tankage FV-N012 + #LOC_strl_tankpillwm_1875_title = Sterling Tankage FV-N018 + #LOC_strl_tankpillwm_250_title = Sterling Tankage FV-N025 + #LOC_strl_tankpillwm_375_title = Sterling Tankage FV-N037 + #LOC_strl_tankpillwm_500_title = Sterling Tankage FV-N050 + #LOC_strl_tankpillwm_750_title = Sterling Tankage FV-N075 + + #LOC_strl_tankpillb_desc = This Fluid Volume series is specialized for holding substances which are incredibly toxic or otherwise incredibly dangerous. + #LOC_strl_tankpillg_desc = This Fluid Volume series is specialized for magnetic containment of substances. + #LOC_strl_tankpillwg_desc = This Fluid Volume series is specialized for holding ultra-cold liquids and keeping them that way. + #LOC_strl_tankpillwm_desc = This Fluid Volume series is specialized for liquids or gases which remain so at standard temperatures and pressures. + + // Industry tanks + #LOC_strl_tankdrumb_250_title = Sterling Tankage IV-T025 + #LOC_strl_tankdrumb_375_title = Sterling Tankage IV-T037 + #LOC_strl_tankdrumb_500_title = Sterling Tankage IV-T050 + + #LOC_strl_tankdrumw_250_title = Sterling Tankage IV-N025 + #LOC_strl_tankdrumw_375_title = Sterling Tankage IV-N037 + #LOC_strl_tankdrumw_500_title = Sterling Tankage IV-N050 + + #LOC_strl_tankdrumb_desc = This Industry Volume series is specialized for holding substances which are incredibly toxic or otherwise incredibly dangerous. + #LOC_strl_tankdrumw_desc = This Industry Volume series is dedicated to holding the bulk of mined or refined, non-propellant goods. + + // Misc + #LOC_strl_fuelSwitch = Contents + #LOC_strl_fuelSwitchPlural = Contents + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/Localization/en-us_Thermals.cfg b/GameData/SterlingSystems/Agency/Localization/en-us_Thermals.cfg new file mode 100644 index 0000000..79615d4 --- /dev/null +++ b/GameData/SterlingSystems/Agency/Localization/en-us_Thermals.cfg @@ -0,0 +1,146 @@ +Localization +{ + en-us + { + // Wrappers Standard White + #LOC_strl_rad-wrapw-mk2_title = Sterling Wrapper Radiator W-0100 + #LOC_strl_rad-wrapw-mk3_title = Sterling Wrapper Radiator W-0133 + #LOC_strl_rad-wrapw-125_title = Sterling Wrapper Radiator W-0150 + #LOC_strl_rad-wrapw-187_title = Sterling Wrapper Radiator W-0225 + #LOC_strl_rad-wrapw-250_title = Sterling Wrapper Radiator W-0200 + #LOC_strl_rad-wrapw-375_title = Sterling Wrapper Radiator W-0250 + #LOC_strl_rad-wrapw-500_title = Sterling Wrapper Radiator W-0350 + #LOC_strl_rad-wrapw-mk2_desc = Form-fitting Ammonia cycle wrapper radiator for Mk2. + #LOC_strl_rad-wrapw-mk3_desc = Form-fitting Ammonia cycle wrapper radiator for Mk3. + #LOC_strl_rad-wrapw-125_desc = Form-fitting Ammonia cycle wrapper radiator for 1.25m. + #LOC_strl_rad-wrapw-187_desc = Form-fitting Ammonia cycle wrapper radiator for 1.875m. + #LOC_strl_rad-wrapw-250_desc = Form-fitting Ammonia cycle wrapper radiator for 2.5m. + #LOC_strl_rad-wrapw-375_desc = Form-fitting Ammonia cycle wrapper radiator for 3.75m. + #LOC_strl_rad-wrapw-500_desc = Form-fitting Ammonia cycle wrapper radiator for 5m. + + // Wrappers Standard Gray + #LOC_strl_rad-wrapg-mk2_title = Sterling Wrapper Radiator M-0180 + #LOC_strl_rad-wrapg-mk3_title = Sterling Wrapper Radiator M-0240 + #LOC_strl_rad-wrapg-125_title = Sterling Wrapper Radiator M-0270 + #LOC_strl_rad-wrapg-187_title = Sterling Wrapper Radiator M-0405 + #LOC_strl_rad-wrapg-250_title = Sterling Wrapper Radiator M-0360 + #LOC_strl_rad-wrapg-375_title = Sterling Wrapper Radiator M-0450 + #LOC_strl_rad-wrapg-500_title = Sterling Wrapper Radiator M-0540 + #LOC_strl_rad-wrapg-mk2_desc = Form-fitting metal wrapper radiator for Mk2. + #LOC_strl_rad-wrapg-mk3_desc = Form-fitting metal wrapper radiator for Mk3. + #LOC_strl_rad-wrapg-125_desc = Form-fitting metal wrapper radiator for 1.25m. + #LOC_strl_rad-wrapg-187_desc = Form-fitting metal wrapper radiator for 1.875m. + #LOC_strl_rad-wrapg-250_desc = Form-fitting metal wrapper radiator for 2.5m. + #LOC_strl_rad-wrapg-375_desc = Form-fitting metal wrapper radiator for 3.75m. + #LOC_strl_rad-wrapg-500_desc = Form-fitting metal wrapper radiator for 5m. + + // Wrappers Standard Black + #LOC_strl_rad-wrapb-mk2_title = Sterling Wrapper Radiator C-0500 + #LOC_strl_rad-wrapb-mk3_title = Sterling Wrapper Radiator C-0660 + #LOC_strl_rad-wrapb-125_title = Sterling Wrapper Radiator C-0750 + #LOC_strl_rad-wrapb-187_title = Sterling Wrapper Radiator C-1125 + #LOC_strl_rad-wrapb-250_title = Sterling Wrapper Radiator C-1000 + #LOC_strl_rad-wrapb-375_title = Sterling Wrapper Radiator C-1250 + #LOC_strl_rad-wrapb-500_title = Sterling Wrapper Radiator C-1500 + #LOC_strl_rad-wrapb-mk2_desc = Form-fitting Graphene wrapper radiator for Mk2. + #LOC_strl_rad-wrapb-mk3_desc = Form-fitting Graphene wrapper radiator for Mk3. + #LOC_strl_rad-wrapb-125_desc = Form-fitting Graphene wrapper radiator for 1.25m. + #LOC_strl_rad-wrapb-187_desc = Form-fitting Graphene wrapper radiator for 1.875m. + #LOC_strl_rad-wrapb-250_desc = Form-fitting Graphene wrapper radiator for 2.5m. + #LOC_strl_rad-wrapb-375_desc = Form-fitting Graphene wrapper radiator for 3.75m. + #LOC_strl_rad-wrapb-500_desc = Form-fitting Graphene wrapper radiator for 5m. + + // Wrappers Heatshields + #LOC_strl_shl-wrap-mk2cockpit_title = Sterling Wrapper Heatshield Mk2 + #LOC_strl_shl-wrap-mk3cockpit_title = Sterling Wrapper Heatshield Mk3 + #LOC_strl_shl-wrap-mk2_title = Sterling Wrapper Heatshield Mk2 + #LOC_strl_shl-wrap-mk3_title = Sterling Wrapper Heatshield Mk3 + #LOC_strl_shl-wrap-125_title = Sterling Wrapper Heatshield 1.25m + #LOC_strl_shl-wrap-187_title = Sterling Wrapper Heatshield 1.875m + #LOC_strl_shl-wrap-250_title = Sterling Wrapper Heatshield 2.5m + #LOC_strl_shl-wrap-375_title = Sterling Wrapper Heatshield 3.75m + #LOC_strl_shl-wrap-500_title = Sterling Wrapper Heatshield 5m + #LOC_strl_shl-wrap-mk2cockpit_desc = Form-fitting PICA-X wrapper heatshield for the C7 Mk2 forward cockpit. + #LOC_strl_shl-wrap-mk3cockpit_desc = Form-fitting PICA-X wrapper heatshield for the C7 Mk3 cockpit. + #LOC_strl_shl-wrap-mk2_desc = Form-fitting PICA-X wrapper heatshield for Mk2. + #LOC_strl_shl-wrap-mk3_desc = Form-fitting PICA-X wrapper heatshield for Mk3. + #LOC_strl_shl-wrap-125_desc = Form-fitting PICA-X wrapper heatshield for 1.25m. + #LOC_strl_shl-wrap-187_desc = Form-fitting PICA-X wrapper heatshield for 1.875m. + #LOC_strl_shl-wrap-250_desc = Form-fitting PICA-X wrapper heatshield for 2.5m. + #LOC_strl_shl-wrap-375_desc = Form-fitting PICA-X wrapper heatshield for 3.75m. + #LOC_strl_shl-wrap-500_desc = Form-fitting PICA-X wrapper heatshield for 5m. + + // Inline Heatsinks + #LOC_strl_sink-mk2_title = Sterling Inline Heatsink M-1125 + #LOC_strl_sink-125_title = Sterling Inline Heatsink M-0750 + #LOC_strl_sink-250_title = Sterling Inline Heatsink M-2250 + #LOC_strl_sink-375_title = Sterling Inline Heatsink M-5250 + #LOC_strl_sink-500_title = Sterling Inline Heatsink M-9750 + #LOC_strl_sink_desc = There are times when proper radiators cannot be adequately supplied or are awkward to place. There are times where the engine threatens to melt the structure or tank that it's directly attached to. And there are times where you want to cache thermal energy and utilize it for something else. In comes the MIHS which caters to all of these needs. + #LOC_strl_sinkcluster_desc = There are times when proper radiators cannot be adequately supplied or are awkward to place. There are times where the engine threatens to melt the structure or tank that it's directly attached to. And there are times where you want to cache thermal energy and utilize it for something else. In comes the MIHS which caters to all of these needs and even provides some engine clustering options. + + // Super heavy shields + #LOC_strl_shl-shadow01_title = Sterling Conical Shadow Shield + #LOC_strl_shl-shadow01_desc = The better engines don't stop at just pouring out heat when running for a long time. They have to generate other unwanted energy like gammas and neutrons. To protect our fragile bodily bits and sensitive electronics against those we need an umbrella like thing that can withstand these, at least for a good while. + #LOC_strl_shl-sun01_title = Sterling Super Heavy Shield + #LOC_strl_shl-sun01_desc = Protection against the flames of reentry and from the constant wash of local stellar rays is a huge deal. And as we build huge and learn to pack huge dV, we realize that we need a huge shield. And we need it to be as versatile as whatever it's covering! + + #LOC_strl_shl-sun01Var1a = 10m White Armor + #LOC_strl_shl-sun01Var1b = 25m White Armor + #LOC_strl_shl-sun01Var1c = 50m White Armor + #LOC_strl_shl-sun01Var1d = 50m White Armor (Open) + #LOC_strl_shl-sun01Var2a = 10m Coated Armor + #LOC_strl_shl-sun01Var2b = 25m Coated Armor + #LOC_strl_shl-sun01Var2c = 50m Coated Armor + #LOC_strl_shl-sun01Var2d = 50m Coated Armor (Open) + #LOC_strl_shl-sun01Var3a = 10m Perfect Mirror + #LOC_strl_shl-sun01Var3b = 25m Perfect Mirror + #LOC_strl_shl-sun01Var3c = 50m Perfect Mirror + #LOC_strl_shl-sun01Var3d = 50m Perfect Mirror (Open) + #LOC_strl_shl-sun01Var4a = 10m Solar Thermal + #LOC_strl_shl-sun01Var4b = 25m Solar Thermal + #LOC_strl_shl-sun01Var4c = 50m Solar Thermal + #LOC_strl_shl-sun01Var4d = 50m Solar Thermal (Open) + + // Reactors MSR + #LOC_strl_rctrms_0625_title = Sterling Molten Salt Reactor 0.625m + #LOC_strl_rctrms_125_title = Sterling Molten Salt Reactor 1.25m + #LOC_strl_rctrms_250_title = Sterling Molten Salt Reactor 2.5m + #LOC_strl_rctrms_375_title = Sterling Molten Salt Reactor 3.75m + #LOC_strl_rctrms_desc = A few bright minds gathered and pondered over the issue of water-cooled reactors wasting 95% of their fuel and the need to bury it and mark lots of land as off-limits, land that could be far better used growing snacks or building colonies on. Ultimately they came to this solution which fits well for low to mid power situations and needs much less nuclear material in the fuel. Please do not attempt to use this salt to flavor any food. We know who you are. + + // Reactors PBR + #LOC_strl_rctrpb_125_title = Sterling Pebble Bed Reactor 1.25m + #LOC_strl_rctrpb_250_title = Sterling Pebble Bed Reactor 2.5m + #LOC_strl_rctrpb_375_title = Sterling Pebble Bed Reactor 3.75m + #LOC_strl_rctrpb_desc = With great power comes great density. In this universe, no rule holds more true. + + // Exotic Radiators + #LOC_strl_rad-lfr-sta01_title = Sterling Stackable Film Radiator 10m + #LOC_strl_rad-lfr-sta02_title = Sterling Stackable Film Radiator 20m + #LOC_strl_rad-lfr-sta03_title = Sterling Stackable Film Radiator 60m + #LOC_strl_rad-lfr-sta04_title = Sterling Stackable Film Radiator 90m + #LOC_strl_rad-lfr-sta05_title = Sterling Stackable Film Radiator 120m + #LOC_strl_rad-lfr-sta06_title = Sterling Stackable Film Radiator 150m + #LOC_strl_rad-lfr-sta07_title = Sterling Stackable Film Radiator 180m + #LOC_strl_rad-lfr-sta01_desc = We love things that produce energy and these things love to produce heat. Quickly enough, we reached the point where there is so much heat to deal with that the radiators would immediately melt. We never feared it. We watched it melt and we enjoyed it... Then we learned to catch it and pump it back around. + + #LOC_strl_rad-lfr-staVar1a = 5m Standard + #LOC_strl_rad-lfr-staVar1b = 5m Premium + #LOC_strl_rad-lfr-staVar1c = 5m Super + #LOC_strl_rad-lfr-staVar2a = 10m Standard + #LOC_strl_rad-lfr-staVar2b = 10m Premium + #LOC_strl_rad-lfr-staVar2c = 10m Super + #LOC_strl_rad-lfr-staVar3a = 20m Standard + #LOC_strl_rad-lfr-staVar3b = 20m Premium + #LOC_strl_rad-lfr-staVar3c = 20m Super + } +} + +// change localization keys into part config keys so they can be chained easily +@STRLB9LOC +{ + txtRadExoticCoolant1 =
The coolant is molten Lithium. + txtRadExoticCoolant2 =
The coolant is fine Cobalt dust. + txtEnergyTransfer = #autoLOC_8100213 // Max Energy Transfer +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/Localization/en-us_WorldPower.cfg b/GameData/SterlingSystems/Agency/Localization/en-us_WorldPower.cfg new file mode 100644 index 0000000..653f821 --- /dev/null +++ b/GameData/SterlingSystems/Agency/Localization/en-us_WorldPower.cfg @@ -0,0 +1,25 @@ +Localization +{ + en-us + { + // World Power + #LOC_strl-worldpower-wm1_title = Sterling World Power VAWT Type 1 + #LOC_strl-worldpower-wm1_desc = A vertical axis wind turbine designed to cluster easily and help to power a city. + + #LOC_strl-worldpower-pv1_title = Sterling World Power Photovoltaics Type 1 + #LOC_strl-worldpower-pv1_desc = A solar panel designed to cluster easily and help to power a city. This panel is upgrade-able and also becomes ineffective if overheated. + + #LOC_strl-worldpower-sth1_title = Sterling World Power Solar Furnace + #LOC_strl-worldpower-sthxl_title = Sterling World Power Solar Tower + #LOC_strl-worldpower-tcs1x_title = Sterling World Power Gulf Stream 1x TCS + #LOC_strl-worldpower-tcs3x_title = Sterling World Power Gulf Stream 3x TCS + #LOC_strl-worldpower-tcs6x_title = Sterling World Power Gulf Stream 6x TCS + + #LOC_strl-worldpower-sth1_desc = A concentrating solar panel with a small built-in thermal energy buffer and variable generator. + #LOC_strl-worldpower-sthxl_desc = This solar thermal device consists of a very tall collector and a huge array of heliostats. It is the new gold standard for main power for landed settlements but includes no features for power conversion and handling of waste heat. + #LOC_strl-worldpower-tcs_desc = An incredibly powerful radiator, the Gulf Stream series relies entirely on plumbing waste heat into an active stream of high pressure fluid. By consequence, it can only be used if the given celestial body has abundant atmosphere or a vast store of expendable water. + + #LOC_strl-worldpower-sth1-lowPower = The generator runs on boiling oil and works well at near-homeworld distances. + #LOC_strl-worldpower-sth1-highPower = The generator runs on molten salt and works well at inner system distances. + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/Items.cfg b/GameData/SterlingSystems/Agency/UpgradeDefs/Items.cfg new file mode 100644 index 0000000..0fc7a32 --- /dev/null +++ b/GameData/SterlingSystems/Agency/UpgradeDefs/Items.cfg @@ -0,0 +1,70 @@ +PARTUPGRADE +{ + name = strl-upgrade-mirrorShields1 + partIcon = strl-upgrade1 + techRequired = experimentalScience + entryCost = 40000 + cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this. + title = #LOC_strl_upgrade_mirrorShieldTitle1 + basicInfo = #LOC_strl_upgrade_mirrorShieldBasicInfo + manufacturer = #LOC_strl_agent + description = #LOC_strl_upgrade_mirrorShieldDesc1 +} +@PARTUPGRADE[strl-upgrade-mirrorShields1]:NEEDS[CommunityTechTree] +{ + @techRequired = longTermScienceTech +} + + +PARTUPGRADE +{ + name = strl-upgrade-mirrorShields2 + partIcon = strl-upgrade2 + techRequired = experimentalScience + entryCost = 40000 + cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this. + title = #LOC_strl_upgrade_mirrorShieldTitle2 + basicInfo = #LOC_strl_upgrade_mirrorShieldBasicInfo + manufacturer = #LOC_strl_agent + description = #LOC_strl_upgrade_mirrorShieldDesc2 +} +@PARTUPGRADE[strl-upgrade-mirrorShields2]:NEEDS[CommunityTechTree] +{ + @techRequired = advSolarTech +} + + +PARTUPGRADE +{ + name = strl-upgrade-solar1 + partIcon = strl-upgrade1 + techRequired = specializedElectrics + entryCost = 4000 + cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this. + title = #LOC_strl_upgrade_solarPanelTitle1 + basicInfo = #LOC_strl_upgrade_solarPanelBasicInfo + manufacturer = #LOC_strl_agent + description = #LOC_strl_upgrade_solarPanelDesc1 +} +@PARTUPGRADE[strl-upgrade-solar1]:NEEDS[CommunityTechTree] +{ + @techRequired = advSolarTech +} + + +PARTUPGRADE +{ + name = strl-upgrade-solar2 + partIcon = strl-upgrade2 + techRequired = experimentalElectrics + entryCost = 9000 + cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this. + title = #LOC_strl_upgrade_solarPanelTitle2 + basicInfo = #LOC_strl_upgrade_solarPanelBasicInfo + manufacturer = #LOC_strl_agent + description = #LOC_strl_upgrade_solarPanelDesc2 +} +@PARTUPGRADE[strl-upgrade-solar2]:NEEDS[CommunityTechTree] +{ + @techRequired = advPVMaterials +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/Parts.cfg b/GameData/SterlingSystems/Agency/UpgradeDefs/Parts.cfg new file mode 100644 index 0000000..63d0363 --- /dev/null +++ b/GameData/SterlingSystems/Agency/UpgradeDefs/Parts.cfg @@ -0,0 +1,42 @@ +PART +{ + name = strl-upgrade1 + module = Part + author = JadeOfMaar + + rescaleFactor = 1 + node_stack_top = 0.0, 0.3268025, 0.0, 0.0, 1.0, 0.0, 0 + // node_stack_bottom = 0.0, -0.3268025, 0.0, 0.0, -1.0, 0.0, 0 + // node_attach = 0.0, -0.3268025, 0.0, 0.0, -1.0, 0.0, 0 + TechRequired = Unresearcheable + // TechHidden = True + entryCost = 0 + cost = 0 + category = none + + MODEL + { + model = SterlingSystems/Agency/UpgradeDefs/up1 + } + subcategory = 0 + title = Upgrade Party + manufacturer = + description = Your PARTUPGRADE now looks like this. Have a nice day. + attachRules = 1,1,0,0,0 + mass = 0.08 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + crashTolerance = 7 + maxTemp = 1200 + bulkheadProfiles = srf +} ++PART[strl-upgrade1] +{ + @name = strl-upgrade2 + @MODEL + { + @model = SterlingSystems/Agency/UpgradeDefs/up2 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/logo.dds b/GameData/SterlingSystems/Agency/UpgradeDefs/logo.dds new file mode 100644 index 0000000..e29bae9 Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/logo.dds differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/ring_blue.dds b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_blue.dds new file mode 100644 index 0000000..cb7303d Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_blue.dds differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/ring_green.dds b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_green.dds new file mode 100644 index 0000000..fd3420b Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_green.dds differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/ring_purple.dds b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_purple.dds new file mode 100644 index 0000000..6dbe93d Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_purple.dds differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/ring_red.dds b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_red.dds new file mode 100644 index 0000000..bdbc45a Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_red.dds differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/ring_yellow.dds b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_yellow.dds new file mode 100644 index 0000000..498c005 Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/ring_yellow.dds differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/up1.mu b/GameData/SterlingSystems/Agency/UpgradeDefs/up1.mu new file mode 100644 index 0000000..737f89b Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/up1.mu differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/up2.mu b/GameData/SterlingSystems/Agency/UpgradeDefs/up2.mu new file mode 100644 index 0000000..655c135 Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/up2.mu differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/up3.mu b/GameData/SterlingSystems/Agency/UpgradeDefs/up3.mu new file mode 100644 index 0000000..97e2056 Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/up3.mu differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/up4.mu b/GameData/SterlingSystems/Agency/UpgradeDefs/up4.mu new file mode 100644 index 0000000..fe794f2 Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/up4.mu differ diff --git a/GameData/SterlingSystems/Agency/UpgradeDefs/up5.mu b/GameData/SterlingSystems/Agency/UpgradeDefs/up5.mu new file mode 100644 index 0000000..33c2263 Binary files /dev/null and b/GameData/SterlingSystems/Agency/UpgradeDefs/up5.mu differ diff --git a/GameData/SterlingSystems/Agency/zPatches/Resources.cfg b/GameData/SterlingSystems/Agency/zPatches/Resources.cfg new file mode 100644 index 0000000..c486737 --- /dev/null +++ b/GameData/SterlingSystems/Agency/zPatches/Resources.cfg @@ -0,0 +1,184 @@ +RESOURCE_DEFINITION:NEEDS[!CommunityResourcePack] +{ + name = ThermalPower + abbreviation = ThP + displayName = Thermal Power + density = 0 + unitCost = 0 + flowMode = ALL_VESSEL + transfer = NONE + isTweakable = false + isVisible = true + ksparpicon = TriggerTech/KSPAlternateResourcePanel/Icons/ThermalPower +} +RESOURCE_DEFINITION +{ + name = FissileFuel + displayName = #LOC_strl_FissileFuel_DisplayName + abbreviation = #LOC_strl_FissileFuel_Abbreviation + density = 0.001556 + unitCost = 1200 + hsp = 2010 + flowMode = STACK_PRIORITY_SEARCH + transfer = PUMP + isTweakable = true + volume = 1 + RESOURCE_DRAIN_DEFINITION + { + isDrainable = true + showDrainFX = true + drainFXPriority = 7 + drainForceISP = 5 + drainFXDefinition = gasDraining + } +} +RESOURCE_DEFINITION +{ + name = FizzledFuel + displayName = #LOC_strl_FizzledFuel_DisplayName + abbreviation = #LOC_strl_FizzledFuel_Abbreviation + density = 0.001556 + unitCost = 0 + hsp = 2010 + flowMode = STACK_PRIORITY_SEARCH + transfer = PUMP + isTweakable = true + volume = 1 + RESOURCE_DRAIN_DEFINITION + { + isDrainable = true + showDrainFX = true + drainFXPriority = 7 + drainForceISP = 5 + drainFXDefinition = gasDraining + } +} +RESOURCE_DEFINITION +{ + name = FissilePebbles + displayName = #LOC_strl_FissilePebbles_DisplayName + abbreviation = #LOC_strl_FissilePebbles_Abbreviation + density = 0.00321 + unitCost = 1640 + isTweakable = true + isVisible = true + flowMode = STAGE_PRIORITY_FLOW + transfer = PUMP + volume = 1 +} +RESOURCE_DEFINITION +{ + name = FizzledPebbles + displayName = #LOC_strl_FizzledPebbles_DisplayName + abbreviation = #LOC_strl_FizzledPebbles_Abbreviation + density = 0.00321 + unitCost = 0 + isTweakable = true + isVisible = true + flowMode = STAGE_PRIORITY_FLOW + transfer = PUMP + volume = 1 +} +// RESOURCE_DEFINITION +// { + // name = MMPU + // displayName = MiniMag Pulse Units + // abbreviation = MMPU + // density = 0.00105 + // unitCost = 4 + // isTweakable = true + // isVisible = true + // flowMode = STAGE_PRIORITY_FLOW + // transfer = PUMP + // volume = 1 +// } +RESOURCE_DEFINITION +{ + name = Beryllium + displayName = #LOC_strl_Beryllium_DisplayName + abbreviation = #LOC_strl_Beryllium_Abbreviation + density = 0.0007508 // 0.00901 + unitCost = 250 + hsp = 0 + flowMode = STACK_PRIORITY_SEARCH + transfer = PUMP + isTweakable = true + volume = 1 + RESOURCE_DRAIN_DEFINITION + { + isDrainable = true + showDrainFX = true + drainFXPriority = 7 + drainForceISP = 5 + drainFXDefinition = gasDraining + } +} +RESOURCE_DEFINITION +{ + name = BerylOxide + displayName = #LOC_strl_BerylOxide_DisplayName + abbreviation = #LOC_strl_BerylOxide_Abbreviation + density = 0.00244518 // 0.02501 + unitCost = 0.8 + hsp = 0 + flowMode = STACK_PRIORITY_SEARCH + transfer = PUMP + isTweakable = true + volume = 1 + RESOURCE_DRAIN_DEFINITION + { + isDrainable = false + showDrainFX = false + drainFXPriority = 7 + drainForceISP = 5 + drainFXDefinition = gasDraining + } +} + +RESOURCE_DEFINITION +{ + name = LqdQuartz + displayName = #LOC_strl_LqdQuartz_DisplayName + abbreviation = #LOC_strl_LqdQuartz_Abbreviation + density = 0.00347 // 0.0025 + flowMode = ALL_VESSEL + transfer = PUMP + isTweakable = true + isVisible = true + unitCost = 0.01 + volume = 1 + RESOURCE_DRAIN_DEFINITION + { + isDrainable = false + showDrainFX = false + drainFXPriority = 7 + drainForceISP = 5 + drainFXDefinition = gasDraining + } +} +// RESOURCE_DEFINITION +// { + // name = NuclearSaltWater + // displayName = Nuclear SaltWater + // abbreviation = NSW + // density = 0.00105 + // unitCost = 4 + // isTweakable = true + // isVisible = true + // flowMode = STAGE_PRIORITY_FLOW + // transfer = PUMP + // volume = 1 +// } +// RESOURCE_DEFINITION +// { + // name = LithiumSaltWater + // displayName = Lithium SaltWater + // abbreviation = LSW + // density = 0.00105 + // unitCost = 4 + // isTweakable = true + // isVisible = true + // flowMode = STAGE_PRIORITY_FLOW + // transfer = PUMP + // volume = 1 +// } \ No newline at end of file diff --git a/GameData/SterlingSystems/Agency/zPatches/SimpleRepaint.cfg b/GameData/SterlingSystems/Agency/zPatches/SimpleRepaint.cfg new file mode 100644 index 0000000..b085a0c --- /dev/null +++ b/GameData/SterlingSystems/Agency/zPatches/SimpleRepaint.cfg @@ -0,0 +1,44 @@ +// = = = Tag parts to blacklist them, if any = = = +// Electric +@PART[strl-rctrkrusty,strl-rctrscm]:NEEDS[B9PartSwitch,SimpleRepaint] +{ + SR_Ignore = true +} + +// Thermals +@PART[strl-rad-wrap*,strl-shl-wrap*,strl-rad-sink*,strl-fuelcell-lug,strl-shl-shadow01,strl-upgrade*,strl-pv-wrapxs*]:NEEDS[B9PartSwitch,SimpleRepaint] +{ + SR_Ignore = true +} + +// Tankage +@PART[strl-tankdrumb-*,strl-tankpillb-*,strl-tankpillg-*,strl-tankpillwg-*]:NEEDS[B9PartSwitch,SimpleRepaint] +{ + SR_Ignore = true +} + + +// Tag parts that aren't tagged for blacklisting, so they receive the keys that the mod is looking for and will act upon and patch them +@PART[strl-*]:HAS[~SR_Ignore]:NEEDS[B9PartSwitch,SimpleRepaint] +{ + SR_MaterialMask1 = * + SR_RepaintType = B9PS +} + +// Alter the installed module on my parts after the mod has done its work +// Give one or more named transforms so the repaint switcher will only affect these transforms +@PART[strl-*]:AFTER[zzzzzzSimpleRepaint] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[SimpleRepaint]] + { + %switcherDescription = Repaint + %switcherDescriptionPlural = Repaints + @SUBTYPE:HAS[@MATERIAL],* + { + @MATERIAL + { + transform = White + } + } + } +} diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_Cube.cfg b/GameData/SterlingSystems/Electric/Batteries/Batt_Cube.cfg new file mode 100644 index 0000000..6df8d66 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Batteries/Batt_Cube.cfg @@ -0,0 +1,55 @@ +PART +{ + name = strl-batt-cube + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Batteries/Batt_Cube + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.41, 0.0, 0.0, -1.0 + TechRequired = electrics + entryCost = 7400 + cost = 475 + category = Electrical + subcategory = 0 + title = #LOC_strl_batt_cube_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_batt_cube_desc + tags = + attachRules = 0,1,0,1,0 + + mass = 0.084 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 0.41, 0 + CoLOffset = 0, 0.41, 0 + CoPOffset = 0, 0.41, 0 + + refVolume = 422 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 422 + switcherDescription = Chemistry + switcherDescriptionPlural = Chemistries + SUBTYPE + { + name = Default + tankType = Battery + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_Cube.mu b/GameData/SterlingSystems/Electric/Batteries/Batt_Cube.mu new file mode 100644 index 0000000..11c3563 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_Cube.mu differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_DIFF.dds b/GameData/SterlingSystems/Electric/Batteries/Batt_DIFF.dds new file mode 100644 index 0000000..3d8840b Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_Lug.mu b/GameData/SterlingSystems/Electric/Batteries/Batt_Lug.mu new file mode 100644 index 0000000..4205e5b Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_Lug.mu differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_Luggage.cfg b/GameData/SterlingSystems/Electric/Batteries/Batt_Luggage.cfg new file mode 100644 index 0000000..efd5fc0 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Batteries/Batt_Luggage.cfg @@ -0,0 +1,55 @@ +PART +{ + name = strl-batt-lug + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Batteries/Batt_Lug + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.23, 0.0, 0.0, -1.0 + TechRequired = electrics + entryCost = 7400 + cost = 108 + category = Electrical + subcategory = 0 + title = #LOC_strl_batt_lug_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_batt_lug_desc + tags = + attachRules = 0,1,0,1,0 + + mass = 0.019 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 1.25, 0 + CoLOffset = 0, 1.25, 0 + CoPOffset = 0, 1.25, 0 + + refVolume = 96 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 96 + switcherDescription = Chemistry + switcherDescriptionPlural = Chemistries + SUBTYPE + { + name = Default + tankType = Battery + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_Mk2.cfg b/GameData/SterlingSystems/Electric/Batteries/Batt_Mk2.cfg new file mode 100644 index 0000000..523285b --- /dev/null +++ b/GameData/SterlingSystems/Electric/Batteries/Batt_Mk2.cfg @@ -0,0 +1,195 @@ +PART +{ + name = strl-batt-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Batteries/Batt_Mk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.75, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 7400 + cost = 4163 + category = Electrical + subcategory = 0 + title = #LOC_strl_batt_mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_batt_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 0.74 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = mk2,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 2.5, 0 + CoLOffset = 0, 2.5, 0 + CoPOffset = 0, 2.5, 0 + + refVolume = 3700 + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 3700 + switcherDescription = Chemistry + switcherDescriptionPlural = Chemistries + SUBTYPE + { + name = Default + tankType = Battery + } + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 3.5m + addedMass = 0.445 + addedCost = 2503 + volumeAddedToParent = 2225 + transform = 2 + node = top01 + CoMOffset = 0, 3.375, 0 + CoLOffset = 0, 3.375, 0 + CoPOffset = 0, 3.375, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1, 0 + } + } + SUBTYPE + { + name = 3 + title = 4.5m + addedMass = 0.445 + @addedMass *= 2 + addedCost = 2503 + @addedCost *= 2 + volumeAddedToParent = 4450 + transform = 3 + node = top02 + CoMOffset = 0, 4.25, 0 + CoLOffset = 0, 4.25, 0 + CoPOffset = 0, 4.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 4 + title = 5.5m + addedMass = 0.445 + @addedMass *= 3 + addedCost = 2503 + @addedCost *= 3 + volumeAddedToParent = 6675 + transform = 4 + node = top03 + CoMOffset = 0, 5.125, 0 + CoLOffset = 0, 5.125, 0 + CoPOffset = 0, 5.125, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3, 0 + } + } + SUBTYPE + { + name = 5 + title = 7.5m + addedMass = 0.445 + @addedMass *= 4 + addedCost = 2503 + @addedCost *= 4 + volumeAddedToParent = 8900 + transform = 5 + node = top04 + CoMOffset = 0, 6, 0 + CoLOffset = 0, 6, 0 + CoPOffset = 0, 6, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 5, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_Mk2.mu b/GameData/SterlingSystems/Electric/Batteries/Batt_Mk2.mu new file mode 100644 index 0000000..73e6c58 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_Mk2.mu differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_NRM.dds b/GameData/SterlingSystems/Electric/Batteries/Batt_NRM.dds new file mode 100644 index 0000000..ba897b7 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S1.cfg b/GameData/SterlingSystems/Electric/Batteries/Batt_S1.cfg new file mode 100644 index 0000000..7cf3c2e --- /dev/null +++ b/GameData/SterlingSystems/Electric/Batteries/Batt_S1.cfg @@ -0,0 +1,195 @@ +PART +{ + name = strl-batt-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Batteries/Batt_S1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 7400 + cost = 2705 + category = Electrical + subcategory = 0 + title = #LOC_strl_batt_125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_batt_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 0.481 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 1.25, 0 + CoLOffset = 0, 1.25, 0 + CoPOffset = 0, 1.25, 0 + + refVolume = 2404 + + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 2400 + switcherDescription = Chemistry + switcherDescriptionPlural = Chemistries + SUBTYPE + { + name = Default + tankType = Battery + } + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 3.7m + addedMass = 0.346 + addedCost = 1945 + volumeAddedToParent = 1730 + transform = 2 + node = top01 + CoMOffset = 0, 1.85, 0 + CoLOffset = 0, 1.85, 0 + CoPOffset = 0, 1.85, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1.2, 0 + } + } + SUBTYPE + { + name = 3 + title = 4.9m + addedMass = 0.346 + @addedMass *= 2 + addedCost = 1945 + @addedCost *= 2 + volumeAddedToParent = 3460 + transform = 3 + node = top02 + CoMOffset = 0, 2.45, 0 + CoLOffset = 0, 2.45, 0 + CoPOffset = 0, 2.45, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2.4, 0 + } + } + SUBTYPE + { + name = 4 + title = 6.1m + addedMass = 0.346 + @addedMass *= 3 + addedCost = 1945 + @addedCost *= 3 + volumeAddedToParent = 5190 + transform = 4 + node = top03 + CoMOffset = 0, 3.05, 0 + CoLOffset = 0, 3.05, 0 + CoPOffset = 0, 3.05, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3.6, 0 + } + } + SUBTYPE + { + name = 5 + title = 7.3m + addedMass = 0.346 + @addedMass *= 4 + addedCost = 1945 + @addedCost *= 4 + volumeAddedToParent = 6920 + transform = 5 + node = top04 + CoMOffset = 0, 3.65, 0 + CoLOffset = 0, 3.65, 0 + CoPOffset = 0, 3.65, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 4.8, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S1.mu b/GameData/SterlingSystems/Electric/Batteries/Batt_S1.mu new file mode 100644 index 0000000..2964ece Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_S1.mu differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S2.cfg b/GameData/SterlingSystems/Electric/Batteries/Batt_S2.cfg new file mode 100644 index 0000000..fbe0d38 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Batteries/Batt_S2.cfg @@ -0,0 +1,196 @@ +PART +{ + name = strl-batt-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Batteries/Batt_S2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 7400 + cost = 16111 + category = Electrical + subcategory = 0 + title = #LOC_strl_batt_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_batt_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 2.864 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 2, 0 + CoLOffset = 0, 2, 0 + CoPOffset = 0, 2, 0 + + refPower = 1 + refVolume = 14320 + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 14320 + switcherDescription = Chemistry + switcherDescriptionPlural = Chemistries + SUBTYPE + { + name = Default + tankType = Battery + } + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 4m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 5.25m + addedMass = 1.636 + addedCost = 9205 + volumeAddedToParent = 8180 + transform = 2 + node = top01 + CoMOffset = 0, 2.625, 0 + CoLOffset = 0, 2.625, 0 + CoPOffset = 0, 2.625, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1.25, 0 + } + } + SUBTYPE + { + name = 3 + title = 6.5m + addedMass = 1.636 + @addedMass *= 2 + addedCost = 9205 + @addedCost *= 2 + volumeAddedToParent = 16360 + transform = 3 + node = top02 + CoMOffset = 0, 3.25, 0 + CoLOffset = 0, 3.25, 0 + CoPOffset = 0, 3.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 7.75m + addedMass = 1.636 + @addedMass *= 3 + addedCost = 9205 + @addedCost *= 3 + volumeAddedToParent = 24540 + transform = 4 + node = top03 + CoMOffset = 0, 3.875, 0 + CoLOffset = 0, 3.875, 0 + CoPOffset = 0, 3.875, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3.75, 0 + } + } + SUBTYPE + { + name = 5 + title = 9m + addedMass = 1.636 + @addedMass *= 4 + addedCost = 9205 + @addedCost *= 4 + volumeAddedToParent = 40900 + transform = 5 + node = top04 + CoMOffset = 0, 4.5, 0 + CoLOffset = 0, 4.5, 0 + CoPOffset = 0, 4.5, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 5, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S2.mu b/GameData/SterlingSystems/Electric/Batteries/Batt_S2.mu new file mode 100644 index 0000000..60fb432 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_S2.mu differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S3.cfg b/GameData/SterlingSystems/Electric/Batteries/Batt_S3.cfg new file mode 100644 index 0000000..df8dd38 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Batteries/Batt_S3.cfg @@ -0,0 +1,194 @@ +PART +{ + name = strl-batt-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Batteries/Batt_S3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 7400 + cost = 51267 + category = Electrical + subcategory = 0 + title = #LOC_strl_batt_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_batt_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 9.114 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 3, 0 + CoLOffset = 0, 3, 0 + CoPOffset = 0, 3, 0 + + refVolume = 45570 + + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 45570 + switcherDescription = Chemistry + switcherDescriptionPlural = Chemistries + SUBTYPE + { + name = Default + tankType = Battery + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 5m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 6.75m + addedMass = 5.247 + addedCost = 29514 + volumeAddedToParent = 26230 + transform = 2 + node = top01 + CoMOffset = 0, 3.375, 0 + CoLOffset = 0, 3.375, 0 + CoPOffset = 0, 3.375, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1.75, 0 + } + } + SUBTYPE + { + name = 3 + title = 8.5m + addedMass = 5.247 + @addedMass *= 2 + addedCost = 29514 + @addedCost *= 2 + volumeAddedToParent = 52460 + transform = 3 + node = top02 + CoMOffset = 0, 4.25, 0 + CoLOffset = 0, 4.25, 0 + CoPOffset = 0, 4.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 10.25m + addedMass = 5.247 + @addedMass *= 3 + addedCost = 29514 + @addedCost *= 3 + volumeAddedToParent = 78690 + transform = 4 + node = top03 + CoMOffset = 0, 5.125, 0 + CoLOffset = 0, 5.125, 0 + CoPOffset = 0, 5.125, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 5.25, 0 + } + } + SUBTYPE + { + name = 5 + title = 12m + addedMass = 5.247 + @addedMass *= 4 + addedCost = 29514 + @addedCost *= 4 + volumeAddedToParent = 104920 + transform = 5 + node = top04 + CoMOffset = 0, 6, 0 + CoLOffset = 0, 6, 0 + CoPOffset = 0, 6, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 7, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S3.mu b/GameData/SterlingSystems/Electric/Batteries/Batt_S3.mu new file mode 100644 index 0000000..e41ee15 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_S3.mu differ diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S4.cfg b/GameData/SterlingSystems/Electric/Batteries/Batt_S4.cfg new file mode 100644 index 0000000..1a75946 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Batteries/Batt_S4.cfg @@ -0,0 +1,195 @@ +PART +{ + name = strl-batt-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Batteries/Batt_S4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 7400 + cost = 117839 + category = Electrical + subcategory = 0 + title = #LOC_strl_batt_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_batt_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 20.949 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 3, 0 + CoLOffset = 0, 3, 0 + CoPOffset = 0, 3, 0 + + refVolume = 104745 + + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 104745 + switcherDescription = Chemistry + switcherDescriptionPlural = Chemistries + SUBTYPE + { + name = Default + tankType = Battery + } + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 6m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 8.25m + addedMass = 12.11 + addedCost = 68118 + volumeAddedToParent = 60550 + transform = 2 + node = top01 + CoMOffset = 0, 4.125, 0 + CoLOffset = 0, 4.125, 0 + CoPOffset = 0, 4.125, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2.25, 0 + } + } + SUBTYPE + { + name = 3 + title = 10.5m + addedMass = 12.11 + @addedMass *= 2 + addedCost = 68118 + @addedCost *= 2 + volumeAddedToParent = 121100 + transform = 3 + node = top02 + CoMOffset = 0, 5.25, 0 + CoLOffset = 0, 5.25, 0 + CoPOffset = 0, 5.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 4.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 12.75m + addedMass = 12.11 + @addedMass *= 3 + addedCost = 68118 + @addedCost *= 3 + volumeAddedToParent = 181650 + transform = 4 + node = top03 + CoMOffset = 0, 6.375, 0 + CoLOffset = 0, 6.375, 0 + CoPOffset = 0, 6.375, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 6.75, 0 + } + } + SUBTYPE + { + name = 5 + title = 15m + addedMass = 12.11 + @addedMass *= 4 + addedCost = 68118 + @addedCost *= 4 + volumeAddedToParent = 242200 + transform = 5 + node = top04 + CoMOffset = 0, 7.5, 0 + CoLOffset = 0, 7.5, 0 + CoPOffset = 0, 7.5, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 9, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Batteries/Batt_S4.mu b/GameData/SterlingSystems/Electric/Batteries/Batt_S4.mu new file mode 100644 index 0000000..5d3375c Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/Batt_S4.mu differ diff --git a/GameData/SterlingSystems/Electric/Batteries/MAEC_BSPEC.dds b/GameData/SterlingSystems/Electric/Batteries/MAEC_BSPEC.dds new file mode 100644 index 0000000..1e9aa8d Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/MAEC_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Electric/Batteries/MAEC_EMM.dds b/GameData/SterlingSystems/Electric/Batteries/MAEC_EMM.dds new file mode 100644 index 0000000..3347244 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Batteries/MAEC_EMM.dds differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECHUD_DIFF.dds b/GameData/SterlingSystems/Electric/Converters/TECHUD_DIFF.dds new file mode 100644 index 0000000..13c2232 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECHUD_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECHUD_EMM.dds b/GameData/SterlingSystems/Electric/Converters/TECHUD_EMM.dds new file mode 100644 index 0000000..6642daf Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECHUD_EMM.dds differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECHUD_NRM.dds b/GameData/SterlingSystems/Electric/Converters/TECHUD_NRM.dds new file mode 100644 index 0000000..4014890 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECHUD_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S0.cfg b/GameData/SterlingSystems/Electric/Converters/TECTurb_S0.cfg new file mode 100644 index 0000000..381d6a6 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Converters/TECTurb_S0.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-tectrb-0625 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Converters/TECTurb_S0 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.313, 0.0, 0.0, -1.0 + TechRequired = advElectrics + entryCost = 5000 + cost = 1406 + category = Electrical + subcategory = 0 + title = #LOC_strl_tectrb_0625_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tectrb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 1.125 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size0 + crashTolerance = 15 + breakingForce = 400 + breakingTorque = 400 + maxTemp = 2000 + skinMaxTemp = 2000 + emissiveConstant = 0.4 + + refPower = 0.125 + refVolume = 154 + NODE + { + name = top + transform = top + size = 0 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 0 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S0.mu b/GameData/SterlingSystems/Electric/Converters/TECTurb_S0.mu new file mode 100644 index 0000000..59efd24 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECTurb_S0.mu differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S1.cfg b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1.cfg new file mode 100644 index 0000000..3cffedb --- /dev/null +++ b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-tectrb-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Converters/TECTurb_S1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0 + TechRequired = advElectrics + entryCost = 5000 + cost = 11250 + category = Electrical + subcategory = 0 + title = #LOC_strl_tectrb_125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tectrb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 9 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1 + crashTolerance = 15 + breakingForce = 500 + breakingTorque = 500 + maxTemp = 2000 + skinMaxTemp = 2000 + emissiveConstant = 0.4 + + refPower = 1 + refVolume = 1227 + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S1.mu b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1.mu new file mode 100644 index 0000000..4d85dd9 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1.mu differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S1p5.cfg b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1p5.cfg new file mode 100644 index 0000000..62d4259 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1p5.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-tectrb-1875 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Converters/TECTurb_S1p5 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.9375, 0.0, 0.0, -1.0 + TechRequired = advElectrics + entryCost = 5000 + cost = 25313 + category = Electrical + subcategory = 0 + title = #LOC_strl_tectrb_1875_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tectrb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 20.25 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1p5 + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2000 + skinMaxTemp = 2000 + emissiveConstant = 0.4 + + refPower = 2.25 + refVolume = 2764 + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S1p5.mu b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1p5.mu new file mode 100644 index 0000000..8d1eb9e Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECTurb_S1p5.mu differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S2.cfg b/GameData/SterlingSystems/Electric/Converters/TECTurb_S2.cfg new file mode 100644 index 0000000..0f99daf --- /dev/null +++ b/GameData/SterlingSystems/Electric/Converters/TECTurb_S2.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-tectrb-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Converters/TECTurb_S2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + TechRequired = advElectrics + entryCost = 5000 + cost = 33750 + category = Electrical + subcategory = 0 + title = #LOC_strl_tectrb_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tectrb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 27 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2 + crashTolerance = 15 + breakingForce = 3200 + breakingTorque = 3200 + maxTemp = 2000 + skinMaxTemp = 2000 + emissiveConstant = 0.4 + + refPower = 3 + refVolume = 4909 + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S2.mu b/GameData/SterlingSystems/Electric/Converters/TECTurb_S2.mu new file mode 100644 index 0000000..b9fbdf9 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECTurb_S2.mu differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S3.cfg b/GameData/SterlingSystems/Electric/Converters/TECTurb_S3.cfg new file mode 100644 index 0000000..690968d --- /dev/null +++ b/GameData/SterlingSystems/Electric/Converters/TECTurb_S3.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-tectrb-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Converters/TECTurb_S3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 5000 + cost = 67500 + category = Electrical + subcategory = 0 + title = #LOC_strl_tectrb_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tectrb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 54 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3 + crashTolerance = 15 + breakingForce = 3200 + breakingTorque = 3200 + maxTemp = 2000 + skinMaxTemp = 2000 + emissiveConstant = 0.4 + + refPower = 6 + refVolume = 11046 + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S3.mu b/GameData/SterlingSystems/Electric/Converters/TECTurb_S3.mu new file mode 100644 index 0000000..314117b Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECTurb_S3.mu differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S4.cfg b/GameData/SterlingSystems/Electric/Converters/TECTurb_S4.cfg new file mode 100644 index 0000000..e837595 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Converters/TECTurb_S4.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-tectrb-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Converters/TECTurb_S4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 5000 + cost = 101250 + category = Electrical + subcategory = 0 + title = #LOC_strl_tectrb_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tectrb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 81 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4 + crashTolerance = 15 + breakingForce = 3200 + breakingTorque = 3200 + maxTemp = 2000 + skinMaxTemp = 2000 + emissiveConstant = 0.4 + + refPower = 9 + refVolume = 19638 + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Converters/TECTurb_S4.mu b/GameData/SterlingSystems/Electric/Converters/TECTurb_S4.mu new file mode 100644 index 0000000..0e6c2bb Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECTurb_S4.mu differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECgroup_DIFF.dds b/GameData/SterlingSystems/Electric/Converters/TECgroup_DIFF.dds new file mode 100644 index 0000000..203815d Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECgroup_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/Converters/TECgroup_NRM.dds b/GameData/SterlingSystems/Electric/Converters/TECgroup_NRM.dds new file mode 100644 index 0000000..936926e Binary files /dev/null and b/GameData/SterlingSystems/Electric/Converters/TECgroup_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Cube.cfg b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Cube.cfg new file mode 100644 index 0000000..ccafe41 --- /dev/null +++ b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Cube.cfg @@ -0,0 +1,124 @@ +PART +{ + name = strl-fuelcell-cube + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/FuelCells/MAEC_Cube + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.41, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Electrical + subcategory = 0 + title = #LOC_strl_fuelcell_cube_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_fuelcell_cube_desc + tags = + attachRules = 0,1,0,1,0 + + mass = 0.084 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 0.41, 0 + CoLOffset = 0, 0.41, 0 + CoPOffset = 0, 0.41, 0 + + refPower = 0.1 + refVolume = 422 + + // NODE + // { + // name = top + // transform = top + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top01 + // transform = top01 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top02 + // transform = top02 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top03 + // transform = top03 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top04 + // transform = top04 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = bottom + // transform = bottom + // size = 1 + // method = FIXED_JOINT + // } + + MODULE + { + name = ModuleAnimationGroup + deployAnimationName = FCStart + activeAnimationName = FCPulse + moduleType = FuelCell + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 0 + switcherDescription = #LOC_strl_MAECmetalSwitch + switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Silicon + title = #LOC_CRP_Silicon_DisplayName + primaryColor = DarkPeach + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Beryllium + title = #LOC_strl_Beryllium_DisplayName + primaryColor = AquaMarine + secondaryColor = ResourceColorOxidizer + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Luggage.cfg b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Luggage.cfg new file mode 100644 index 0000000..c052655 --- /dev/null +++ b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Luggage.cfg @@ -0,0 +1,124 @@ +PART +{ + name = strl-fuelcell-lug + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/FuelCells/MAEC_Lug + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.23, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Electrical + subcategory = 0 + title = #LOC_strl_fuelcell_lug_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_fuelcell_lug_desc + tags = + attachRules = 0,1,0,1,0 + + mass = 0.019 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 1.25, 0 + CoLOffset = 0, 1.25, 0 + CoPOffset = 0, 1.25, 0 + + refPower = 0.0064 + refVolume = 96 + + // NODE + // { + // name = top + // transform = top + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top01 + // transform = top01 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top02 + // transform = top02 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top03 + // transform = top03 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = top04 + // transform = top04 + // size = 1 + // method = FIXED_JOINT + // } + // NODE + // { + // name = bottom + // transform = bottom + // size = 1 + // method = FIXED_JOINT + // } + + MODULE + { + name = ModuleAnimationGroup + deployAnimationName = FCStart + activeAnimationName = FCPulse + moduleType = FuelCell + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 0 + switcherDescription = #LOC_strl_MAECmetalSwitch + switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Silicon + title = #LOC_CRP_Silicon_DisplayName + primaryColor = DarkPeach + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Beryllium + title = #LOC_strl_Beryllium_DisplayName + primaryColor = AquaMarine + secondaryColor = ResourceColorOxidizer + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Mk2.cfg b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Mk2.cfg new file mode 100644 index 0000000..5379a5b --- /dev/null +++ b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_Mk2.cfg @@ -0,0 +1,214 @@ +PART +{ + name = strl-fuelcell-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/FuelCells/MAEC_Mk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.75, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Electrical + subcategory = 0 + title = #LOC_strl_fuelcell_mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_fuelcell_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 0.74 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = mk2,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 2.5, 0 + CoLOffset = 0, 2.5, 0 + CoPOffset = 0, 2.5, 0 + + refPower = 0.36 + refVolume = 3700 + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleAnimationGroup + deployAnimationName = FCVarStart + activeAnimationName = FCVarPulse + moduleType = FuelCell + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 0 + switcherDescription = #LOC_strl_MAECmetalSwitch + switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Silicon + title = #LOC_CRP_Silicon_DisplayName + primaryColor = DarkPeach + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Beryllium + title = #LOC_strl_Beryllium_DisplayName + primaryColor = AquaMarine + secondaryColor = ResourceColorOxidizer + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 3.5m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 2225 + transform = 2 + node = top01 + CoMOffset = 0, 3.375, 0 + CoLOffset = 0, 3.375, 0 + CoPOffset = 0, 3.375, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1, 0 + } + } + SUBTYPE + { + name = 3 + title = 4.5m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 4450 + transform = 3 + node = top02 + CoMOffset = 0, 4.25, 0 + CoLOffset = 0, 4.25, 0 + CoPOffset = 0, 4.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 4 + title = 5.5m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 6675 + transform = 4 + node = top03 + CoMOffset = 0, 5.125, 0 + CoLOffset = 0, 5.125, 0 + CoPOffset = 0, 5.125, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3, 0 + } + } + SUBTYPE + { + name = 5 + title = 7.5m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 8900 + transform = 5 + node = top04 + CoMOffset = 0, 6, 0 + CoLOffset = 0, 6, 0 + CoPOffset = 0, 6, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 5, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S1.cfg b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S1.cfg new file mode 100644 index 0000000..8806ced --- /dev/null +++ b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S1.cfg @@ -0,0 +1,214 @@ +PART +{ + name = strl-fuelcell-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/FuelCells/MAEC_S1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Electrical + subcategory = 0 + title = #LOC_strl_fuelcell_125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_fuelcell_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 0.481 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 1.25, 0 + CoLOffset = 0, 1.25, 0 + CoPOffset = 0, 1.25, 0 + + refPower = 0.25 + refVolume = 2404 + + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleAnimationGroup + deployAnimationName = FCVarStart + activeAnimationName = FCVarPulse + moduleType = FuelCell + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 0 + switcherDescription = #LOC_strl_MAECmetalSwitch + switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Silicon + title = #LOC_CRP_Silicon_DisplayName + primaryColor = DarkPeach + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Beryllium + title = #LOC_strl_Beryllium_DisplayName + primaryColor = AquaMarine + secondaryColor = ResourceColorOxidizer + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 3.7m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 1730 + transform = 2 + node = top01 + CoMOffset = 0, 1.85, 0 + CoLOffset = 0, 1.85, 0 + CoPOffset = 0, 1.85, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1.2, 0 + } + } + SUBTYPE + { + name = 3 + title = 4.9m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 3460 + transform = 3 + node = top02 + CoMOffset = 0, 2.45, 0 + CoLOffset = 0, 2.45, 0 + CoPOffset = 0, 2.45, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2.4, 0 + } + } + SUBTYPE + { + name = 4 + title = 6.1m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 5190 + transform = 4 + node = top03 + CoMOffset = 0, 3.05, 0 + CoLOffset = 0, 3.05, 0 + CoPOffset = 0, 3.05, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3.6, 0 + } + } + SUBTYPE + { + name = 5 + title = 7.3m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 6920 + transform = 5 + node = top04 + CoMOffset = 0, 3.65, 0 + CoLOffset = 0, 3.65, 0 + CoPOffset = 0, 3.65, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 4.8, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S2.cfg b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S2.cfg new file mode 100644 index 0000000..66d809f --- /dev/null +++ b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S2.cfg @@ -0,0 +1,214 @@ +PART +{ + name = strl-fuelcell-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/FuelCells/MAEC_S2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Electrical + subcategory = 0 + title = #LOC_strl_fuelcell_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_fuelcell_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 2.864 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 2, 0 + CoLOffset = 0, 2, 0 + CoPOffset = 0, 2, 0 + + refPower = 1 + refVolume = 14320 + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleAnimationGroup + deployAnimationName = FCVarStart + activeAnimationName = FCVarPulse + moduleType = FuelCell + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 0 + switcherDescription = #LOC_strl_MAECmetalSwitch + switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Silicon + title = #LOC_CRP_Silicon_DisplayName + primaryColor = DarkPeach + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Beryllium + title = #LOC_strl_Beryllium_DisplayName + primaryColor = AquaMarine + secondaryColor = ResourceColorOxidizer + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 4m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 5.25m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 8180 + transform = 2 + node = top01 + CoMOffset = 0, 2.625, 0 + CoLOffset = 0, 2.625, 0 + CoPOffset = 0, 2.625, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1.25, 0 + } + } + SUBTYPE + { + name = 3 + title = 6.5m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 16360 + transform = 3 + node = top02 + CoMOffset = 0, 3.25, 0 + CoLOffset = 0, 3.25, 0 + CoPOffset = 0, 3.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 7.75m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 24540 + transform = 4 + node = top03 + CoMOffset = 0, 3.875, 0 + CoLOffset = 0, 3.875, 0 + CoPOffset = 0, 3.875, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3.75, 0 + } + } + SUBTYPE + { + name = 5 + title = 9m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 40900 + transform = 5 + node = top04 + CoMOffset = 0, 4.5, 0 + CoLOffset = 0, 4.5, 0 + CoPOffset = 0, 4.5, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 5, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S3.cfg b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S3.cfg new file mode 100644 index 0000000..a806bc8 --- /dev/null +++ b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S3.cfg @@ -0,0 +1,214 @@ +PART +{ + name = strl-fuelcell-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/FuelCells/MAEC_S3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Electrical + subcategory = 0 + title = #LOC_strl_fuelcell_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_fuelcell_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 9.114 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 3, 0 + CoLOffset = 0, 3, 0 + CoPOffset = 0, 3, 0 + + refPower = 2.25 + refVolume = 45570 + + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleAnimationGroup + deployAnimationName = FCVarStart + activeAnimationName = FCVarPulse + moduleType = FuelCell + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 0 + switcherDescription = #LOC_strl_MAECmetalSwitch + switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Silicon + title = #LOC_CRP_Silicon_DisplayName + primaryColor = DarkPeach + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Beryllium + title = #LOC_strl_Beryllium_DisplayName + primaryColor = AquaMarine + secondaryColor = ResourceColorOxidizer + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 5m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 6.75m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 26230 + transform = 2 + node = top01 + CoMOffset = 0, 3.375, 0 + CoLOffset = 0, 3.375, 0 + CoPOffset = 0, 3.375, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 1.75, 0 + } + } + SUBTYPE + { + name = 3 + title = 8.5m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 52460 + transform = 3 + node = top02 + CoMOffset = 0, 4.25, 0 + CoLOffset = 0, 4.25, 0 + CoPOffset = 0, 4.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 3.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 10.25m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 78690 + transform = 4 + node = top03 + CoMOffset = 0, 5.125, 0 + CoLOffset = 0, 5.125, 0 + CoPOffset = 0, 5.125, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 5.25, 0 + } + } + SUBTYPE + { + name = 5 + title = 12m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 104920 + transform = 5 + node = top04 + CoMOffset = 0, 6, 0 + CoLOffset = 0, 6, 0 + CoPOffset = 0, 6, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 7, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S4.cfg b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S4.cfg new file mode 100644 index 0000000..3a4ef52 --- /dev/null +++ b/GameData/SterlingSystems/Electric/FuelCells/FuelCell_S4.cfg @@ -0,0 +1,214 @@ +PART +{ + name = strl-fuelcell-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/FuelCells/MAEC_S4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Electrical + subcategory = 0 + title = #LOC_strl_fuelcell_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_fuelcell_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 20.949 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + CoMOffset = 0, 3, 0 + CoLOffset = 0, 3, 0 + CoPOffset = 0, 3, 0 + + refPower = 4 + refVolume = 104745 + + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top04 + transform = top04 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleAnimationGroup + deployAnimationName = FCVarStart + activeAnimationName = FCVarPulse + moduleType = FuelCell + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 0 + switcherDescription = #LOC_strl_MAECmetalSwitch + switcherDescriptionPlural = #LOC_strl_MAECmetalSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Silicon + title = #LOC_CRP_Silicon_DisplayName + primaryColor = DarkPeach + secondaryColor = ResourceColorOxidizer + } + SUBTYPE + { + name = Beryllium + title = #LOC_strl_Beryllium_DisplayName + primaryColor = AquaMarine + secondaryColor = ResourceColorOxidizer + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 6m + addedMass = 0 + addedCost = 0 + volumeAdded = 0 + transform = 1 + node = top + } + SUBTYPE + { + name = 2 + title = 8.25m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 60550 + transform = 2 + node = top01 + CoMOffset = 0, 4.125, 0 + CoLOffset = 0, 4.125, 0 + CoPOffset = 0, 4.125, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 2.25, 0 + } + } + SUBTYPE + { + name = 3 + title = 10.5m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 121100 + transform = 3 + node = top02 + CoMOffset = 0, 5.25, 0 + CoLOffset = 0, 5.25, 0 + CoPOffset = 0, 5.25, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 4.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 12.75m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 181650 + transform = 4 + node = top03 + CoMOffset = 0, 6.375, 0 + CoLOffset = 0, 6.375, 0 + CoPOffset = 0, 6.375, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 6.75, 0 + } + } + SUBTYPE + { + name = 5 + title = 15m + addedMass = 0 + addedCost = 0 + volumeAddedToParent = 242200 + transform = 5 + node = top04 + CoMOffset = 0, 7.5, 0 + CoLOffset = 0, 7.5, 0 + CoPOffset = 0, 7.5, 0 + TRANSFORM + { + name = FanSpinner + positionOffset = 0, 9, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_BSPEC.dds b/GameData/SterlingSystems/Electric/FuelCells/MAEC_BSPEC.dds new file mode 100644 index 0000000..1e9aa8d Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_Cube.mu b/GameData/SterlingSystems/Electric/FuelCells/MAEC_Cube.mu new file mode 100644 index 0000000..93878b9 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_Cube.mu differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_DIFF.dds b/GameData/SterlingSystems/Electric/FuelCells/MAEC_DIFF.dds new file mode 100644 index 0000000..63b1454 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_EMM.dds b/GameData/SterlingSystems/Electric/FuelCells/MAEC_EMM.dds new file mode 100644 index 0000000..3347244 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_EMM.dds differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_Lug.mu b/GameData/SterlingSystems/Electric/FuelCells/MAEC_Lug.mu new file mode 100644 index 0000000..3230841 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_Lug.mu differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_Mk2.mu b/GameData/SterlingSystems/Electric/FuelCells/MAEC_Mk2.mu new file mode 100644 index 0000000..19bff59 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_Mk2.mu differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_NRM.dds b/GameData/SterlingSystems/Electric/FuelCells/MAEC_NRM.dds new file mode 100644 index 0000000..f5a8d20 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_S1.mu b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S1.mu new file mode 100644 index 0000000..403e97a Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S1.mu differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_S2.mu b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S2.mu new file mode 100644 index 0000000..2a2dd88 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S2.mu differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_S3.mu b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S3.mu new file mode 100644 index 0000000..41effdf Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S3.mu differ diff --git a/GameData/SterlingSystems/Electric/FuelCells/MAEC_S4.mu b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S4.mu new file mode 100644 index 0000000..2f369d5 Binary files /dev/null and b/GameData/SterlingSystems/Electric/FuelCells/MAEC_S4.mu differ diff --git a/GameData/SterlingSystems/Electric/Reactors/Decal.dds b/GameData/SterlingSystems/Electric/Reactors/Decal.dds new file mode 100644 index 0000000..7c611c7 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Reactors/Decal.dds differ diff --git a/GameData/SterlingSystems/Electric/Reactors/KRUSTY.cfg b/GameData/SterlingSystems/Electric/Reactors/KRUSTY.cfg new file mode 100644 index 0000000..f467ca0 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Reactors/KRUSTY.cfg @@ -0,0 +1,45 @@ +PART +{ + name = strl-rctrkrusty + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Reactors/KRUSTY + } + rescaleFactor = 1 + node_attach = 0.0, -0.6, 0.0, 0.0, -1.0, 0.0 + TechRequired = experimentalElectrics + entryCost = 7800 + cost = 4200 + category = Electrical + subcategory = 0 + title = #LOC_strl_rctrkrusty_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrkrusty_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 1.44 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1 + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 1 + refVolume = 6 + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Reactors/KRUSTY.mu b/GameData/SterlingSystems/Electric/Reactors/KRUSTY.mu new file mode 100644 index 0000000..672ddaf Binary files /dev/null and b/GameData/SterlingSystems/Electric/Reactors/KRUSTY.mu differ diff --git a/GameData/SterlingSystems/Electric/Reactors/KRUSTY_DIFF.dds b/GameData/SterlingSystems/Electric/Reactors/KRUSTY_DIFF.dds new file mode 100644 index 0000000..84b43d3 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Reactors/KRUSTY_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/Reactors/KRUSTY_NRM.dds b/GameData/SterlingSystems/Electric/Reactors/KRUSTY_NRM.dds new file mode 100644 index 0000000..bff1e68 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Reactors/KRUSTY_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/Reactors/SCM.cfg b/GameData/SterlingSystems/Electric/Reactors/SCM.cfg new file mode 100644 index 0000000..b0768e9 --- /dev/null +++ b/GameData/SterlingSystems/Electric/Reactors/SCM.cfg @@ -0,0 +1,45 @@ +PART +{ + name = strl-rctrscm + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/Reactors/SCM + } + rescaleFactor = 1 + node_attach = 0.0, -0.3, 0, 0.0, -1.0, 0.0 + TechRequired = experimentalElectrics + entryCost = 7800 + cost = 4200 + category = Electrical + subcategory = 0 + title = #LOC_strl_rctrscm_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrscm_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 1.1 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size0 + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 1 + refVolume = 7 + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/Reactors/SCM.mu b/GameData/SterlingSystems/Electric/Reactors/SCM.mu new file mode 100644 index 0000000..1743768 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Reactors/SCM.mu differ diff --git a/GameData/SterlingSystems/Electric/Reactors/SCM_DIFF.dds b/GameData/SterlingSystems/Electric/Reactors/SCM_DIFF.dds new file mode 100644 index 0000000..130def1 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Reactors/SCM_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/Reactors/SCM_NRM.dds b/GameData/SterlingSystems/Electric/Reactors/SCM_NRM.dds new file mode 100644 index 0000000..eea67a2 Binary files /dev/null and b/GameData/SterlingSystems/Electric/Reactors/SCM_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk2.cfg b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk2.cfg new file mode 100644 index 0000000..8d04d68 --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk2.cfg @@ -0,0 +1,78 @@ +PART +{ + name = strl-pv-wrap-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanels/WrapPVMk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 1730 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrap-mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrap_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.115 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, mk2 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 4.61 + refPowerB = 6.45 + refPowerC = 13.82 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 4.61 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 4.61 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk2.mu b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk2.mu new file mode 100644 index 0000000..b34b2df Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk2.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk3.cfg b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk3.cfg new file mode 100644 index 0000000..902552e --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk3.cfg @@ -0,0 +1,78 @@ +PART +{ + name = strl-pv-wrap-mk3 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanels/WrapPVMk3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.02, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 1730 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrap-mk3_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrap_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.115 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, mk3 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 4.61 + refPowerB = 6.45 + refPowerC = 13.82 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 4.61 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 4.61 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk3.mu b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk3.mu new file mode 100644 index 0000000..3b3d7e4 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVMk3.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1.cfg b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1.cfg new file mode 100644 index 0000000..860dbfc --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1.cfg @@ -0,0 +1,78 @@ +PART +{ + name = strl-pv-wrap-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanels/WrapPVS1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 920 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrap-125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrap_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.061 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size1 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 2.46 + refPowerB = 3.44 + refPowerC = 7.37 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 2.46 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 2.46 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1.mu b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1.mu new file mode 100644 index 0000000..5b7ac55 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1p5.cfg b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1p5.cfg new file mode 100644 index 0000000..d273f32 --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS1p5.cfg @@ -0,0 +1,79 @@ +PART +{ + name = strl-pv-wrap-187 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanels/WrapPVS1 + scale = 1.5, 1.5, 1.5 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 2070 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrap-187_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrap_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.138 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size1p5 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 5.52 + refPowerB = 7.73 + refPowerC = 16.57 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 5.52 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 5.52 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS2.cfg b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS2.cfg new file mode 100644 index 0000000..b396719 --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS2.cfg @@ -0,0 +1,78 @@ +PART +{ + name = strl-pv-wrap-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanels/WrapPVS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 3680 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrap-250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrap_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.246 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size2 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 9.82 + refPowerB = 13.75 + refPowerC = 29.46 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 9.82 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 9.82 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS2.mu b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS2.mu new file mode 100644 index 0000000..0185fc7 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS2.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS3.cfg b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS3.cfg new file mode 100644 index 0000000..1600a41 --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS3.cfg @@ -0,0 +1,78 @@ +PART +{ + name = strl-pv-wrap-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanels/WrapPVS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 5530 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrap-375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrap_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.368 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size3 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 14.73 + refPowerB = 20.63 + refPowerC = 44.2 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 14.73 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 14.73 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS3.mu b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS3.mu new file mode 100644 index 0000000..11c0230 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS3.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS4.cfg b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS4.cfg new file mode 100644 index 0000000..173a5be --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS4.cfg @@ -0,0 +1,78 @@ +PART +{ + name = strl-pv-wrap-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanels/WrapPVS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 7370 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrap-500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrap_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.491 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size4 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 19.64 + refPowerB = 27.5 + refPowerC = 58.93 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 19.64 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 19.64 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS4.mu b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS4.mu new file mode 100644 index 0000000..1ed10db Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/WrapPVS4.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC.dds new file mode 100644 index 0000000..bfd2a8d Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1.dds new file mode 100644 index 0000000..1cf2b85 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2.dds new file mode 100644 index 0000000..469726c Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF.dds new file mode 100644 index 0000000..728acb9 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1.dds new file mode 100644 index 0000000..3109f28 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2.dds new file mode 100644 index 0000000..5f22c3d Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_EMM.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_EMM.dds new file mode 100644 index 0000000..7d6dce0 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_EMM.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_NRM.dds b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_NRM.dds new file mode 100644 index 0000000..9b30f23 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanels/wrapsPV_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVLin.cfg b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVLin.cfg new file mode 100644 index 0000000..35722e3 --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVLin.cfg @@ -0,0 +1,54 @@ +PART +{ + name = strl-pv-wrapxs-lin + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanelsTiny/WrapPVLin + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = specializedElectrics + entryCost = 1880 + cost = 280 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrapxs-lin_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrapxs-lin_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.019 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 20 + maxTemp = 1200 + + refPower = 1.5 + refPowerB = 2.1 + refPowerC = 4.5 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher + pivotName = sunCatcher + isBreakable = false + resourceName = ElectricCharge + chargeRate = 1.5 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVLin.mu b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVLin.mu new file mode 100644 index 0000000..c61734b Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVLin.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVMk2.cfg b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVMk2.cfg new file mode 100644 index 0000000..d51b0d1 --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVMk2.cfg @@ -0,0 +1,72 @@ +PART +{ + name = strl-pv-wrapxs-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanelsTiny/WrapPVMk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = specializedElectrics + entryCost = 1880 + cost = 368 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrapxs-mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrapxs_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.025 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, mk2 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 0.98 + refPowerB = 1.38 + refPowerC = 2.95 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.98 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.98 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVMk2.mu b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVMk2.mu new file mode 100644 index 0000000..f15ba14 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVMk2.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS0.cfg b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS0.cfg new file mode 100644 index 0000000..ad10f78 --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS0.cfg @@ -0,0 +1,72 @@ +PART +{ + name = strl-pv-wrapxs-062 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanelsTiny/WrapPVS0 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = specializedElectrics + entryCost = 1880 + cost = 90 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrapxs-062_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrapxs_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.006 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size0 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 0.25 + refPowerB = 0.34 + refPowerC = 0.74 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.25 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.25 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS0.mu b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS0.mu new file mode 100644 index 0000000..ae11ed5 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS0.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1.cfg b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1.cfg new file mode 100644 index 0000000..c3059ea --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1.cfg @@ -0,0 +1,72 @@ +PART +{ + name = strl-pv-wrapxs-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = specializedElectrics + entryCost = 1880 + cost = 184 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrapxs-125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrapxs_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.012 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size1 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 0.49 + refPowerB = 0.69 + refPowerC = 1.47 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.49 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.49 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1.mu b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1.mu new file mode 100644 index 0000000..f6eb3e1 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1p5.cfg b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1p5.cfg new file mode 100644 index 0000000..ffca80f --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1p5.cfg @@ -0,0 +1,72 @@ +PART +{ + name = strl-pv-wrapxs-187 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1p5 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = specializedElectrics + entryCost = 1880 + cost = 280 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrapxs-187_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrapxs_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.018 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size1p5 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 0.74 + refPowerB = 1.03 + refPowerC = 2.21 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.74 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 0.74 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1p5.mu b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1p5.mu new file mode 100644 index 0000000..5de5735 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS1p5.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS2.cfg b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS2.cfg new file mode 100644 index 0000000..f7e21ea --- /dev/null +++ b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS2.cfg @@ -0,0 +1,72 @@ +PART +{ + name = strl-pv-wrapxs-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Electric/SolarPanelsTiny/WrapPVS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = specializedElectrics + entryCost = 1880 + cost = 740 + category = Electrical + subcategory = 0 + title = #LOC_strl_pv-wrapxs-250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_pv-wrapxs_desc + tags = solar photovoltaic pv panel cell + attachRules = 0,1,0,0,0 + + mass = 0.049 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf, size2 + crashTolerance = 20 + maxTemp = 1200 + + refPower = 1.96 + refPowerB = 2.75 + refPowerC = 5.89 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher1 + pivotName = sunCatcher1 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 1.96 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher2 + pivotName = sunCatcher2 + isBreakable = false + resourceName = ElectricCharge + chargeRate = 1.96 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + temperatureEfficCurve + { + key = 300 1 0 0 + key = 900 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS2.mu b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS2.mu new file mode 100644 index 0000000..5fc059f Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/WrapPVS2.mu differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC.dds b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC.dds new file mode 100644 index 0000000..9d64937 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1.dds b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1.dds new file mode 100644 index 0000000..3ba1469 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2.dds b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2.dds new file mode 100644 index 0000000..753e64e Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF.dds b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF.dds new file mode 100644 index 0000000..90e84af Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1.dds b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1.dds new file mode 100644 index 0000000..efb5fdd Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2.dds b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2.dds new file mode 100644 index 0000000..9abeee8 Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2.dds differ diff --git a/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_NRM.dds b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_NRM.dds new file mode 100644 index 0000000..55f8c2c Binary files /dev/null and b/GameData/SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_NRM.dds differ diff --git a/GameData/SterlingSystems/Electric/zPatches/B9PS-Tiny.cfg b/GameData/SterlingSystems/Electric/zPatches/B9PS-Tiny.cfg new file mode 100644 index 0000000..21d53ed --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/B9PS-Tiny.cfg @@ -0,0 +1,1110 @@ +@PART[strl-pv-wrapxs-062|strl-pv-wrapxs-1??|strl-pv-wrapxs-250|strl-pv-wrapxs-mk2]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower3 = #$refPower$ + @refPower2 *= 2 + @refPower3 *= 3 + refPowerB2 = #$refPowerB$ + refPowerB3 = #$refPowerB$ + @refPowerB2 *= 2.8 + @refPowerB3 *= 4.2 + refPowerC2 = #$refPowerC$ + refPowerC3 = #$refPowerC$ + @refPowerC2 *= 4 + @refPowerC3 *= 6 + massb = #$mass$ + massbp = #$mass$ + @massb *= 1.15 + @massbp *= 0.15 + massc = #$mass$ + masscp = #$mass$ + @massc *= 1.2 + @masscp *= 0.2 + costb = #$cost$ + costbp = #$cost$ + @costb *= 1.15 + @costbp *= 0.15 + costc = #$cost$ + costcp = #$cost$ + @costc *= 1.2 + @costcp *= 0.2 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = a1x + title = #LOC_strl_pv_quality_a0-2m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 1 + } + SUBTYPE + { + name = a2x + title = #LOC_strl_pv_quality_a0-4m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 2 + addedMass = #$/mass$ + addedCost = #$/cost$ + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + } + SUBTYPE + { + name = a3x + title = #LOC_strl_pv_quality_a0-6m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$$@STRLB9LOC/elec_chargeRatePlural$ $/refPower3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 3 + addedMass = #$/mass$ + @addedMass *= 2 + addedCost = #$/cost$ + @addedCost *= 2 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower3$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower3$ + } + } + } + SUBTYPE + { + name = b1x + title = #LOC_strl_pv_quality_b0-2m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$$@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 1 + maxTemp = 1600 + addedMass = #$/massbp$ + addedCost = #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b2x + title = #LOC_strl_pv_quality_b0-4m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 2 + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b3x + title = #LOC_strl_pv_quality_b0-6m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 3 + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 2 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 2 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB3$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB3$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = c1x + title = #LOC_strl_pv_quality_c0-2m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 1 + maxTemp = 2500 + addedMass = #$/masscp$ + addedCost = #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c2x + title = #LOC_strl_pv_quality_c0-4m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 2 + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c3x + title = #LOC_strl_pv_quality_c0-6m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 3 + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 2 + @addedMass += #$/masscp$ + addedCost = #$/costb$ + @addedCost *= 2 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC3$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC3$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + } +} + +@PART[strl-pv-wrapxs-250]:NEEDS[B9PartSwitch] +{ + @MODULE[ModuleB9PartSwitch]:has[#moduleID[Height]] + { + @SUBTYPE[a1x] + { + @title = #LOC_strl_pv_quality_a0-4m + } + @SUBTYPE[a2x] + { + @title = #LOC_strl_pv_quality_a0-8m + } + @SUBTYPE[a3x] + { + @title = #LOC_strl_pv_quality_a1-2m + } + @SUBTYPE[b1x] + { + @title = #LOC_strl_pv_quality_b0-4m + } + @SUBTYPE[b2x] + { + @title = #LOC_strl_pv_quality_b0-8m + } + @SUBTYPE[b3x] + { + @title = #LOC_strl_pv_quality_b1-2m + } + @SUBTYPE[c1x] + { + @title = #LOC_strl_pv_quality_c0-4m + } + @SUBTYPE[c2x] + { + @title = #LOC_strl_pv_quality_c0-8m + } + @SUBTYPE[c3x] + { + @title = #LOC_strl_pv_quality_c1-2m + } + } +} + + +@PART[strl-pv-wrapxs-lin]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower3 = #$refPower$ + refPower4 = #$refPower$ + refPower5 = #$refPower$ + @refPower2 *= 2 + @refPower3 *= 3 + @refPower4 *= 4 + @refPower5 *= 5 + refPowerB2 = #$refPowerB$ + refPowerB3 = #$refPowerB$ + refPowerB4 = #$refPowerB$ + refPowerB5 = #$refPowerB$ + @refPowerB2 *= 2.8 + @refPowerB3 *= 4.2 + @refPowerB4 *= 5.6 + @refPowerB5 *= 7.0 + refPowerC2 = #$refPowerC$ + refPowerC3 = #$refPowerC$ + refPowerC4 = #$refPowerC$ + refPowerC5 = #$refPowerC$ + @refPowerC2 *= 4 + @refPowerC3 *= 6 + @refPowerC4 *= 8 + @refPowerC5 *= 10 + massb = #$mass$ + massbp = #$mass$ + @massb *= 1.15 + @massbp *= 0.15 + massc = #$mass$ + masscp = #$mass$ + @massc *= 1.2 + @masscp *= 0.2 + costb = #$cost$ + costbp = #$cost$ + @costb *= 1.15 + @costbp *= 0.15 + costc = #$cost$ + costcp = #$cost$ + @costc *= 1.2 + @costcp *= 0.2 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = a1x + title = #LOC_strl_pv_quality_a2m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPower$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 1 + } + SUBTYPE + { + name = a2x + title = #LOC_strl_pv_quality_a4m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPower2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 2 + addedMass = #$/mass$ + addedCost = #$/cost$ + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPower2$ + } + } + } + SUBTYPE + { + name = a3x + title = #LOC_strl_pv_quality_a6m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPower3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 3 + addedMass = #$/mass$ + @addedMass *= 2 + addedCost = #$/cost$ + @addedCost *= 2 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPower3$ + } + } + } + SUBTYPE + { + name = a4x + title = #LOC_strl_pv_quality_a8m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPower4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 4 + addedMass = #$/mass$ + @addedMass *= 3 + addedCost = #$/cost$ + @addedCost *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPower4$ + } + } + } + SUBTYPE + { + name = a5x + title = #LOC_strl_pv_quality_a10m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPower5$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 5 + addedMass = #$/mass$ + @addedMass *= 4 + addedCost = #$/cost$ + @addedCost *= 4 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPower5$ + } + } + } + SUBTYPE + { + name = b1x + title = #LOC_strl_pv_quality_b2m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerB$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 1 + maxTemp = 1600 + addedMass = #$/massbp$ + addedCost = #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b2x + title = #LOC_strl_pv_quality_b4m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerB2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 2 + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b3x + title = #LOC_strl_pv_quality_b6m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerB3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 3 + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 2 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 2 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerB3$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b4x + title = #LOC_strl_pv_quality_b8m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerB4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 4 + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 3 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b5x + title = #LOC_strl_pv_quality_b10m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerB5$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 5 + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 4 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 4 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerB5$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = c1x + title = #LOC_strl_pv_quality_c2m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerC$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 1 + maxTemp = 2500 + addedMass = #$/masscp$ + addedCost = #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c2x + title = #LOC_strl_pv_quality_c4m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerC2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 2 + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerC2$ + } + } + } + SUBTYPE + { + name = c3x + title = #LOC_strl_pv_quality_c6m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerC3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 3 + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 2 + @addedMass += #$/masscp$ + addedCost = #$/costb$ + @addedCost *= 2 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerC3$ + } + } + } + SUBTYPE + { + name = c4x + title = #LOC_strl_pv_quality_c8m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerC4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 4 + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 3 + @addedMass += #$/masscp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerC4$ + } + } + } + SUBTYPE + { + name = c5x + title = #LOC_strl_pv_quality_c10m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerC5$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 5 + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 4 + @addedMass += #$/masscp$ + addedCost = #$/costb$ + @addedCost *= 4 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanelsTiny/wrapsPV-S_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher + } + DATA + { + chargeRate = #$/refPowerC5$ + } + } + } + } +} + +@PART[strl-wrappvxs*]:HAS[#refPowerB2]:NEEDS[B9PartSwitch] +{ + !refPower* = nope + !massb* = nope + !massc* = nope + !costb* = nope + !costc* = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/B9PS.cfg b/GameData/SterlingSystems/Electric/zPatches/B9PS.cfg new file mode 100644 index 0000000..fd10ed4 --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/B9PS.cfg @@ -0,0 +1,2903 @@ +@PART[strl-pv-wrap-1??]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower4 = #$refPower$ + refPower6 = #$refPower$ + refPower8 = #$refPower$ + @refPower2 *= 2 + @refPower4 *= 4 + @refPower6 *= 6 + @refPower8 *= 8 + refPowerB2 = #$refPowerB$ + refPowerB4 = #$refPowerB$ + refPowerB6 = #$refPowerB$ + refPowerB8 = #$refPowerB$ + @refPowerB2 *= 2.8 + @refPowerB4 *= 5.6 + @refPowerB6 *= 8.4 + @refPowerB8 *= 11.2 + refPowerC2 = #$refPowerC$ + refPowerC4 = #$refPowerC$ + refPowerC6 = #$refPowerC$ + refPowerC8 = #$refPowerC$ + @refPowerC2 *= 4 + @refPowerC4 *= 8 + @refPowerC6 *= 12 + @refPowerC8 *= 16 + massb = #$mass$ + massbp = #$mass$ + @massb *= 1.15 + @massbp *= 0.15 + massc = #$mass$ + masscp = #$mass$ + @massc *= 1.2 + @masscp *= 0.2 + costb = #$cost$ + costbp = #$cost$ + @costb *= 1.15 + @costbp *= 0.15 + costc = #$cost$ + costcp = #$cost$ + @costc *= 1.2 + @costcp *= 0.2 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = a1x + title = #LOC_strl_pv_quality_a1m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 1m + } + SUBTYPE + { + name = a2x + title = #LOC_strl_pv_quality_a2m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 2m + addedMass = #$/mass$ + addedCost = #$/cost$ + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + } + SUBTYPE + { + name = a4x + title = #LOC_strl_pv_quality_a4m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 4m + addedMass = #$/mass$ + @addedMass *= 3 + addedCost = #$/cost$ + @addedCost *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + } + SUBTYPE + { + name = a6x + title = #LOC_strl_pv_quality_a6m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower6$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 6m + addedMass = #$/mass$ + @addedMass *= 5 + addedCost = #$/cost$ + @addedCost *= 5 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower6$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower6$ + } + } + } + SUBTYPE + { + name = a8x + title = #LOC_strl_pv_quality_a8m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 8m + addedMass = #$/mass$ + @addedMass *= 7 + addedCost = #$/cost$ + @addedCost *= 7 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower8$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower8$ + } + } + } + SUBTYPE + { + name = b1x + title = #LOC_strl_pv_quality_b1m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 1m + maxTemp = 1600 + addedMass = #$/massbp$ + addedCost = #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b2x + title = #LOC_strl_pv_quality_b2m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 2m + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b4x + title = #LOC_strl_pv_quality_b4m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 4m + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 3 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b6x + title = #LOC_strl_pv_quality_b6m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB6$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 6m + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 5 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 5 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB6$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB6$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b8x + title = #LOC_strl_pv_quality_b8m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 8m + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 7 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 7 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB8$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB8$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = c1x + title = #LOC_strl_pv_quality_c1m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 1m + maxTemp = 2500 + addedMass = #$/masscp$ + addedCost = #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c2x + title = #LOC_strl_pv_quality_c2m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 2m + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC2$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC2$ + } + } + } + SUBTYPE + { + name = c4x + title = #LOC_strl_pv_quality_c4m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 4m + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 3 + @addedMass += #$/masscp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC4$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC4$ + } + } + } + SUBTYPE + { + name = c6x + title = #LOC_strl_pv_quality_c6m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC6$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 6m + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 5 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 5 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC6$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC6$ + } + } + } + SUBTYPE + { + name = c8x + title = #LOC_strl_pv_quality_c8m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 8m + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 7 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 7 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC8$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC8$ + } + } + } + } +} + +@PART[strl-pv-wrap-250|strl-pv-wrap-375|strl-pv-wrap-500]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower3 = #$refPower$ + refPower4 = #$refPower$ + @refPower2 *= 2 + @refPower3 *= 3 + @refPower4 *= 4 + refPowerB2 = #$refPowerB$ + refPowerB3 = #$refPowerB$ + refPowerB4 = #$refPowerB$ + @refPowerB2 *= 2.8 + @refPowerB3 *= 4.2 + @refPowerB4 *= 5.6 + refPowerC2 = #$refPowerC$ + refPowerC3 = #$refPowerC$ + refPowerC4 = #$refPowerC$ + @refPowerC2 *= 4 + @refPowerC3 *= 6 + @refPowerC4 *= 8 + massb = #$mass$ + massbp = #$mass$ + @massb *= 1.15 + @massbp *= 0.15 + massc = #$mass$ + masscp = #$mass$ + @massc *= 1.2 + @masscp *= 0.2 + costb = #$cost$ + costbp = #$cost$ + @costb *= 1.15 + @costbp *= 0.15 + costc = #$cost$ + costcp = #$cost$ + @costc *= 1.2 + @costcp *= 0.2 + + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = a1x + title = #LOC_strl_pv_quality_a2m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 2m + } + SUBTYPE + { + name = a2x + title = #LOC_strl_pv_quality_a4m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 4m + addedMass = #$/mass$ + addedCost = #$/cost$ + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + } + SUBTYPE + { + name = a3x + title = #LOC_strl_pv_quality_a6m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 6m + addedMass = #$/mass$ + @addedMass *= 2 + addedCost = #$/cost$ + @addedCost *= 2 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower3$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower3$ + } + } + } + SUBTYPE + { + name = a4x + title = #LOC_strl_pv_quality_a8m + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 8m + addedMass = #$/mass$ + @addedMass *= 3 + addedCost = #$/cost$ + @addedCost *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + } + + SUBTYPE + { + name = b1x + title = #LOC_strl_pv_quality_b2m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 2m + maxTemp = 1600 + addedMass = #$/massbp$ + addedCost = #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b2x + title = #LOC_strl_pv_quality_b4m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 4m + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b3x + title = #LOC_strl_pv_quality_b6m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 6m + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 2 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 2 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB3$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB3$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b4x + title = #LOC_strl_pv_quality_b8m + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 8m + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 3 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + + SUBTYPE + { + name = c1x + title = #LOC_strl_pv_quality_c2m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 2m + maxTemp = 2500 + addedMass = #$/masscp$ + addedCost = #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c2x + title = #LOC_strl_pv_quality_c4m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 4m + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c3x + title = #LOC_strl_pv_quality_c6m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 6m + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 2 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 2 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC3$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC3$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c4x + title = #LOC_strl_pv_quality_c8m + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 8m + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 3 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 3 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC4$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC4$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + } +} + +@PART[strl-pv-wrap-mk2]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower4 = #$refPower$ + refPower8 = #$refPower$ + @refPower2 *= 2 + @refPower4 *= 4 + @refPower8 *= 8 + refPowerB2 = #$refPowerB$ + refPowerB4 = #$refPowerB$ + refPowerB8 = #$refPowerB$ + @refPowerB2 *= 2.8 + @refPowerB4 *= 5.6 + @refPowerB8 *= 11.2 + refPowerC2 = #$refPowerC$ + refPowerC4 = #$refPowerC$ + refPowerC8 = #$refPowerC$ + @refPowerC2 *= 4 + @refPowerC4 *= 8 + @refPowerC8 *= 16 + massb = #$mass$ + massbp = #$mass$ + @massb *= 1.15 + @massbp *= 0.15 + massc = #$mass$ + masscp = #$mass$ + @massc *= 1.2 + @masscp *= 0.2 + costb = #$cost$ + costbp = #$cost$ + @costb *= 1.15 + @costbp *= 0.15 + costc = #$cost$ + costcp = #$cost$ + @costc *= 1.2 + @costcp *= 0.2 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = 1x + title = Basic Extra Short + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note1$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 2short + } + SUBTYPE + { + name = 2x + title = Basic Short + primaryColor = ClearBlue + secondaryColor = ClearBlue + defaultSubtypePriority = 1 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note2$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = short + addedMass = #$/mass$ + addedCost = #$/cost$ + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + } + SUBTYPE + { + name = 4x + title = Basic Long + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note4$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = long + addedMass = #$/mass$ + @addedMass *= 3 + addedCost = #$/cost$ + @addedCost *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + } + SUBTYPE + { + name = 8x + title = Basic Double Long + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note8$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 2long + addedMass = #$/mass$ + @addedMass *= 7 + addedCost = #$/cost$ + @addedCost *= 7 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower8$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower8$ + } + } + } + + SUBTYPE + { + name = b1x + title = Advanced Extra Short + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note1$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 2short + addedMass = #$/massbp$ + maxTemp = 1600 + addedCost = #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b2x + title = Advanced Short + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note2$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = short + addedMass = #$/massb$ + maxTemp = 1600 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b4x + title = Advanced Long + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note4$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = long + addedMass = #$/massb$ + maxTemp = 1600 + @addedMass *= 3 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b8x + title = Advanced Double Long + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note8$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 2long + addedMass = #$/massb$ + maxTemp = 1600 + @addedMass *= 7 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 7 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB8$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB8$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + + SUBTYPE + { + name = c1x + title = Concentrator Extra Short + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note1$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 2short + addedMass = #$/masscp$ + maxTemp = 2500 + addedCost = #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c2x + title = Concentrator Short + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + defaultSubtypePriority = 1 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note2$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = short + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c4x + title = Concentrator Long + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note4$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = long + addedMass = #$/massc$ + maxTemp = 2500 + @addedMass *= 3 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 3 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC4$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC4$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c8x + title = Concentrator Double Long + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note8$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 2long + addedMass = #$/massc$ + maxTemp = 2500 + @addedMass *= 3 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 3 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC8$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC8$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + } +} + +@PART[strl-pv-wrap-mk3]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower3 = #$refPower$ + refPower4 = #$refPower$ + refPower8 = #$refPower$ + @refPower2 *= 2 + @refPower3 *= 3 + @refPower4 *= 4 + @refPower8 *= 8 + refPowerB2 = #$refPowerB$ + refPowerB3 = #$refPowerB$ + refPowerB4 = #$refPowerB$ + refPowerB8 = #$refPowerB$ + @refPowerB2 *= 2.8 + @refPowerB3 *= 4.2 + @refPowerB4 *= 5.6 + @refPowerB8 *= 11.2 + refPowerC2 = #$refPowerC$ + refPowerC3 = #$refPowerC$ + refPowerC4 = #$refPowerC$ + refPowerC8 = #$refPowerC$ + @refPowerC2 *= 4 + @refPowerC3 *= 6 + @refPowerC4 *= 8 + @refPowerC8 *= 16 + massb = #$mass$ + massbp = #$mass$ + @massb *= 1.15 + @massbp *= 0.15 + massc = #$mass$ + masscp = #$mass$ + @massc *= 1.2 + @masscp *= 0.2 + costb = #$cost$ + costbp = #$cost$ + @costb *= 1.15 + @costbp *= 0.15 + costc = #$cost$ + costcp = #$cost$ + @costc *= 1.2 + @costcp *= 0.2 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = 1x + title = Basic Mono + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note1$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = mono + } + SUBTYPE + { + name = 2x + title = Basic Short LF + primaryColor = ClearBlue + secondaryColor = ClearBlue + defaultSubtypePriority = 1 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note2$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = lf + addedMass = #$/mass$ + addedCost = #$/cost$ + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower2$ + } + } + } + SUBTYPE + { + name = 3x + title = Basic Crew + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note3$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = crew + addedMass = #$/mass$ + @addedMass *= 2 + addedCost = #$/cost$ + @addedCost *= 2 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower3$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower3$ + } + } + } + SUBTYPE + { + name = 4x + title = Basic Medium LF + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note4$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 2lf + addedMass = #$/mass$ + @addedMass *= 3 + addedCost = #$/cost$ + @addedCost *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower4$ + } + } + } + SUBTYPE + { + name = 8x + title = Basic Long LF + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note8$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPower8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1200 K + transform = 4lf + addedMass = #$/mass$ + @addedMass *= 7 + addedCost = #$/cost$ + @addedCost *= 7 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPower8$ + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPower8$ + } + } + } + + SUBTYPE + { + name = b1x + title = Advanced Mono + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note1$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = mono + maxTemp = 1600 + addedMass = #$/massbp$ + addedCost = #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b2x + title = Advanced Short LF + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + defaultSubtypePriority = 1 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note2$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = lf + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB2$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b3x + title = Advanced Crew + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note3$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = crew + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 3 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB3$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB3$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b4x + title = Advanced Medium LF + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note4$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 2lf + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 3 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB4$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + SUBTYPE + { + name = b8x + title = Advanced Long LF + primaryColor = CobaltBlue + secondaryColor = CobaltBlue + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note8$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerB8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 1600 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock1$ + transform = 4lf + maxTemp = 1600 + addedMass = #$/massb$ + @addedMass *= 3 + @addedMass += #$/massbp$ + addedCost = #$/costb$ + @addedCost *= 3 + @addedCost += #$/costbp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerB8$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerB8$ + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + } + } + + SUBTYPE + { + name = c1x + title = Concentrator Mono + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note1$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = mono + maxTemp = 2500 + addedMass = #$/masscp$ + addedCost = #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c2x + title = Concentrator Short LF + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar1 + defaultSubtypePriority = 1 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note2$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC2$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = lf + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC2$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c3x + title = Concentrator Crew + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note3$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC3$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = crew + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 2 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 2 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC3$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC3$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c4x + title = Concentrator Medium LF + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note4$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC4$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 2lf + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 3 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 3 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC4$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC4$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + SUBTYPE + { + name = c8x + title = Concentrator Long LF + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar1 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note8$

$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRatePlural$ $/refPowerC8$ EC/s
- $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + transform = 4lf + maxTemp = 2500 + addedMass = #$/massc$ + @addedMass *= 7 + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost *= 7 + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_DIFF2 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/Electric/SolarPanels/wrapsPV_BSPEC2 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher1 + } + DATA + { + chargeRate = #$/refPowerC8$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + secondaryTransformName = sunCatcher2 + } + DATA + { + chargeRate = #$/refPowerC8$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + } +} + +@PART[strl-pv-wrap*]:HAS[#refPowerB2]:NEEDS[B9PartSwitch] +{ + !refPower* = nope + !massb* = nope + !massc* = nope + !costb* = nope + !costc* = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/CTT.cfg b/GameData/SterlingSystems/Electric/zPatches/CTT.cfg new file mode 100644 index 0000000..4e80709 --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/CTT.cfg @@ -0,0 +1,28 @@ +@PART[strl-fuelcell-mk2|strl-fuelcell-125|strl-fuelcell-250|strl-fuelcell-375|strl-fuelcell-500]:NEEDS[CommunityTechTree] +{ + @TechRequired = highPowerElectricalSystems +} +@PART[strl-rctrkrusty|strl-rctrms-0625|strl-rctrms-125|strl-rctrms-250]:NEEDS[CommunityTechTree] +{ + @TechRequired = nuclearPower +} +@PART[strl-rctrms-375]:NEEDS[CommunityTechTree] +{ + @TechRequired = largeNuclearPower +} +@PART[strl-rctrpb*]:NEEDS[CommunityTechTree] +{ + @TechRequired = advNuclearPower +} +@PART[strl-rctrscm]:NEEDS[CommunityTechTree] +{ + @TechRequired = expNuclearPower +} +@PART[strl-worldpower-wm1]:NEEDS[CommunityTechTree] +{ + @TechRequired = highPowerElectricalSystems +} +@PART[strl-worldpower*-pv1]:NEEDS[CommunityTechTree] +{ + @TechRequired = advSolarTech +} diff --git a/GameData/SterlingSystems/Electric/zPatches/IndicatorLigts.cfg b/GameData/SterlingSystems/Electric/zPatches/IndicatorLigts.cfg new file mode 100644 index 0000000..6dd2cbd --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/IndicatorLigts.cfg @@ -0,0 +1,20 @@ +@PART[strl-batt-*]:NEEDS[IndicatorLights] +{ + MODULE + { + name = ModuleControllableEmissive + target = Gloss + emissiveName = indicator1 + } + MODULE + { + name = ModuleResourceLevelIndicator + } + MODULE + { + name = ModuleResourceEnabledIndicator + enabledColor = ModuleResourceLevelIndicator + disabledColor = blink(ModuleResourceLevelIndicator, 900, $Off, 300) + emissiveName = indicator1 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/Power_FuelCells.cfg b/GameData/SterlingSystems/Electric/zPatches/Power_FuelCells.cfg new file mode 100644 index 0000000..9fa94cc --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/Power_FuelCells.cfg @@ -0,0 +1,495 @@ +// - - Fuel Cells +B9_TANK_TYPE:NEEDS[CommunityResourcePack] +{ + name = MAECAlumina + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = ElectricCharge + unitsPerVolume = 1 + } + RESOURCE + { + name = Aluminium + unitsPerVolume = 2.5 + } + RESOURCE + { + name = Alumina + unitsPerVolume = 2.5 + percentFilled = 0 + } +} + +B9_TANK_TYPE:NEEDS[CommunityResourcePack] +{ + name = MAECQuartz + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = ElectricCharge + unitsPerVolume = 1 + } + RESOURCE + { + name = Silicon + unitsPerVolume = 2.5 + } + RESOURCE + { + name = LqdQuartz + unitsPerVolume = 2.5 + percentFilled = 0 + } +} + +B9_TANK_TYPE:NEEDS[CommunityResourcePack] +{ + name = MAECBeryl + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = ElectricCharge + unitsPerVolume = 1 + } + RESOURCE + { + name = Beryllium + unitsPerVolume = 2.5 + } + RESOURCE + { + name = BerylOxide + unitsPerVolume = 2.5 + percentFilled = 0 + } +} + +@PART[strl-fuelcell-*]:NEEDS[CommunityResourcePack] +{ + RatioAl = 0.3610 //1083 + RatioO2Al = 0.3828 //44765 // LqdOxygen + RatioOXAl = 0.0873 //65175 // Oxidizer + RatioECAl = 16000 + RatioTPAl = 8 + RatioAl2O3 = 0.3610 //1083 + // O2 ratios are fudged to keep Aluminium and Alumina storage 1:1 + + RatioSi = 0.4293 //68828 + RatioO2Si = 0.4293 //68828 // LqdOxygen + RatioOXSi = 0.0979 //81967 // Oxidizer + RatioECSi = 15000 + RatioTPSi = 7.5 + RatioSiO2 = 0.8555 //4 + + RatioBe = 1.3319 //12627 + RatioO2Be = 1.9978 //6894 // LqdOxygen + RatioOXBe = 0.4559 //13692 // Oxidizer + RatioECBe = 24000 + RatioTPBe = 12 + RatioBeO2 = 1.3319 //12627 + + @RatioAl *= #$refPower$ + @RatioOXAl *= #$refPower$ + @RatioO2Al *= #$refPower$ + @RatioECAl *= #$refPower$ + RatioECAl_Re = #$RatioECAl$ + @RatioECAl_Re *= 0.75 + RatioECAl_SH:NEEDS[SystemHeatConverters] = #$RatioECAl_Re$ + @RatioECAl_SH:NEEDS[SystemHeatConverters] *= 0.9 + @RatioTPAl *= #$refPower$ + @RatioAl2O3 *= #$refPower$ + + @RatioSi *= #$refPower$ + @RatioOXSi *= #$refPower$ + @RatioO2Si *= #$refPower$ + @RatioECSi *= #$refPower$ + RatioECSi_Re = #$RatioECSi$ + @RatioECSi_Re *= 0.75 + RatioECSi_SH:NEEDS[SystemHeatConverters] = #$RatioECSi_Re$ + @RatioECSi_SH:NEEDS[SystemHeatConverters] *= 0.9 + @RatioTPSi *= #$refPower$ + @RatioSiO2 *= #$refPower$ + + @RatioBe *= #$refPower$ + @RatioOXBe *= #$refPower$ + @RatioO2Be *= #$refPower$ + @RatioECBe *= #$refPower$ + RatioECBe_Re = #$RatioECBe$ + @RatioECBe_Re *= 0.75 + RatioECBe_SH:NEEDS[SystemHeatConverters] = #$RatioECBe_Re$ + @RatioECBe_SH:NEEDS[SystemHeatConverters] *= 0.9 + @RatioTPBe *= #$refPower$ + @RatioBeO2 *= #$refPower$ + + MODULE + { + name = ModuleResourceConverter + ConverterName = #autoLOC_502022 // Fuel Cell + StartActionName = #autoLOC_502023 // Start Fuel Cell + StopActionName = #autoLOC_502024 // Stop Fuel Cell + ToggleActionName = #autoLOC_502025 // Toggle Fuel Cell + FillAmount = 0.95 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = Aluminium + Ratio = #$/RatioAl$ + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXAl$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = Alumina + Ratio = #$/RatioAl2O3$ + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = #$/RatioTPAl$ + DumpExcess = True + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECAl$ + } + } + MODULE:NEEDS[!SystemHeatConverters] + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_converter_recharger + StartActionName = #LOC_strl_recharger_start + StopActionName = #LOC_strl_recharger_stop + ToggleActionName = #LOC_strl_recharger_toggle + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = Alumina + Ratio = #$/RatioAl2O3$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECAl$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = Aluminium + Ratio = #$/RatioAl$ + @Ratio *= 0.75 + } + OUTPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXAl$ + @Ratio *= 0.75 + DumpExcess = True + } + } + + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[fuelSwitch]] + { + @baseVolume = #$/refVolume$ + @SUBTYPE[Aluminium] + { + tankType = MAECAlumina + descriptionSummary = #LOC_strl_MAECmetalSwitchSummary + descriptionDetail = #$@STRLB9LOC/txtFCMain$$@STRLB9LOC/txtInputs$ $/RatioAl$ Al/s + $/RatioOXAl$ OX/s.
$@STRLB9LOC/txtOutputs$ $/RatioECAl$ EC/s + $/RatioTPAl$ TP/s.

$@STRLB9LOC/txtFCRecharger$$@STRLB9LOC/txtInputs$ $/RatioECAl_Re$ EC/s. $@STRLB9LOC/txtQuickloadWarn$ + MODULE + { + IDENTIFIER + { + name = ModuleResourceConverter + ConverterName = #autoLOC_502022 + } + DATA + { + INPUT_RESOURCE + { + ResourceName = Aluminium + Ratio = #$/RatioAl$ + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXAl$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = Alumina + Ratio = #$/RatioAl2O3$ + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = #$/RatioTPAl$ + DumpExcess = True + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECAl$ + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleResourceConverter + ConverterName = Recharger + } + DATA + { + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECAl$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = Alumina + Ratio = #$/RatioAl2O3$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = Aluminium + Ratio = #$/RatioAl$ + @Ratio *= 0.75 + } + OUTPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXAl$ + @Ratio *= 0.75 + DumpExcess = True + } + } + } + } + @SUBTYPE[Silicon] + { + tankType = MAECQuartz + descriptionSummary = #LOC_strl_MAECmetalSwitchSummary + descriptionDetail = #$@STRLB9LOC/txtFCMain$$@STRLB9LOC/txtInputs$ $/RatioSi$ Si/s + $/RatioOXSi$ OX/s.
$@STRLB9LOC/txtOutputs$ $/RatioECSi$ EC/s + $/RatioTPSi$ TP/s.

$@STRLB9LOC/txtFCRecharger$$@STRLB9LOC/txtInputs$ $/RatioECSi_Re$ EC/s. $@STRLB9LOC/txtQuickloadWarn$ + MODULE + { + IDENTIFIER + { + name = ModuleResourceConverter + ConverterName = #autoLOC_502022 + } + DATA + { + INPUT_RESOURCE + { + ResourceName = Silicon + Ratio = #$/RatioSi$ + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXSi$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = LqdQuartz + Ratio = #$/RatioSiO2$ + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = #$/RatioTPSi$ + DumpExcess = True + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECSi$ + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleResourceConverter + ConverterName = Recharger + } + DATA + { + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECSi$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = LqdQuartz + Ratio = #$/RatioSiO2$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = Silicon + Ratio = #$/RatioSi$ + @Ratio *= 0.75 + } + OUTPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXSi$ + @Ratio *= 0.75 + DumpExcess = True + } + } + } + } + @SUBTYPE[Beryllium] + { + tankType = MAECBeryl + descriptionSummary = #LOC_strl_MAECmetalSwitchSummary + descriptionDetail = #$@STRLB9LOC/txtFCMain$$@STRLB9LOC/txtInputs$ $/RatioBe$ Be/s + $/RatioOXBe$ OX/s.
$@STRLB9LOC/txtOutputs$ $/RatioECBe$ EC/s + $/RatioTPBe$ TP/s.

$@STRLB9LOC/txtFCRecharger$$@STRLB9LOC/txtInputs$ $/RatioECBe_Re$ EC/s. $@STRLB9LOC/txtQuickloadWarn$ + MODULE + { + IDENTIFIER + { + name = ModuleResourceConverter + ConverterName = #autoLOC_502022 + } + DATA + { + INPUT_RESOURCE + { + ResourceName = Beryllium + Ratio = #$/RatioBe$ + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXBe$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = BerylOxide + Ratio = #$/RatioBeO2$ + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = #$/RatioTPBe$ + DumpExcess = True + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECBe$ + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleResourceConverter + ConverterName = Recharger + } + DATA + { + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECBe$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = BerylOxide + Ratio = #$/RatioBeO2$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = Beryllium + Ratio = #$/RatioBe$ + @Ratio *= 0.75 + } + OUTPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXBe$ + @Ratio *= 0.75 + DumpExcess = True + } + } + } + } + } +} + +@PART[strl-fuelcell-*]:HAS[#RatioAl]:NEEDS[CommunityResourcePack]:FOR[zSterlingSystems] +{ + !RatioAl = nope + !RatioOXAl = nope + !RatioO2Al = nope + !RatioECAl = nope + !RatioTPAl = nope + !RatioAl2O3 = nope + + !RatioSi = nope + !RatioOXSi = nope + !RatioO2Si = nope + !RatioECSi = nope + !RatioTPSi = nope + !RatioSiO2 = nope + + !RatioBe = nope + !RatioOXBe = nope + !RatioO2Be = nope + !RatioECBe = nope + !RatioTPBe = nope + !RatioBeO2 = nope + + !RatioECAl_Re = nope + !RatioECAl_SH = nope + !RatioECSi_Re = nope + !RatioECSi_SH = nope + !RatioECBe_Re = nope + !RatioECBe_SH = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/Power_Reactors.cfg b/GameData/SterlingSystems/Electric/zPatches/Power_Reactors.cfg new file mode 100644 index 0000000..5c8d68e --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/Power_Reactors.cfg @@ -0,0 +1,256 @@ +// Reactors +// - - SubCritical Multiplication +@PART[strl-rctrscm] +{ + RESOURCE + { + name = EnrichedUranium + amount = 40 + maxAmount = 40 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } + RESOURCE + { + name = DepletedUranium + amount = 0 + maxAmount = 40 + @maxAmount *= #$/refPower$ + } + + // RESOURCE + // { + // name = ThermalPower + // amount = 0.4 + // maxAmount = 0.4 + // @amount *= #$/refPower$ + // @maxAmount *= #$/refPower$ + // } + RESOURCE + { + name = ElectricCharge + amount = 40 + maxAmount = 40 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } + MODULE + { + name = ModuleGenerator + isAlwaysActive = true + requiresAllInputs = true + INPUT_RESOURCE + { + name = EnrichedUranium + rate = 0.00000009536265 + } + OUTPUT_RESOURCE + { + name = DepletedUranium + rate = 0.00000009536265 + } + OUTPUT_RESOURCE + { + name = ElectricCharge + rate = 27 + } + } +} +@PART[strl-rctrscm]:NEEDS[!SystemHeatConverters] +{ + MODULE + { + name = ModuleOverheatDisplay + } + MODULE + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_reactor_fission + StartActionName = #LOC_strl_reactor_start + StopActionName = #LOC_strl_reactor_stop + ToggleActionName = #LOC_strl_reactor_toggle + AutoShutdown = true + GeneratesHeat = true + DefaultShutoffTemp = 0.8 + EfficiencyBonus = 1 + resourceOutputName = ThermalPower + + TemperatureModifier + { + key = 0 25000 0 0 + key = 800 20000 -12.20591 -12.20591 + key = 1300 15000 0 0 + } + ThermalEfficiency + { + key = 0 0.5 0 0 + key = 300 0.5 0 0 + key = 800 1 0 0 + key = 1300 0 + } + INPUT_RESOURCE + { + ResourceName = EnrichedUranium + Ratio = 0.00000141278 + FlowMode = NO_FLOW + } + INPUT_RESOURCE + { + ResourceName = DepletedUranium + Ratio = 0.00000141278 + FlowMode = NO_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 400 + DumpExcess = false + FlowMode = ALL_VESSEL + } + } + + MODULE + { + name = ModuleCoreHeat + //Internal temp goal - we don't transfer till we hit this point + CoreTempGoal = 600 + //At what core temperature do we shut down all generators on this part? + CoreShutdownTemp = 1600 + //Maximum amount of radiator capacity we can consume - 50 = 1 small + MaxCoolant = 700 + + // Uninteresting stuff + CoreToPartRatio = 0.1 + CoreTempGoalAdjustment = 0 + CoreEnergyMultiplier = 0.1 + HeatRadiantMultiplier = 0.05 + CoolingRadiantMultiplier = 0 + HeatTransferMultiplier = 0 + CoolantTransferMultiplier = 0.01 + radiatorCoolingFactor = 1 + radiatorHeatingFactor = 0.05 + MaxCalculationWarp = 1000 + } +} + +// - - KRUSTY +@PART[strl-rctrkrusty] +{ + RESOURCE + { + name = EnrichedUranium + amount = 70 + maxAmount = 70 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } + RESOURCE + { + name = DepletedUranium + amount = 0 + maxAmount = 70 + @maxAmount *= #$/refPower$ + } +} +@PART[strl-rctrkrusty]:NEEDS[!SystemHeatConverters] +{ + + MODULE + { + name = ModuleOverheatDisplay + } + // MODULE + // { + // name = ModuleGenerator + // isAlwaysActive = true + // OUTPUT_RESOURCE + // { + // name = ElectricCharge + // rate = 13.5 + // } + // } + MODULE + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_reactor_fission + StartActionName = #LOC_strl_reactor_start + StopActionName = #LOC_strl_reactor_stop + ToggleActionName = #LOC_strl_reactor_toggle + AutoShutdown = true + GeneratesHeat = true + DefaultShutoffTemp = 0.8 + EfficiencyBonus = 1 + isAlwaysActive = True + resourceOutputName = ElectricCharge + + TemperatureModifier + { + key = 0 3600 0 0 + key = 800 2700 + key = 1400 1800 + } + ThermalEfficiency + { + key = 0 0 0 0 + key = 300 0 0 0 + key = 800 1 0 0 + key = 1300 0 0 0 + } + INPUT_RESOURCE + { + ResourceName = EnrichedUranium + Ratio = 0.000000047681325 + FlowMode = NO_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = DepletedUranium + Ratio = 0.000000047681325 + FlowMode = NO_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 13.5 + DumpExcess = false + FlowMode = ALL_VESSEL + } + } + + MODULE + { + name = ModuleCoreHeat + //Internal temp goal - we don't transfer till we hit this point + CoreTempGoal = 800 + //At what core temperature do we shut down all generators on this part? + CoreShutdownTemp = 1300 + //Maximum amount of radiator capacity we can consume - 50 = 1 small + MaxCoolant = 108 + + // Uninteresting stuff + CoreToPartRatio = 0.1 + CoreTempGoalAdjustment = 0 + CoreEnergyMultiplier = 0.1 + HeatRadiantMultiplier = 0.05 + CoolingRadiantMultiplier = 0 + HeatTransferMultiplier = 0 + CoolantTransferMultiplier = 0.01 + radiatorCoolingFactor = 1 + radiatorHeatingFactor = 0.05 + MaxCalculationWarp = 1000 + // PassiveEnergy + // { + // key = 280 250 0 0 + // key = 430 1140 18.3416 18.3416 + // key = 495 2250 -1.147305 -46.264 + // key = 501 0 0 0 + // } + } +} + +@PART[strl-rctrscm|strl-rctrkrusty] +{ + addedCost = #$@RESOURCE_DEFINITION[EnrichedUranium]/unitCost$ + @addedCost *= #$RESOURCE[EnrichedUranium]/maxAmount$ + @cost += #$addedCost$ +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/Power_TECs.cfg b/GameData/SterlingSystems/Electric/zPatches/Power_TECs.cfg new file mode 100644 index 0000000..38d1170 --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/Power_TECs.cfg @@ -0,0 +1,98 @@ +// Turbine TECs +@PART[strl-tectrb-*] +{ + @cost *= #$/refPower$ + energyStart = 90000 + energyNorminal = 60000 + @energyStart *= #$/refPower$ + @energyNorminal *= #$/refPower$ + MaxCoolant = 1800 + @MaxCoolant *= #$/refPower$ + + RESOURCE + { + name = ThermalPower + amount = 2.4 + maxAmount = 2.4 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } + RESOURCE + { + name = ElectricCharge + amount = 1200 + maxAmount = 1200 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } + + MODULE:NEEDS[!SystemHeatConverters] + { + name = ModuleOverheatDisplay + } + + MODULE:NEEDS[!SystemHeatConverters] + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_converter_thermoelectric + StartActionName = #autoLOC_235502 // Activate Generator + StopActionName = #autoLOC_235505 // Shutdown Generator + ToggleActionName = #autoLOC_235508 // Toggle Generator + AutoShutdown = true + GeneratesHeat = true + DefaultShutoffTemp = 0.8 + EfficiencyBonus = 1 + resourceOutputName = ElectricCharge + TemperatureModifier + { + key = 0 $/energyStart$ 0 0 + key = 800 $/energyNorminal$ + key = 1500 0 + } + ThermalEfficiency + { + key = 0 0.1 0 0 + key = 300 0.1 0 0 + key = 800 1 0 0 + key = 1500 0 0 0 + } + INPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 2.4 + @Ratio *= #$/refPower$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 1200 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + } + + MODULE:NEEDS[!SystemHeatConverters] + { + name = ModuleCoreHeat + //Internal temp goal - we don't transfer till we hit this point + CoreTempGoal = 800 + //At what core temperature do we shut down all generators on this part? + CoreShutdownTemp = 1500 + //Maximum amount of radiator capacity we can consume - 50 = 1 small + MaxCoolant = #$/MaxCoolant$ + + // Uninteresting stuff + CoreToPartRatio = 0.1 + CoreTempGoalAdjustment = 0 + CoreEnergyMultiplier = 0.1 + HeatRadiantMultiplier = 0.05 + CoolingRadiantMultiplier = 0 + HeatTransferMultiplier = 0 + CoolantTransferMultiplier = 0.01 + radiatorCoolingFactor = 1 + radiatorHeatingFactor = 0.05 + MaxCalculationWarp = 1000 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/SystemHeatConverters.cfg b/GameData/SterlingSystems/Electric/zPatches/SystemHeatConverters.cfg new file mode 100644 index 0000000..1949126 --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/SystemHeatConverters.cfg @@ -0,0 +1,184 @@ +@PART[strl-tectrb-*]:NEEDS[CommunityResourcePack,SystemHeatConverters] +{ + MODULE + { + name = ModuleSystemHeat + volume = #$/refVolume$ + @volume *= 0.04 + moduleID = isru + iconName = Icon_Gears + ignoreTemperature = true + } + + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_converter_thermoelectric + systemHeatModuleID = isru + shutdownTemperature = 1000 + systemOutletTemperature = 650 // temp for freeing water from hydrate regolith. other values could be: 400k for production of hydrazine, 5-600k for decomposition of hydrates, 700 for sabatier process, 373-1000k for high temp electrolysis of water. + systemPower = #$/energyNorminal$ + @systemPower /= 50 + systemEfficiency + { + key = 0 0 + key = 350 0.1 0.0004 0.002 + key = 650 1 + } + ConverterName = #LOC_strl_converter_thermoelectric + StartActionName = #autoLOC_235502 // Activate Generator + StopActionName = #autoLOC_235505 // Shutdown Generator + ToggleActionName = #autoLOC_235508 // Toggle Generator + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 2.4 + @Ratio *= #$/refPower$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 1200 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + } +} + +@PART[strl-fuelcell-*]:NEEDS[CommunityResourcePack,SystemHeatConverters] +{ + refVolume_SH = #$refVolume$ + @refVolume_SH *= 0.04 + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @refVolume_SH += 0.005 + @refVolume_SH *= 100 + @refVolume_SH = #$refVolume_SH[0,.]$ // regex truncate, unknown behavior but used in RO + @refVolume_SH /= 100 + + %MODULE[ModuleSystemHeat] + { + // %name = ModuleSystemHeat + // Cubic metres + %volume = #$/refVolume$ + @volume *= 0.04 + %moduleID = isru + %iconName = Icon_Gears + } + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_converter_recharger + systemHeatModuleID = isru + shutdownTemperature = 1300 + systemOutletTemperature = 1000 // temp for freeing water from hydrate regolith. other values could be: 400k for production of hydrazine, 5-600k for decomposition of hydrates, 700 for sabatier process, 373-1000k for high temp electrolysis of water. + systemPower = #$/RatioECAl_SH$ + systemEfficiency + { + key = 0 0 + key = 700 0.1 0.0001 0.0025 + key = 1000 1 + } + ConverterName = #LOC_strl_converter_recharger + StartActionName = #LOC_strl_recharger_start + StopActionName = #LOC_strl_recharger_stop + ToggleActionName = #LOC_strl_recharger_toggle + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = Alumina + Ratio = #$/RatioAl2O3$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = #$/RatioECAl$ + @Ratio *= 0.75 + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = Aluminium + Ratio = #$/RatioAl$ + @Ratio *= 0.75 + } + OUTPUT_RESOURCE + { + ResourceName = Oxidizer + Ratio = #$/RatioOXAl$ + @Ratio *= 0.75 + DumpExcess = True + } + } + + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[fuelSwitch]] + { + @SUBTYPE[Aluminium] + { + @descriptionDetail = #$@STRLB9LOC/txtFCMain$$@STRLB9LOC/txtInputs$ $/RatioAl$ Al/s + $/RatioOXAl$ OX/s.
$@STRLB9LOC/txtOutputs$ $/RatioECAl$ EC/s + $/RatioTPAl$ TP/s.

$@STRLB9LOC/txtFCRecharger$$@STRLB9LOC/txtInputs$ $/RatioECAl_Re$ EC/s.

$@STRLB9LOC/txtsysheat$$@STRLB9LOC/txtsysheatvol$ $/refVolume_SH$ m³$@STRLB9LOC/txtsysheatpwr$ $/RatioECAl_SH$ kW $@STRLB9LOC/txtQuickloadWarn$ + @MODULE,1 + { + @IDENTIFIER + { + @name = ModuleSystemHeatConverter + moduleID = #LOC_strl_converter_recharger + !ConverterName = nope + } + } + } + @SUBTYPE[Silicon] + { + @descriptionDetail = #$@STRLB9LOC/txtFCMain$$@STRLB9LOC/txtInputs$ $/RatioSi$ Si/s + $/RatioOXSi$ OX/s.
$@STRLB9LOC/txtOutputs$ $/RatioECSi$ EC/s + $/RatioTPSi$ TP/s.

$@STRLB9LOC/txtFCRecharger$$@STRLB9LOC/txtInputs$ $/RatioECSi_Re$ EC/s.

$@STRLB9LOC/txtsysheat$$@STRLB9LOC/txtsysheatvol$ $/refVolume_SH$ m³$@STRLB9LOC/txtsysheatpwr$ $/RatioECSi_SH$ kW $@STRLB9LOC/txtQuickloadWarn$ + @MODULE,1 + { + @IDENTIFIER + { + @name = ModuleSystemHeatConverter + moduleID = #LOC_strl_converter_recharger + !ConverterName = nope + } + } + } + @SUBTYPE[Beryllium] + { + @descriptionDetail = #$@STRLB9LOC/txtFCMain$$@STRLB9LOC/txtInputs$ $/RatioBe$ Be/s + $/RatioOXBe$ OX/s.
$@STRLB9LOC/txtOutputs$ $/RatioECBe$ EC/s + $/RatioTPBe$ TP/s.

$@STRLB9LOC/txtFCRecharger$$@STRLB9LOC/txtInputs$ $/RatioECBe_Re$ EC/s.

$@STRLB9LOC/txtsysheat$$@STRLB9LOC/txtsysheatvol$ $/refVolume_SH$ m³$@STRLB9LOC/txtsysheatpwr$ $/RatioECBe_SH$ kW $@STRLB9LOC/txtQuickloadWarn$ + @MODULE,1 + { + @IDENTIFIER + { + @name = ModuleSystemHeatConverter + moduleID = #LOC_strl_converter_recharger + !ConverterName = nope + } + } + } + } +} + +@PART[strl-fuelcell-*]:NEEDS[CommunityResourcePack,B9PartSwitch,zKerbalismSystemHeat] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[fuelSwitch]] + { + @SUBTYPE,* + { + @MODULE,1 + { + @IDENTIFIER + { + @name = SystemHeatConverterKerbalism + } + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/SystemHeatReactors.cfg b/GameData/SterlingSystems/Electric/zPatches/SystemHeatReactors.cfg new file mode 100644 index 0000000..455cc33 --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/SystemHeatReactors.cfg @@ -0,0 +1,108 @@ +@PART[strl-rctrscm]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = #$/mass$ + moduleID = nuke + iconName = Icon_Nuke + ignoreTemperature = true + } + + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_reactor_fission // Fission Reactor + systemHeatModuleID = nuke + shutdownTemperature = 1300 + systemOutletTemperature = 800 + systemPower = 400 + systemEfficiency + { + key = 0 1 + key = 1 1 + } + ConverterName = #LOC_strl_reactor_fission // Fission Reactor + StartActionName = #LOC_strl_reactor_start // Start Reactor + StopActionName = #LOC_strl_reactor_stop // Stop Reactor + ToggleActionName = #LOC_strl_reactor_toggle //Toggle Reactor + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = EnrichedUranium + Ratio = 0.00000141278 + FlowMode = NO_FLOW + } + INPUT_RESOURCE + { + ResourceName = DepletedUranium + Ratio = 0.00000141278 + FlowMode = NO_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 400 + DumpExcess = false + FlowMode = ALL_VESSEL + } + } +} + + +@PART[strl-rctrkrusty]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = #$/mass$ + moduleID = nuke + iconName = Icon_Nuke + ignoreTemperature = true + } + + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_reactor_fission // Fission Reactor + systemHeatModuleID = nuke + shutdownTemperature = 1100 + systemOutletTemperature = 800 + systemPower = 40.5 + systemEfficiency + { + key = 0 1 + key = 1 1 + } + ConverterName = #LOC_strl_reactor_fission // Fission Reactor + StartActionName = #LOC_strl_reactor_start // Start Reactor + StopActionName = #LOC_strl_reactor_stop // Stop Reactor + ToggleActionName = #LOC_strl_reactor_toggle //Toggle Reactor + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = EnrichedUranium + Ratio = 0.000000047681325 + FlowMode = NO_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = DepletedUranium + Ratio = 0.000000047681325 + FlowMode = NO_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 13.5 + DumpExcess = false + FlowMode = ALL_VESSEL + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Electric/zPatches/zTweakscale.cfg b/GameData/SterlingSystems/Electric/zPatches/zTweakscale.cfg new file mode 100644 index 0000000..5ed63bb --- /dev/null +++ b/GameData/SterlingSystems/Electric/zPatches/zTweakscale.cfg @@ -0,0 +1,40 @@ +@PART[strl-rctr*-0625|strl-rctrscm|strl-tec*-0625]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 0.625 + } +} +@PART[strl-rctr*-125|strl-tec*-125|strl-rad-wrappv-125]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 1.25 + } +} +@PART[strl-rctr*-250|strl-tec*-250|strl-rad-wrappv-250|strl-rad-wrappv-mk2]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 2.5 + } +} +@PART[strl-rctr*-375|strl-tec*-375|strl-rad-wrappv-375]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 3.75 + } +} +@PART[strl-tec*-500|strl-rad-wrappv-500]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 5 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/IPV/Decal.dds b/GameData/SterlingSystems/Engines/IPV/Decal.dds new file mode 100644 index 0000000..7c611c7 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/Decal.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/DecalTrefoil.dds b/GameData/SterlingSystems/Engines/IPV/DecalTrefoil.dds new file mode 100644 index 0000000..9d2620d Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/DecalTrefoil.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/EngCCGC.mu b/GameData/SterlingSystems/Engines/IPV/EngCCGC.mu new file mode 100644 index 0000000..d6b39bc Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/EngCCGC.mu differ diff --git a/GameData/SterlingSystems/Engines/IPV/EngMCF.mu b/GameData/SterlingSystems/Engines/IPV/EngMCF.mu new file mode 100644 index 0000000..ab9cdf3 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/EngMCF.mu differ diff --git a/GameData/SterlingSystems/Engines/IPV/EngOCGC.mu b/GameData/SterlingSystems/Engines/IPV/EngOCGC.mu new file mode 100644 index 0000000..776b070 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/EngOCGC.mu differ diff --git a/GameData/SterlingSystems/Engines/IPV/EngSULEU-S0.mu b/GameData/SterlingSystems/Engines/IPV/EngSULEU-S0.mu new file mode 100644 index 0000000..13f40f6 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/EngSULEU-S0.mu differ diff --git a/GameData/SterlingSystems/Engines/IPV/EngSULEU.mu b/GameData/SterlingSystems/Engines/IPV/EngSULEU.mu new file mode 100644 index 0000000..c7d3b2a Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/EngSULEU.mu differ diff --git a/GameData/SterlingSystems/Engines/IPV/EngineCCGC.cfg b/GameData/SterlingSystems/Engines/IPV/EngineCCGC.cfg new file mode 100644 index 0000000..d1057ad --- /dev/null +++ b/GameData/SterlingSystems/Engines/IPV/EngineCCGC.cfg @@ -0,0 +1,269 @@ +PART +{ + name = strl-eng-375-ccgc + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/IPV/EngCCGC + } + rescaleFactor = 1 + node_attach = 0.0, 0.4, 1.25, 0.0, 0.0, -1.0 + TechRequired = aerospaceTech + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_375_CCGC_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_375_CCGC_desc + tags = + attachRules = 1,0,1,1,0 + + CoLOffset = 0, -5, 0 + CoMOffset = 0, -5, 0 + CoPOffset = 0, -5, 0 + + mass = 30 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,size3 + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 3450 + skinMaxTemp = 3450 + emissiveConstant = 0.8 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top2 + transform = top + size = 3 + method = FIXED_JOINT + } + // NODE + // { + // name = bottom + // transform = bottom + // size = 4 + // method = FIXED_JOINT + // } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 2100 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 10 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + } + atmosphereCurve + { + key = 0 2080 + key = 1 520 + key = 1.35 0.001 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _TintColor + includedRenderer = ThrottleEMM + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 0.5 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = thrustTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 2 + gimbalRangeXN = 2 + gimbalRangeYP = 2 + gimbalRangeYN = 2 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + + MODULE + { + name = ModuleAlternator + // engineName = basicEngine + RESOURCE + { + name = ElectricCharge + rate = 80 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/IPV/EngineMCF.cfg b/GameData/SterlingSystems/Engines/IPV/EngineMCF.cfg new file mode 100644 index 0000000..bbc6055 --- /dev/null +++ b/GameData/SterlingSystems/Engines/IPV/EngineMCF.cfg @@ -0,0 +1,318 @@ +PART +{ + name = strl-eng-375-mcf + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/IPV/EngMCF + } + rescaleFactor = 1 + // node_attach = 0.0, 0.6, 1.55, 0.0, 0.0, -1.0 + TechRequired = aerospaceTech + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_375_MCF_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_375_MCF_desc + tags = + attachRules = 1,1,1,1,0 + + CoMOffset = 0, -3, 0 + CoLOffset = 0, -3, 0 + CoPOffset = 0, -3, 0 + + mass = 19 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,size3,srf + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 2500 + skinMaxTemp = 2900 + emissiveConstant = 1 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top2 + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + running_wet + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 0.9 + loop = true + } + } + } + MODULE + { + name = MultiModeEngine + primaryEngineID = Light + secondaryEngineID = Heavy + carryOverThrottle = True + } + MODULE + { + name = ModuleEnginesFX + engineID = Light + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 300 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 10 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + } + atmosphereCurve + { + key = 0 35372 + key = 1 8843 + key = 1.4 0.001 + } + } + MODULE + { + name = ModuleEnginesFX + engineID = Heavy + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 600 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 10 + flameoutEffectName = flameout + powerEffectName = running_wet + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + } + atmosphereCurve + { + key = 0 19400 + key = 1 4850 + key = 1.4 0.001 + } + } + // MODULE + // { + // name = FXModuleThrottleEffects + // fxModuleNames = throttleColor + // responseSpeed = 1 + // dependOnEngineState = True + // dependOnThrottle = True + // preferMultiMode = True + // } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = throttleColor + // animRate = 1 + // shaderProperty = _TintColor + // includedRenderer = CapaLight + // toggleInEditor = False + // toggleInFlight = False + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // alphaCurve + // { + // key = 0 0 + // key = 1 1 + // } + // } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + // excludedRenderer = CapaLight + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = gimbalTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 1.5 + gimbalRangeXN = 1.5 + gimbalRangeYP = 1.5 + gimbalRangeYN = 1.5 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = ModuleAlternator + // engineName = Light + RESOURCE + { + name = ElectricCharge + rate = 300 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/IPV/EngineOCGC.cfg b/GameData/SterlingSystems/Engines/IPV/EngineOCGC.cfg new file mode 100644 index 0000000..f9a743d --- /dev/null +++ b/GameData/SterlingSystems/Engines/IPV/EngineOCGC.cfg @@ -0,0 +1,285 @@ +PART +{ + name = strl-eng-375-ocgc + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/IPV/EngOCGC + } + rescaleFactor = 1 + node_attach = 0.0, 0.4, 1.25, 0.0, 0.0, -1.0 + TechRequired = aerospaceTech + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_375_OCGC_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_375_OCGC_desc + tags = + attachRules = 1,0,1,1,0 + + CoLOffset = 0, -2.7, 0 + CoMOffset = 0, -2.7, 0 + CoPOffset = 0, -2.7, 0 + + mass = 24 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,size3 + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 3450 + skinMaxTemp = 3450 + emissiveConstant = 1 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top2 + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + } + MODULE + { + name = FXModuleAnimateThrottle + animationName = OCGCflaps + responseSpeed = 0.08 + layer = 1 + dependOnEngineState = True + dependOnThrottle = True + // engineName = basicEngine + // baseAnimSpeed = 0.01 // base + (throttle setting * multiplier) + // affectTime = false + // baseAnimSpeedMult = 100 + // playInEditor = False + weightOnOperational = True + // preferMultiMode = True + animWrapMode = 0 // Default = 0; Once = 1; Clamp = 1; Loop = 2; PingPong = 4; ClampForever = 8 + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 3000 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 10 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + } + atmosphereCurve + { + key = 0 5097 + key = 1 1270 + key = 1.35 0.001 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _TintColor + includedRenderer = ThrottleEMM + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 0.5 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = gimbalTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 2 + gimbalRangeXN = 2 + gimbalRangeYP = 2 + gimbalRangeYN = 2 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = ModuleAlternator + // engineName = basicEngine + RESOURCE + { + name = ElectricCharge + rate = 150 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S0.cfg b/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S0.cfg new file mode 100644 index 0000000..0c806ef --- /dev/null +++ b/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S0.cfg @@ -0,0 +1,268 @@ +PART +{ + name = strl-eng-062-suleu + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/IPV/EngSULEU-S0 + } + rescaleFactor = 1 + node_attach = 0, 0, 0, 0, 1, 0 + TechRequired = nuclearPropulsion + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_062_SULEU_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_125_SULEU_desc + tags = + attachRules = 1,1,1,0,0 + + CoLOffset = 0, -0.8, 0 + CoMOffset = 0, -0.8, 0 + CoPOffset = 0, -0.8, 0 + + mass = 1.45 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size0,srf + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 2500 + skinMaxTemp = 2700 + emissiveConstant = 0.8 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 0 + method = FIXED_JOINT + } + // NODE + // { + // name = bottom + // transform = bottom + // size = 0 + // method = FIXED_JOINT + // } + NODE + { + name = bottom2 + transform = bottom2 + size = 0 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 136 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 10 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + } + atmosphereCurve + { + key = 0 930 + key = 1 232.5 + key = 2 0.001 0 0 + } + } + // MODULE + // { + // name = FXModuleThrottleEffects + // fxModuleNames = throttleColor + // responseSpeed = 1 + // dependOnEngineState = True + // dependOnThrottle = True + // preferMultiMode = True + // } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = throttleColor + // animRate = 1 + // shaderProperty = _TintColor + // includedRenderer = ThrottleEMM + // toggleInEditor = False + // toggleInFlight = False + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // alphaCurve + // { + // key = 0 0 + // key = 1 1 + // } + // } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + // MODULE + // { + // name = ModuleGimbal + // gimbalTransformName = gimbalTransform + // gimbalResponseSpeed = 0 + // useGimbalResponseSpeed = true + // gimbalRangeXP = 1.5 + // gimbalRangeXN = 1.5 + // gimbalRangeYP = 1.5 + // gimbalRangeYN = 1.5 + // gimbalRangeZP = 0 + // gimbalRangeZN = 0 + // } + MODULE + { + name = ModuleAlternator + // engineName = basicEngine + RESOURCE + { + name = ElectricCharge + rate = 5 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S1.cfg b/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S1.cfg new file mode 100644 index 0000000..14eb975 --- /dev/null +++ b/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S1.cfg @@ -0,0 +1,268 @@ +PART +{ + name = strl-eng-125-suleu + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/IPV/EngSULEU + } + rescaleFactor = 1 + node_attach = 0, 0, 0, 0, 1, 0 + TechRequired = nuclearPropulsion + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_125_SULEU_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_125_SULEU_desc + tags = + attachRules = 1,1,1,0,0 + + CoLOffset = 0, -2, 0 + CoMOffset = 0, -2, 0 + CoPOffset = 0, -2, 0 + + mass = 3.2 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1,srf + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 2500 + skinMaxTemp = 2700 + emissiveConstant = 0.8 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom2 + transform = bottom2 + size = 1 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 300 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 10 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + } + atmosphereCurve + { + key = 0 930 + key = 1 232.5 + key = 2 0.001 0 0 + } + } + // MODULE + // { + // name = FXModuleThrottleEffects + // fxModuleNames = throttleColor + // responseSpeed = 1 + // dependOnEngineState = True + // dependOnThrottle = True + // preferMultiMode = True + // } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = throttleColor + // animRate = 1 + // shaderProperty = _TintColor + // includedRenderer = ThrottleEMM + // toggleInEditor = False + // toggleInFlight = False + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // alphaCurve + // { + // key = 0 0 + // key = 1 1 + // } + // } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + // MODULE + // { + // name = ModuleGimbal + // gimbalTransformName = gimbalTransform + // gimbalResponseSpeed = 0 + // useGimbalResponseSpeed = true + // gimbalRangeXP = 1.5 + // gimbalRangeXN = 1.5 + // gimbalRangeYP = 1.5 + // gimbalRangeYN = 1.5 + // gimbalRangeZP = 0 + // gimbalRangeZN = 0 + // } + MODULE + { + name = ModuleAlternator + // engineName = basicEngine + RESOURCE + { + name = ElectricCharge + rate = 5 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S1p5.cfg b/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S1p5.cfg new file mode 100644 index 0000000..1005d24 --- /dev/null +++ b/GameData/SterlingSystems/Engines/IPV/EngineSULEU-S1p5.cfg @@ -0,0 +1,269 @@ +PART +{ + name = strl-eng-187-suleu + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/IPV/EngSULEU + scale = 1.5, 1.5, 1.5 + } + rescaleFactor = 1 + node_attach = 0, 0, 0, 0, 1, 0 + TechRequired = nuclearPropulsion + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_187_SULEU_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_125_SULEU_desc + tags = + attachRules = 1,1,1,0,0 + + CoLOffset = 0, -3, 0 + CoMOffset = 0, -3, 0 + CoPOffset = 0, -3, 0 + + mass = 7.2 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1,srf + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 2500 + skinMaxTemp = 2700 + emissiveConstant = 0.8 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom2 + transform = bottom2 + size = 1 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 675 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 10 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + } + atmosphereCurve + { + key = 0 930 + key = 1 232.5 + key = 2 0.001 0 0 + } + } + // MODULE + // { + // name = FXModuleThrottleEffects + // fxModuleNames = throttleColor + // responseSpeed = 1 + // dependOnEngineState = True + // dependOnThrottle = True + // preferMultiMode = True + // } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = throttleColor + // animRate = 1 + // shaderProperty = _TintColor + // includedRenderer = ThrottleEMM + // toggleInEditor = False + // toggleInFlight = False + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 0.5 1 + // } + // alphaCurve + // { + // key = 0 0 + // key = 1 1 + // } + // } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + // MODULE + // { + // name = ModuleGimbal + // gimbalTransformName = gimbalTransform + // gimbalResponseSpeed = 0 + // useGimbalResponseSpeed = true + // gimbalRangeXP = 1.5 + // gimbalRangeXN = 1.5 + // gimbalRangeYP = 1.5 + // gimbalRangeYN = 1.5 + // gimbalRangeZP = 0 + // gimbalRangeZN = 0 + // } + MODULE + { + name = ModuleAlternator + // engineName = basicEngine + RESOURCE + { + name = ElectricCharge + rate = 5 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/IPV/GCNTR_BSPEC.dds b/GameData/SterlingSystems/Engines/IPV/GCNTR_BSPEC.dds new file mode 100644 index 0000000..ec32a9a Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/GCNTR_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/GCNTR_DIFF.dds b/GameData/SterlingSystems/Engines/IPV/GCNTR_DIFF.dds new file mode 100644 index 0000000..4149255 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/GCNTR_DIFF.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/GCNTR_EMM.dds b/GameData/SterlingSystems/Engines/IPV/GCNTR_EMM.dds new file mode 100644 index 0000000..c317872 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/GCNTR_EMM.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/GCNTR_NRM.dds b/GameData/SterlingSystems/Engines/IPV/GCNTR_NRM.dds new file mode 100644 index 0000000..d60ece3 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/GCNTR_NRM.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/MCF_BSPEC.dds b/GameData/SterlingSystems/Engines/IPV/MCF_BSPEC.dds new file mode 100644 index 0000000..8df616d Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/MCF_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/MCF_DIFF.dds b/GameData/SterlingSystems/Engines/IPV/MCF_DIFF.dds new file mode 100644 index 0000000..627b9d5 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/MCF_DIFF.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/MCF_EMM.dds b/GameData/SterlingSystems/Engines/IPV/MCF_EMM.dds new file mode 100644 index 0000000..9502ecf Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/MCF_EMM.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/MCF_NRM.dds b/GameData/SterlingSystems/Engines/IPV/MCF_NRM.dds new file mode 100644 index 0000000..b8f3de8 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/MCF_NRM.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/SULEU_BSPEC.dds b/GameData/SterlingSystems/Engines/IPV/SULEU_BSPEC.dds new file mode 100644 index 0000000..4827219 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/SULEU_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/SULEU_DIFF.dds b/GameData/SterlingSystems/Engines/IPV/SULEU_DIFF.dds new file mode 100644 index 0000000..6270d85 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/SULEU_DIFF.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/SULEU_EMM.dds b/GameData/SterlingSystems/Engines/IPV/SULEU_EMM.dds new file mode 100644 index 0000000..8c079d8 Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/SULEU_EMM.dds differ diff --git a/GameData/SterlingSystems/Engines/IPV/SULEU_NRM.dds b/GameData/SterlingSystems/Engines/IPV/SULEU_NRM.dds new file mode 100644 index 0000000..4f3194c Binary files /dev/null and b/GameData/SterlingSystems/Engines/IPV/SULEU_NRM.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/BCAM_BSPEC.dds b/GameData/SterlingSystems/Engines/ISV/BCAM_BSPEC.dds new file mode 100644 index 0000000..af8c526 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/BCAM_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/BCAM_DIFF.dds b/GameData/SterlingSystems/Engines/ISV/BCAM_DIFF.dds new file mode 100644 index 0000000..8d82122 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/BCAM_DIFF.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/BCAM_EMM.dds b/GameData/SterlingSystems/Engines/ISV/BCAM_EMM.dds new file mode 100644 index 0000000..72edfb4 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/BCAM_EMM.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/BCAM_NRM.dds b/GameData/SterlingSystems/Engines/ISV/BCAM_NRM.dds new file mode 100644 index 0000000..767a81e Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/BCAM_NRM.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/EngBCAM.mu b/GameData/SterlingSystems/Engines/ISV/EngBCAM.mu new file mode 100644 index 0000000..d304886 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/EngBCAM.mu differ diff --git a/GameData/SterlingSystems/Engines/ISV/EngICF_S2.mu b/GameData/SterlingSystems/Engines/ISV/EngICF_S2.mu new file mode 100644 index 0000000..b7c9161 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/EngICF_S2.mu differ diff --git a/GameData/SterlingSystems/Engines/ISV/EngICF_S4.mu b/GameData/SterlingSystems/Engines/ISV/EngICF_S4.mu new file mode 100644 index 0000000..7f4fd5d Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/EngICF_S4.mu differ diff --git a/GameData/SterlingSystems/Engines/ISV/EngineBCAM.cfg b/GameData/SterlingSystems/Engines/ISV/EngineBCAM.cfg new file mode 100644 index 0000000..4cec7aa --- /dev/null +++ b/GameData/SterlingSystems/Engines/ISV/EngineBCAM.cfg @@ -0,0 +1,253 @@ +PART +{ + name = strl-eng-1000-bcam + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/ISV/EngBCAM + } + rescaleFactor = 1 + // node_attach = 0.0, 0.0, 1.5, 0.0, 0.0, -1.0 + TechRequired = aerospaceTech + entryCost = 5000000 + cost = 3000000 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_1000_BCAM_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_1000_BCAM_desc + tags = eng bcam interstellar antimatter am + attachRules = 1,0,1,1,0 + + CoMOffset = 0, -4.8, 0 + CoLOffset = 0, -4.8, 0 + CoPOffset = 0, -4.8, 0 + + mass = 95 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size8 + crashTolerance = 18 + breakingForce = 4000 + breakingTorque = 4000 + maxTemp = 3300 + skinMaxTemp = 3300 + emissiveConstant = 1 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 6 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + } + MODULE + { + name = ModuleEnginesFX + engineID = AntimatterBeam + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 6000 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 5 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + PROPELLANT + { + name = LiquidFuel + ratio = 1 + // ignoreForIsp = True + DrawGauge = True + } + PROPELLANT + { + name = XenonGas + ratio = 1 + // ignoreForIsp = True + DrawGauge = True + } + atmosphereCurve + { + key = 0 10190000 + key = 1 0.001 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _EmissiveColor + includedRenderer = CapaLight + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 0.5 1 + } + greenCurve + { + key = 0 0 + key = 1 0.5 + } + blueCurve + { + key = 0 0 + key = 0.5 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = CapaLight + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = thrustTransform + gimbalResponseSpeed = 20 + useGimbalResponseSpeed = true + gimbalRangeXP = 0.5 + gimbalRangeXN = 0.5 + gimbalRangeYP = 0.5 + gimbalRangeYN = 0.5 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = ModuleAlternator + // engineName = basicEngine + RESOURCE + { + name = ElectricCharge + rate = 600 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/ISV/EngineICF_S2.cfg b/GameData/SterlingSystems/Engines/ISV/EngineICF_S2.cfg new file mode 100644 index 0000000..f3133f6 --- /dev/null +++ b/GameData/SterlingSystems/Engines/ISV/EngineICF_S2.cfg @@ -0,0 +1,364 @@ +PART +{ + name = strl-eng-250-icf + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/ISV/EngICF_S2 + } + rescaleFactor = 1 + TechRequired = aerospaceTech + entryCost = 5000000 + cost = 500000 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_250_ICF_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_250_ICF_desc + tags = eng icf interstellar daedalus + attachRules = 1,0,1,1,0 + + CoLOffset = 0, 0, 0 + CoMOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + + mass = 12 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2 + crashTolerance = 18 + breakingForce = 4000 + breakingTorque = 4000 + maxTemp = 3300 + skinMaxTemp = 3300 + emissiveConstant = 1 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + running_wet + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 0.9 + loop = true + } + } + } + MODULE + { + name = FXModuleAnimateThrottle + animationName = flaps + responseSpeed = 0.08 + layer = 1 + dependOnEngineState = True + dependOnThrottle = True + // engineName = Light + // baseAnimSpeed = 0.01 // base + (throttle setting * multiplier) + // affectTime = false + // baseAnimSpeedMult = 100 + // playInEditor = False + weightOnOperational = True + preferMultiMode = True + animWrapMode = 0 // Default = 0; Once = 1; Clamp = 1; Loop = 2; PingPong = 4; ClampForever = 8 + } + MODULE + { + name = ModuleEnginesFX + engineID = Light + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 250 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 5 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + PROPELLANT + { + name = LiquidFuel + ratio = 1 + // ignoreForIsp = True + DrawGauge = True + } + atmosphereCurve + { + key = 0 1020000 + key = 1 0.001 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _EmissiveColor + includedRenderer = CapaLight + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 0.5 1 + } + greenCurve + { + key = 0 0 + key = 1 0.5 + } + blueCurve + { + key = 0 0 + key = 0.5 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = CapaLight + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = gimbalTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 1.5 + gimbalRangeXN = 1.5 + gimbalRangeYP = 1.5 + gimbalRangeYN = 1.5 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = FXModuleLookAtConstraint + CONSTRAINLOOKFX + { + targetName = PistonL01 + rotatorsName = PistonU01 + } + CONSTRAINLOOKFX + { + targetName = PistonU01 + rotatorsName = PistonL01 + } + CONSTRAINLOOKFX + { + targetName = PistonL02 + rotatorsName = PistonU02 + } + CONSTRAINLOOKFX + { + targetName = PistonU02 + rotatorsName = PistonL02 + } + CONSTRAINLOOKFX + { + targetName = PistonL03 + rotatorsName = PistonU03 + } + CONSTRAINLOOKFX + { + targetName = PistonU03 + rotatorsName = PistonL03 + } + CONSTRAINLOOKFX + { + targetName = PistonL04 + rotatorsName = PistonU04 + } + CONSTRAINLOOKFX + { + targetName = PistonU04 + rotatorsName = PistonL04 + } + CONSTRAINLOOKFX + { + targetName = PistonL05 + rotatorsName = PistonU05 + } + CONSTRAINLOOKFX + { + targetName = PistonU05 + rotatorsName = PistonL05 + } + CONSTRAINLOOKFX + { + targetName = PistonL06 + rotatorsName = PistonU06 + } + CONSTRAINLOOKFX + { + targetName = PistonU06 + rotatorsName = PistonL06 + } + CONSTRAINLOOKFX + { + targetName = PistonL07 + rotatorsName = PistonU07 + } + CONSTRAINLOOKFX + { + targetName = PistonU07 + rotatorsName = PistonL07 + } + CONSTRAINLOOKFX + { + targetName = PistonL08 + rotatorsName = PistonU08 + } + CONSTRAINLOOKFX + { + targetName = PistonU08 + rotatorsName = PistonL08 + } + } + MODULE + { + name = ModuleAlternator + // engineName = Light + RESOURCE + { + name = ElectricCharge + rate = 75 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/ISV/EngineICF_S4.cfg b/GameData/SterlingSystems/Engines/ISV/EngineICF_S4.cfg new file mode 100644 index 0000000..b215464 --- /dev/null +++ b/GameData/SterlingSystems/Engines/ISV/EngineICF_S4.cfg @@ -0,0 +1,405 @@ +PART +{ + name = strl-eng-500-icf + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/ISV/EngICF_S4 + } + rescaleFactor = 1 + TechRequired = aerospaceTech + entryCost = 5000000 + cost = 3000000 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_500_ICF_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_500_ICF_desc + tags = eng icf interstellar daedalus + attachRules = 1,0,1,1,0 + + CoLOffset = 0, 0, 0 + CoMOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + + mass = 80 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4 + crashTolerance = 18 + breakingForce = 4000 + breakingTorque = 4000 + maxTemp = 3300 + skinMaxTemp = 3300 + emissiveConstant = 1 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 6 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_dry + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + } + running_wet + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 0.9 + loop = true + } + } + } + MODULE + { + name = FXModuleAnimateThrottle + animationName = flaps + responseSpeed = 0.08 + layer = 1 + dependOnEngineState = True + dependOnThrottle = True + // engineName = Light + // baseAnimSpeed = 0.01 // base + (throttle setting * multiplier) + // affectTime = false + // baseAnimSpeedMult = 100 + // playInEditor = False + weightOnOperational = True + preferMultiMode = True + animWrapMode = 0 // Default = 0; Once = 1; Clamp = 1; Loop = 2; PingPong = 4; ClampForever = 8 + } + MODULE + { + name = ModuleEnginesFX + engineID = Light + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 1400 + heatProduction = 250 + useEngineResponseTime = True + engineAccelerationSpeed = 10 + engineDecelerationSpeed = 5 + flameoutEffectName = flameout + powerEffectName = running_dry + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = Nuclear + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + PROPELLANT + { + name = LiquidFuel + ratio = 1 + // ignoreForIsp = True + DrawGauge = True + } + atmosphereCurve + { + key = 0 1020000 + key = 1 0.001 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + // preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _EmissiveColor + includedRenderer = CapaLight + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 0.5 1 + } + greenCurve + { + key = 0 0 + key = 1 0.5 + } + blueCurve + { + key = 0 0 + key = 0.5 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = CapaLight + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = gimbalTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 1.5 + gimbalRangeXN = 1.5 + gimbalRangeYP = 1.5 + gimbalRangeYN = 1.5 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = FXModuleLookAtConstraint + CONSTRAINLOOKFX + { + targetName = PistonL01 + rotatorsName = PistonU01 + } + CONSTRAINLOOKFX + { + targetName = PistonU01 + rotatorsName = PistonL01 + } + CONSTRAINLOOKFX + { + targetName = PistonL02 + rotatorsName = PistonU02 + } + CONSTRAINLOOKFX + { + targetName = PistonU02 + rotatorsName = PistonL02 + } + CONSTRAINLOOKFX + { + targetName = PistonL03 + rotatorsName = PistonU03 + } + CONSTRAINLOOKFX + { + targetName = PistonU03 + rotatorsName = PistonL03 + } + CONSTRAINLOOKFX + { + targetName = PistonL04 + rotatorsName = PistonU04 + } + CONSTRAINLOOKFX + { + targetName = PistonU04 + rotatorsName = PistonL04 + } + CONSTRAINLOOKFX + { + targetName = PistonL05 + rotatorsName = PistonU05 + } + CONSTRAINLOOKFX + { + targetName = PistonU05 + rotatorsName = PistonL05 + } + CONSTRAINLOOKFX + { + targetName = PistonL06 + rotatorsName = PistonU06 + } + CONSTRAINLOOKFX + { + targetName = PistonU06 + rotatorsName = PistonL06 + } + CONSTRAINLOOKFX + { + targetName = PistonL07 + rotatorsName = PistonU07 + } + CONSTRAINLOOKFX + { + targetName = PistonU07 + rotatorsName = PistonL07 + } + CONSTRAINLOOKFX + { + targetName = PistonL08 + rotatorsName = PistonU08 + } + CONSTRAINLOOKFX + { + targetName = PistonU08 + rotatorsName = PistonL08 + } + CONSTRAINLOOKFX + { + targetName = PistonL09 + rotatorsName = PistonU09 + } + CONSTRAINLOOKFX + { + targetName = PistonU09 + rotatorsName = PistonL09 + } + CONSTRAINLOOKFX + { + targetName = PistonL10 + rotatorsName = PistonU10 + } + CONSTRAINLOOKFX + { + targetName = PistonU10 + rotatorsName = PistonL10 + } + CONSTRAINLOOKFX + { + targetName = PistonL11 + rotatorsName = PistonU11 + } + CONSTRAINLOOKFX + { + targetName = PistonU11 + rotatorsName = PistonL11 + } + CONSTRAINLOOKFX + { + targetName = PistonL12 + rotatorsName = PistonU12 + } + CONSTRAINLOOKFX + { + targetName = PistonU12 + rotatorsName = PistonL12 + } + } + MODULE + { + name = ModuleAlternator + // engineName = Light + RESOURCE + { + name = ElectricCharge + rate = 600 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S2_BSPEC.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S2_BSPEC.dds new file mode 100644 index 0000000..4a23ee0 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S2_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S2_DIFF.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S2_DIFF.dds new file mode 100644 index 0000000..9578eef Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S2_DIFF.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S2_EMM.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S2_EMM.dds new file mode 100644 index 0000000..5ab39f9 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S2_EMM.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S2_NRM.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S2_NRM.dds new file mode 100644 index 0000000..8de5ee7 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S2_NRM.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S4_BSPEC.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S4_BSPEC.dds new file mode 100644 index 0000000..ad8ca4c Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S4_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S4_DIFF.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S4_DIFF.dds new file mode 100644 index 0000000..e9a7447 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S4_DIFF.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S4_EMM.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S4_EMM.dds new file mode 100644 index 0000000..18b8b8a Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S4_EMM.dds differ diff --git a/GameData/SterlingSystems/Engines/ISV/ICF_S4_NRM.dds b/GameData/SterlingSystems/Engines/ISV/ICF_S4_NRM.dds new file mode 100644 index 0000000..97d1035 Binary files /dev/null and b/GameData/SterlingSystems/Engines/ISV/ICF_S4_NRM.dds differ diff --git a/GameData/SterlingSystems/Engines/SSTO/EngTN-DL-S1.mu b/GameData/SterlingSystems/Engines/SSTO/EngTN-DL-S1.mu new file mode 100644 index 0000000..1457c9c Binary files /dev/null and b/GameData/SterlingSystems/Engines/SSTO/EngTN-DL-S1.mu differ diff --git a/GameData/SterlingSystems/Engines/SSTO/EngTN-DL-S2.mu b/GameData/SterlingSystems/Engines/SSTO/EngTN-DL-S2.mu new file mode 100644 index 0000000..f8b67ca Binary files /dev/null and b/GameData/SterlingSystems/Engines/SSTO/EngTN-DL-S2.mu differ diff --git a/GameData/SterlingSystems/Engines/SSTO/TN-DL-S0.cfg b/GameData/SterlingSystems/Engines/SSTO/TN-DL-S0.cfg new file mode 100644 index 0000000..3265bb4 --- /dev/null +++ b/GameData/SterlingSystems/Engines/SSTO/TN-DL-S0.cfg @@ -0,0 +1,303 @@ +PART +{ + name = strl-eng-062-thnozbell + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/SSTO/EngTN-DL-S1 + scale = 0.5, 0.5, 0.5 + } + rescaleFactor = 1 + TechRequired = aerospaceTech + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_062_thnozbell_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_062_thnozbell_desc + tags = + attachRules = 1,1,1,1,0 + + CoLOffset = 0, -0.2, 0 + CoMOffset = 0, -0.2, 0 + CoPOffset = 0, -0.2, 0 + + mass = 0.9 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size0,srf + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 2500 + skinMaxTemp = 2500 + emissiveConstant = 0.9 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 0 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 0 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_open + { + AUDIO + { + name = ramp + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 0.01 0.2 + volume = 1.0 0.6 + pitch = 0.0 0.1 + pitch = 0.01 0.2 + pitch = 1.0 0.5 + loop = true + } + } + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 600 + heatProduction = 30 + useEngineResponseTime = True + engineAccelerationSpeed = 9 + engineDecelerationSpeed = 9 + flameoutEffectName = flameout + powerEffectName = running_open + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = LiquidFuel + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + } + PROPELLANT + { + name = ThermalPower + ratio = 60 // 12 + DrawGauge = True + ignoreForIsp = True + } + atmosphereCurve + { + key = 0 970 + key = 1 824.5 + key = 16 0.001 -25 0 + } + // atmChangeFlow = True + useThrustCurve = True + thrustCurve + { + key = 0.1 0.1 + key = 0.8 1 0 0 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + // preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _TintColor + includedRenderer = ThrottleEMM + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 0.5 1 + } + blueCurve + { + key = 0 0 + key = 0.5 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + // preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = gimbalTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 8 + gimbalRangeXN = 8 + gimbalRangeYP = 8 + gimbalRangeYN = 8 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = FXModuleLookAtConstraint + CONSTRAINLOOKFX + { + targetName = PistonL01 + rotatorsName = PistonU01 + } + CONSTRAINLOOKFX + { + targetName = PistonU01 + rotatorsName = PistonL01 + } + CONSTRAINLOOKFX + { + targetName = PistonL02 + rotatorsName = PistonU02 + } + CONSTRAINLOOKFX + { + targetName = PistonU02 + rotatorsName = PistonL02 + } + CONSTRAINLOOKFX + { + targetName = PistonL03 + rotatorsName = PistonU03 + } + CONSTRAINLOOKFX + { + targetName = PistonU03 + rotatorsName = PistonL03 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/SSTO/TN-DL-S1.cfg b/GameData/SterlingSystems/Engines/SSTO/TN-DL-S1.cfg new file mode 100644 index 0000000..e2fae18 --- /dev/null +++ b/GameData/SterlingSystems/Engines/SSTO/TN-DL-S1.cfg @@ -0,0 +1,302 @@ +PART +{ + name = strl-eng-125-thnozbell + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/SSTO/EngTN-DL-S1 + } + rescaleFactor = 1 + TechRequired = aerospaceTech + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_125_thnozbell_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_125_thnozbell_desc + tags = + attachRules = 1,1,1,1,0 + + CoLOffset = 0, -0.4, 0 + CoMOffset = 0, -0.4, 0 + CoPOffset = 0, -0.4, 0 + + mass = 2.4 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1,srf + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 2500 + skinMaxTemp = 2500 + emissiveConstant = 0.9 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_open + { + AUDIO + { + name = ramp + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 0.01 0.2 + volume = 1.0 0.6 + pitch = 0.0 0.1 + pitch = 0.01 0.2 + pitch = 1.0 0.5 + loop = true + } + } + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 2400 + heatProduction = 30 + useEngineResponseTime = True + engineAccelerationSpeed = 9 + engineDecelerationSpeed = 9 + flameoutEffectName = flameout + powerEffectName = running_open + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = LiquidFuel + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + } + PROPELLANT + { + name = ThermalPower + ratio = 60 // 12 + DrawGauge = True + ignoreForIsp = True + } + atmosphereCurve + { + key = 0 970 + key = 1 824.5 + key = 16 0.001 -25 0 + } + // atmChangeFlow = True + useThrustCurve = True + thrustCurve + { + key = 0.1 0.1 + key = 0.8 1 0 0 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + // preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _TintColor + includedRenderer = ThrottleEMM + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 0.5 1 + } + blueCurve + { + key = 0 0 + key = 0.5 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + // preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = gimbalTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 8 + gimbalRangeXN = 8 + gimbalRangeYP = 8 + gimbalRangeYN = 8 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = FXModuleLookAtConstraint + CONSTRAINLOOKFX + { + targetName = PistonL01 + rotatorsName = PistonU01 + } + CONSTRAINLOOKFX + { + targetName = PistonU01 + rotatorsName = PistonL01 + } + CONSTRAINLOOKFX + { + targetName = PistonL02 + rotatorsName = PistonU02 + } + CONSTRAINLOOKFX + { + targetName = PistonU02 + rotatorsName = PistonL02 + } + CONSTRAINLOOKFX + { + targetName = PistonL03 + rotatorsName = PistonU03 + } + CONSTRAINLOOKFX + { + targetName = PistonU03 + rotatorsName = PistonL03 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/SSTO/TN-DL-S2.cfg b/GameData/SterlingSystems/Engines/SSTO/TN-DL-S2.cfg new file mode 100644 index 0000000..11163db --- /dev/null +++ b/GameData/SterlingSystems/Engines/SSTO/TN-DL-S2.cfg @@ -0,0 +1,332 @@ +PART +{ + name = strl-eng-250-thnozbell + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Engines/SSTO/EngTN-DL-S2 + } + rescaleFactor = 1 + TechRequired = aerospaceTech + entryCost = 5000 + cost = 2500 + category = Engine + subcategory = 0 + title = #LOC_strl_eng_250_thnozbell_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_eng_250_thnozbell_desc + tags = + attachRules = 1,1,1,1,0 + + CoLOffset = 0, -0.8, 0 + CoMOffset = 0, -0.8, 0 + CoPOffset = 0, -0.8, 0 + + mass = 6.79 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 9 + breakingForce = 100 + breakingTorque = 100 + maxTemp = 2500 + skinMaxTemp = 2500 + emissiveConstant = 0.9 // engine nozzles are good at radiating. + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + EFFECTS + { + engage + { + AUDIO + { + name = engageengine + channel = Ship + clip = sound_vent_soft + volume = 0.2 + pitch = 0.4 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 0.1 + pitch = 0.6 + loop = false + speed = 1 0.2 + } + } + flameout + { + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 0.3 + pitch = 2.0 + loop = false + } + } + running_open + { + AUDIO + { + name = ramp + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 0.01 0.2 + volume = 1.0 0.6 + pitch = 0.0 0.1 + pitch = 0.01 0.2 + pitch = 1.0 0.5 + loop = true + } + } + } + // MODULE + // { + // name = MultiModeEngine + // primaryEngineID = Light + // secondaryEngineID = Heavy + // carryOverThrottle = True + // } + MODULE + { + name = ModuleEnginesFX + engineID = basicEngine + thrustVectorTransformName = thrustTransform + exhaustDamage = True + ignitionThreshold = 0.03 + minThrust = 0 + maxThrust = 3600 + heatProduction = 30 + useEngineResponseTime = True + engineAccelerationSpeed = 9 + engineDecelerationSpeed = 9 + flameoutEffectName = flameout + powerEffectName = running_open + engageEffectName = engage + disengageEffectName = disengage + // spoolEffectName = running_turbine + engineSpoolIdle = 0.05 + engineSpoolTime = 2.0 + EngineType = LiquidFuel + // exhaustDamageMultiplier = 600 + // exhaustDamageMaxRange = 20 + + PROPELLANT + { + name = LiquidFuel + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + } + PROPELLANT + { + name = ThermalPower + ratio = 60 // 12 + DrawGauge = True + ignoreForIsp = True + } + atmosphereCurve + { + key = 0 1060 + key = 1 824.5 + key = 9 0.001 -25 0 + } + // atmChangeFlow = True + useThrustCurve = True + thrustCurve + { + key = 0.1 0.1 + key = 0.8 1 0 0 + } + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + // preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _TintColor + includedRenderer = ThrottleEMM + toggleInEditor = False + toggleInFlight = False + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 0.5 1 + } + blueCurve + { + key = 0 0 + key = 0.5 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 1 + dependOnEngineState = True + dependOnThrottle = True + // preferMultiMode = True + } + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 0.025 + shaderProperty = _EmissiveColor + toggleInEditor = False + toggleInFlight = False + excludedRenderer = ThrottleEMM + redCurve + { + key = 0.0 0 1 1 + key = 0.5 1 1 1 + } + greenCurve + { + key = 0.3 0 1 1 + key = 0.7 1 1 1 + } + blueCurve + { + key = 0.5 0 1 1 + key = 1.0 1 1 1 + } + alphaCurve + { + key = 0 0 + key = 0.5 1 + } + } + MODULE + { + name = ModuleSurfaceFX + thrustProviderModuleIndex = 0 + fxMax = 0.6 + maxDistance = 25 + falloff = 2 + thrustTransformName = thrustTransform + } + MODULE + { + name = ModuleGimbal + gimbalTransformName = gimbalTransform + gimbalResponseSpeed = 10 + useGimbalResponseSpeed = true + gimbalRangeXP = 8 + gimbalRangeXN = 8 + gimbalRangeYP = 8 + gimbalRangeYN = 8 + gimbalRangeZP = 0 + gimbalRangeZN = 0 + } + MODULE + { + name = FXModuleLookAtConstraint + CONSTRAINLOOKFX + { + targetName = PistonL01 + rotatorsName = PistonU01 + } + CONSTRAINLOOKFX + { + targetName = PistonU01 + rotatorsName = PistonL01 + } + CONSTRAINLOOKFX + { + targetName = PistonL02 + rotatorsName = PistonU02 + } + CONSTRAINLOOKFX + { + targetName = PistonU02 + rotatorsName = PistonL02 + } + CONSTRAINLOOKFX + { + targetName = PistonL03 + rotatorsName = PistonU03 + } + CONSTRAINLOOKFX + { + targetName = PistonU03 + rotatorsName = PistonL03 + } + CONSTRAINLOOKFX + { + targetName = PistonL04 + rotatorsName = PistonU04 + } + CONSTRAINLOOKFX + { + targetName = PistonU04 + rotatorsName = PistonL04 + } + CONSTRAINLOOKFX + { + targetName = PistonL05 + rotatorsName = PistonU05 + } + CONSTRAINLOOKFX + { + targetName = PistonU05 + rotatorsName = PistonL05 + } + CONSTRAINLOOKFX + { + targetName = PistonL06 + rotatorsName = PistonU06 + } + CONSTRAINLOOKFX + { + targetName = PistonU06 + rotatorsName = PistonL06 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/SSTO/TN-DL_BSPEC.dds b/GameData/SterlingSystems/Engines/SSTO/TN-DL_BSPEC.dds new file mode 100644 index 0000000..2f39534 Binary files /dev/null and b/GameData/SterlingSystems/Engines/SSTO/TN-DL_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Engines/SSTO/TN-DL_DIFF.dds b/GameData/SterlingSystems/Engines/SSTO/TN-DL_DIFF.dds new file mode 100644 index 0000000..66c636a Binary files /dev/null and b/GameData/SterlingSystems/Engines/SSTO/TN-DL_DIFF.dds differ diff --git a/GameData/SterlingSystems/Engines/SSTO/TN-DL_EMM.dds b/GameData/SterlingSystems/Engines/SSTO/TN-DL_EMM.dds new file mode 100644 index 0000000..4e4b5ae Binary files /dev/null and b/GameData/SterlingSystems/Engines/SSTO/TN-DL_EMM.dds differ diff --git a/GameData/SterlingSystems/Engines/SSTO/TN-DL_NRM.dds b/GameData/SterlingSystems/Engines/SSTO/TN-DL_NRM.dds new file mode 100644 index 0000000..07bc299 Binary files /dev/null and b/GameData/SterlingSystems/Engines/SSTO/TN-DL_NRM.dds differ diff --git a/GameData/SterlingSystems/Engines/zPatches/B9PS.cfg b/GameData/SterlingSystems/Engines/zPatches/B9PS.cfg new file mode 100644 index 0000000..e480e27 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/B9PS.cfg @@ -0,0 +1,197 @@ +@PART[strl-eng-125-scr01]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = VariantColor + switcherDescription = Skin Style + switcherDescriptionPlural = Skin Styles + SUBTYPE + { + name = W + title = White + descriptionSummary = Only white panels. + transform = SkinA + } + SUBTYPE + { + name = BW + title = Black & White + descriptionSummary = Half white, half thermal tiles.
skinMaxTemp: 3000K + transform = SkinAB + skinMaxTemp = 3000 + addedCost = 300 + addedMass = 0.2 + } + SUBTYPE + { + name = B + title = Black + descriptionSummary = Only thermal tiles.
skinMaxTemp: 3300K + transform = SkinB + skinMaxTemp = 3300 + addedCost = 600 + addedMass = 0.4 + } + } +} + +@PART[strl-eng-125-scr02]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = VariantColor + switcherDescription = Skin Style + switcherDescriptionPlural = Skin Styles + SUBTYPE + { + name = W + title = White + descriptionSummary = Only white panels. + transform = SkinA + } + SUBTYPE + { + name = BW + title = Black & White + descriptionSummary = Half white, half thermal tiles.
skinMaxTemp: 3000K + transform = SkinAB + skinMaxTemp = 3000 + addedCost = 300 + addedMass = 0.2 + } + SUBTYPE + { + name = B + title = Black + descriptionSummary = Only thermal tiles.
skinMaxTemp: 3300K + transform = SkinB + skinMaxTemp = 3300 + addedCost = 600 + addedMass = 0.4 + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = VariantStructure + switcherDescription = Mount Style + switcherDescriptionPlural = Mount Styles + SUBTYPE + { + name = None + } + SUBTYPE + { + name = Pylon + transform = Pylon + } + SUBTYPE + { + name = Shroud + transform = Shroud + } + } +} + +@PART[strl-eng-375-mcf|strl-eng-375-?cgc]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = VariantStructure + switcherDescription = Mount Size + switcherDescriptionPlural = Mount Sizes + SUBTYPE + { + name = 375 + title = 3.75m + transform = mountS3 + node = top2 + } + SUBTYPE + { + name = 2.5m + transform = mountS2 + node = top + } + } +} +@PART[strl-eng-375-pb]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = VariantStructure + switcherDescription = Mount Size + switcherDescriptionPlural = Mount Sizes + SUBTYPE + { + name = 375 + title = 3.75m + transform = mountS2 + transform = mountS3 + node = top2 + } + SUBTYPE + { + name = 2.5m + transform = mountS2 + node = top + } + } +} + +@PART[strl-eng-125-suleu]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = VariantStructure + switcherDescription = Mount Type + switcherDescriptionPlural = Mount Types + SUBTYPE + { + name = A + title = 1.25m + transform = mountS1 + node = bottom + } + SUBTYPE + { + name = B + title = 0.9375m + addedMass = -0.2 + addedCost = 0 + CoLOffset = 0, -1.2, 0 + CoMOffset = 0, -1.2, 0 + CoPOffset = 0, -1.2, 0 + // attachNode = 0.0, -0.15, 0.469, 0.0, 0.0, -1.0 + transform = mountS0p5 + node = bottom2 + TRANSFORM + { + name = EngineBody + positionOffset = 0, 1, 0 + } + } + } +} + +@PART[strl-eng-187-suleu]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9DisableTransform + transform = mountS0p5 + } +} +@PART[strl-eng-062-suleu]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9DisableTransform + transform = mountS1 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/CRP.cfg b/GameData/SterlingSystems/Engines/zPatches/CRP.cfg new file mode 100644 index 0000000..a20be1b --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/CRP.cfg @@ -0,0 +1,232 @@ +// IPV +@PART[strl-eng-375-?cgc]:NEEDS[CommunityResourcePack] +{ + RESOURCE + { + name = EnrichedUranium + amount = #$/mass$ + @amount *= 20 + maxAmount = #$amount$ + } + RESOURCE + { + name = DepletedFuel + amount = 0 + maxAmount = #$/mass$ + @maxAmount *= 20 + } + + @MODULE[ModuleEnginesFX] + { + @PROPELLANT[LiquidFuel] + { + @name = LqdHydrogen + } + PROPELLANT + { + name = EnrichedUranium + ratio = 0.00001 + DrawGauge = True + ignoreForIsp = True + } + } +} +@PART[strl-eng-375-ccgc]:NEEDS[CommunityResourcePack] +{ + MODULE + { + name = ModuleAlternator + outputName = Fuel Cycle + outputUnits = DepF/s + RESOURCE + { + name = DepletedFuel + rate = 0.01451 + } + } +} +@PART[strl-eng-375-mcf]:NEEDS[CommunityResourcePack] +{ + @MODULE[ModuleEnginesFX],0 + { + @PROPELLANT,0 + { + @name = LqdDeuterium + } + PROPELLANT + { + name = LqdHe3 + ratio = 4 + } + PROPELLANT + { + name = LqdHydrogen + ratio = 200 + } + } + @MODULE[ModuleEnginesFX],1 + { + @PROPELLANT,0 + { + @name = LqdDeuterium + } + PROPELLANT + { + name = LqdHe3 + ratio = 4 + } + PROPELLANT + { + name = LqdHydrogen + ratio = 400 + } + } +} + +// ISV +@PART[strl-eng-250-icf]:NEEDS[CommunityResourcePack] +{ + RESOURCE + { + name = FusionPellets + amount = 625 + maxAmount = 625 + } + @MODULE[ModuleEnginesFX] + { + @PROPELLANT,0 + { + @name = FusionPellets + } + } +} + +@PART[strl-eng-500-icf]:NEEDS[CommunityResourcePack] +{ + RESOURCE + { + name = FusionPellets + amount = 5000 + maxAmount = 5000 + } + @MODULE[ModuleEnginesFX] + { + @PROPELLANT,0 + { + @name = FusionPellets + } + } + MODULE:NEEDS[!SystemHeat] + { + name = ModuleResourceConverter + ConverterName = FusionPellets + StartActionName = Start ISRU [FusionPellets] + StopActionName = Stop ISRU [FusionPellets] + ToggleActionName = Toggle ISRU [FusionPellets] + EfficiencyBonus = 1 + + INPUT_RESOURCE + { + ResourceName = LqdDeuterium + Ratio = 0.1 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = LqdHe3 + Ratio = 0.4 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 50 + } + OUTPUT_RESOURCE + { + ResourceName = FusionPellets + Ratio = 0.184375 + DumpExcess = False + FlowMode = STAGE_PRIORITY_FLOW + } + } +} + +@PART[strl-eng-1000-bcam]:NEEDS[CommunityResourcePack] +{ + @MODULE[ModuleEnginesFX] + { + @PROPELLANT,0 + { + @name = LqdHydrogen + } + @PROPELLANT,1 + { + @name = Antimatter + @ratio = 2 + } + } +} + +// @PART[strl-eng-250-mm]:NEEDS[CommunityResourcePack] +// { + // RESOURCE + // { + // name = MMPU + // amount = 1500 + // maxAmount = 1500 + // } + + // @MODULE[ModuleEnginesFX] + // { + // @PROPELLANT[LiquidFuel] + // { + // @name = MMPU + // } + // @PROPELLANT[ElectricCharge] + // { + // @ratio = 50 + // } + // } +// } + +// @PART[strl-eng-375-fszp]:NEEDS[CommunityResourcePack] +// { + // @MODULE[ModuleEnginesFX],0 + // { + // @PROPELLANT,0 + // { + // @name = LqdDeuterium + // } + // PROPELLANT + // { + // name = LqdHe3 + // ratio = 4 + // } + // } + // @MODULE[ModuleEnginesFX],1 + // { + // @PROPELLANT,0 + // { + // @name = LqdDeuterium + // } + // PROPELLANT + // { + // name = LqdHe3 + // ratio = 4 + // } + // PROPELLANT + // { + // name = LqdHydrogen + // ratio = 200 + // } + // } +// } + + +@PART[strl-eng-375-?cgc] +{ + addedCost = #$@RESOURCE_DEFINITION[EnrichedUranium]/unitCost$ + @addedCost *= #$RESOURCE[EnrichedUranium]/maxAmount$ // #$addedCostFuelUnits$ + @cost += #$addedCost$ +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/CTT.cfg b/GameData/SterlingSystems/Engines/zPatches/CTT.cfg new file mode 100644 index 0000000..fe3d9bc --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/CTT.cfg @@ -0,0 +1,20 @@ +@PART[strl-eng-125-thnozbell]:NEEDS[CommunityTechTree] +{ + @TechRequired = improvedNuclearPropulsion +} +@PART[strl-eng-375-?cgc]:NEEDS[CommunityTechTree] +{ + @TechRequired = advNuclearPropulsion +} +@PART[strl-eng-375-mcf]:NEEDS[CommunityTechTree] +{ + @TechRequired = fusionRockets +} +@PART[strl-eng-???-icf]:NEEDS[CommunityTechTree] +{ + @TechRequired = fusionRockets +} +@PART[strl-eng-1000-bcam]:NEEDS[CommunityTechTree] +{ + @TechRequired = antimatterPower +} diff --git a/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/00_Tags.cfg b/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/00_Tags.cfg new file mode 100644 index 0000000..f308754 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/00_Tags.cfg @@ -0,0 +1,8 @@ +@PART[strl-eng-*-suleu] +{ + STRLNF = Yes +} +@PART[strl-eng-*-thnozbell] +{ + STRLTN = Yes +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/01_CRP_Rockets.cfg b/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/01_CRP_Rockets.cfg new file mode 100644 index 0000000..38a1794 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/01_CRP_Rockets.cfg @@ -0,0 +1,912 @@ +// Process the parts that have opted in. +// Clone them for Oxidating agents, change the tag value to prevent loops, apply features. +// Look for the Nuclear Family engines in the CCK category for Rational Resources. ++PART:HAS[#STRLNF[Yes],@MODULE[ModuleEngines*]]:NEEDS[!ClassicStock] +{ + @name ^= :$:-rr + @title ^= :$: [O] + @description ^= :$:
<#fc5a50>RR Oxidating Agent NTR. // Dark Magenta + @STRLNF = Joined + @tags ^= :$: cck-rr + + IspVac = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + IspASL = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,1[1, ]$ // get ASL Isp number + Isp3rd = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,2[1, ]$ + IspMult = #$IspVac$ // set numerator for div operation + @IspMult /= 800 // denominator, the highest vac Isp number among all targeted parts + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @IspMult += 0.005 + @IspMult *= 100 + @IspMult = #$IspMult[0,.]$ // regex truncate, unknown behavior but used in RO + @IspMult /= 100 + + // get thrust ASL + ThrustSLFraction = #$IspASL$ + @ThrustSLFraction /= #$IspVac$ + @ThrustSLFraction += 0.005 + @ThrustSLFraction *= 100 + @ThrustSLFraction = #$ThrustSLFraction[0,.]$ // regex truncate, unknown behavior but used in RO + @ThrustSLFraction /= 100 + + IspVacCO2 = 283 + IspASLCO2 = #$IspVacCO2$ // take vac Isp + @IspASLCO2 *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacCO2 *= #$IspMult$ // scale Isp against default + @IspASLCO2 *= #$IspMult$ // scale Isp against default + Isp3rdCO2 = #$Isp3rd$ + @Isp3rdCO2 *= 0.354 // 283 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacCO2 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacCO2 *= 2.18 // scale thrust against first mode's maxThrust + ThrustASLCO2 = #$ThrustVacCO2$ // get scaled vac thrust + @ThrustASLCO2 *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacH2O = 370 + IspASLH2O = #$IspVacH2O$ + @IspASLH2O *= #$ThrustSLFraction$ + @IspVacH2O *= #$IspMult$ + @IspASLH2O *= #$IspMult$ + Isp3rdH2O = #$Isp3rd$ + @Isp3rdH2O *= 0.463 // 370 / 800 + ThrustVacH2O = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacH2O *= 1.78 + ThrustASLH2O = #$ThrustVacH2O$ + @ThrustASLH2O *= #$ThrustSLFraction$ + + %nucPwrScale = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @nucPwrScale /= 130 + %nucFuelScale = #$mass$ + @nucFuelScale /= 1.8 + + @nucPwrScale += 0.005 + @nucPwrScale *= 100 + @nucPwrScale = #$nucPwrScale[0,.]$ // regex truncate, unknown behavior but used in RO + @nucPwrScale /= 100 + + @nucFuelScale += 0.005 + @nucFuelScale *= 100 + @nucFuelScale = #$nucFuelScale[0,.]$ // regex truncate, unknown behavior but used in RO + @nucFuelScale /= 100 + + %RESOURCE[FissilePebbles] + { + %amount = 5 + @amount *= #$/nucFuelScale$ + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[FizzledPebbles] + { + %amount = 0 + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[ThermalPower] + { + %amount = 400 + @amount *= #$/nucFuelScale$ + %maxAmount = 600 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[ElectricCharge] + { + %amount = 100 + @amount *= #$/nucFuelScale$ + %maxAmount = 100 + @maxAmount *= #$/nucFuelScale$ + } + + !MODULE[ModuleAlternator],* {} + MODULE + { + name = ModuleResourceConverter + ConverterName = Fission Reactor + StartActionName = Start Reactor + StopActionName = Stop Reactor + ToggleActionName = Toggle Reactor + GeneratesHeat = True + UseSpecialistBonus = False + AutoShutdown = True + DefaultShutoffTemp = 0.675 + TemperatureModifier + { + key = 0 8000 0 0 + key = 600 24000 0 0 + key = 1000 12000 + key = 1400 0 + } + @TemperatureModifier + { + @key,0[1, ] *= #$/nucPwrScale$ + @key,1[1, ] *= #$/nucPwrScale$ + @key,2[1, ] *= #$/nucPwrScale$ + } + ThermalEfficiency + { + key = 400 0.01 0 0 + key = 1000 1 0 0 + key = 1350 0 -0.008 0 + } + INPUT_RESOURCE + { + ResourceName = FissilePebbles + Ratio = 0.00000494473 + @Ratio *= #$/nucPwrScale$ + } + OUTPUT_RESOURCE + { + ResourceName = FizzledPebbles + Ratio = 0.00000494473 + @Ratio *= #$/nucPwrScale$ + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 1020 + @Ratio *= #$/nucPwrScale$ + DumpExcess = False + } + } + MODULE + { + name = ModuleResourceConverter + ConverterName = TEC + StartActionName = Start TEC + StopActionName = Stop TEC + ToggleActionName = Toggle TEC + IsActivated = true + INPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 0.05 + @Ratio *= #$/nucPwrScale$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 30 + @Ratio *= #$/nucPwrScale$ + FlowMode = ALL_VESSEL + } + } + // MODULE + // { + // name = ModuleGenerator + // requiresAllInputs = true + // isAlwaysActive = true + // INPUT_RESOURCE + // { + // ResourceName = ThermalPower + // Ratio = 15 + // @Ratio *= #$/nucPwrScale$ + // FlowMode = STAGE_PRIORITY_FLOW + // } + // OUTPUT_RESOURCE + // { + // ResourceName = ElectricCharge + // Ratio = 9 + // @Ratio *= #$/nucPwrScale$ + // FlowMode = ALL_VESSEL + // } + // } + + // !MODULE[MultiModeEngine] {} + // !MODULE[ModuleEnginesFX],1 {} + @MODULE[MultiModeEngine] + { + @primaryEngineID = LqdCO2 + %primaryEngineModeDisplayName = RR_OxAgent + @secondaryEngineID = LOxAugmented + %secondaryEngineModeDisplayName = LOx_Augmented + } + @MODULE[ModuleEnginesFX],0 + { + %engineID = LqdCO2 + @maxThrust *= 2.18 + @PROPELLANT,0 + { + @name = LqdCO2 + @ratio = 1 + %DrawGauge = True + %resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 5.05581 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCO2$ + @key,1[1, ] = #$/IspASLCO2$ + @key,2[1, ] = #$/Isp3rdCO2$ + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = Propellant + switcherDescription = Propellant + switcherDescriptionPlural = Propellant Options + switchInFlight = True + SUBTYPE + { + name = CarbonD + title = Liquid Carbon Dioxide + primaryColor = WarmGrey + secondaryColor = WarmGrey + descriptionSummary = The engine consumes LqdCO2.
Impulse is as good as the average LiquidFuel rocket, and this is the most convenient option due to the great abundance of Carbon Dioxide in some planets' atmospheres. + descriptionDetail = #Thrust: $/ThrustASLCO2$ / $/ThrustVacCO2$ kN.
Isp: $/IspASLCO2$ / $/IspVacCO2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = LqdCO2 + } + DATA + { + maxThrust = #$/ThrustVacCO2$ + PROPELLANT + { + name = LqdCO2 + ratio = 1 + DrawGauge = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 5.05581 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCO2$ + @key,1[1, ] = #$/IspASLCO2$ + @key,2[1, ] = #$/Isp3rdCO2$ + } + } + } + } + SUBTYPE + { + name = Water + title = Water + primaryColor = Ocean + secondaryColor = Ocean + descriptionSummary = The engine consumes Water.
This is the more economical high thrust option, immediately superior in performance to the likes of the LV-303 and LV-909 LFO engines. + descriptionDetail = #Thrust: $/ThrustASLH2O$ / $/ThrustVacH2O$ kN.
Isp: $/IspASLH2O$ / $/IspVacH2O$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = LqdCO2 + } + DATA + { + maxThrust = #$/ThrustVacH2O$ + PROPELLANT + { + name = Water + ratio = 1 + DrawGauge = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 4.30993 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2O$ + @key,1[1, ] = #$/IspASLH2O$ + @key,2[1, ] = #$/Isp3rdH2O$ + } + } + } + } + } + + MODULE //:NEEDS[!SystemHeat] + { + name = ModuleOverheatDisplay + } + MODULE //:NEEDS[!SystemHeat] + { + name = ModuleCoreHeat + CoreTempGoal = 1000 //Internal temp goal - we don't transfer till we hit this point + CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp + CoreTempGoalAdjustment = 0 //Dynamic goal adjustment + CoreEnergyMultiplier = 0.1 //What percentage of our core energy do we transfer to the part + HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates? + CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? + HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? + CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer? + radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1 + radiatorHeatingFactor = 0.05 //How much energy we push to the active radiator + MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change + CoreShutdownTemp = 1350 //At what core temperature do we shut down all generators on this part? + MaxCoolant = 480 //Maximum amount of radiator capacity we can consume - 50 = 1 small + @MaxCoolant *= #$/nucPwrScale$ + } +} + +// Process the parts that have opted in. +// Alter the parts themselves for Reducing agents, change the tag value to prevent loops, apply features. +@PART:HAS[#STRLNF[Yes],@MODULE[ModuleEngines*]]:NEEDS[!ClassicStock] +{ + @title ^= :$: [R] + @description ^= :$:
<#fc5a50>RR Reducing Agent NTR. // Dark Magenta + @STRLNF = Joined + @tags ^= :$: cck-rr + + IspVac = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + IspASL = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,1[1, ]$ // get ASL Isp number + Isp3rd = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,2[1, ]$ + IspMult = #$IspVac$ // set numerator for div operation + @IspMult /= 800 // denominator, the highest vac Isp number among all targeted parts + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @IspMult += 0.005 + @IspMult *= 100 + @IspMult = #$IspMult[0,.]$ // regex truncate, unknown behavior but used in RO + @IspMult /= 100 + + // get thrust ASL + ThrustSLFraction = #$IspASL$ + @ThrustSLFraction /= #$IspVac$ + @ThrustSLFraction += 0.005 + @ThrustSLFraction *= 100 + @ThrustSLFraction = #$ThrustSLFraction[0,.]$ // regex truncate, unknown behavior but used in RO + @ThrustSLFraction /= 100 + + IspVacH2 = 800 + IspASLH2 = #$IspVacH2$ // take vac Isp + @IspASLH2 *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacH2 *= #$IspMult$ // scale Isp against default + @IspASLH2 *= #$IspMult$ // scale Isp against default + Isp3rdH2 = #$Isp3rd$ + @Isp3rdH2 *= 1 // 800 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacH2 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacH2 *= 1 // scale thrust against first mode's maxThrust + ThrustASLH2 = #$ThrustVacH2$ // get scaled vac thrust + @ThrustASLH2 *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacCO = 253 + IspASLCO = #$IspVacCO$ // take vac Isp + @IspASLCO *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacCO *= #$IspMult$ // scale Isp against default + @IspASLCO *= #$IspMult$ // scale Isp against default + Isp3rdCO = #$Isp3rd$ + @Isp3rdCO *= 0.316 // 253 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacCO = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacCO *= 2.37 // scale thrust against first mode's maxThrust + ThrustASLCO = #$ThrustVacCO$ // get scaled vac thrust + @ThrustASLCO *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacNH3 = 400 + IspASLNH3 = #$IspVacNH3$ + @IspASLNH3 *= #$ThrustSLFraction$ + @IspVacNH3 *= #$IspMult$ + @IspASLNH3 *= #$IspMult$ + Isp3rdNH3 = #$Isp3rd$ + @Isp3rdNH3 *= 0.5 // 400 / 800 + ThrustVacNH3 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacNH3 *= 1.68 + ThrustASLNH3 = #$ThrustVacNH3$ + @ThrustASLNH3 *= #$ThrustSLFraction$ + + IspVacN2 = 253 + IspASLN2 = #$IspVacN2$ + @IspASLN2 *= #$ThrustSLFraction$ + @IspVacN2 *= #$IspMult$ + @IspASLN2 *= #$IspMult$ + Isp3rdN2 = #$Isp3rd$ + @Isp3rdN2 *= 0.326 // 261 / 800 + ThrustVacN2 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacN2 *= 2.37 + ThrustASLN2 = #$ThrustVacN2$ + @ThrustASLN2 *= #$ThrustSLFraction$ + + IspVacCH4 = 606 + IspASLCH4 = #$IspVacCH4$ + @IspASLCH4 *= #$ThrustSLFraction$ + @IspVacCH4 *= #$IspMult$ + @IspASLCH4 *= #$IspMult$ + Isp3rdCH4 = #$Isp3rd$ + @Isp3rdCH4 *= 0.758 // 606 / 800 + ThrustVacCH4 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacCH4 *= 1.23 + ThrustASLCH4 = #$ThrustVacCH4$ + @ThrustASLCH4 *= #$ThrustSLFraction$ + + %nucPwrScale = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @nucPwrScale /= 130 + %nucFuelScale = #$mass$ + @nucFuelScale /= 1.8 + + @nucPwrScale += 0.005 + @nucPwrScale *= 100 + @nucPwrScale = #$nucPwrScale[0,.]$ // regex truncate, unknown behavior but used in RO + @nucPwrScale /= 100 + + @nucFuelScale += 0.005 + @nucFuelScale *= 100 + @nucFuelScale = #$nucFuelScale[0,.]$ // regex truncate, unknown behavior but used in RO + @nucFuelScale /= 100 + + %RESOURCE[FissilePebbles] + { + %amount = 5 + @amount *= #$/nucFuelScale$ + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[FizzledPebbles] + { + %amount = 0 + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[ThermalPower] + { + %amount = 400 + @amount *= #$/nucFuelScale$ + %maxAmount = 600 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[ElectricCharge] + { + %amount = 100 + @amount *= #$/nucFuelScale$ + %maxAmount = 100 + @maxAmount *= #$/nucFuelScale$ + } + + !MODULE[ModuleAlternator],* {} + MODULE + { + name = ModuleResourceConverter + ConverterName = Fission Reactor + StartActionName = Start Reactor + StopActionName = Stop Reactor + ToggleActionName = Toggle Reactor + GeneratesHeat = True + UseSpecialistBonus = False + AutoShutdown = True + DefaultShutoffTemp = 0.675 + TemperatureModifier + { + key = 0 8000 0 0 + key = 600 24000 0 0 + key = 1000 12000 + key = 1400 0 + } + @TemperatureModifier + { + @key,0[1, ] *= #$/nucPwrScale$ + @key,1[1, ] *= #$/nucPwrScale$ + @key,2[1, ] *= #$/nucPwrScale$ + } + ThermalEfficiency + { + key = 400 0.01 0 0 + key = 1000 1 0 0 + key = 1350 0 -0.008 0 + } + INPUT_RESOURCE + { + ResourceName = FissilePebbles + Ratio = 0.00000494473 + @Ratio *= #$/nucPwrScale$ + } + OUTPUT_RESOURCE + { + ResourceName = FizzledPebbles + Ratio = 0.00000494473 + @Ratio *= #$/nucPwrScale$ + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 1020 + @Ratio *= #$/nucPwrScale$ + DumpExcess = False + } + } + MODULE + { + name = ModuleResourceConverter + ConverterName = TEC + StartActionName = Start TEC + StopActionName = Stop TEC + ToggleActionName = Toggle TEC + IsActivated = true + INPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 0.05 + @Ratio *= #$/nucPwrScale$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 30 + @Ratio *= #$/nucPwrScale$ + FlowMode = ALL_VESSEL + } + } + // MODULE + // { + // name = ModuleGenerator + // requiresAllInputs = true + // isAlwaysActive = true + // INPUT_RESOURCE + // { + // ResourceName = ThermalPower + // Ratio = 15 + // @Ratio *= #$/nucPwrScale$ + // FlowMode = STAGE_PRIORITY_FLOW + // } + // OUTPUT_RESOURCE + // { + // ResourceName = ElectricCharge + // Ratio = 9 + // @Ratio *= #$/nucPwrScale$ + // FlowMode = ALL_VESSEL + // } + // } + + @MODULE[MultiModeEngine] + { + @primaryEngineID = LH2 + %primaryEngineModeDisplayName = RR_RedAgent + @secondaryEngineID = LOxAugmented + %secondaryEngineModeDisplayName = LOx_Augmented + } + @MODULE[ModuleEnginesFX],0 + { + %engineID = LH2 + @PROPELLANT,0 + { + @name = LqdHydrogen + @ratio = 1 + %DrawGauge = True + %resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 1.88149 + // @ratio *= #$/IspMult$ + // DrawGauge = True + // ignoreForIsp = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2$ + @key,1[1, ] = #$/IspASLH2$ + @key,2[1, ] = #$/Isp3rdH2$ + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = Propellant + switcherDescription = Propellant + switcherDescriptionPlural = Propellant Options + switchInFlight = True + SUBTYPE + { + name = Hydrogen + title = Liquid Hydrogen + primaryColor = ResourceColorLqdHydrogen + secondaryColor = ResourceColorLqdHydrogen + descriptionSummary = The engine consumes LqdHydrogen.
This is the highest efficiency, baseline option for NTRs. + descriptionDetail = #Thrust: $/ThrustASLH2$ / $/ThrustVacH2$ kN.
Isp: $/IspASLH2$ / $/IspVacH2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = LH2 + } + DATA + { + maxThrust = #$/ThrustVacH2$ + PROPELLANT + { + name = LqdHydrogen + ratio = 1 + DrawGauge = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 1.88149 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2$ + @key,1[1, ] = #$/IspASLH2$ + @key,2[1, ] = #$/Isp3rdH2$ + } + } + } + } + SUBTYPE + { + name = Ammonia + title = Liquid Ammonia + primaryColor = BurntRed + secondaryColor = BurntRed + descriptionSummary = The engine consumes LqdAmmonia.
This may be very niche but is made very available, the Ammonia option trades exactly half the baseline efficiency for double the thrust. + descriptionDetail = #Thrust: $/ThrustASLNH3$ / $/ThrustVacNH3$ kN.
Isp: $/IspASLNH3$ / $/IspVacNH3$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = LH2 + } + DATA + { + maxThrust = #$/ThrustVacNH3$ + PROPELLANT + { + name = LqdAmmonia + ratio = 1 + DrawGauge = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 18.38935 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacNH3$ + @key,1[1, ] = #$/IspASLNH3$ + @key,2[1, ] = #$/Isp3rdNH3$ + } + } + } + } + SUBTYPE + { + name = CarbonM + title = Liquid Carbon Monoxide + primaryColor = PurpleGrey + secondaryColor = PurpleGrey + descriptionSummary = The engine consumes LqdCO.
This is the highest thrust option among all RR NTR options and is fitting for use at inner rocky worlds with atmospheres. + descriptionDetail = #Thrust: $/ThrustASLCO$ / $/ThrustVacCO$ kN.
Isp: $/IspASLCO$ / $/IspVacCO$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = LH2 + } + DATA + { + maxThrust = #$/ThrustVacCO$ + PROPELLANT + { + name = LqdCO + ratio = 1 + DrawGauge = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 20.65934 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCO$ + @key,1[1, ] = #$/IspASLCO$ + @key,2[1, ] = #$/Isp3rdCO$ + } + } + } + } + SUBTYPE + { + name = Nitrogen + title = Liquid Nitrogen + primaryColor = PeacockBlue + secondaryColor = PeacockBlue + descriptionSummary = The engine consumes LqdNitrogen.
Nitrogen as a propellant may be very niche and is poor in terms of Isp, but it is common in planetary crusts, atmospheres, oceans, and exospheres. + descriptionDetail = #Thrust: $/ThrustASLN2$ / $/ThrustVacN2$ kN.
Isp: $/IspASLN2$ / $/IspVacN2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = LH2 + } + DATA + { + maxThrust = #$/ThrustVacN2$ + PROPELLANT + { + name = LqdNitrogen + ratio = 1 + DrawGauge = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 21.57219 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacN2$ + @key,1[1, ] = #$/IspASLN2$ + @key,2[1, ] = #$/Isp3rdN2$ + } + } + } + } + SUBTYPE + { + name = Methane + title = Liquid Methane + primaryColor = ResourceColorLqdMethane + secondaryColor = ResourceColorLqdMethane + descriptionSummary = The engine consumes LqdMethane.
This option trades a very modest portion of efficiency for thrust but makes use of the highly demanded alternative propellant for launchers and boosters. + descriptionDetail = #Thrust: $/ThrustASLCH4$ / $/ThrustVacCH4$ kN.
Isp: $/IspASLCH4$ / $/IspVacCH4$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = LH2 + } + DATA + { + maxThrust = #$/ThrustVacCH4$ + PROPELLANT + { + name = LqdMethane + ratio = 1 + DrawGauge = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 11.15884 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCH4$ + @key,1[1, ] = #$/IspASLCH4$ + @key,2[1, ] = #$/Isp3rdCH4$ + } + } + } + } + } + MODULE //:NEEDS[!SystemHeat] + { + name = ModuleOverheatDisplay + } + MODULE //:NEEDS[!SystemHeat] + { + name = ModuleCoreHeat + CoreTempGoal = 1000 //Internal temp goal - we don't transfer till we hit this point + CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp + CoreTempGoalAdjustment = 0 //Dynamic goal adjustment + CoreEnergyMultiplier = 0.1 //What percentage of our core energy do we transfer to the part + HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates? + CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? + HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? + CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer? + radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1 + radiatorHeatingFactor = 0.05 //How much energy we push to the active radiator + MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change + CoreShutdownTemp = 1350 //At what core temperature do we shut down all generators on this part? + MaxCoolant = 480 //Maximum amount of radiator capacity we can consume - 50 = 1 small + @MaxCoolant *= #$/nucPwrScale$ + } +} + +@PART:HAS[#STRLNF[Joined],@MODULE[ModuleEngines*],@MODULE[MultiModeEngine]]:NEEDS[!ClassicStock] +{ + @MODULE[ModuleEnginesFX],1 + { + %engineID = LOxAugmented + @PROPELLANT,0 + { + @name = LqdHydrogen + @ratio = 1.5 + %DrawGauge = True + %resourceFlowMode = STAGE_PRIORITY_FLOW + } + @PROPELLANT[Oxidizer] + { + @ratio = 0.1 + %DrawGauge = True + %resourceFlowMode = STAGE_PRIORITY_FLOW + } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 1.88149 + // @ratio *= #$/IspMult$ + // ignoreForIsp = True + // DrawGauge = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + @atmosphereCurve + { + @key,*[1, ] *= 1.2 + } + @atmosphereCurve + { + @key,0 = 0 544 + @key,1 = 1 381 + @key,2 = 4 0.001 + @key,0[1, ] *= #$/IspMult$ + @key,1[1, ] *= #$/IspMult$ + // @key,2[1, ] *= #$/IspMult$ + } + } +} + +// clean-up +@PART:HAS[#STRLNF[Joined]]:AFTER[RationalResourcesNuclearFamily] +{ + !Isp* = nope + !Thrust* = nope + !nuc* = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/01_CRP_ThermalNozzles.cfg b/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/01_CRP_ThermalNozzles.cfg new file mode 100644 index 0000000..c5ffe36 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/NuclearFamily/01_CRP_ThermalNozzles.cfg @@ -0,0 +1,1027 @@ +// Process the parts that have opted in. +// Clone them for Oxidating agents, change the tag value to prevent loops, apply features. +// Look for the Nuclear Family engines in the CCK category for Rational Resources. + +@PART:HAS[#STRLTN[Yes],@MODULE[ModuleEngines*],!MODULE[MultiModeEngine]]:NEEDS[!ClassicStock] +{ + @description ^= :$:
<#fc5a50>RR Thermal Nozzle. // Dark Magenta + @STRLTN = Joined + @tags ^= :$: cck-rr + + IspVac = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + IspASL = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,1[1, ]$ // get ASL Isp number + Isp3rd = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,2[1, ]$ + IspMult = #$IspVac$ // set numerator for div operation + @IspMult /= 800 // denominator, the lowest vac Isp number among all targeted parts + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @IspMult += 0.005 + @IspMult *= 100 + @IspMult = #$IspMult[0,.]$ // regex truncate, unknown behavior but used in RO + @IspMult /= 100 + + // get thrust ASL + ThrustSLFraction = #$IspASL$ + @ThrustSLFraction /= #$IspVac$ + @ThrustSLFraction += 0.005 + @ThrustSLFraction *= 100 + @ThrustSLFraction = #$ThrustSLFraction[0,.]$ // regex truncate, unknown behavior but used in RO + @ThrustSLFraction /= 100 + + IspVacH2 = 800 + IspASLH2 = #$IspVacH2$ // take vac Isp + @IspASLH2 *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacH2 *= #$IspMult$ // scale Isp against default + @IspASLH2 *= #$IspMult$ // scale Isp against default + Isp3rdH2 = #$Isp3rd$ + @Isp3rdH2 *= 1 // 800 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacH2 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacH2 *= 1 // scale thrust against first mode's maxThrust + ThrustASLH2 = #$ThrustVacH2$ // get scaled vac thrust + @ThrustASLH2 *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacCO = 253 + IspASLCO = #$IspVacCO$ // take vac Isp + @IspASLCO *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacCO *= #$IspMult$ // scale Isp against default + @IspASLCO *= #$IspMult$ // scale Isp against default + Isp3rdCO = #$Isp3rd$ + @Isp3rdCO *= 0.316 // 253 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacCO = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacCO *= 2.37 // scale thrust against first mode's maxThrust + ThrustASLCO = #$ThrustVacCO$ // get scaled vac thrust + @ThrustASLCO *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacNH3 = 400 + IspASLNH3 = #$IspVacNH3$ + @IspASLNH3 *= #$ThrustSLFraction$ + @IspVacNH3 *= #$IspMult$ + @IspASLNH3 *= #$IspMult$ + Isp3rdNH3 = #$Isp3rd$ + @Isp3rdNH3 *= 0.5 // 400 / 800 + ThrustVacNH3 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacNH3 *= 1.68 + ThrustASLNH3 = #$ThrustVacNH3$ + @ThrustASLNH3 *= #$ThrustSLFraction$ + + IspVacN2 = 253 + IspASLN2 = #$IspVacN2$ + @IspASLN2 *= #$ThrustSLFraction$ + @IspVacN2 *= #$IspMult$ + @IspASLN2 *= #$IspMult$ + Isp3rdN2 = #$Isp3rd$ + @Isp3rdN2 *= 0.326 // 261 / 800 + ThrustVacN2 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacN2 *= 2.37 + ThrustASLN2 = #$ThrustVacN2$ + @ThrustASLN2 *= #$ThrustSLFraction$ + + IspVacCH4 = 606 + IspASLCH4 = #$IspVacCH4$ + @IspASLCH4 *= #$ThrustSLFraction$ + @IspVacCH4 *= #$IspMult$ + @IspASLCH4 *= #$IspMult$ + Isp3rdCH4 = #$Isp3rd$ + @Isp3rdCH4 *= 0.758 // 606 / 800 + ThrustVacCH4 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacCH4 *= 1.23 + ThrustASLCH4 = #$ThrustVacCH4$ + @ThrustASLCH4 *= #$ThrustSLFraction$ + + IspVacCO2 = 283 + IspASLCO2 = #$IspVacCO2$ // take vac Isp + @IspASLCO2 *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacCO2 *= #$IspMult$ // scale Isp against default + @IspASLCO2 *= #$IspMult$ // scale Isp against default + Isp3rdCO2 = #$Isp3rd$ + @Isp3rdCO2 *= 0.354 // 283 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacCO2 = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacCO2 *= 2.18 // scale thrust against first mode's maxThrust + ThrustASLCO2 = #$ThrustVacCO2$ // get scaled vac thrust + @ThrustASLCO2 *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacH2O = 370 + IspASLH2O = #$IspVacH2O$ + @IspASLH2O *= #$ThrustSLFraction$ + @IspVacH2O *= #$IspMult$ + @IspASLH2O *= #$IspMult$ + Isp3rdH2O = #$Isp3rd$ + @Isp3rdH2O *= 0.463 // 370 / 800 + ThrustVacH2O = #$MODULE[ModuleEnginesFX],0/maxThrust$ + @ThrustVacH2O *= 1.78 + ThrustASLH2O = #$ThrustVacH2O$ + @ThrustASLH2O *= #$ThrustSLFraction$ + + !MODULE[ModuleAlternator],* {} + @MODULE[ModuleEnginesFX],0 + { + !PROPELLANT,* {} + PROPELLANT + { + name = LqdHydrogen + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 1.88149 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2$ + @key,1[1, ] = #$/IspASLH2$ + @key,2[1, ] = #$/Isp3rdH2$ + } + %useThrustCurve = True + %thrustCurve + { + !key,* = nope + key = 0.1 0.1 + key = 0.8 1 0 0 + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = Propellant + switcherDescription = Propellant + switcherDescriptionPlural = Propellant Options + switchInFlight = True + SUBTYPE + { + name = Hydrogen + title = Liquid Hydrogen + primaryColor = ResourceColorLqdHydrogen + secondaryColor = ResourceColorLqdHydrogen + descriptionSummary = The engine consumes LqdHydrogen.
This is the highest efficiency, baseline option for Thermal Nozzles. + descriptionDetail = #Thrust: $/ThrustASLH2$ / $/ThrustVacH2$ kN.
Isp: $/IspASLH2$ / $/IspVacH2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacH2$ + PROPELLANT + { + name = LqdHydrogen + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 1.88149 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2$ + @key,1[1, ] = #$/IspASLH2$ + @key,2[1, ] = #$/Isp3rdH2$ + } + } + } + } + SUBTYPE + { + name = Ammonia + title = Liquid Ammonia + primaryColor = BurntRed + secondaryColor = BurntRed + descriptionSummary = The engine consumes LqdAmmonia.
This may be very niche but is made very available, the Ammonia option trades exactly half the baseline efficiency for double the thrust. + descriptionDetail = #Thrust: $/ThrustASLNH3$ / $/ThrustVacNH3$ kN.
Isp: $/IspASLNH3$ / $/IspVacNH3$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacNH3$ + PROPELLANT + { + name = LqdAmmonia + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 18.38935 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacNH3$ + @key,1[1, ] = #$/IspASLNH3$ + @key,2[1, ] = #$/Isp3rdNH3$ + } + } + } + } + SUBTYPE + { + name = CarbonD + title = Liquid Carbon Dioxide + primaryColor = WarmGrey + secondaryColor = WarmGrey + descriptionSummary = The engine consumes LqdCO2.
Impulse is as good as the average LiquidFuel rocket, and this is the most convenient option due to the great abundance of Carbon Dioxide in some planets' atmospheres. + descriptionDetail = #Thrust: $/ThrustASLCO2$ / $/ThrustVacCO2$ kN.
Isp: $/IspASLCO2$ / $/IspVacCO2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacCO2$ + PROPELLANT + { + name = LqdCO2 + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 5.05581 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCO2$ + @key,1[1, ] = #$/IspASLCO2$ + @key,2[1, ] = #$/Isp3rdCO2$ + } + } + } + } + SUBTYPE + { + name = CarbonM + title = Liquid Carbon Monoxide + primaryColor = PurpleGrey + secondaryColor = PurpleGrey + descriptionSummary = The engine consumes LqdCO.
This is the highest thrust option among all RR Thermal Nozzle options and is fitting for use at inner rocky worlds with atmospheres. + descriptionDetail = #Thrust: $/ThrustASLCO$ / $/ThrustVacCO$ kN.
Isp: $/IspASLCO$ / $/IspVacCO$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacCO$ + PROPELLANT + { + name = LqdCO + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 20.65934 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCO$ + @key,1[1, ] = #$/IspASLCO$ + @key,2[1, ] = #$/Isp3rdCO$ + } + } + } + } + SUBTYPE + { + name = Methane + title = Liquid Methane + primaryColor = ResourceColorLqdMethane + secondaryColor = ResourceColorLqdMethane + descriptionSummary = The engine consumes LqdMethane.
This option trades a very modest portion of efficiency for thrust but makes use of the highly demanded alternative propellant for launchers and boosters. + descriptionDetail = #Thrust: $/ThrustASLCH4$ / $/ThrustVacCH4$ kN.
Isp: $/IspASLCH4$ / $/IspVacCH4$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacCH4$ + PROPELLANT + { + name = LqdMethane + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 11.15884 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCH4$ + @key,1[1, ] = #$/IspASLCH4$ + @key,2[1, ] = #$/Isp3rdCH4$ + } + } + } + } + SUBTYPE + { + name = Nitrogen + title = Liquid Nitrogen + primaryColor = PeacockBlue + secondaryColor = PeacockBlue + descriptionSummary = The engine consumes LqdNitrogen.
Nitrogen as a propellant may be very niche and is poor in terms of Isp, but it is common in planetary crusts, atmospheres, oceans, and exospheres. + descriptionDetail = #Thrust: $/ThrustASLN2$ / $/ThrustVacN2$ kN.
Isp: $/IspASLN2$ / $/IspVacN2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacN2$ + PROPELLANT + { + name = LqdNitrogen + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 21.57219 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacN2$ + @key,1[1, ] = #$/IspASLN2$ + @key,2[1, ] = #$/Isp3rdN2$ + } + } + } + } + SUBTYPE + { + name = Water + title = Water + primaryColor = Ocean + secondaryColor = Ocean + descriptionSummary = The engine consumes Water.
This is the more economical high thrust option, immediately superior in performance to the likes of the LV-303 and LV-909 LFO engines. + descriptionDetail = #Thrust: $/ThrustASLH2O$ / $/ThrustVacH2O$ kN.
Isp: $/IspASLH2O$ / $/IspVacH2O$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacH2O$ + PROPELLANT + { + name = Water + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 4.30993 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2O$ + @key,1[1, ] = #$/IspASLH2O$ + @key,2[1, ] = #$/Isp3rdH2O$ + } + } + } + } + } +} + +// Dual-mode engines; Affect only closed cycle mode unless also RRLATN +@PART:HAS[#STRLTN[Yes],@MODULE[ModuleEngines*],@MODULE[MultiModeEngine]]:NEEDS[!ClassicStock] +{ + @description ^= :$:
<#fc5a50>RR Thermal Nozzle. // Dark Magenta + @STRLTN = Joined + @tags ^= :$: cck-rr + + IspVac = #$MODULE[ModuleEnginesFX],1/atmosphereCurve/key,0[1, ]$ // get vac Isp number + IspASL = #$MODULE[ModuleEnginesFX],1/atmosphereCurve/key,1[1, ]$ // get ASL Isp number + Isp3rd = #$MODULE[ModuleEnginesFX],1/atmosphereCurve/key,2[1, ]$ + IspMult = #$IspVac$ // set numerator for div operation + @IspMult /= 800 // denominator, the highest vac Isp number among all targeted parts + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @IspMult += 0.005 + @IspMult *= 100 + @IspMult = #$IspMult[0,.]$ // regex truncate, unknown behavior but used in RO + @IspMult /= 100 + + // get thrust ASL + ThrustSLFraction = #$IspASL$ + @ThrustSLFraction /= #$IspVac$ + @ThrustSLFraction += 0.005 + @ThrustSLFraction *= 100 + @ThrustSLFraction = #$ThrustSLFraction[0,.]$ // regex truncate, unknown behavior but used in RO + @ThrustSLFraction /= 100 + + IspVacH2 = 800 + IspASLH2 = #$IspVacH2$ // take vac Isp + @IspASLH2 *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacH2 *= #$IspMult$ // scale Isp against default + @IspASLH2 *= #$IspMult$ // scale Isp against default + Isp3rdH2 = #$Isp3rd$ + @Isp3rdH2 *= 1 // 800 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacH2 = #$MODULE[ModuleEnginesFX],1/maxThrust$ + @ThrustVacH2 *= 1 // scale thrust against first mode's maxThrust + ThrustASLH2 = #$ThrustVacH2$ // get scaled vac thrust + @ThrustASLH2 *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacCO = 253 + IspASLCO = #$IspVacCO$ // take vac Isp + @IspASLCO *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacCO *= #$IspMult$ // scale Isp against default + @IspASLCO *= #$IspMult$ // scale Isp against default + Isp3rdCO = #$Isp3rd$ + @Isp3rdCO *= 0.316 // 253 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacCO = #$MODULE[ModuleEnginesFX],1/maxThrust$ + @ThrustVacCO *= 2.37 // scale thrust against first mode's maxThrust + ThrustASLCO = #$ThrustVacCO$ // get scaled vac thrust + @ThrustASLCO *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacNH3 = 400 + IspASLNH3 = #$IspVacNH3$ + @IspASLNH3 *= #$ThrustSLFraction$ + @IspVacNH3 *= #$IspMult$ + @IspASLNH3 *= #$IspMult$ + Isp3rdNH3 = #$Isp3rd$ + @Isp3rdNH3 *= 0.5 // 400 / 800 + ThrustVacNH3 = #$MODULE[ModuleEnginesFX],1/maxThrust$ + @ThrustVacNH3 *= 1.68 + ThrustASLNH3 = #$ThrustVacNH3$ + @ThrustASLNH3 *= #$ThrustSLFraction$ + + IspVacN2 = 253 + IspASLN2 = #$IspVacN2$ + @IspASLN2 *= #$ThrustSLFraction$ + @IspVacN2 *= #$IspMult$ + @IspASLN2 *= #$IspMult$ + Isp3rdN2 = #$Isp3rd$ + @Isp3rdN2 *= 0.326 // 261 / 800 + ThrustVacN2 = #$MODULE[ModuleEnginesFX],1/maxThrust$ + @ThrustVacN2 *= 2.37 + ThrustASLN2 = #$ThrustVacN2$ + @ThrustASLN2 *= #$ThrustSLFraction$ + + IspVacCH4 = 606 + IspASLCH4 = #$IspVacCH4$ + @IspASLCH4 *= #$ThrustSLFraction$ + @IspVacCH4 *= #$IspMult$ + @IspASLCH4 *= #$IspMult$ + Isp3rdCH4 = #$Isp3rd$ + @Isp3rdCH4 *= 0.758 // 606 / 800 + ThrustVacCH4 = #$MODULE[ModuleEnginesFX],1/maxThrust$ + @ThrustVacCH4 *= 1.23 + ThrustASLCH4 = #$ThrustVacCH4$ + @ThrustASLCH4 *= #$ThrustSLFraction$ + + IspVacCO2 = 283 + IspASLCO2 = #$IspVacCO2$ // take vac Isp + @IspASLCO2 *= #$ThrustSLFraction$ // get SL Isp through SL thrust fraction + @IspVacCO2 *= #$IspMult$ // scale Isp against default + @IspASLCO2 *= #$IspMult$ // scale Isp against default + Isp3rdCO2 = #$Isp3rd$ + @Isp3rdCO2 *= 0.354 // 283 / 800 (scale 3rd Isp key's value by this fuel / LH2 Isp) + ThrustVacCO2 = #$MODULE[ModuleEnginesFX],1/maxThrust$ + @ThrustVacCO2 *= 2.18 // scale thrust against first mode's maxThrust + ThrustASLCO2 = #$ThrustVacCO2$ // get scaled vac thrust + @ThrustASLCO2 *= #$ThrustSLFraction$ // get scaled SL thrust + + IspVacH2O = 370 + IspASLH2O = #$IspVacH2O$ + @IspASLH2O *= #$ThrustSLFraction$ + @IspVacH2O *= #$IspMult$ + @IspASLH2O *= #$IspMult$ + Isp3rdH2O = #$Isp3rd$ + @Isp3rdH2O *= 0.463 // 370 / 800 + ThrustVacH2O = #$MODULE[ModuleEnginesFX],1/maxThrust$ + @ThrustVacH2O *= 1.78 + ThrustASLH2O = #$ThrustVacH2O$ + @ThrustASLH2O *= #$ThrustSLFraction$ + + // @MODULE[ModuleEnginesFX],0 + // { + // @maxThrust = #$/ThrustVacN2$ + // !PROPELLANT,* {} + // PROPELLANT + // { + // name = IntakeAtm + // ratio = 1 + // DrawGauge = True + // ignoreForThrustCurve = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + // PROPELLANT + // { + // name = ThermalPower + // ratio = 21.57219 // Nitrogen + // @ratio *= #$/IspMult$ + // DrawGauge = True + // ignoreForIsp = True + // resourceFlowMode = STAGE_PRIORITY_FLOW + // } + // @atmosphereCurve + // { + // @key,0[1, ] = #$/IspVacN2$ + // @key,1[1, ] = #$/IspASLN2$ + // @key,2[1, ] = #$/Isp3rdN2$ + // } + // %useThrustCurve = True + // %thrustCurve + // { + // !key,* = nope + // key = 0.1 0.1 + // key = 0.8 1 0 0 + // } + // } + + @MODULE[ModuleEnginesFX],1 + { + @PROPELLANT,0 + { + @name = LqdHydrogen + @ratio = 1 + %DrawGauge = True + %ignoreForThrustCurve = True + %resourceFlowMode = STAGE_PRIORITY_FLOW + } + %PROPELLANT[ThermalPower] + { + %ratio = 1.88149 + @ratio *= #$/IspMult$ + %DrawGauge = True + %ignoreForIsp = True + %resourceFlowMode = STAGE_PRIORITY_FLOW + } + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2$ + @key,1[1, ] = #$/IspASLH2$ + @key,2[1, ] = #$/Isp3rdH2$ + } + %useThrustCurve = True + %thrustCurve + { + !key,* = nope + key = 0.1 0.1 + key = 0.8 1 0 0 + } + } + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Propellant + switcherDescription = Propellant + switcherDescriptionPlural = Propellant Options + switchInFlight = True + SUBTYPE + { + name = Hydrogen + title = Liquid Hydrogen + primaryColor = ResourceColorLqdHydrogen + secondaryColor = ResourceColorLqdHydrogen + descriptionSummary = The engine consumes LqdHydrogen.
This is the highest efficiency, baseline option for Thermal Nozzles. + descriptionDetail = #Thrust: $/ThrustASLH2$ / $/ThrustVacH2$ kN.
Isp: $/IspASLH2$ / $/IspVacH2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacH2$ + PROPELLANT + { + name = LqdHydrogen + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 1.88149 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,1[1, ] = #$/IspVacH2$ + @key,1[1, ] = #$/IspASLH2$ + @key,2[1, ] = #$/Isp3rdH2$ + } + } + } + } + SUBTYPE + { + name = Ammonia + title = Liquid Ammonia + primaryColor = BurntRed + secondaryColor = BurntRed + descriptionSummary = The engine consumes LqdAmmonia.
This may be very niche but is made very available, the Ammonia option trades exactly half the baseline efficiency for double the thrust. + descriptionDetail = #Thrust: $/ThrustASLNH3$ / $/ThrustVacNH3$ kN.
Isp: $/IspASLNH3$ / $/IspVacNH3$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacNH3$ + PROPELLANT + { + name = LqdAmmonia + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 18.38935 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,1[1, ] = #$/IspVacNH3$ + @key,1[1, ] = #$/IspASLNH3$ + @key,2[1, ] = #$/Isp3rdNH3$ + } + } + } + } + SUBTYPE + { + name = CarbonD + title = Liquid Carbon Dioxide + primaryColor = WarmGrey + secondaryColor = WarmGrey + descriptionSummary = The engine consumes LqdCO2.
Impulse is as good as the average LiquidFuel rocket, and this is the most convenient option due to the great abundance of Carbon Dioxide in some planets' atmospheres. + descriptionDetail = #Thrust: $/ThrustASLCO2$ / $/ThrustVacCO2$ kN.
Isp: $/IspASLCO2$ / $/IspVacCO2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacCO2$ + PROPELLANT + { + name = LqdCO2 + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 5.05581 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCO2$ + @key,1[1, ] = #$/IspASLCO2$ + @key,2[1, ] = #$/Isp3rdCO2$ + } + } + } + } + SUBTYPE + { + name = CarbonM + title = Liquid Carbon Monoxide + primaryColor = PurpleGrey + secondaryColor = PurpleGrey + descriptionSummary = The engine consumes LqdCO.
This is the highest thrust option among all RR Thermal Nozzle options and is fitting for use at inner rocky worlds with atmospheres. + descriptionDetail = #Thrust: $/ThrustASLCO$ / $/ThrustVacCO$ kN.
Isp: $/IspASLCO$ / $/IspVacCO$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacCO$ + PROPELLANT + { + name = LqdCO + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 20.65934 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,1[1, ] = #$/IspVacCO$ + @key,1[1, ] = #$/IspASLCO$ + @key,2[1, ] = #$/Isp3rdCO$ + } + } + } + } + SUBTYPE + { + name = Methane + title = Liquid Methane + primaryColor = ResourceColorLqdMethane + secondaryColor = ResourceColorLqdMethane + descriptionSummary = The engine consumes LqdMethane.
This option trades a very modest portion of efficiency for thrust but makes use of the highly demanded alternative propellant for launchers and boosters. + descriptionDetail = #Thrust: $/ThrustASLCH4$ / $/ThrustVacCH4$ kN.
Isp: $/IspASLCH4$ / $/IspVacCH4$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacCH4$ + PROPELLANT + { + name = LqdMethane + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 11.15884 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacCH4$ + @key,1[1, ] = #$/IspASLCH4$ + @key,2[1, ] = #$/Isp3rdCH4$ + } + } + } + } + SUBTYPE + { + name = Nitrogen + title = Liquid Nitrogen + primaryColor = PeacockBlue + secondaryColor = PeacockBlue + descriptionSummary = The engine consumes LqdNitrogen.
Nitrogen as a propellant may be very niche and is poor in terms of Isp, but it is common in planetary crusts, atmospheres, oceans, and exospheres. + descriptionDetail = #Thrust: $/ThrustASLN2$ / $/ThrustVacN2$ kN.
Isp: $/IspASLN2$ / $/IspVacN2$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacN2$ + PROPELLANT + { + name = LqdNitrogen + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 21.57219 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacN2$ + @key,1[1, ] = #$/IspASLN2$ + @key,2[1, ] = #$/Isp3rdN2$ + } + } + } + } + SUBTYPE + { + name = Water + title = Water + primaryColor = Ocean + secondaryColor = Ocean + descriptionSummary = The engine consumes Water.
This is the more economical high thrust option, immediately superior in performance to the likes of the LV-303 and LV-909 LFO engines. + descriptionDetail = #Thrust: $/ThrustASLH2O$ / $/ThrustVacH2O$ kN.
Isp: $/IspASLH2O$ / $/IspVacH2O$ s. + MODULE + { + IDENTIFIER + { + name = ModuleEnginesFX + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + DATA + { + maxThrust = #$/ThrustVacH2O$ + PROPELLANT + { + name = Water + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 4.30993 + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + #/MODULE[ModuleEnginesFX]/atmosphereCurve {} + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacH2O$ + @key,1[1, ] = #$/IspASLH2O$ + @key,2[1, ] = #$/Isp3rdH2O$ + } + } + } + } + } +} + +// Affect air-breathing mode if rocket, not fan +@PART:HAS[#RRLATN[Yes],@MODULE[ModuleEngines*],@MODULE[MultiModeEngine]]:NEEDS[!ClassicStock] +{ + @RRLATN = Joined + @MODULE[ModuleEnginesFX],0 + { + @maxThrust = #$/ThrustVacN2$ + !PROPELLANT,* {} + PROPELLANT + { + name = IntakeAtm + ratio = 1 + DrawGauge = True + ignoreForThrustCurve = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + PROPELLANT + { + name = ThermalPower + ratio = 21.57219 // Nitrogen + @ratio *= #$/IspMult$ + DrawGauge = True + ignoreForIsp = True + resourceFlowMode = STAGE_PRIORITY_FLOW + } + @atmosphereCurve + { + @key,0[1, ] = #$/IspVacN2$ + @key,1[1, ] = #$/IspASLN2$ + @key,2[1, ] = #$/Isp3rdN2$ + } + %useThrustCurve = True + %thrustCurve + { + !key,* = nope + key = 0.1 0.1 + key = 0.8 1 0 0 + } + } +} + +// clean-up +@PART:HAS[#STRLTN[Joined]]:AFTER[RationalResourcesNuclearFamily] +{ + !Isp* = nope + !Thrust* = nope + !nuc* = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/SystemHeatAntimatterEngines.cfg b/GameData/SterlingSystems/Engines/zPatches/SystemHeatAntimatterEngines.cfg new file mode 100644 index 0000000..c02ef57 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/SystemHeatAntimatterEngines.cfg @@ -0,0 +1,53 @@ +// BCAM +@PART[strl-eng-1000-bcam]:NEEDS[SystemHeat] +{ + refPowerAScale = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + @refPowerAScale /= 1050000 // FFT BCAM engine + + refPowerA1Scale = #$MODULE[ModuleEnginesFX],0/maxThrust$ // get max thrust number + @refPowerA1Scale /= 4000 + + @refPowerAScale *= #$refPowerA1Scale$ + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @refPowerAScale += 0.005 + @refPowerAScale *= 100 + @refPowerAScale = #$refPowerAScale[0,.]$ // regex truncate, unknown behavior but used in RO + @refPowerAScale /= 100 + @MODULE[ModuleEngines*] + { + @heatProduction = 0 + } + + MODULE + { + name = ModuleSystemHeat + // Cubic metres + volume = #$/mass$ + @volume /= 3 + moduleID = engine + iconName = Icon_Atom + } + MODULE + { + name = ModuleSystemHeatEngine + // must be unique + moduleID = engine + // ModuleSystemHeat to link to + systemHeatModuleID = engine + engineModuleID = AntimatterBeam + // in KW at peak output + systemPower = 36000 // x0.1 as Sterling BCAM has 10x Isp to be playable + @systemPower *= #$/refPowerAScale$ + + // Nominal system output temperature + systemOutletTemperature = 1800 + // Valid system temperature range + temperatureCurve + { + key = 0 1 0 0 + key = 1800 1 0 0 + key = 2200 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/SystemHeatConverters.cfg b/GameData/SterlingSystems/Engines/zPatches/SystemHeatConverters.cfg new file mode 100644 index 0000000..1d9f63c --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/SystemHeatConverters.cfg @@ -0,0 +1,61 @@ +@PART[strl-eng-500-icf]:NEEDS[CommunityResourcePack,SystemHeatConverters] +{ + MODULE + { + name = ModuleSystemHeat + // Cubic metres + volume = #$/mass$ + @volume *= 0.1 + moduleID = isru + iconName = Icon_Gears + currentLoopID = 1 + } + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_converter_thermoelectric + systemHeatModuleID = isru + shutdownTemperature = 800 + systemOutletTemperature = 600 // temp for freeing water from hydrate regolith. other values could be: 400k for production of hydrazine, 5-600k for decomposition of hydrates, 700 for sabatier process, 373-1000k for high temp electrolysis of water. + systemPower = 45 // let's assume 90% of EC usage turns into heat. + systemEfficiency + { + key = 0 0.0 + key = 300 1.0 + key = 1000 1.0 + key = 1300 0.0 + } + ConverterName = FusionPellets + StartActionName = Start ISRU [FusionPellets] + StopActionName = Stop ISRU [FusionPellets] + ToggleActionName = Toggle ISRU [FusionPellets] + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = LqdDeuterium + Ratio = 0.1 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = LqdHe3 + Ratio = 0.4 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 50 + } + OUTPUT_RESOURCE + { + ResourceName = FusionPellets + Ratio = 0.184375 + DumpExcess = False + FlowMode = STAGE_PRIORITY_FLOW + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/SystemHeatFissionEngines.cfg b/GameData/SterlingSystems/Engines/zPatches/SystemHeatFissionEngines.cfg new file mode 100644 index 0000000..f1015b5 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/SystemHeatFissionEngines.cfg @@ -0,0 +1,268 @@ +// Solid core NTR +@PART[strl-eng-*-suleu]:HAS[!RESOURCE[FissilePebbles]]:NEEDS[SystemHeat,!RationalResourcesNuclearFamily] +{ + %nucFuelScale = #$mass$ + @nucFuelScale /= 1.8 + %RESOURCE[FissilePebbles] + { + %amount = 5 + @amount *= #$/nucFuelScale$ + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[FizzledPebbles] + { + %amount = 0 + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } +} +@PART[strl-eng-*-suleu]:HAS[@RESOURCE[FissilePebbles]]:NEEDS[SystemHeat] +{ + refPowerAScale = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + @refPowerAScale /= 800 // Squad NERV + + refPowerBScale = #$MODULE[ModuleEnginesFX],0/maxThrust$ // get max thrust number + @refPowerBScale /= 60 // Squad NERV + + @refPowerAScale *= #$refPowerBScale$ + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @refPowerAScale += 0.005 + @refPowerAScale *= 100 + @refPowerAScale = #$refPowerAScale[0,.]$ // regex truncate, unknown behavior but used in RO + @refPowerAScale /= 100 + + @MODULE[ModuleEngines*] + { + @heatProduction = 0 + } + MODULE + { + name = ModuleSystemHeat + volume = #$/mass$ + @volume /= 3 + moduleID = engine + iconName = Icon_Nuclear + } + MODULE + { + name = ModuleSystemHeatEngine + // must be unique + moduleID = engineHeat + // ModuleSystemHeat to link to + systemHeatModuleID = reactor + // in KW at peak output + systemPower = 200 + @systemPower *= #$/refPowerAScale$ + + // Nominal system output temperature + systemOutletTemperature = 1300 + + shutdownTemperature = 1600 + // Valid system temperature range + temperatureCurve + { + key = 0 1 + key = 1300 1 + } + } + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_reactor_fission // Fission Reactor + systemHeatModuleID = reactor + shutdownTemperature = 1600 + systemOutletTemperature = 1300 // temp for freeing water from hydrate regolith. other values could be: 400k for production of hydrazine, 5-600k for decomposition of hydrates, 700 for sabatier process, 373-1000k for high temp electrolysis of water. + systemPower = 1275 // 0.5% net energy + @systemPower *= #$/nucFuelScale$ + systemEfficiency + { + key = 0 1 + key = 1 1 + } + ConverterName = #LOC_strl_reactor_fission // Fission Reactor + StartActionName = #LOC_strl_reactor_start // Start Reactor + StopActionName = #LOC_strl_reactor_stop // Stop Reactor + ToggleActionName = #LOC_strl_reactor_toggle //Toggle Reactor + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = FissilePebbles + Ratio = 0.0000012361825 + @Ratio *= #$/nucFuelScale$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = FizzledPebbles + Ratio = 0.0000012361825 + @Ratio *= #$/nucFuelScale$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 253.725 // 255 // 99.5% net energy + @Ratio *= #$/nucFuelScale$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + } +} + +// Gas core NTR +@PART[strl-eng-375-?cgc]:HAS[!RESOURCE[EnrichedUranium]]:NEEDS[SystemHeat,!RationalResourcesNuclearFamily] +{ + %nucFuelScale = #$mass$ + @nucFuelScale /= 1.8 + %RESOURCE[EnrichedUranium] + { + %amount = 5 + @amount *= #$/nucFuelScale$ + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } + %RESOURCE[DepletedFuel] + { + %amount = 0 + %maxAmount = 5 + @maxAmount *= #$/nucFuelScale$ + } +} +@PART[strl-eng-375-?cgc]:HAS[@RESOURCE[EnrichedUranium]]:NEEDS[SystemHeatFissionEngines] +{ + refPowerAScale = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + @refPowerAScale /= 1625 // Kerbal Atomics 2.5m GCNTR Vac Isp + + refPowerBScale = #$MODULE[ModuleEnginesFX],0/maxThrust$ // get max thrust number + @refPowerBScale /= 820 + + @refPowerAScale *= #$refPowerBScale$ + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @refPowerAScale += 0.005 + @refPowerAScale *= 100 + @refPowerAScale = #$refPowerAScale[0,.]$ // regex truncate, unknown behavior but used in RO + @refPowerAScale /= 100 + + !MODULE[ModuleAlternator] {} + @MODULE[ModuleEngines*],* + { + @heatProduction = 0 + } + MODULE + { + name = ModuleSystemHeat + volume = #$/mass$ + @volume /= 3 + moduleID = engine + iconName = Icon_Nuclear + } + MODULE + { + name = ModuleSystemHeatFissionEngine + moduleID = engine + uiGroupDisplayName = #LOC_SystemHeat_ModuleSystemHeatFissionEngine_UIGroup_Title + + allowHibernate = false + allowManualControl = false + allowManualShutdownTemperatureControl = false + + // -- Heat stuff + // ModuleSystemHeat instance to link to + systemHeatModuleID = engine + // Heat kW + HeatGeneration + { + key = 0 0 + } + // Above this temp, risky + NominalTemperature = 1300 + // Above this temp, reactor takes damage + CriticalTemperature = 1600 + // Amount of damage taken by core when over critical temp + // %/s/K, so with value 0.001, at 200 K over CriticalTemp, reactor takes 0.2% damage/s + CoreDamageRate = 0.01 + + + // -- Reactor throttle stuff + ThrottleIncreaseRate = 10 + MinimumThrottle = 0 + ThrottleDecreaseRate = 20 + + + // -- Electrical stuff + // Power generated + GeneratesElectricity = false + + // --- Fuel stuff + // Base lifetime calculations off this resource + FuelName = EnrichedUranium + + // -- engine stuff + ispCurve + { + key = 0 0.01 + key = 100 1.0 + } + engineCoolingScale = 1.0 + + INPUT_RESOURCE + { + ResourceName = EnrichedUranium + Ratio = 0.002 + @Ratio *= #$/refPowerAScale$ + FlowMode = NO_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = DepletedFuel + Ratio = 0.002 + @Ratio *= #$/refPowerAScale$ + DumpExcess = false + FlowMode = NO_FLOW + } + } + MODULE + { + name = ModuleSystemHeatEngine + // must be unique + moduleID = engineHeat + // ModuleSystemHeat to link to + systemHeatModuleID = reactor + // in KW at peak output + systemPower = 2000 + @systemPower *= #$/refPowerAScale$ + + // Nominal system output temperature + systemOutletTemperature = 1300 + + shutdownTemperature = 1600 + // Valid system temperature range + temperatureCurve + { + key = 0 1 + key = 1300 1 + } + } + MODULE + { + name = ModuleSystemHeatFissionFuelContainer + EngineerLevelForTransfer = 3 + ResourceNames = EnrichedUranium, DepletedFuel + } +} + + +// cleanup +@PART[strl-eng-*-suleu|strl-eng-375-?cgc]:NEEDS[SystemHeat] +{ + !nucFuelScale = nope + !refPowerAScale = nope + !refPowerBScale = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/SystemHeatFusionEngines.cfg b/GameData/SterlingSystems/Engines/zPatches/SystemHeatFusionEngines.cfg new file mode 100644 index 0000000..80b69ff --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/SystemHeatFusionEngines.cfg @@ -0,0 +1,260 @@ +// MCF +@PART[strl-eng-375-mcf]:NEEDS[SystemHeat] +{ + refPowerAScale = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + refPowerBScale = #$MODULE[ModuleEnginesFX],1/atmosphereCurve/key,0[1, ]$ // get vac Isp number + @refPowerAScale /= 17900 // FFT dual-mode Tokamak engine + @refPowerBScale /= 8000 + + refPowerA1Scale = #$MODULE[ModuleEnginesFX],0/maxThrust$ // get max thrust number + refPowerB1Scale = #$MODULE[ModuleEnginesFX],1/maxThrust$ // get max thrust number + @refPowerA1Scale /= 200 + @refPowerB1Scale /= 400 + + @refPowerAScale *= #$refPowerA1Scale$ + @refPowerBScale *= #$refPowerB1Scale$ + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @refPowerAScale += 0.005 + @refPowerAScale *= 100 + @refPowerAScale = #$refPowerAScale[0,.]$ // regex truncate, unknown behavior but used in RO + @refPowerAScale /= 100 + @refPowerBScale += 0.005 + @refPowerBScale *= 100 + @refPowerBScale = #$refPowerBScale[0,.]$ + @refPowerBScale /= 100 + @MODULE[ModuleEnginesFX],* + { + @heatProduction = 0 + } + + MODULE + { + name = ModuleSystemHeat + // Cubic metres + volume = #$/mass$ + moduleID = reactor + iconName = Icon_Atom + } + MODULE:NEEDS[FarFutureTechnologies] + { + name = ModuleFusionEngine + + // General Parameters + Enabled = False + MinimumReactorPower = 0.5 + + // Charge Parameters + Charged = false + ChargeRate = 50 + ChargeAmount = 0 + ChargeGoal = 3500 + @ChargeGoal *= #$/refPowerAScale$ + + // Animation Parameters + // ChargingLightRootTransformName = SpikeLightPanel + // OnLightTransformName = LightOn + // OffLightTransformName = LightOff + // ModeLightTransformName = LightMode + // OverheatColorChangerName = "" + + // Thermal Parameters + // must be unique + ModuleID = fusionreactor + // ModuleSystemHeat to link to + HeatModuleID = reactor + + SystemPower = 500 + @SystemPower *= #$/refPowerAScale$ + // The shutdown temperature of the part + ShutdownTemperature = 2000 + // The temperature the system contributes to loops + SystemOutletTemperature = 1600 + FUSIONMODE + { + DisplayName = #LOC_FFT_fusion-reactor_fusion-mode_d-he3 + ModeID = DH3 + ModeColor = 0.03, 0.45, 0.36, 0.5 + PowerGeneration = 25 + INPUT_RESOURCE + { + ResourceName = LqdDeuterium + Ratio = 0.00436 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = LqdHe3 + Ratio = 0.01744 + FlowMode = STAGE_PRIORITY_FLOW + } + } + } + MODULE + { + name = ModuleSystemHeatEngine + // must be unique + moduleID = engine1 + // ModuleSystemHeat to link to + systemHeatModuleID = reactor + engineModuleID = Light + // in KW at peak output + systemPower = 14000 + @systemPower *= #$/refPowerAScale$ + + // Nominal system output temperature + systemOutletTemperature = 1600 + // Valid system temperature range + temperatureCurve + { + key = 0 1 0 0 + key = 1600 1 0 0 + key = 2000 0 0 0 + } + } + MODULE + { + name = ModuleSystemHeatEngine + // must be unique + moduleID = engine2 + // ModuleSystemHeat to link to + systemHeatModuleID = reactor + engineModuleID = Heavy + // in KW at peak output + systemPower = 7000 + @systemPower *= #$/refPowerBScale$ + + // Nominal system output temperature + systemOutletTemperature = 1600 + // Valid system temperature range + temperatureCurve + { + key = 0 1 0 0 + key = 1600 1 0 0 + key = 2000 0 0 0 + } + } +} + +// ICF +@PART[strl-eng-250-icf]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + // Cubic metres + volume = #$/mass$ + moduleID = reactor + iconName = Icon_Atom + } +} +@PART[strl-eng-500-icf]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + // Cubic metres + volume = #$/mass$ + @volume *= 0.9 + moduleID = reactor + iconName = Icon_Atom + currentLoopID = 0 + } +} +@PART[strl-eng-*-icf]:NEEDS[SystemHeat] +{ + refPowerAScale = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + @refPowerAScale /= 520000 // FFT dual-mode Tokamak engine + + refPowerA1Scale = #$MODULE[ModuleEnginesFX],0/maxThrust$ // get max thrust number + @refPowerA1Scale /= 400 // buffed by 10x to be a bit less painful + + @refPowerAScale *= #$refPowerA1Scale$ + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @refPowerAScale += 0.005 + @refPowerAScale *= 100 + @refPowerAScale = #$refPowerAScale[0,.]$ // regex truncate, unknown behavior but used in RO + @refPowerAScale /= 100 + @MODULE[ModuleEnginesFX],* + { + @heatProduction = 0 + } + + MODULE:NEEDS[FarFutureTechnologies] + { + name = ModuleFusionEngine + + // General Parameters + Enabled = False + MinimumReactorPower = 0.5 + + // Charge Parameters + Charged = false + ChargeRate = 50 + ChargeAmount = 0 + ChargeGoal = 3500 + @ChargeGoal *= #$/refPowerAScale$ + + // Animation Parameters + // ChargingLightRootTransformName = SpikeLightPanel + // OnLightTransformName = LightOn + // OffLightTransformName = LightOff + // ModeLightTransformName = LightMode + // OverheatColorChangerName = "" + + // Thermal Parameters + // must be unique + ModuleID = fusionreactor + // ModuleSystemHeat to link to + HeatModuleID = reactor + + SystemPower = 500 + @SystemPower *= #$/refPowerAScale$ + // The shutdown temperature of the part + ShutdownTemperature = 2000 + // The temperature the system contributes to loops + SystemOutletTemperature = 1600 + FUSIONMODE + { + DisplayName = #LOC_FFT_fusion-reactor_fusion-mode_d-he3 + ModeID = DH3 + ModeColor = 0.03, 0.45, 0.36, 0.5 + PowerGeneration = 25 + INPUT_RESOURCE + { + ResourceName = LqdDeuterium + Ratio = 0.00436 + FlowMode = STAGE_PRIORITY_FLOW + } + INPUT_RESOURCE + { + ResourceName = LqdHe3 + Ratio = 0.01744 + FlowMode = STAGE_PRIORITY_FLOW + } + } + } + MODULE + { + name = ModuleSystemHeatEngine + // must be unique + moduleID = engine1 + // ModuleSystemHeat to link to + systemHeatModuleID = reactor + engineModuleID = Light + // in KW at peak output + systemPower = 14000 + @systemPower *= #$/refPowerAScale$ + + // Nominal system output temperature + systemOutletTemperature = 1600 + // Valid system temperature range + temperatureCurve + { + key = 0 1 0 0 + key = 1600 1 0 0 + key = 2000 0 0 0 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/SystemHeatThermalNozzles.cfg b/GameData/SterlingSystems/Engines/zPatches/SystemHeatThermalNozzles.cfg new file mode 100644 index 0000000..d106af0 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/SystemHeatThermalNozzles.cfg @@ -0,0 +1,54 @@ +// Thermal Nozzles +@PART[strl-eng-*-thnozbell]:NEEDS[SystemHeat] +{ + refPowerAScale = #$MODULE[ModuleEnginesFX],0/atmosphereCurve/key,0[1, ]$ // get vac Isp number + @refPowerAScale /= 800 // Squad NERV + + refPowerBScale = #$MODULE[ModuleEnginesFX],0/maxThrust$ // get max thrust number + @refPowerBScale /= 60 // Squad NERV + + @refPowerAScale *= #$refPowerBScale$ + + // precision sequence to keep div number at 2dp and not let it be 12+dp + @refPowerAScale += 0.005 + @refPowerAScale *= 100 + @refPowerAScale = #$refPowerAScale[0,.]$ // regex truncate, unknown behavior but used in RO + @refPowerAScale /= 100 + @MODULE[ModuleEngines*] + { + @heatProduction = 0 + } + + MODULE + { + name = ModuleSystemHeat + // Cubic metres + volume = #$/mass$ + @volume /= 3 + moduleID = engine + iconName = Icon_Atom + } + MODULE + { + name = ModuleSystemHeatEngine + // must be unique + moduleID = engineHeat + // ModuleSystemHeat to link to + systemHeatModuleID = engine + engineModuleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // in KW at peak output + systemPower = 200 + @systemPower *= #$/refPowerAScale$ + + // Nominal system output temperature + systemOutletTemperature = 1300 + + shutdownTemperature = 1600 + // Valid system temperature range + temperatureCurve + { + key = 0 1 + key = 900 1 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEngineSSTO.cfg b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEngineSSTO.cfg new file mode 100644 index 0000000..5f19d14 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEngineSSTO.cfg @@ -0,0 +1,172 @@ +// Single-mode +@PART[strl-eng-???-thnozbell*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + CONTROLLER + { + name = Ignition + linkedTo = engineEvent + eventDuration = 2 + eventName = ignition + eventCurve + { + key = 0 0 10 10 + key = 0.1 1 4.444445 4.444445 + key = 1 0 -1.111111 -1.111111 + } + } + TEMPLATE + { + templateName = waterfall-hydrolox-rs25-2 + overrideParentTransform = thrustTransform + position = 0, 0, 0 + rotation = 0, 0, 0 + scale = 1.0, 1.0, 1.0 + } + } +} +@PART[strl-eng-250-thnozbell*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + @MODULE[ModuleWaterfallFX] + { + @TEMPLATE + { + @position = 0, 0, 0 + @rotation = 0, 0, 0 + @scale = 2.0, 2.0, 1.5 + } + } +} +@PART[strl-eng-062-thnozbell*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + @MODULE[ModuleWaterfallFX] + { + @TEMPLATE + { + @position = 0, 0, 0 + @rotation = 0, 0, 0 + @scale = 0.5, 0.5, 0.5 + } + } +} + +// @PART[strl-eng-125-scr01]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +// { + // MODULE + // { + // name = ModuleWaterfallFX + // moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // CONTROLLER + // { + // name = atmosphereDepth + // linkedTo = atmosphere_density + // } + // CONTROLLER + // { + // name = throttle + // linkedTo = throttle + // engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // } + // CONTROLLER + // { + // name = random + // linkedTo = random + // range = 0.7, 1 + // } + // } +// } +// @PART[strl-eng-125-scr02]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +// { + // MODULE + // { + // name = ModuleWaterfallFX + // moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // CONTROLLER + // { + // name = atmosphereDepth + // linkedTo = atmosphere_density + // } + // CONTROLLER + // { + // name = throttle + // linkedTo = throttle + // engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // } + // CONTROLLER + // { + // name = random + // linkedTo = random + // range = 0.7, 1 + // } + // } +// } + + +// Multi-mode +// @PART[strl-eng-125-thnozram]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +// { + // MODULE + // { + // name = ModuleWaterfallFX + // moduleID = Air-Breathing + // CONTROLLER + // { + // name = atmosphereDepth + // linkedTo = atmosphere_density + // } + // CONTROLLER + // { + // name = throttle + // linkedTo = throttle + // engineID = LiquidFuel + // } + // CONTROLLER + // { + // name = random + // linkedTo = random + // range = 0.7, 1 + // } + // } + // MODULE + // { + // name = ModuleWaterfallFX + // moduleID = #$/MODULE[ModuleEnginesFX],1/engineID$ + // CONTROLLER + // { + // name = atmosphereDepth + // linkedTo = atmosphere_density + // } + // CONTROLLER + // { + // name = throttle + // linkedTo = throttle + // engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + // } + // CONTROLLER + // { + // name = random + // linkedTo = random + // range = 0.7, 1 + // } + // } +// } \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEnginesIPV.cfg b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEnginesIPV.cfg new file mode 100644 index 0000000..a8cfbe3 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEnginesIPV.cfg @@ -0,0 +1,352 @@ +// Single-mode +@PART[strl-eng-*-suleu*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = stock-nuclear-upper-2 + // overrideParentTransform = thrustTransform + scale = 1.2, 1.2, 1 + rotation = 0, 0, 0 + position = 0, 0, -0.8 + } + } +} +@PART[strl-eng-187-suleu*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + @MODULE[ModuleWaterfallFX] + { + @TEMPLATE + { + @scale = 1.8, 1.8, 1.5 + @rotation = 0, 0, 0 + @position = 0, 0, -0.8 + } + } +} +@PART[strl-eng-062-suleu*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + @MODULE[ModuleWaterfallFX] + { + @TEMPLATE + { + @scale = 0.8, 0.8, 0.667 + @rotation = 0, 0, 0 + @position = 0, 0, -0.8 + } + } +} +@PART[strl-eng-375-ccgc*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = stock-nuclear-upper-2 + // overrideParentTransform = thrustTransform + position = 0, 0, -0.7 + rotation = 0, 0, 0 + scale = 0.95, 0.95, 0.95 + } + } +} +@PART[strl-eng-375-ocgc*]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = stock-nuclear-upper-2 + // overrideParentTransform = thrustTransform + position = 0, 0, -1.5 + rotation = 0, 0, 0 + scale = 2.5, 2.5, 2.5 + } + } +} + +// Multi-mode +@PART[strl-eng-375-fszp]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = zPinchFX1 + // overrideParentTransform = thrustTransform + scale = 1,1,1 + rotation = 0,0,0 + position = 0,0,0 + } + } + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],1/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = zPinchFX1 + // overrideParentTransform = thrustTransform + scale = 1,1,1 + rotation = 0,0,0 + position = 0,0,0 + } + } +} +@PART[strl-eng-375-mcf]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = strl-mcf-light + // overrideParentTransform = thrustTransform + scale = 1,1,1 + rotation = 0,0,0 + position = 0,0,0 + } + } + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],1/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],1/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = strl-mcf-heavy + // overrideParentTransform = thrustTransform + scale = 1,1,1 + rotation = 0,0,0 + position = 0,0,0 + } + } +} + +// @PART[strl-eng-250-lsw]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +// { + // MODULE + // { + // name = ModuleWaterfallFX + // moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // CONTROLLER + // { + // name = atmosphereDepth + // linkedTo = atmosphere_density + // } + // CONTROLLER + // { + // name = throttle + // linkedTo = throttle + // engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // } + // CONTROLLER + // { + // name = random + // linkedTo = random + // range = 0.7, 1 + // } + // TEMPLATE + // { + // templateName = mhEnginefx1 + // overrideParentTransform = thrustTransform + // position = 0,0,0 + // rotation = 0, 0, 0 + // scale = 1.2, 1.2, 1.3 + // } + // } +// } +// @PART[strl-eng-250-mm]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +// { + // MODULE + // { + // name = ModuleWaterfallFX + // moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // CONTROLLER + // { + // name = atmosphereDepth + // linkedTo = atmosphere_density + // } + // CONTROLLER + // { + // name = throttle + // linkedTo = throttle + // engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // } + // CONTROLLER + // { + // name = random + // linkedTo = random + // range = 0.7, 1 + // } + // TEMPLATE + // { + // templateName = plasmaPlume2 + // overrideParentTransform = thrustTransform + // scale = 1,1,1 + // rotation = 0,0,0 + // position = 0,0,0 + // } + // } +// } +// @PART[strl-eng-250-nsw]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +// { + // MODULE + // { + // name = ModuleWaterfallFX + // moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // CONTROLLER + // { + // name = atmosphereDepth + // linkedTo = atmosphere_density + // } + // CONTROLLER + // { + // name = throttle + // linkedTo = throttle + // engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + // } + // CONTROLLER + // { + // name = random + // linkedTo = random + // range = 0.7, 1 + // } + // TEMPLATE + // { + // templateName = mhPlasmaFX1 + // overrideParentTransform = thrustTransform + // position = 0, 0, -0.3 + // rotation = 0, 0, 0 + // scale = 2.2, 2.2, 3 + // } + // } +// } \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEnginesISV.cfg b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEnginesISV.cfg new file mode 100644 index 0000000..64514c4 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFEnginesISV.cfg @@ -0,0 +1,80 @@ +// Single-mode +@PART[strl-eng-1000-bcam]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = srtl-bcam + // overrideParentTransform = thrustTransform + scale = 1,1,1 + rotation = 0,0,0 + position = 0,0,0 + } + } +} +@PART[strl-eng-???-icf]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + MODULE + { + name = ModuleWaterfallFX + moduleID = #$/MODULE[ModuleEnginesFX],0/engineID$ + CONTROLLER + { + name = atmosphereDepth + linkedTo = atmosphere_density + } + CONTROLLER + { + name = throttle + linkedTo = throttle + engineID = #$/MODULE[ModuleEnginesFX],0/engineID$ + } + CONTROLLER + { + name = random + linkedTo = random + range = 0.7, 1 + } + TEMPLATE + { + templateName = kerbsteinPlume1 + // overrideParentTransform = thrustTransform + scale = 1.68,1.68,1.68 + rotation = 0,0,0 + position = 0,0,0.88 + } + } +} + +@PART[strl-eng-250-icf]:NEEDS[StockWaterfallEffects]:LAST[SterlingSystems] +{ + @MODULE[ModuleWaterfallFX] + { + @TEMPLATE + { + @scale = 0.42,0.42,0.42 + @rotation = 0,0,0 + @position = 0,0,0.22 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFTemplates.cfg b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFTemplates.cfg new file mode 100644 index 0000000..c5574aa --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFTemplates.cfg @@ -0,0 +1,1885 @@ +EFFECTTEMPLATE +{ + templateName = srtl-bcam + EFFECT + { + name = flare + parentName = lightPoint + MODEL + { + path = Waterfall/FX/fx-billboard-generic-1 + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 9,18,1 + MATERIAL + { + transform = Billboard + shader = Waterfall/Billboard (Additive) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx_flarelens01 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.489269316,0.180392146,0.627451003,1 + } + } + } + COLORMODIFIER + { + colorName = _StartTint + controllerName = throttle + transformName = Billboard + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = flareLumThr + combinationType = MULTIPLY + rCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 1 0 0 + } + gCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 1 0 0 + } + bCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 1 0 0 + } + aCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 1 0 0 + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = Billboard + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = flareScaleThr + combinationType = REPLACE + xCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 2 0 0 + } + yCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 2 0 0 + } + zCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 2 0 0 + } + } + } + EFFECT + { + name = light + parentName = lightPoint + MODEL + { + path = Waterfall/FX/fx-point-light + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 1,1,1 + LIGHT + { + intensity = 6 + range = 14 + color = 0.489269316,0.180392146,0.627451003,1 + lightType = Point + angle = 0 + transform = Light + baseTransform = + } + } + LIGHTFLOATMODIFIER + { + floatName = Intensity + controllerName = throttle + transformName = Light + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = lightThr + combinationType = MULTIPLY + floatCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 1 0 0 + } + } + } + EFFECT + { + name = darkCone + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-complex-plume-1 + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Alpha Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-alpha-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.306452751,0.274509847,0.713725507,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.250980407,0.443137258,0.980392158,1 + } + FLOAT + { + floatName = _Falloff + value = 1.5 + } + FLOAT + { + floatName = _TintFalloff + value = 0 + } + FLOAT + { + floatName = _Fresnel + value = 0.5 + } + FLOAT + { + floatName = _Intensity + value = 1 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 20 + } + FLOAT + { + floatName = _TileY + value = 0.5 + } + FLOAT + { + floatName = _Noise + value = 1.5 + } + FLOAT + { + floatName = _TileX + value = 1 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Alpha Directional + randomizeSeed = True + COLOR + { + colorName = _EndTint + colorValue = 0.97647059,0.97647059,0.988235295,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.306452751,0.274509847,0.713725507,1 + } + FLOAT + { + floatName = _Intensity + value = 0.200000003 + } + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-alpha-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Throat + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = throatScaleThr + combinationType = REPLACE + xCurve + { + key = 0 0.375 0 0 + key = 1 0.5 0 0 + } + yCurve + { + } + zCurve + { + key = 0 0.375 0 0 + key = 1 0.5 0 0 + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_PostExit1 + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = postExitScaleThr + combinationType = REPLACE + xCurve + { + key = 0 6 0 0 + key = 1 8 0 0 + } + yCurve + { + } + zCurve + { + key = 0 6 0 0 + key = 1 8 0 0 + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = tailScaleThr + combinationType = REPLACE + xCurve + { + key = 0 60 0 0 + key = 1 80 0 0 + } + yCurve + { + key = 0 1 0 0 + } + zCurve + { + key = 0 60 0 0 + key = 1 80 0 0 + } + } + POSITIONMODIFIER + { + controllerName = throttle + transformName = B_Exit + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = exitPosThr + combinationType = REPLACE + xCurve + { + } + yCurve + { + key = 0 -6 0 0 + } + zCurve + { + } + } + POSITIONMODIFIER + { + controllerName = throttle + transformName = B_PostExit1 + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = postExitPosThr + combinationType = REPLACE + xCurve + { + } + yCurve + { + key = 0 -80 0 0 + } + zCurve + { + } + } + POSITIONMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = tailPosThr + combinationType = REPLACE + xCurve + { + } + yCurve + { + key = 0 -1200 0 0 + } + zCurve + { + } + } + FLOATMODIFIER + { + floatName = _Intensity + controllerName = throttle + transformName = CylinderMesh + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = matThr + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 1 0 0 + } + } + } + EFFECT + { + name = lightCone + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-complex-plume-1 + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Alpha Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-alpha-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.489269316,0.180392146,0.627451003,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.270588279,0.414902031,0.992156863,1 + } + FLOAT + { + floatName = _Falloff + value = 5 + } + FLOAT + { + floatName = _TintFalloff + value = 0 + } + FLOAT + { + floatName = _Fresnel + value = 1 + } + FLOAT + { + floatName = _Intensity + value = 6.32175112 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 0 + } + FLOAT + { + floatName = _TileY + value = 1 + } + FLOAT + { + floatName = _Noise + value = 1.5 + } + FLOAT + { + floatName = _TileX + value = 0 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Alpha Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-alpha-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _EndTint + colorValue = 0.97647059,0.97647059,0.988235295,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.717647076,0.698039234,0.956862748,1 + } + FLOAT + { + floatName = _Intensity + value = 0.200000003 + } + } + } + POSITIONMODIFIER + { + controllerName = throttle + transformName = B_Exit + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = exitPosThr + combinationType = REPLACE + xCurve + { + } + yCurve + { + key = 0 -12 0 0 + } + zCurve + { + } + } + POSITIONMODIFIER + { + controllerName = throttle + transformName = B_PostExit1 + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = postExitPosThr + combinationType = REPLACE + xCurve + { + } + yCurve + { + key = 0 -60 0 0 + } + zCurve + { + } + } + POSITIONMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = tailPosThr + combinationType = REPLACE + xCurve + { + } + yCurve + { + key = 0 -1200 0 0 + } + zCurve + { + } + } + FLOATMODIFIER + { + floatName = _Intensity + controllerName = throttle + transformName = CylinderMesh + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = matThr + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.05 0.1 0 0 + key = 1 2 0 0 + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Throat + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = throatScaleThr + combinationType = REPLACE + xCurve + { + key = 0 0.05 0 0 + key = 1 0.1 0 0 + } + yCurve + { + } + zCurve + { + key = 0 0.05 0 0 + key = 1 0.1 0 0 + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_PostExit1 + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = postExitScaleThr + combinationType = REPLACE + xCurve + { + key = 0 3 0 0 + key = 1 4 0 0 + } + yCurve + { + } + zCurve + { + key = 0 3 0 0 + key = 1 4 0 0 + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = tailScaleThr + combinationType = REPLACE + xCurve + { + key = 0 30 0 0 + key = 1 40 0 0 + } + yCurve + { + } + zCurve + { + key = 0 30 0 0 + key = 1 40 0 0 + } + } + } + EFFECT + { + name = heatHazeFore + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-cylinder + positionOffset = 0,0,-5 + rotationOffset = -90,0,0 + scaleOffset = 5,20,5 + MATERIAL + { + transform = Cylinder + shader = Waterfall/Distortion (Dynamic) + randomizeSeed = True + FLOAT + { + floatName = _ExpandOffset + value = -0.721362352 + } + FLOAT + { + floatName = _ExpandLinear + value = 3.33630133 + } + FLOAT + { + floatName = _Blur + value = 2.33997583 + } + FLOAT + { + floatName = _Swirl + value = 5 + } + TEXTURE + { + textureSlotName = _DistortionTex + texturePath = Waterfall/FX/fx-katniss-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + FLOAT + { + floatName = _ExpandBounded + value = 1.8935765 + } + FLOAT + { + floatName = _ExpandSquare + value = -1.71323586 + } + FLOAT + { + floatName = _FadeIn + value = 0.100000001 + } + FLOAT + { + floatName = _FadeOut + value = 0.600000024 + } + FLOAT + { + floatName = _Strength + value = 0.5 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 4 + } + FLOAT + { + floatName = _TileX + value = 3 + } + FLOAT + { + floatName = _TileY + value = 2 + } + FLOAT + { + floatName = _Highlight + value = 0 + } + FLOAT + { + floatName = _Fresnel + value = 1.62306559 + } + FLOAT + { + floatName = _FalloffStart + value = 0 + } + } + } + FLOATMODIFIER + { + floatName = _Strength + controllerName = throttle + transformName = Cylinder + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = hazeThr + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.05 0.05 0 0 + key = 1 0.5 0 0 + } + } + } + EFFECT + { + name = heatHazeAft + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-cylinder + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 5,20,5 + MATERIAL + { + transform = Cylinder + shader = Waterfall/Distortion (Dynamic) + randomizeSeed = True + TEXTURE + { + textureSlotName = _DistortionTex + texturePath = Waterfall/FX/fx-katniss-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + FLOAT + { + floatName = _ExpandOffset + value = 0.991873443 + } + FLOAT + { + floatName = _ExpandLinear + value = -1.71323597 + } + FLOAT + { + floatName = _Blur + value = 2.33997583 + } + FLOAT + { + floatName = _Swirl + value = 5 + } + FLOAT + { + floatName = _ExpandBounded + value = 0.45085147 + } + FLOAT + { + floatName = _ExpandSquare + value = -0.631192207 + } + FLOAT + { + floatName = _FadeIn + value = 0 + } + FLOAT + { + floatName = _FadeOut + value = 0.284036458 + } + FLOAT + { + floatName = _Strength + value = 0.5 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 2 + } + FLOAT + { + floatName = _TileX + value = 3 + } + FLOAT + { + floatName = _TileY + value = 2 + } + FLOAT + { + floatName = _Highlight + value = 0 + } + FLOAT + { + floatName = _Fresnel + value = 1.12712884 + } + FLOAT + { + floatName = _FalloffStart + value = 0 + } + } + } + FLOATMODIFIER + { + floatName = _Strength + controllerName = throttle + transformName = Cylinder + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = hazeThr + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.05 0.04 0 0 + key = 1 0.2 0 0 + } + } + } +} + +EFFECTTEMPLATE +{ + templateName = strl-mcf-light + EFFECT + { + name = diffuseOut + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,3,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.329411805,0.552941203,0.949019611,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.200000003,0.247058824,0.396078438,0.996296287 + } + FLOAT + { + floatName = _TintFalloff + value = 0.449999988 + } + FLOAT + { + floatName = _Falloff + value = 1 + } + FLOAT + { + floatName = _Fresnel + value = 1.5 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Noise + value = 1 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 30 + } + FLOAT + { + floatName = _TileX + value = 8 + } + FLOAT + { + floatName = _TileY + value = 4 + } + FLOAT + { + floatName = _Brightness + value = 1.5 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.329411805,0.552941203,0.949019611,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.200000003,0.247058824,0.396078438,0.996296287 + } + FLOAT + { + floatName = _Brightness + value = 0 + } + FLOAT + { + floatName = _TintFalloff + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 0 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _Falloff + value = 1.87055266 + } + } + } + SCALEMODIFIER + { + name = atmTail + controllerName = atmosphereDepth + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 14 0 0 + key = 1 6 0 0 + } + yCurve + { + key = 0 2 0 0 + key = 1 2 0 0 + } + zCurve + { + key = 0 14 0 0 + key = 1 6 0 0 + } + } + SCALEMODIFIER + { + name = atmExit + controllerName = atmosphereDepth + transformName = Waterfall/FX/fx-simple-plume-1(Clone) + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + yCurve + { + key = 0 12 0 0 + key = 1 6 0 0 + } + zCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + } + FLOATMODIFIER + { + name = thrDiffOut + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 1.5 0 0 + } + } + } + EFFECT + { + name = diffuseIn + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,3,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.329411805,0.552941203,0.949019611,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.200000003,0.247058824,0.396078438,0.996296287 + } + FLOAT + { + floatName = _TintFalloff + value = 0.449999988 + } + FLOAT + { + floatName = _Falloff + value = 1.5055548 + } + FLOAT + { + floatName = _Fresnel + value = 1.5 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Noise + value = 1.39999998 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 40 + } + FLOAT + { + floatName = _TileX + value = 4 + } + FLOAT + { + floatName = _TileY + value = 3 + } + FLOAT + { + floatName = _Brightness + value = 8 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.329411805,0.552941203,0.949019611,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.200000003,0.247058824,0.396078438,0.996296287 + } + FLOAT + { + floatName = _Brightness + value = 4.15166664 + } + FLOAT + { + floatName = _TintFalloff + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 0 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _Falloff + value = 3.20000005 + } + } + } + SCALEMODIFIER + { + name = shapeTail + controllerName = atmosphereDepth + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 9 0 0 + key = 1 3 0 0 + } + yCurve + { + key = 0 2 0 0 + key = 1 2 0 0 + } + zCurve + { + key = 0 9 0 0 + key = 1 3 0 0 + } + } + SCALEMODIFIER + { + name = shapeExit + controllerName = atmosphereDepth + transformName = Waterfall/FX/fx-simple-plume-1(Clone) + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + yCurve + { + key = 0 12 0 0 + key = 1 6 0 0 + } + zCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + } + FLOATMODIFIER + { + name = thrDiffIn00 + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 8 0 0 + } + } + FLOATMODIFIER + { + name = thrDiffIn01 + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 0.5 0 0 + } + } + } + EFFECT + { + name = light + parentName = lightPoint + MODEL + { + path = Waterfall/FX/fx-point-light + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + LIGHT + { + transform = Light + intensity = 6.19999981 + range = 25 + lightType = Point + color = 0.450980395,0.517647088,0.619607866,1 + angle = 12.510294 + } + } + LIGHTFLOATMODIFIER + { + name = thrLight + controllerName = throttle + transformName = Light + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = Intensity + floatCurve + { + key = 0 0 0 0 + key = 1 8 0 0 + } + } + } + EFFECT + { + name = flare + parentName = lightPoint + MODEL + { + path = Waterfall/FX/fx-billboard-generic-1 + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 8,8,1 + MATERIAL + { + transform = Billboard + shader = Waterfall/Billboard (Additive Directional) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx_flarelamp-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.490196079,0.623529375,0.866666675,1 + } + FLOAT + { + floatName = _DirectionScale + value = 1 + } + FLOAT + { + floatName = _Brightness + value = 1.5 + } + } + } + FLOATMODIFIER + { + name = thrFlare + controllerName = throttle + transformName = Billboard + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 1.5 0 0 + } + } + } +} + +EFFECTTEMPLATE +{ + templateName = strl-mcf-heavy + EFFECT + { + name = diffuseOut + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,3,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.490196079,0.623529434,0.866666675,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.70588237,0.274509817,0.666666687,1 + } + FLOAT + { + floatName = _TintFalloff + value = 0.449999988 + } + FLOAT + { + floatName = _Falloff + value = 1 + } + FLOAT + { + floatName = _Fresnel + value = 1.5 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Noise + value = 1 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 15 + } + FLOAT + { + floatName = _TileX + value = 8 + } + FLOAT + { + floatName = _TileY + value = 6 + } + FLOAT + { + floatName = _Brightness + value = 1.5 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.490196079,0.623529375,0.866666675,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.70588237,0.274509817,0.666666746,1 + } + FLOAT + { + floatName = _Brightness + value = 0 + } + FLOAT + { + floatName = _TintFalloff + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 0 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _Falloff + value = 1.87055266 + } + } + } + SCALEMODIFIER + { + name = atmTail + controllerName = atmosphereDepth + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 14 0 0 + key = 1 6 0 0 + } + yCurve + { + key = 0 2 0 0 + key = 1 2 0 0 + } + zCurve + { + key = 0 14 0 0 + key = 1 6 0 0 + } + } + SCALEMODIFIER + { + name = atmExit + controllerName = atmosphereDepth + transformName = Waterfall/FX/fx-simple-plume-1(Clone) + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + yCurve + { + key = 0 8 0 0 + key = 1 4 0 0 + } + zCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + } + FLOATMODIFIER + { + name = thrDiffOut + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 1.5 0 0 + } + } + } + EFFECT + { + name = diffuseIn + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,3,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.490196079,0.623529375,0.866666675,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.70588237,0.274509817,0.666666746,1 + } + FLOAT + { + floatName = _TintFalloff + value = 0.449999988 + } + FLOAT + { + floatName = _Falloff + value = 1.5055548 + } + FLOAT + { + floatName = _Fresnel + value = 1.5 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Noise + value = 2.4000001 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 40 + } + FLOAT + { + floatName = _TileX + value = 6 + } + FLOAT + { + floatName = _TileY + value = 2.5 + } + FLOAT + { + floatName = _Brightness + value = 8 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.490196079,0.623529375,0.866666675,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.70588237,0.274509817,0.666666746,1 + } + FLOAT + { + floatName = _Brightness + value = 4.15166664 + } + FLOAT + { + floatName = _TintFalloff + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 0 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _Falloff + value = 3.20000005 + } + } + } + SCALEMODIFIER + { + name = shapeTail + controllerName = atmosphereDepth + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 9 0 0 + key = 1 3 0 0 + } + yCurve + { + key = 0 2 0 0 + key = 1 2 0 0 + } + zCurve + { + key = 0 9 0 0 + key = 1 3 0 0 + } + } + SCALEMODIFIER + { + name = shapeExit + controllerName = atmosphereDepth + transformName = Waterfall/FX/fx-simple-plume-1(Clone) + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + xCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + yCurve + { + key = 0 8 0 0 + key = 1 4 0 0 + } + zCurve + { + key = 0 0.8 0 0 + key = 1 0.6 0 0 + } + } + FLOATMODIFIER + { + name = thrDiffIn00 + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 8 0 0 + } + } + FLOATMODIFIER + { + name = thrDiffIn01 + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 0.5 0 0 + } + } + } + EFFECT + { + name = light + parentName = lightPoint + MODEL + { + path = Waterfall/FX/fx-point-light + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + LIGHT + { + transform = Light + intensity = 6.19999981 + range = 18 + lightType = Point + color = 0.490196079,0.623529375,0.866666675,1 + angle = 12.510294 + } + } + LIGHTFLOATMODIFIER + { + name = thrLight + controllerName = throttle + transformName = Light + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = Intensity + floatCurve + { + key = 0 0 0 0 + key = 1 8 0 0 + } + } + } + EFFECT + { + name = flare + parentName = lightPoint + MODEL + { + path = Waterfall/FX/fx-billboard-generic-1 + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 8,8,1 + MATERIAL + { + transform = Billboard + shader = Waterfall/Billboard (Additive Directional) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx_flarelamp-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.490196079,0.623529375,0.866666675,1 + } + FLOAT + { + floatName = _DirectionScale + value = 1 + } + FLOAT + { + floatName = _Brightness + value = 1.5 + } + } + } + FLOATMODIFIER + { + name = thrFlare + controllerName = throttle + transformName = Billboard + combinationType = REPLACE + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 1.5 0 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFTemplates_Borrowed.cfg b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFTemplates_Borrowed.cfg new file mode 100644 index 0000000..b4e5719 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/Waterfall/WFTemplates_Borrowed.cfg @@ -0,0 +1,2908 @@ +EFFECTTEMPLATE +{ + templateName = plasmaEnginePlume + EFFECT + { + name = core + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-complex-plume-1 + positionOffset = 0,0,0.829999983 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _EndTint + colorValue = 0.913725495,0.611878753,0.286274523,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.925490201,0.862745106,0.549019635,1 + } + FLOAT + { + floatName = _Falloff + value = 2.40084982 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + FLOAT + { + floatName = _Noise + value = 5.7947793 + } + FLOAT + { + floatName = _Fresnel + value = 3.01140714 + } + FLOAT + { + floatName = _TileY + value = 3 + } + FLOAT + { + floatName = _TileX + value = 5 + } + FLOAT + { + floatName = _SpeedY + value = 40.3555107 + } + FLOAT + { + floatName = _TintFalloff + value = 1.33722401 + } + FLOAT + { + floatName = _Brightness + value = 1.8088876 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + COLOR + { + colorName = _StartTint + colorValue = 0.933333337,0.87843138,0.56078434,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.921568632,0.630777597,0.239215687,1 + } + FLOAT + { + floatName = _Fresnel + value = 2.72500372 + } + FLOAT + { + floatName = _Brightness + value = 0.4044438 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _TintFalloff + value = 1.59249759 + } + FLOAT + { + floatName = _Falloff + value = 2.37111521 + } + } + } + POSITIONMODIFIER + { + name = tailPos + controllerName = throttle + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 0.0500000007 + xCurve + { + } + yCurve + { + key = 0 -10 0 0 + } + zCurve + { + } + } + SCALEMODIFIER + { + name = throatScale + controllerName = throttle + transformName = B_Throat + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + } + yCurve + { + } + zCurve + { + } + } + SCALEMODIFIER + { + name = exitScale + controllerName = atmosphereDepth + transformName = B_Exit + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0.6 0 0 + } + yCurve + { + key = 0 0.3 0 0 + } + zCurve + { + key = 0 0.6 0 0 + } + } + SCALEMODIFIER + { + name = postExitScale + controllerName = atmosphereDepth + transformName = B_PostExit1 + combinationType = REPLACE + useRandomness = True + randomnessController = random + randomnessScale = 0.0500000007 + xCurve + { + key = 0 2.6 0 0 + key = 1 1.3 0 0 + } + yCurve + { + key = 0 1.2 0 0 + } + zCurve + { + key = 0 2.6 0 0 + key = 1 1.3 0 0 + } + } + SCALEMODIFIER + { + name = tailScale + controllerName = atmosphereDepth + transformName = B_Tail + combinationType = REPLACE + useRandomness = True + randomnessController = random + randomnessScale = 0.300000012 + xCurve + { + key = 0 8 0 0 + key = 1 3 0 0 + } + yCurve + { + key = 0 1 0 0 + key = 1 0 0 0 + } + zCurve + { + key = 0 8 0 0 + key = 1 2 0 0 + } + } + FLOATMODIFIER + { + name = cylBright + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 1.5 0 0 + } + } + FLOATMODIFIER + { + name = cylBrightMult + controllerName = atmosphereDepth + transformName = CylinderMesh + combinationType = MULTIPLY + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0.2 0 0 + key = 1 1 0 0 + } + } + FLOATMODIFIER + { + name = planeBright + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 0.4 0 0 + } + } + } + EFFECT + { + name = flame + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,0.800000012 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _EndTint + colorValue = 0.913725495,0.393269837,0.286274523,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.945098042,0.776470602,0.443137258,1 + } + FLOAT + { + floatName = _Falloff + value = 1.96399951 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + FLOAT + { + floatName = _Noise + value = 11.8614368 + } + FLOAT + { + floatName = _Fresnel + value = 2.7586298 + } + FLOAT + { + floatName = _TileY + value = 0.5 + } + FLOAT + { + floatName = _TileX + value = 1 + } + FLOAT + { + floatName = _SpeedY + value = 78.7776718 + } + FLOAT + { + floatName = _TintFalloff + value = 1.33722401 + } + FLOAT + { + floatName = _Brightness + value = 1.8088876 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + COLOR + { + colorName = _StartTint + colorValue = 0.933333337,0.87843138,0.56078434,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.921568632,0.630777597,0.239215687,1 + } + FLOAT + { + floatName = _Fresnel + value = 2.72500372 + } + FLOAT + { + floatName = _Brightness + value = 0.4044438 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _TintFalloff + value = 1.59249759 + } + FLOAT + { + floatName = _Falloff + value = 2.37111521 + } + } + } + POSITIONMODIFIER + { + name = tailPos + controllerName = throttle + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 0.0500000007 + xCurve + { + } + yCurve + { + key = 0 -15 0 0 + } + zCurve + { + } + } + SCALEMODIFIER + { + name = throatScale + controllerName = throttle + transformName = B_Throat + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + } + yCurve + { + } + zCurve + { + } + } + SCALEMODIFIER + { + name = exitScale + controllerName = atmosphereDepth + transformName = B_Exit + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0.6 0 0 + } + yCurve + { + key = 0 0.1 0 0 + key = 1 0.1 0 0 + } + zCurve + { + key = 0 0.6 0 0 + } + } + SCALEMODIFIER + { + name = tailScale + controllerName = atmosphereDepth + transformName = B_Tail + combinationType = REPLACE + useRandomness = True + randomnessController = random + randomnessScale = 0.100000001 + xCurve + { + key = 0 8 0 0 + key = 1 7 0 0 + } + yCurve + { + key = 0 1.4 0 0 + key = 1 2 0 0 + } + zCurve + { + key = 0 8 0 0 + key = 1 7 0 0 + } + } + FLOATMODIFIER + { + name = cylBright + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 1 0 0 + } + } + FLOATMODIFIER + { + name = cylBrightMult + controllerName = atmosphereDepth + transformName = CylinderMesh + combinationType = MULTIPLY + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0.1 0 0 + key = 1 0.7 0 0 + } + } + FLOATMODIFIER + { + name = planeBright + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 0.03 0 0 + } + } + } +} +EFFECT +{ + name = core + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-complex-plume-1 + positionOffset = 0,0,-2.29999995 + rotationOffset = -90,0,0 + scaleOffset = 0.800000012,2,0.800000012 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-4 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _EndTint + colorValue = 0.913725495,0.365578383,0.442264736,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.925490201,0.411194444,0.688589811,1 + } + FLOAT + { + floatName = _Falloff + value = 2.45140529 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + FLOAT + { + floatName = _Noise + value = 5.71894598 + } + FLOAT + { + floatName = _Fresnel + value = 4.67973804 + } + FLOAT + { + floatName = _TileY + value = 3 + } + FLOAT + { + floatName = _TileX + value = 8.28610611 + } + FLOAT + { + floatName = _SpeedY + value = 78.7776794 + } + FLOAT + { + floatName = _TintFalloff + value = 1.33722401 + } + FLOAT + { + floatName = _Brightness + value = 2.2211082 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + COLOR + { + colorName = _StartTint + colorValue = 0.933333337,0.443300724,0.70856452,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.921568632,0.630777597,0.239215687,1 + } + FLOAT + { + floatName = _Fresnel + value = 2.72500372 + } + FLOAT + { + floatName = _Brightness + value = 0.4044438 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _TintFalloff + value = 1.59249759 + } + FLOAT + { + floatName = _Falloff + value = 2.37111521 + } + } + } + POSITIONMODIFIER + { + name = tailPos + controllerName = throttle + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 0.0500000007 + xCurve + { + } + yCurve + { + key = 0 -10 0 0 + } + zCurve + { + } + } + SCALEMODIFIER + { + name = throatScale + controllerName = throttle + transformName = B_Throat + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + } + yCurve + { + } + zCurve + { + } + } + SCALEMODIFIER + { + name = exitScale + controllerName = atmosphereDepth + transformName = B_Exit + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0.6 0 0 + } + yCurve + { + key = 0 0.3 0 0 + } + zCurve + { + key = 0 0.6 0 0 + } + } + SCALEMODIFIER + { + name = postExitScale + controllerName = atmosphereDepth + transformName = B_PostExit1 + combinationType = REPLACE + useRandomness = True + randomnessController = random + randomnessScale = 0.0500000007 + xCurve + { + key = 0 2.6 0 0 + key = 1 1.3 0 0 + } + yCurve + { + key = 0 1.2 0 0 + } + zCurve + { + key = 0 2.6 0 0 + key = 1 1.3 0 0 + } + } + SCALEMODIFIER + { + name = tailScale + controllerName = atmosphereDepth + transformName = B_Tail + combinationType = REPLACE + useRandomness = True + randomnessController = random + randomnessScale = 0.300000012 + xCurve + { + key = 0 8 0 0 + key = 1 3 0 0 + } + yCurve + { + key = 0 1 0 0 + key = 1 0 0 0 + } + zCurve + { + key = 0 8 0 0 + key = 1 2 0 0 + } + } + FLOATMODIFIER + { + name = cylBright + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 1.5 0 0 + } + } + FLOATMODIFIER + { + name = cylBrightMult + controllerName = atmosphereDepth + transformName = CylinderMesh + combinationType = MULTIPLY + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0.2 0 0 + key = 1 1 0 0 + } + } + FLOATMODIFIER + { + name = planeBright + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 1 0.4 0 0 + } + } +} + + + +// ============================================================================================================== +EFFECTTEMPLATE +{ + templateName = plasmaEnginePlume2 + EFFECT + { + name = flame + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,-2.29999995 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _EndTint + colorValue = 0.317647099,0.341319114,0.968627453,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.90196079,0.533333361,0.725490212,1 + } + FLOAT + { + floatName = _Falloff + value = 1.06166494 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + FLOAT + { + floatName = _Noise + value = 6.70477819 + } + FLOAT + { + floatName = _Fresnel + value = 1.0504663 + } + FLOAT + { + floatName = _TileY + value = 1 + } + FLOAT + { + floatName = _TileX + value = 2 + } + FLOAT + { + floatName = _SpeedY + value = 130.333298 + } + FLOAT + { + floatName = _TintFalloff + value = 1.66583455 + } + FLOAT + { + floatName = _Brightness + value = 10 + } + FLOAT + { + floatName = _SpeedX + value = 18.1999722 + } + FLOAT + { + floatName = _FresnelInvert + value = 0.00999999978 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.933333337,0.517190874,0.65930444,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.431372553,0.709803939,0.97647059,1 + } + FLOAT + { + floatName = _Fresnel + value = 2.72500372 + } + FLOAT + { + floatName = _Brightness + value = 0.131110951 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _TintFalloff + value = 1.69360852 + } + FLOAT + { + floatName = _Falloff + value = 0.556110203 + } + } + } + POSITIONMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = random + randomnessScale = 0.0500000007 + name = tailPos + combinationType = REPLACE + xCurve + { + } + yCurve + { + key = 0 -15 0 0 + } + zCurve + { + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Throat + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = throatScale + combinationType = REPLACE + xCurve + { + } + yCurve + { + } + zCurve + { + } + } + SCALEMODIFIER + { + controllerName = atmosphereDepth + transformName = B_Exit + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = exitScale + combinationType = REPLACE + xCurve + { + key = 0 0.6 0 0 + } + yCurve + { + key = 0 0.1 0 0 + key = 1 0.1 0 0 + } + zCurve + { + key = 0 0.6 0 0 + } + } + SCALEMODIFIER + { + controllerName = atmosphereDepth + transformName = B_Tail + useRandomness = True + randomnessController = random + randomnessScale = 0.100000001 + name = tailScale + combinationType = REPLACE + xCurve + { + key = 0 8 0 0 + key = 1 7 0 0 + } + yCurve + { + key = 0 1.4 0 0 + key = 1 2 0 0 + } + zCurve + { + key = 0 8 0 0 + key = 1 7 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = CylinderMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = cylBright + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 1 16 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = atmosphereDepth + transformName = CylinderMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = cylBrightMult + combinationType = MULTIPLY + floatCurve + { + key = 0 0.1 0 0 + key = 1 0.7 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = PlaneMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = planeBright + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 1 0.03 0 0 + } + } + } +} + + + +// ============================================================================================================== + + + + +EFFECTTEMPLATE +{ + templateName = kerbsteinPlume1 + EFFECT + { + name = core1 + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,-0.5 + rotationOffset = -90,0,0 + scaleOffset = 5.80000019,2,5.80000019 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + FLOAT + { + floatName = _Fresnel + value = 3.73112082 + } + FLOAT + { + floatName = _Falloff + value = 1.87055254 + } + FLOAT + { + floatName = _Noise + value = 2.80582905 + } + FLOAT + { + floatName = _SpeedY + value = 200 + } + FLOAT + { + floatName = _SpeedX + value = 22.2444115 + } + FLOAT + { + floatName = _Brightness + value = 10 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.761909664,0.835799754,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.400669128,0.622339487,1,1 + } + FLOAT + { + floatName = _TintFalloff + value = 0.556110263 + } + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + FLOAT + { + floatName = _Falloff + value = 6.41056108 + } + FLOAT + { + floatName = _Fresnel + value = 10 + } + FLOAT + { + floatName = _Brightness + value = 2.26388669 + } + FLOAT + { + floatName = _DirAdjust + value = 0.96560961 + } + COLOR + { + colorName = _StartTint + colorValue = 0.564869344,0.704439521,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.269308925,0.614129484,1,1 + } + FLOAT + { + floatName = _TintFalloff + value = 0 + } + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + FLOAT + { + floatName = _Noise + value = 1.04668808 + } + FLOAT + { + floatName = _SpeedY + value = 155.699768 + } + FLOAT + { + floatName = _SpeedX + value = 39.4332733 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + } + } + SCALEMODIFIER + { + name = newModifier + controllerName = throttle + transformName = B_Throat + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0 0 0 + key = 1 0 0 0 + } + yCurve + { + key = 0 0 0 0 + key = 1 0 0 0 + } + zCurve + { + key = 0 0 0 0 + key = 1 0 0 0 + } + } + FLOATMODIFIER + { + name = float1 + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.1 0.5 0 0 + key = 1 3 0 0 + } + } + FLOATMODIFIER + { + name = float2 + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.1 0.8 0 0 + key = 1 3 0 0 + } + } + SCALEMODIFIER + { + name = tail1 + controllerName = throttle + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0.5 0 0 + key = 0.1 0.6 0 0 + key = 0.5 0.8 0 0 + key = 1 1 0 0 + } + yCurve + { + } + zCurve + { + key = 0 0.5 0 0 + key = 0.1 0.6 0 0 + key = 0.5 0.8 0 0 + key = 1 1 0 0 + } + } + } +} + + + + + + + + +// ============================================================================================================== + + + +EFFECTTEMPLATE +{ + templateName = plasmaPlume1 + EFFECT + { + name = core1 + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,-1.79999995 + rotationOffset = -90,0,0 + scaleOffset = 0.800000012,2,0.800000012 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + FLOAT + { + floatName = _Falloff + value = 4.54232883 + } + FLOAT + { + floatName = _Fresnel + value = 3.21680689 + } + FLOAT + { + floatName = _Noise + value = 3.57422996 + } + FLOAT + { + floatName = _SpeedX + value = 146.146286 + } + FLOAT + { + floatName = _SpeedY + value = 14.5026464 + } + FLOAT + { + floatName = _DirAdjust + value = 0.929222345 + } + COLOR + { + colorName = _StartTint + colorValue = 1,0.794749737,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 1,0.449929208,1,1 + } + FLOAT + { + floatName = _TintFalloff + value = 0.774416447 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + FLOAT + { + floatName = _Falloff + value = 3.42778826 + } + FLOAT + { + floatName = _Fresnel + value = 1.8605684 + } + COLOR + { + colorName = _StartTint + colorValue = 1,0.893269837,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 1,0.663389504,1,1 + } + FLOAT + { + floatName = _TintFalloff + value = 1.56721973 + } + FLOAT + { + floatName = _DirAdjust + value = 0.934277892 + } + FLOAT + { + floatName = _Brightness + value = 0.505554736 + } + FLOAT + { + floatName = _SpeedX + value = 176.944183 + } + FLOAT + { + floatName = _SpeedY + value = 18.1888638 + } + FLOAT + { + floatName = _TileX + value = 1 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + FLOAT + { + floatName = _Noise + value = 1.36499774 + } + } + } + FLOATMODIFIER + { + name = float1 + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.1 0 0 0 + key = 1 2 0 0 + } + } + SCALEMODIFIER + { + name = tail1 + controllerName = throttle + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0 0 0 + key = 0.1 5 0 0 + key = 1 15 0 0 + } + yCurve + { + } + zCurve + { + key = 0 0 0 0 + key = 0.1 5 0 0 + key = 1 15 0 0 + } + } + FLOATMODIFIER + { + name = float2 + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.1 0 0 0 + key = 1 0.5 0 0 + } + } + } +} + + + + + + +// =========================================================== + + + + + + +EFFECTTEMPLATE +{ + templateName = plasmaPlume2 + EFFECT + { + name = core + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,-0.5 + rotationOffset = -90,0,0 + scaleOffset = 1.5,5,1.5 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.65882355,0.939465284,0.980392158,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.375757486,0.258823544,0.90196079,1 + } + FLOAT + { + floatName = _Falloff + value = 2.66081548 + } + FLOAT + { + floatName = _Fresnel + value = 2.61732912 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + FLOAT + { + floatName = _Noise + value = 15 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 18.0002747 + } + FLOAT + { + floatName = _Brightness + value = 1.55599129 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _TintFalloff + value = 0.879121542 + } + FLOAT + { + floatName = _TileX + value = 0.400000006 + } + FLOAT + { + floatName = _TileY + value = 0.999999642 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.844009757,0.929095328,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.590245664,0.499189258,1,1 + } + FLOAT + { + floatName = _Falloff + value = 3.52889895 + } + FLOAT + { + floatName = _Fresnel + value = 10 + } + FLOAT + { + floatName = _Brightness + value = 1 + } + FLOAT + { + floatName = _Noise + value = 15 + } + FLOAT + { + floatName = _FresnelInvert + value = 0.707776666 + } + FLOAT + { + floatName = _DirAdjust + value = 0 + } + FLOAT + { + floatName = _TileY + value = 1.37916613 + } + FLOAT + { + floatName = _TileX + value = 4.91804981 + } + FLOAT + { + floatName = _TintFalloff + value = 0.758332133 + } + FLOAT + { + floatName = _SpeedX + value = 32.3555069 + } + FLOAT + { + floatName = _SpeedY + value = 76.7444839 + } + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = tail1 + combinationType = REPLACE + xCurve + { + key = 0 0 0 0 + key = 0.1 5 0 0 + key = 1 10 0 0 + } + yCurve + { + } + zCurve + { + key = 0 0 0 0 + key = 0.1 5 0 0 + key = 1 10 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = CylinderMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = float1 + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.1 0 0 0 + key = 1 1 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = PlaneMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = float1 + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.1 0.1 0 0 + key = 1 1 0 0 + } + } + FLOATMODIFIER + { + floatName = _Noise + controllerName = throttle + transformName = PlaneMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = float3 + combinationType = REPLACE + floatCurve + { + key = 0 1 0 0 + key = 0.1 1 0 0 + key = 0.8 0.8 0 0 + key = 1 0 0 0 + } + } + FLOATMODIFIER + { + floatName = _SpeedY + controllerName = throttle + transformName = PlaneMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = float4 + combinationType = REPLACE + floatCurve + { + key = 0 200 0 0 + key = 0.1 200 0 0 + key = 1 0 0 0 + } + } + FLOATMODIFIER + { + floatName = _Noise + controllerName = throttle + transformName = PlaneMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = float5 + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.1 1 0 0 + key = 1 0 0 0 + } + } + } +} + + +//====================================================== + +EFFECTTEMPLATE +{ + templateName = mhEnginefx1 + EFFECT + { + name = core1 + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,0 + rotationOffset = -90,0,0 + scaleOffset = 1.79999995,1.29999995,1.79999995 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 1,0.893269837,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.980392158,0.215686277,0.478431374,1 + } + FLOAT + { + floatName = _Fresnel + value = 4.3983264 + } + FLOAT + { + floatName = _Falloff + value = 1.26388693 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Noise + value = 1.06166506 + } + FLOAT + { + floatName = _Brightness + value = 1 + } + FLOAT + { + floatName = _SpeedY + value = 178.955292 + } + FLOAT + { + floatName = _SpeedX + value = 43.4777107 + } + FLOAT + { + floatName = _DirAdjust + value = 0.959555626 + } + FLOAT + { + floatName = _TintFalloff + value = 1.89583039 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 1,0.893269837,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.980392158,0.356862754,0.592156887,1 + } + FLOAT + { + floatName = _Falloff + value = 0.495570391 + } + FLOAT + { + floatName = _Fresnel + value = 4.0850091 + } + FLOAT + { + floatName = _Noise + value = 1.74416411 + } + FLOAT + { + floatName = _Brightness + value = 0.191112369 + } + FLOAT + { + floatName = _SpeedY + value = 168.844193 + } + FLOAT + { + floatName = _SpeedX + value = 38.4221649 + } + FLOAT + { + floatName = _TintFalloff + value = 5 + } + FLOAT + { + floatName = _DirAdjust + value = 0.272999585 + } + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = tail1atmo + combinationType = REPLACE + xCurve + { + key = 0 0 0 0 + key = 0.01 6 0 0 + key = 1 3 0 0 + } + yCurve + { + key = 0 0 0 0 + key = 0.1 1 0 0 + key = 1 3 0 0 + } + zCurve + { + key = 0 0 0 0 + key = 0.01 6 0 0 + key = 1 3 0 0 + } + } + SCALEMODIFIER + { + controllerName = atmosphereDepth + transformName = B_Tail + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = bright2 + combinationType = REPLACE + xCurve + { + key = 0 4 0 0 + key = 0.5 2 0 0 + key = 1 1 0 0 + } + yCurve + { + key = 0 2 0 0 + key = 0.5 2 0 0 + key = 1 1 0 0 + } + zCurve + { + key = 0 4 0 0 + key = 0.5 2 0 0 + key = 1 1 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = CylinderMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = bright1 + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.5 0 0 + key = 1 2 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = PlaneMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = bright2 + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.1 0 0 + key = 2 0.4 0 0 + } + } + } +} + + + +// ======================================================= + +EFFECTTEMPLATE +{ + templateName = mhJetFx1 + EFFECT + { + name = core1 + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-complex-plume-1 + positionOffset = 0,0,-1 + rotationOffset = -90,0,0 + scaleOffset = 1,1.29999995,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + FLOAT + { + floatName = _Falloff + value = 5.30832529 + } + COLOR + { + colorName = _StartTint + colorValue = 1,0.893269837,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 1,0.679809511,1,1 + } + FLOAT + { + floatName = _TintFalloff + value = 0.834165335 + } + FLOAT + { + floatName = _Fresnel + value = 3.63999438 + } + FLOAT + { + floatName = _DirAdjust + value = 0.510610342 + } + FLOAT + { + floatName = _Brightness + value = 10 + } + FLOAT + { + floatName = _Noise + value = 0.454999298 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 200 + } + FLOAT + { + floatName = _SpeedX + value = 200 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 0.5,0.5 + textureOffset = 0.5,0.5 + } + COLOR + { + colorName = _StartTint + colorValue = 1,0.868639827,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.983579993,0.786539733,1,1 + } + FLOAT + { + floatName = _Noise + value = 1.59249759 + } + FLOAT + { + floatName = _TileX + value = 0.986147285 + } + FLOAT + { + floatName = _SpeedY + value = 200 + } + FLOAT + { + floatName = _SpeedX + value = 200 + } + FLOAT + { + floatName = _DirAdjust + value = 0.424666017 + } + FLOAT + { + floatName = _TintFalloff + value = 1.13749826 + } + FLOAT + { + floatName = _Falloff + value = 3.89277172 + } + FLOAT + { + floatName = _Fresnel + value = 7.33054447 + } + } + } + FLOATMODIFIER + { + name = bright1 + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.01 0 0 + key = 0.1 0.5 0 0 + key = 1 10 0 0 + } + } + FLOATMODIFIER + { + name = bright2 + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.01 0 0 + key = 0.1 0.2 0 0 + key = 1 1 0 0 + } + } + SCALEMODIFIER + { + name = long1 + controllerName = throttle + transformName = Waterfall/FX/fx-complex-plume-1(Clone) + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 1 0 0 + key = 0.1 1 0 0 + key = 1 1 0 0 + } + yCurve + { + key = 0 0 0 0 + key = 0.01 0.1 0 0 + key = 1 1 0 0 + } + zCurve + { + key = 0 1 0 0 + key = 0.1 1 0 0 + key = 1 1 0 0 + } + } + } +} + +// ======================================================================= +EFFECTTEMPLATE +{ + templateName = mhPlasmaFX1 + EFFECT + { + name = core1 + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,0.0500000007 + rotationOffset = -90,0,0 + scaleOffset = 1,0.400000006,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.752941191,0.980392158,0.776470602,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.337254912,0.952941179,0.407843143,1 + } + FLOAT + { + floatName = _Fresnel + value = 3.64352822 + } + FLOAT + { + floatName = _Falloff + value = 2.38281989 + } + FLOAT + { + floatName = _FresnelInvert + value = 0.0299999993 + } + FLOAT + { + floatName = _Noise + value = 1.61972106 + } + FLOAT + { + floatName = _Brightness + value = 1.38307476 + } + FLOAT + { + floatName = _SpeedY + value = 167.644501 + } + FLOAT + { + floatName = _SpeedX + value = 24.330183 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + FLOAT + { + floatName = _TintFalloff + value = 3.13443947 + } + FLOAT + { + floatName = _TileX + value = 3.52777386 + } + FLOAT + { + floatName = _TileY + value = 0.494445205 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.902972579,1,0.893269837,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.168627456,0.882352948,0.219607845,1 + } + FLOAT + { + floatName = _Falloff + value = 0.394459426 + } + FLOAT + { + floatName = _Fresnel + value = 4.0850091 + } + FLOAT + { + floatName = _Noise + value = 1.74416411 + } + FLOAT + { + floatName = _Brightness + value = 0.191112369 + } + FLOAT + { + floatName = _SpeedY + value = 168.844193 + } + FLOAT + { + floatName = _SpeedX + value = 38.4221649 + } + FLOAT + { + floatName = _TintFalloff + value = 1.03638732 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = B_Tail + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = tail1atmo + combinationType = REPLACE + xCurve + { + key = 0 0 0 0 + key = 0.01 6 0 0 + key = 1 3 0 0 + } + yCurve + { + key = 0 0 0 0 + key = 0.1 1 0 0 + key = 1 3 0 0 + } + zCurve + { + key = 0 0 0 0 + key = 0.01 6 0 0 + key = 1 3 0 0 + } + } + SCALEMODIFIER + { + controllerName = atmosphereDepth + transformName = B_Tail + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = bright2 + combinationType = REPLACE + xCurve + { + key = 0 4 0 0 + key = 0.5 2 0 0 + key = 1 1 0 0 + } + yCurve + { + key = 0 2 0 0 + key = 0.5 2 0 0 + key = 1 1 0 0 + } + zCurve + { + key = 0 4 0 0 + key = 0.5 2 0 0 + key = 1 1 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = CylinderMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = bright1 + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.5 0 0 + key = 1 2 0 0 + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = PlaneMesh + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = bright2 + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.1 0 0 + key = 2 0.4 0 0 + } + } + } +} + + + + + +// =========================================================== + +EFFECTTEMPLATE +{ + templateName = attilaFX1 + EFFECT + { + name = attilaPlume1 + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,-1.5 + rotationOffset = -90,0,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + FLOAT + { + floatName = _Falloff + value = 2.75120354 + } + FLOAT + { + floatName = _Fresnel + value = 8.27199841 + } + FLOAT + { + floatName = _DirAdjust + value = 0.893833518 + } + COLOR + { + colorName = _StartTint + colorValue = 0.663389504,0.92610991,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.351409048,0.614129424,1,1 + } + FLOAT + { + floatName = _TintFalloff + value = 2.38281989 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Brightness + value = 2.62888479 + } + FLOAT + { + floatName = _Noise + value = 0.357422978 + } + FLOAT + { + floatName = _SpeedY + value = 5.55991316 + } + FLOAT + { + floatName = _SpeedX + value = 1.58854663 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + FLOAT + { + floatName = _Falloff + value = 0.90001452 + } + FLOAT + { + floatName = _Fresnel + value = 10 + } + COLOR + { + colorName = _StartTint + colorValue = 0.662745118,0.925490201,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.352941185,0.615686297,1,1 + } + FLOAT + { + floatName = _TintFalloff + value = 1.74740124 + } + FLOAT + { + floatName = _DirAdjust + value = 1 + } + FLOAT + { + floatName = _Brightness + value = 0.642576993 + } + FLOAT + { + floatName = _Noise + value = 0.297852486 + } + FLOAT + { + floatName = _SpeedY + value = 10.5312796 + } + FLOAT + { + floatName = _SpeedX + value = 3.97136641 + } + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-2 + textureScale = 1,1 + textureOffset = 0,0 + } + } + } + FLOATMODIFIER + { + name = bright1 + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.3 0 0 + key = 1 2 0 0 + } + } + FLOATMODIFIER + { + name = bright2 + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.1 0 0 + key = 1 0.4 0 0 + } + } + SCALEMODIFIER + { + name = tail1 + controllerName = throttle + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0 0 0 + key = 0.01 1 0 0 + key = 1 5 0 0 + } + yCurve + { + } + zCurve + { + key = 0 0 0 0 + key = 0.01 1 0 0 + key = 1 5 0 0 + } + } + } +} + +// =============================================================================== + +EFFECTTEMPLATE +{ + templateName = zPinchFX1 + EFFECT + { + name = attilaPlume1 + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-simple-plume-1 + positionOffset = 0,0,-2.0999999 + rotationOffset = -90,0,0 + scaleOffset = 1,3,1 + MATERIAL + { + transform = CylinderMesh + shader = Waterfall/Additive Directional + COLOR + { + colorName = _StartTint + colorValue = 0.663389504,0.92610991,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.351409048,0.614129424,1,1 + } + FLOAT + { + floatName = _Falloff + value = 2.75120354 + } + FLOAT + { + floatName = _Fresnel + value = 8.27199841 + } + FLOAT + { + floatName = _DirAdjust + value = 0.893833518 + } + FLOAT + { + floatName = _TintFalloff + value = 2.38281989 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Brightness + value = 2.62888479 + } + FLOAT + { + floatName = _Noise + value = 1.01269853 + } + FLOAT + { + floatName = _SpeedY + value = 200 + } + FLOAT + { + floatName = _SpeedX + value = 146.940567 + } + } + MATERIAL + { + transform = PlaneMesh + shader = Waterfall/Additive Directional + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-2 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.662745118,0.925490201,1,1 + } + COLOR + { + colorName = _EndTint + colorValue = 0.352941185,0.615686297,1,1 + } + FLOAT + { + floatName = _Falloff + value = 0.90001452 + } + FLOAT + { + floatName = _Fresnel + value = 10 + } + FLOAT + { + floatName = _TintFalloff + value = 1.74740124 + } + FLOAT + { + floatName = _DirAdjust + value = 0.352889895 + } + FLOAT + { + floatName = _Brightness + value = 0.956110239 + } + FLOAT + { + floatName = _Noise + value = 1.66285038 + } + FLOAT + { + floatName = _SpeedY + value = 200 + } + FLOAT + { + floatName = _SpeedX + value = 189.004425 + } + } + } + SCALEMODIFIER + { + name = tail1 + controllerName = throttle + transformName = B_Tail + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + xCurve + { + key = 0 0 0 0 + key = 0.01 1 0 0 + key = 1 20 0 0 + } + yCurve + { + } + zCurve + { + key = 0 0 0 0 + key = 0.01 1 0 0 + key = 1 20 0 0 + } + } + FLOATMODIFIER + { + name = bright1 + controllerName = throttle + transformName = CylinderMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.3 0 0 + key = 1 2 0 0 + } + } + FLOATMODIFIER + { + name = bright2 + controllerName = throttle + transformName = PlaneMesh + combinationType = REPLACE + useRandomness = False + randomnessController = random + randomnessScale = 1 + floatName = _Brightness + floatCurve + { + key = 0 0 0 0 + key = 0.01 0.1 0 0 + key = 1 0.5 0 0 + } + } + } +} diff --git a/GameData/SterlingSystems/Engines/zPatches/zTweakscale.cfg b/GameData/SterlingSystems/Engines/zPatches/zTweakscale.cfg new file mode 100644 index 0000000..80c3127 --- /dev/null +++ b/GameData/SterlingSystems/Engines/zPatches/zTweakscale.cfg @@ -0,0 +1,58 @@ +@PART[strl-eng-125-*]:NEEDS[TweakScale] +{ + #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 1.25 + } +} + +@PART[strl-eng-250-*]:NEEDS[TweakScale] +{ + #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 2.5 + scaleFactors = 1.25, 1.875, 2.5, 3.75, 5 + scaleNames = 1.25m, 1.875m, 2.5m, 3.7m, 5m + } +} + +@PART[strl-eng-375-*]:NEEDS[TweakScale] +{ + #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 3.75 + scaleFactors = 2.5, 3.75, 5, 5.625, 6.25, 7.5, 10 + scaleNames = 2.5m, 3.7m, 5m, 5.625m, 6.25m, 7.5m, 10m + } +} + +@PART[strl-eng-500-*]:NEEDS[TweakScale] +{ + #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 5 + scaleFactors = 2.5, 3.75, 5, 5.625, 6.25, 7.5, 10, 15, 20, 25, 50 + scaleNames = 2.5m, 3.7m, 5m, 5.625m, 6.25m, 7.5m, 10m, 15m, 20m, 25m, 50m + } +} + +@PART[strl-eng-1000-*]:NEEDS[TweakScale] +{ + #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[TweakScale] { } + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 10 + scaleFactors = 5, 5.625, 6.25, 7.5, 10, 15, 20, 25, 50, 75, 100 + scaleNames = 5m, 5.625m, 6.25m, 7.5m, 10m, 15m, 20m, 25m, 50m, 75m, 100m + } +} + diff --git a/GameData/SterlingSystems/Tankage/B9TankTypes.cfg b/GameData/SterlingSystems/Tankage/B9TankTypes.cfg new file mode 100644 index 0000000..d211431 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/B9TankTypes.cfg @@ -0,0 +1,110 @@ +B9_TANK_TYPE:NEEDS[CommunityResourcePack] +{ + name = MAECAlumina + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = ElectricCharge + unitsPerVolume = 1 + } + RESOURCE + { + name = Aluminium + unitsPerVolume = 2.5 + } + RESOURCE + { + name = Alumina + unitsPerVolume = 2.5 + percentFilled = 0 + } +} +B9_TANK_TYPE +{ + name = STRLNuclearSalt + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = FissileFuel + unitsPerVolume = 1 + } +} +B9_TANK_TYPE +{ + name = STRLNuclearSaltMix + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = FissileFuel + unitsPerVolume = 0.5 + } + RESOURCE + { + name = FizzledFuel + unitsPerVolume = 0.5 + percentFilled = 0 + } +} +B9_TANK_TYPE +{ + name = STRLNuclearSaltSpent + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = FizzledFuel + unitsPerVolume = 1 + percentFilled = 0 + } +} + +B9_TANK_TYPE +{ + name = STRLNuclearPebbles + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = FissilePebbles + unitsPerVolume = 1 + } +} +B9_TANK_TYPE +{ + name = STRLNuclearPebblesMix + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = FissilePebbles + unitsPerVolume = 0.5 + } + RESOURCE + { + name = FizzledPebbles + unitsPerVolume = 0.5 + percentFilled = 0 + } +} +B9_TANK_TYPE +{ + name = STRLNuclearPebblesSpent + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = FizzledPebbles + unitsPerVolume = 1 + percentFilled = 0 + } +} diff --git a/GameData/SterlingSystems/Tankage/Fuel/BlackS2.mu b/GameData/SterlingSystems/Tankage/Fuel/BlackS2.mu new file mode 100644 index 0000000..992bd85 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/BlackS2.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/BlackS3.mu b/GameData/SterlingSystems/Tankage/Fuel/BlackS3.mu new file mode 100644 index 0000000..a796f4d Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/BlackS3.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/BlackS4.mu b/GameData/SterlingSystems/Tankage/Fuel/BlackS4.mu new file mode 100644 index 0000000..63e4f3c Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/BlackS4.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/GrayS2.mu b/GameData/SterlingSystems/Tankage/Fuel/GrayS2.mu new file mode 100644 index 0000000..58f867a Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/GrayS2.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/GrayS3.mu b/GameData/SterlingSystems/Tankage/Fuel/GrayS3.mu new file mode 100644 index 0000000..cb25778 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/GrayS3.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/GrayS4.mu b/GameData/SterlingSystems/Tankage/Fuel/GrayS4.mu new file mode 100644 index 0000000..f6d350e Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/GrayS4.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/Pills_BSPEC.dds b/GameData/SterlingSystems/Tankage/Fuel/Pills_BSPEC.dds new file mode 100644 index 0000000..a5284fd Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/Pills_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/Pills_DIFF.dds b/GameData/SterlingSystems/Tankage/Fuel/Pills_DIFF.dds new file mode 100644 index 0000000..5484158 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/Pills_DIFF.dds differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/Pills_EMM.dds b/GameData/SterlingSystems/Tankage/Fuel/Pills_EMM.dds new file mode 100644 index 0000000..0a32a17 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/Pills_EMM.dds differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/Pills_NRM.dds b/GameData/SterlingSystems/Tankage/Fuel/Pills_NRM.dds new file mode 100644 index 0000000..9da0eae Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/Pills_NRM.dds differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S2.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S2.cfg new file mode 100644 index 0000000..edb359c --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S2.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillb-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/BlackS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.1, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.1, 0, 0, -1, 0, 2 + TechRequired = largeVolumeContainment + entryCost = 12500 + cost = 11672 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillb_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 2.558 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 1636 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 1636 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 6.5m + addedMass = 6.138 + addedCost = 28013 + volumeAddedToParent = 3928 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 10.5m + addedMass = 12.275 + addedCost = 56025 + volumeAddedToParent = 7855 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 14.5m + addedMass = 18.413 + addedCost = 84038 + volumeAddedToParent = 11783 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S3.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S3.cfg new file mode 100644 index 0000000..4c9d041 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S3.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillb-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/BlackS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.7, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.7, 0, 0, -1, 0, 2 + TechRequired = highPerformanceFuelSystems + entryCost = 39000 + cost = 39393 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillb_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 8.63 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 5523 + + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 5523 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 3.75m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 7.75m + addedMass = 13.808 + addedCost = 63029 + volumeAddedToParent = 8837 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11.75m + addedMass = 27.615 + addedCost = 126058 + volumeAddedToParent = 17674 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 15.75m + addedMass = 41.423 + addedCost = 189086 + volumeAddedToParent = 26511 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S4.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S4.cfg new file mode 100644 index 0000000..b857a67 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankBlack_S4.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillb-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/BlackS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 2.3, 0, 0, 1, 0, 4 + node_stack_offsetBottom = 0, -2.3, 0, 0, -1, 0, 4 + TechRequired = highPerformanceFuelSystems + entryCost = 98250 + cost = 93376 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillb_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 20.455 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 13092 + + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 13092 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 9m + addedMass = 24.548 + addedCost = 112052 + volumeAddedToParent = 13092 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 4.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -4.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 13m + addedMass = 49.095 + addedCost = 224104 + volumeAddedToParent = 31420 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 6.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -6.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 73.643 + addedCost = 336155 + volumeAddedToParent = 47130 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankGray_S2.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankGray_S2.cfg new file mode 100644 index 0000000..7e94c8a --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankGray_S2.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillg-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/GrayS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.1, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.1, 0, 0, -1, 0, 2 + TechRequired = largeVolumeContainment + entryCost = 125000 + cost = 12969 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillg_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillg_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 1.023 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 1636 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 1636 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 6.5m + addedMass = 2.455 + addedCost = 31125 + volumeAddedToParent = 3928 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 10.5m + addedMass = 4.909 + addedCost = 62250 + volumeAddedToParent = 7855 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 14.5m + addedMass = 7.364 + addedCost = 93375 + volumeAddedToParent = 11783 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankGray_S3.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankGray_S3.cfg new file mode 100644 index 0000000..4bb835d --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankGray_S3.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillg-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/GrayS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.7, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.7, 0, 0, -1, 0, 2 + TechRequired = highPerformanceFuelSystems + entryCost = 39000 + cost = 43770 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillg_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillg_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 3.452 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 5523 + + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 5523 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 3.75m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 7.75m + addedMass = 5.523 + addedCost = 70032 + volumeAddedToParent = 8837 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11.75m + addedMass = 11.046 + addedCost = 140064 + volumeAddedToParent = 17674 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 15.75m + addedMass = 16.569 + addedCost = 210096 + volumeAddedToParent = 26511 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankGray_S4.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankGray_S4.cfg new file mode 100644 index 0000000..d092786 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankGray_S4.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillg-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/GrayS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 2.3, 0, 0, 1, 0, 4 + node_stack_offsetBottom = 0, -2.3, 0, 0, -1, 0, 4 + TechRequired = highPerformanceFuelSystems + entryCost = 98250 + cost = 103751 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillg_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillg_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 8.182 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 13092 + + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 13092 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 9m + addedMass = 9.819 + addedCost = 124502 + volumeAddedToParent = 13092 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 4.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -4.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 13m + addedMass = 19.638 + addedCost = 249004 + volumeAddedToParent = 31420 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 6.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -6.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 29.456 + addedCost = 373506 + volumeAddedToParent = 47130 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S2.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S2.cfg new file mode 100644 index 0000000..e667ec6 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S2.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillwg-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/WhiteGlossS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.1, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.1, 0, 0, -1, 0, 2 + TechRequired = largeVolumeContainment + entryCost = 12500 + cost = 12969 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillwg_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillwg_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 1.023 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 1636 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 1636 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 6.5m + addedMass = 2.455 + addedCost = 0 + volumeAddedToParent = 3928 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 10.5m + addedMass = 4.909 + addedCost = 0 + volumeAddedToParent = 7855 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 14.5m + addedMass = 7.364 + addedCost = 0 + volumeAddedToParent = 11783 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S3.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S3.cfg new file mode 100644 index 0000000..7b797a0 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S3.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillwg-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/WhiteGlossS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.7, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.7, 0, 0, -1, 0, 2 + TechRequired = highPerformanceFuelSystems + entryCost = 39000 + cost = 43770 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillwg_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillwg_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 3.452 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 5523 + + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 5523 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 3.75m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 7.75m + addedMass = 5.523 + addedCost = 0 + volumeAddedToParent = 8837 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11.75m + addedMass = 11.046 + addedCost = 0 + volumeAddedToParent = 17674 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 15.75m + addedMass = 16.569 + addedCost = 0 + volumeAddedToParent = 26511 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S4.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S4.cfg new file mode 100644 index 0000000..c3165a8 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteGloss_S4.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillwg-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/WhiteGlossS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 2.3, 0, 0, 1, 0, 4 + node_stack_offsetBottom = 0, -2.3, 0, 0, -1, 0, 4 + TechRequired = highPerformanceFuelSystems + entryCost = 98250 + cost = 103751 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillwg_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillwg_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 8.182 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 13092 + + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 13092 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 9m + addedMass = 9.819 + addedCost = 0 + volumeAddedToParent = 13092 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 4.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -4.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 13m + addedMass = 19.638 + addedCost = 0 + volumeAddedToParent = 31420 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 6.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -6.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 29.456 + addedCost = 0 + volumeAddedToParent = 47130 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S2.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S2.cfg new file mode 100644 index 0000000..97ac54f --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S2.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillwm-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/WhiteMatteS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.1, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.1, 0, 0, -1, 0, 2 + TechRequired = largeVolumeContainment + entryCost = 12500 + cost = 12969 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillwm_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillwm_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 1.023 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 1636 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 1636 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2.5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 6.5m + addedMass = 2.455 + addedCost = 24900 + volumeAddedToParent = 3928 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 10.5m + addedMass = 4.909 + addedCost = 49800 + volumeAddedToParent = 7855 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 14.5m + addedMass = 7.364 + addedCost = 74700 + volumeAddedToParent = 11783 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.1, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.1, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S3.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S3.cfg new file mode 100644 index 0000000..3c4c706 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S3.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillwm-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/WhiteMatteS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.7, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -1.7, 0, 0, -1, 0, 2 + TechRequired = highPerformanceFuelSystems + entryCost = 39000 + cost = 35016 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillwm_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillwm_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 3.452 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 5523 + + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 5523 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 3.75m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 7.75m + addedMass = 5.523 + addedCost = 56026 + volumeAddedToParent = 8837 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11.75m + addedMass = 11.046 + addedCost = 112051 + volumeAddedToParent = 17674 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 15.75m + addedMass = 16.569 + addedCost = 168077 + volumeAddedToParent = 26511 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 7.7, 0 + } + NODE + { + name = offsetBottom + position = 0, -7.7, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S4.cfg b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S4.cfg new file mode 100644 index 0000000..591538b --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Fuel/TankWhiteMatte_S4.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankpillwm-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Fuel/WhiteMatteS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 2.3, 0, 0, 1, 0, 4 + node_stack_offsetBottom = 0, -2.3, 0, 0, -1, 0, 4 + TechRequired = highPerformanceFuelSystems + entryCost = 98250 + cost = 83001 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankpillwm_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankpillwm_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 8.182 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 13092 + + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = frameBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = frameTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 13092 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 5m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 9m + addedMass = 9.819 + addedCost = 99602 + volumeAddedToParent = 13092 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 4.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -4.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 13m + addedMass = 19.638 + addedCost = 199203 + volumeAddedToParent = 31420 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 6.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -6.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 29.456 + addedCost = 298805 + volumeAddedToParent = 47130 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.3, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.3, 0 + } + TRANSFORM + { + name = frameBottom + positionOffset = 0, -6, 0 + } + TRANSFORM + { + name = frameTop + positionOffset = 0, 6, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS2.mu b/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS2.mu new file mode 100644 index 0000000..e153482 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS2.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS3.mu b/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS3.mu new file mode 100644 index 0000000..6c9c0ca Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS3.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS4.mu b/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS4.mu new file mode 100644 index 0000000..0588790 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/WhiteGlossS4.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS2.mu b/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS2.mu new file mode 100644 index 0000000..546c1ab Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS2.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS3.mu b/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS3.mu new file mode 100644 index 0000000..5983e59 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS3.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS4.mu b/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS4.mu new file mode 100644 index 0000000..2353236 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/WhiteMatteS4.mu differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/tankStruts_DIFF.dds b/GameData/SterlingSystems/Tankage/Fuel/tankStruts_DIFF.dds new file mode 100644 index 0000000..0cad077 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/tankStruts_DIFF.dds differ diff --git a/GameData/SterlingSystems/Tankage/Fuel/tankStruts_NRM.dds b/GameData/SterlingSystems/Tankage/Fuel/tankStruts_NRM.dds new file mode 100644 index 0000000..0406795 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Fuel/tankStruts_NRM.dds differ diff --git a/GameData/SterlingSystems/Tankage/Ore/BlackS2.mu b/GameData/SterlingSystems/Tankage/Ore/BlackS2.mu new file mode 100644 index 0000000..3b800be Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/BlackS2.mu differ diff --git a/GameData/SterlingSystems/Tankage/Ore/BlackS3.mu b/GameData/SterlingSystems/Tankage/Ore/BlackS3.mu new file mode 100644 index 0000000..72e3190 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/BlackS3.mu differ diff --git a/GameData/SterlingSystems/Tankage/Ore/BlackS4.mu b/GameData/SterlingSystems/Tankage/Ore/BlackS4.mu new file mode 100644 index 0000000..f610f15 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/BlackS4.mu differ diff --git a/GameData/SterlingSystems/Tankage/Ore/DrumShrouds_DIFF.dds b/GameData/SterlingSystems/Tankage/Ore/DrumShrouds_DIFF.dds new file mode 100644 index 0000000..b28eef2 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/DrumShrouds_DIFF.dds differ diff --git a/GameData/SterlingSystems/Tankage/Ore/DrumShrouds_NRM.dds b/GameData/SterlingSystems/Tankage/Ore/DrumShrouds_NRM.dds new file mode 100644 index 0000000..5752fb3 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/DrumShrouds_NRM.dds differ diff --git a/GameData/SterlingSystems/Tankage/Ore/Drums_DIFF.dds b/GameData/SterlingSystems/Tankage/Ore/Drums_DIFF.dds new file mode 100644 index 0000000..fc02b4e Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/Drums_DIFF.dds differ diff --git a/GameData/SterlingSystems/Tankage/Ore/Drums_NRM.dds b/GameData/SterlingSystems/Tankage/Ore/Drums_NRM.dds new file mode 100644 index 0000000..159a005 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/Drums_NRM.dds differ diff --git a/GameData/SterlingSystems/Tankage/Ore/TankBlack_S2.cfg b/GameData/SterlingSystems/Tankage/Ore/TankBlack_S2.cfg new file mode 100644 index 0000000..722a0d8 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Ore/TankBlack_S2.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankdrumb-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Ore/BlackS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 0.8, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -0.8, 0, 0, -1, 0, 2 + TechRequired = largeVolumeContainment + entryCost = 6850 + cost = 6224 // 7781 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankdrumb_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankdrumb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 1.535 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 982 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 982 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 1m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 5m + addedMass = 6.138 + addedCost = 27664 + volumeAddedToParent = 3928 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 2.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -2.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11m + addedMass = 15.344 + addedCost = 69160 + volumeAddedToParent = 9819 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 5, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 24.55 + addedCost = 110656 + volumeAddedToParent = 15710 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -8, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 8, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Ore/TankBlack_S3.cfg b/GameData/SterlingSystems/Tankage/Ore/TankBlack_S3.cfg new file mode 100644 index 0000000..972ff91 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Ore/TankBlack_S3.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankdrumb-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Ore/BlackS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.3, 0, 0, 1, 0, 3 + node_stack_offsetBottom = 0, -1.3, 0, 0, -1, 0, 3 + TechRequired = largeVolumeContainment + entryCost = 29850 + cost = 28010 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankdrumb_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankdrumb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 6.905 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 4418 + + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 4418 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 5m + addedMass = 10.355 + addedCost = 46683 + volumeAddedToParent = 6628 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 2.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -2.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -1.5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 1.5, 0 + } + } + SUBTYPE + { + name = 3 + title = 11m + addedMass = 25.888 + addedCost = 116708 + volumeAddedToParent = 19883 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -4.5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 4.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 41.42 + addedCost = 186733 + volumeAddedToParent = 33138 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -7.5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 7.5, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Ore/TankBlack_S4.cfg b/GameData/SterlingSystems/Tankage/Ore/TankBlack_S4.cfg new file mode 100644 index 0000000..2c44298 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Ore/TankBlack_S4.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankdrumb-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Ore/BlackS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.8, 0, 0, 1, 0, 4 + node_stack_offsetBottom = 0, -1.8, 0, 0, -1, 0, 4 + TechRequired = largeVolumeContainment + entryCost = 90000 + cost = 84038 // 93376 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankdrumb_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankdrumb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 7.364 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 11783 + + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 11783 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 3m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 7m + addedMass = 9.819 + addedCost = 99594 + volumeAddedToParent = 15710 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11m + addedMass = 19.638 + addedCost = 199188 + volumeAddedToParent = 31420 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 34.366 + addedCost = 348574 + volumeAddedToParent = 54985 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -7, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 7, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Ore/TankWhite_S2.cfg b/GameData/SterlingSystems/Tankage/Ore/TankWhite_S2.cfg new file mode 100644 index 0000000..7d481d3 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Ore/TankWhite_S2.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankdrumw-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Ore/WhiteS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 0.8, 0, 0, 1, 0, 2 + node_stack_offsetBottom = 0, -0.8, 0, 0, -1, 0, 2 + TechRequired = largeVolumeContainment + entryCost = 6850 + cost = 7003 // 7781 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankdrumw_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankdrumw_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 0.614 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 982 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 982 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 1m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 5m + addedMass = 2.455 + addedCost = 31125 + volumeAddedToParent = 3928 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 2.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -2.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11m + addedMass = 6.138 + addedCost = 77813 + volumeAddedToParent = 9819 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 5, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 9.82 + addedCost = 124500 + volumeAddedToParent = 15710 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -8, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 8, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Ore/TankWhite_S3.cfg b/GameData/SterlingSystems/Tankage/Ore/TankWhite_S3.cfg new file mode 100644 index 0000000..19dad65 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Ore/TankWhite_S3.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankdrumw-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Ore/WhiteS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.3, 0, 0, 1, 0, 3 + node_stack_offsetBottom = 0, -1.3, 0, 0, -1, 0, 3 + TechRequired = largeVolumeContainment + entryCost = 29850 + cost = 31514 // 35016 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankdrumw_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankdrumw_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 2.762 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 4418 + + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 3 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 4418 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 2m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 5m + addedMass = 4.142 + addedCost = 52524 + volumeAddedToParent = 6628 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 2.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -2.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -1.5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 1.5, 0 + } + } + SUBTYPE + { + name = 3 + title = 11m + addedMass = 10.355 + addedCost = 131310 + volumeAddedToParent = 19883 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -4.5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 4.5, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 16.568 + addedCost = 210096 + volumeAddedToParent = 33138 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -7.5, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 7.5, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Ore/TankWhite_S4.cfg b/GameData/SterlingSystems/Tankage/Ore/TankWhite_S4.cfg new file mode 100644 index 0000000..c7a5c96 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/Ore/TankWhite_S4.cfg @@ -0,0 +1,234 @@ +PART +{ + name = strl-tankdrumw-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Tankage/Ore/WhiteS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 2.5, 0.0, 0.0, -1.0 + node_stack_offsetTop = 0, 1.8, 0, 0, 1, 0, 4 + node_stack_offsetBottom = 0, -1.8, 0, 0, -1, 0, 4 + TechRequired = largeVolumeContainment + entryCost = 90000 + cost = 84038 // 93376 + category = FuelTank + subcategory = 0 + title = #LOC_strl_tankdrumw_500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_tankdrumw_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 7.364 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size4,srf + crashTolerance = 20 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.6 + + refVolume = 11783 + + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top03 + transform = top03 + size = 4 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudBottom + attachNodeNames = bottom,bottom01,bottom02,bottom03 + } + MODULE + { + name = ModuleStructuralNode + rootObject = ShroudTop + attachNodeNames = top,top01,top02,top03 + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = fuelSwitch + baseVolume = 11783 + switcherDescription = #LOC_strl_fuelSwitch + switcherDescriptionPlural = #LOC_strl_fuelSwitchPlural + switchInFlight = True + SUBTYPE + { + name = Structural + title = Structural + // primaryColor = + // secondaryColor = + } + } + MODULE + { + name = ModuleB9PartSwitch + moduleID = capacity + parentID = fuelSwitch + switcherDescription = Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1 + title = 3m + transform = h1 + node = bottom + node = top + } + SUBTYPE + { + name = 2 + title = 7m + addedMass = 9.819 + addedCost = 112054 + volumeAddedToParent = 15710 + transform = h2 + node = bottom01 + node = top01 + NODE + { + name = offsetTop + position = 0, 3.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -3.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -2, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 2, 0 + } + } + SUBTYPE + { + name = 3 + title = 11m + addedMass = 19.638 + addedCost = 224109 + volumeAddedToParent = 31420 + transform = h3 + node = bottom02 + node = top02 + NODE + { + name = offsetTop + position = 0, 5.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -5.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -4, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 4, 0 + } + } + SUBTYPE + { + name = 4 + title = 17m + addedMass = 34.366 + addedCost = 392185 + volumeAddedToParent = 54985 + transform = h4 + node = bottom03 + node = top03 + NODE + { + name = offsetTop + position = 0, 8.8, 0 + } + NODE + { + name = offsetBottom + position = 0, -8.8, 0 + } + TRANSFORM + { + name = ShroudBottom + positionOffset = 0, -7, 0 + } + TRANSFORM + { + name = ShroudTop + positionOffset = 0, 7, 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/Ore/WhiteS2.mu b/GameData/SterlingSystems/Tankage/Ore/WhiteS2.mu new file mode 100644 index 0000000..29e8b75 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/WhiteS2.mu differ diff --git a/GameData/SterlingSystems/Tankage/Ore/WhiteS3.mu b/GameData/SterlingSystems/Tankage/Ore/WhiteS3.mu new file mode 100644 index 0000000..cf594b1 Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/WhiteS3.mu differ diff --git a/GameData/SterlingSystems/Tankage/Ore/WhiteS4.mu b/GameData/SterlingSystems/Tankage/Ore/WhiteS4.mu new file mode 100644 index 0000000..fe9f6af Binary files /dev/null and b/GameData/SterlingSystems/Tankage/Ore/WhiteS4.mu differ diff --git a/GameData/SterlingSystems/Tankage/zPataches/B9PS_DrumTankOptions.cfg b/GameData/SterlingSystems/Tankage/zPataches/B9PS_DrumTankOptions.cfg new file mode 100644 index 0000000..3a29869 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/zPataches/B9PS_DrumTankOptions.cfg @@ -0,0 +1,271 @@ +@PART[strl-tankdrumw-*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + @MODULE[ModuleB9PartSwitch],0 + { + SUBTYPE + { + name = Ore + title = #autoLOC_6002103 + RESOURCE + { + name = Ore + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Alumina + title = #LOC_CRP_Alumina_DisplayName + primaryColor = Grey + secondaryColor = Grey + RESOURCE + { + name = Alumina + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Aluminium + title = #LOC_CRP_Aluminium_DisplayName + primaryColor = Grey + secondaryColor = Grey + RESOURCE + { + name = Aluminium + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Carbon + title = Carbon + primaryColor = Dark + secondaryColor = Dark + RESOURCE + { + name = Carbon + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = MetallicOre + title = #LOC_CRP_MetallicOre_DisplayName + primaryColor = BrownishGrey + secondaryColor = BrownishGrey + RESOURCE + { + name = MetallicOre + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Metals + title = #LOC_CRP_Metals_DisplayName + primaryColor = Gunmetal + secondaryColor = Gunmetal + RESOURCE + { + name = Metals + unitsPerVolume = 1 + } + } + SUBTYPE:NEEDS[Launchpad] + { + name = MetalOre + title = #EL_MetalOre_displayName + primaryColor = BrownishGrey + secondaryColor = BrownishGrey + RESOURCE + { + name = MetalOre + unitsPerVolume = 1 + } + } + SUBTYPE:NEEDS[Launchpad] + { + name = Metal + title = #EL_Metal_displayName + primaryColor = Gunmetal + secondaryColor = Gunmetal + RESOURCE + { + name = Metal + unitsPerVolume = 1 + } + } + SUBTYPE:NEEDS[Launchpad] + { + name = RocketParts + title = #LOC_CRP_RocketParts_DisplayName + primaryColor = PumpkinOrange + secondaryColor = PumpkinOrange + RESOURCE + { + name = RocketParts + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Hydrates + title = #LOC_CRP_Hydrates_DisplayName + primaryColor = FadedBlue + secondaryColor = FadedBlue + RESOURCE + { + name = Hydrates + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Lithium + title = #LOC_CRP_Lithium_DisplayName + primaryColor = BrownishRed + secondaryColor = BrownishRed + RESOURCE + { + name = Lithium + unitsPerVolume = 7.5 + } + } + SUBTYPE + { + name = Minerals + title = #LOC_CRP_Minerals_DisplayName + primaryColor = FadedGreen + secondaryColor = FadedGreen + RESOURCE + { + name = Minerals + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Monazite + title = #LOC_CRP_Monazite_DisplayName + primaryColor = BrownishOrange + secondaryColor = BrownishOrange + RESOURCE + { + name = Monazite + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = RareMetals + title = #LOC_CRP_RareMetals_DisplayName + primaryColor = DarkGreyBlue + secondaryColor = DarkGreenBlue + RESOURCE + { + name = RareMetals + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Rock + title = #LOC_CRP_Rock_DisplayName + primaryColor = Desert + secondaryColor = Desert + RESOURCE + { + name = Rock + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Silicates + title = #LOC_CRP_Silicates_DisplayName + primaryColor = DarkPeach + RESOURCE + { + name = Silicates + unitsPerVolume = 5 + } + secondaryColor = DarkPeach + } + SUBTYPE + { + name = Spodumene + title = #LOC_CRP_Spodumene_DisplayName + primaryColor = DullYellow + secondaryColor = DullYellow + RESOURCE + { + name = Spodumene + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Water + title = #LOC_CRP_Water_DisplayName + primaryColor = Ocean + secondaryColor = Ocean + RESOURCE + { + name = Water + unitsPerVolume = 5 + } + } + } +} +@PART[strl-tankdrumb-*] +{ + @MODULE[ModuleB9PartSwitch],0 + { + SUBTYPE + { + name = Uraninite + title = #LOC_CRP_Uraninite_DisplayName + primaryColor = BoringGreen + secondaryColor = BoringGreen + RESOURCE + { + name = Uraninite + unitsPerVolume = 5 + } + } + SUBTYPE:NEEDS[FarFutureTechnologies] + { + name = NSW + title = #LOC_FFT_resource_NuclearSaltWater_title + primaryColor = #c78c40 + secondaryColor = #777777 + descriptionSummary = #LOC_FFT_switcher_fission-contents_nsw_summary + descriptionDetail = #LOC_FFT_switcher_fission-contents_nsw_detail + tankType = NuclearSaltWater + } + SUBTYPE:NEEDS[FarFutureTechnologies] + { + name = FissionDust + title = #LOC_FFT_resource_FissionParticles_title + primaryColor = #583232 + secondaryColor = #777777 + descriptionSummary = #LOC_FFT_switcher_fission-contents_dustyplasma_summary + descriptionDetail = #LOC_FFT_switcher_fission-contents_dustyplasma_detail + tankType = FissionParticles + } + } +} + +@PART[strl-tankdrum*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + @MODULE[ModuleB9PartSwitch],1 + { + @SUBTYPE:HAS[#addedCost],* + { + @addedCost = #$addedMass$ + @addedCost /= #$/mass$ + @addedCost *= #$/cost$ + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/zPataches/B9PS_PillTankOptions.cfg b/GameData/SterlingSystems/Tankage/zPataches/B9PS_PillTankOptions.cfg new file mode 100644 index 0000000..d70a7e2 --- /dev/null +++ b/GameData/SterlingSystems/Tankage/zPataches/B9PS_PillTankOptions.cfg @@ -0,0 +1,492 @@ +@PART[strl-tankpillwg-*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + MODULE:NEEDS[CryoTanks] + { + name = ModuleCryoTank + BOILOFFCONFIG + { + FuelName = LqdAmmonia + BoiloffRate = 0.0035 + CoolingCost = 0.010 + } + BOILOFFCONFIG + { + FuelName = LqdCO + BoiloffRate = 0.04 + CoolingCost = 0.04 + } + BOILOFFCONFIG + { + FuelName = LqdCO2 + BoiloffRate = 0.005 + CoolingCost = 0.015 + } + BOILOFFCONFIG + { + FuelName = LqdDeuterium + BoiloffRate = 0.05 + CoolingCost = 0.08 + } + BOILOFFCONFIG + { + FuelName = LqdHe3 + BoiloffRate = 0.05 + CoolingCost = 0.08 + } + BOILOFFCONFIG + { + FuelName = LqdHydrogen + BoiloffRate = 0.05 + CoolingCost = 0.05 + } + BOILOFFCONFIG + { + FuelName = LqdMethane + BoiloffRate = 0.005 + CoolingCost = 0.02 + } + BOILOFFCONFIG + { + FuelName = LqdNitrogen + BoiloffRate = 0.04 + CoolingCost = 0.03 + } + BOILOFFCONFIG + { + FuelName = LqdOxygen + BoiloffRate = 0.04 + CoolingCost = 0.03 + } + } + + @MODULE[ModuleB9PartSwitch],0 + { + SUBTYPE + { + name = LH2 + title = LqdHydrogen + RESOURCE + { + name = LqdHydrogen + unitsPerVolume = 7.5 + } + } + SUBTYPE + { + name = LH2O + title = Hydrolox + RESOURCE + { + name = LqdHydrogen + unitsPerVolume = 4.995 + } + RESOURCE + { + name = Oxidizer + unitsPerVolume = 0.333 + } + } + SUBTYPE + { + name = LCH4 + title = LqdMethane + RESOURCE + { + name = LqdMethane + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = LCH4O + title = Methalox + RESOURCE + { + name = LqdMethane + unitsPerVolume = 1.875 + } + RESOURCE + { + name = Oxidizer + unitsPerVolume = 0.625 + } + } + SUBTYPE + { + name = Oxidizer + title = Oxidizer + RESOURCE + { + name = Oxidizer + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = LNH3 + title = LqdAmmonia + primaryColor = BurntRed + secondaryColor = BurntRed + RESOURCE + { + name = LqdAmmonia + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = LCO2 + title = LqdCO2 + primaryColor = WarmGrey + secondaryColor = WarmGrey + RESOURCE + { + name = LqdCO2 + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = LCO + title = LqdCO + primaryColor = PurpleGrey + secondaryColor = PurpleGrey + RESOURCE + { + name = LqdCO + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = LCOLOX + title = LqdCO + Oxidizer + primaryColor = PurpleGrey + secondaryColor = ResourceColorOxidizer + RESOURCE + { + name = LqdCO + unitsPerVolume = 3.33 + } + RESOURCE + { + name = Oxidizer + unitsPerVolume = 0.3 + } + } + SUBTYPE + { + name = LN2 + title = LqdNitrogen + primaryColor = PeacockBlue + secondaryColor = PeacockBlue + RESOURCE + { + name = LqdNitrogen + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = LOX + title = LqdOxygen + primaryColor = CadetBlue + secondaryColor = CadetBlue + RESOURCE + { + name = LqdOxygen + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Water + title = Water + primaryColor = Ocean + secondaryColor = Ocean + RESOURCE + { + name = Water + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Deuterium + title = LqdDeuterium + primaryColor = PowderBlue + secondaryColor = PowderBlue + RESOURCE + { + name = LqdDeuterium + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Helium3 + title = LqdHe3 + primaryColor = CloudyBlue + secondaryColor = CloudyBlue + RESOURCE + { + name = LqdHe3 + unitsPerVolume = 6 + } + } + SUBTYPE + { + name = D/He3 + title = LqdDeuterium + LqdHe3 + primaryColor = PowderBlue + secondaryColor = CloudyBlue + RESOURCE + { + name = LqdDeuterium + unitsPerVolume = 2 + } + RESOURCE + { + name = LqdHe3 + unitsPerVolume = 3 + } + } + SUBTYPE + { + name = FusionPellets + title = FusionPellets + primaryColor = PowderBlue + secondaryColor = CloudyBlue + RESOURCE + { + name = FusionPellets + unitsPerVolume = 5 + } + } + } +} +@PART[strl-tankpillwm-*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + @MODULE[ModuleB9PartSwitch],0 + { + SUBTYPE + { + name = LFO + title = #LOC_B9PartSwitch_tank_type_lfo + tankType = LFO + } + SUBTYPE + { + name = LiquidFuel + title = #LOC_B9PartSwitch_tank_type_lf + tankType = LiquidFuel + } + SUBTYPE + { + name = MonoPropellant + title = #LOC_B9PartSwitch_tank_type_monoprop + tankType = MonoPropellant + } + SUBTYPE + { + name = Oxidizer + title = Oxidizer + RESOURCE + { + name = Oxidizer + unitsPerVolume = 1 + } + } + SUBTYPE + { + name = Ammonia + title = #LOC_CRP_Ammonia_DisplayName + primaryColor = BurntRed + secondaryColor = BurntRed + RESOURCE + { + name = Ammonia + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = CarbonDioxide + title = #LOC_CRP_CarbonDioxide_DisplayName + primaryColor = Greyish + secondaryColor = Greyish + RESOURCE + { + name = CarbonDioxide + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Hydrogen + title = #LOC_CRP_Hydrogen_DisplayName + primaryColor = CarolinaBlue + secondaryColor = CarolinaBlue + RESOURCE + { + name = Hydrogen + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Methane + title = #LOC_CRP_Methane_DisplayName + primaryColor = FadedGreen + secondaryColor = FadedGreen + RESOURCE + { + name = Methane + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Nitrogen + title = #LOC_CRP_Nitrogen_DisplayName + primaryColor = Azure + secondaryColor = Azure + RESOURCE + { + name = Nitrogen + unitsPerVolume = 5 + } + } + SUBTYPE + { + name = Oxygen + title = #LOC_CRP_Oxygen_DisplayName + primaryColor = BabyBlue + secondaryColor = BabyBlue + RESOURCE + { + name = Oxygen + unitsPerVolume = 5 + } + } + } +} +@PART[strl-tankpillb-*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + @MODULE[ModuleB9PartSwitch],0 + { + SUBTYPE + { + name = Pebbles + tankType = STRLNuclearPebbles + title = #LOC_strl_FissilePebbles_DisplayName + primaryColor = MediumBlue + secondaryColor = MediumBlue + descriptionDetail = #LOC_strl_FissilePebbles_Description + } + SUBTYPE + { + name = PebblesSpent + tankType = STRLNuclearPebblesSpent + title = #LOC_strl_FizzledPebbles_DisplayName + primaryColor = BluishGrey + secondaryColor = BluishGrey + descriptionDetail = #LOC_strl_FizzledPebbles_Description + } + SUBTYPE + { + name = Salt + tankType = STRLNuclearSalt + title = #LOC_strl_FissileFuel_DisplayName + primaryColor = PastelRed + secondaryColor = PastelRed + descriptionDetail = #LOC_strl_FissileFuel_Description + } + SUBTYPE + { + name = SaltSpent + tankType = STRLNuclearSaltSpent + title = #LOC_strl_FizzledFuel_DisplayName + primaryColor = ReddishGrey + secondaryColor = ReddishGrey + descriptionDetail = #LOC_strl_FizzledFuel_Description + } + } +} +@PART[strl-tankpillg-*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + MODULE:NEEDS[FarFutureTechnologies] + { + name = ModuleAntimatterTank + FuelName = Antimatter + ContainmentCost = 0 + // @ContainmentCost *= 0.05 // div baseVolume by 800 then mult by unitsPerVolume + DetonationKJPerUnit = 36000 + DetonationRate = 5 + // OnLightAnimatorName = onColor + // OffLightAnimatorName = offColor + // AlertLightAnimatorName = alertColor + } + @MODULE[ModuleB9PartSwitch],0:NEEDS[FarFutureTechnologies] + { + SUBTYPE:NEEDS[RationalResources|FarFutureTechnologies] + { + name = Antimatter + title = #LOC_CRP_Antimatter_DisplayName + primaryColor = red + secondaryColor = red + RESOURCE + { + name = Antimatter + unitsPerVolume = 40 + } + } + } + @MODULE[ModuleB9PartSwitch],1:NEEDS[FarFutureTechnologies] + { + @SUBTYPE,0 + { + MODULE + { + IDENTIFIER + { + name = ModuleAntimatterTank + } + DATA + { + ContainmentCost = #$/MODULE[ModuleB9PartSwitch],0/baseVolume$ + @ContainmentCost *= 0.05 + } + } + } + @SUBTYPE:HAS[#addedCost],* + { + MODULE + { + IDENTIFIER + { + name = ModuleAntimatterTank + } + DATA + { + ContainmentCost = #$/MODULE[ModuleB9PartSwitch],0/baseVolume$ + ContainmentCost+ = #$../../volumeAddedToParent$ + @ContainmentCost *= 0.05 + } + } + } + } +} + +@PART[strl-tankpill*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + @MODULE[ModuleB9PartSwitch],1 + { + @SUBTYPE:HAS[#addedCost],* + { + @addedCost = #$addedMass$ + @addedCost /= #$/mass$ + @addedCost *= #$/cost$ + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Tankage/zPataches/CTT.cfg b/GameData/SterlingSystems/Tankage/zPataches/CTT.cfg new file mode 100644 index 0000000..583a80b --- /dev/null +++ b/GameData/SterlingSystems/Tankage/zPataches/CTT.cfg @@ -0,0 +1,20 @@ +@PART[strl-tankpillg-*]:NEEDS[CommunityTechTree] +{ + @TechRequired = exoticFuelStorage +} +@PART[strl-tankpillb-*|strl-tankdrumb-*]:NEEDS[CommunityTechTree] +{ + @TechRequired = specializedFuelStorage +} +// @PART[]:NEEDS[CommunityTechTree] +// { + // @TechRequired = +// } +// @PART[]:NEEDS[CommunityTechTree] +// { + // @TechRequired = +// } +// @PART[]:NEEDS[CommunityTechTree] +// { + // @TechRequired = +// } diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkMk2.cfg b/GameData/SterlingSystems/Thermals/Radiators/SinkMk2.cfg new file mode 100644 index 0000000..4506967 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/SinkMk2.cfg @@ -0,0 +1,93 @@ +PART +{ + name = strl-rad-sink-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/SinkMk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.75, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 4400 + cost = 14063 + category = Thermal + subcategory = 0 + title = #LOC_strl_sink-mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_sinkcluster_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 1.719 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk2 + crashTolerance = 15 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.25 + heatConductivity = 0.6 + skinInternalConductionMult = 2000 + thermalMassModifier = 4.0 + + refPower = 1125 + refVolume = 1104 // 5.521 m^3 + + DRAG_CUBE + { + cube = Default, 5.092,0.7205,1.287, 5.092,0.7205,1.287, 2.494,0.9702,0.1549, 2.494,0.9702,0.1549, 8.659,0.865,0.8655, 8.659,0.8649,0.8655, -7.153E-07,-0.15,0, 2.73,3.3,1.566 + } + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 1 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 56250 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + // RESOURCE + // { + // name = ElectricCharge + // rate = 0.28125 + // } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkMk2.mu b/GameData/SterlingSystems/Thermals/Radiators/SinkMk2.mu new file mode 100644 index 0000000..cb1f7ae Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/SinkMk2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS1.cfg b/GameData/SterlingSystems/Thermals/Radiators/SinkS1.cfg new file mode 100644 index 0000000..a403bfd --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/SinkS1.cfg @@ -0,0 +1,79 @@ +PART +{ + name = strl-rad-sink-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/SinkS1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 4400 + cost = 9375 + category = Thermal + subcategory = 0 + title = #LOC_strl_sink-125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_sink_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 1.146 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1 + crashTolerance = 15 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.25 + heatConductivity = 0.6 + skinInternalConductionMult = 2000 + thermalMassModifier = 4.0 + + DRAG_CUBE + { + cube = Default, 3.586,0.8139,0.5345, 3.586,0.8139,0.5345, 1.213,0.8633,0.3313, 1.213,0.8633,0.3313, 3.727,0.8109,0.6272, 3.727,0.8109,0.6272, 0,0,0, 1.25,3,1.203 + } + + refPower = 750 + refVolume = 740 // 3.681 m^3 + + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 37500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + // RESOURCE + // { + // name = ElectricCharge + // rate = 0.1875 + // } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS1.mu b/GameData/SterlingSystems/Thermals/Radiators/SinkS1.mu new file mode 100644 index 0000000..f0967e3 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/SinkS1.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS2.cfg b/GameData/SterlingSystems/Thermals/Radiators/SinkS2.cfg new file mode 100644 index 0000000..0d7553d --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/SinkS2.cfg @@ -0,0 +1,79 @@ +PART +{ + name = strl-rad-sink-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/SinkS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 4400 + cost = 28125 + category = Thermal + subcategory = 0 + title = #LOC_strl_sink-250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_sink_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 4.157 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 15 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.25 + heatConductivity = 0.6 + skinInternalConductionMult = 2000 + thermalMassModifier = 4.0 + + DRAG_CUBE + { + cube = Default, 7.383,0.7985,1.208, 7.383,0.7985,1.208, 4.853,0.8534,0.2827, 4.853,0.8531,0.2827, 7.776,0.7982,1.312, 7.776,0.7982,1.312, 1.192E-07,0,0, 2.6,3,2.456 + } + + refPower = 3000 + refVolume = 2950 // 14.726 m^3 + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 112500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + // RESOURCE + // { + // name = ElectricCharge + // rate = 0.5625 + // } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS2.mu b/GameData/SterlingSystems/Thermals/Radiators/SinkS2.mu new file mode 100644 index 0000000..f7d0a96 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/SinkS2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS3.cfg b/GameData/SterlingSystems/Thermals/Radiators/SinkS3.cfg new file mode 100644 index 0000000..ebe9d1e --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/SinkS3.cfg @@ -0,0 +1,121 @@ +PART +{ + name = strl-rad-sink-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/SinkS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.5, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 4400 + cost = 65625 + category = Thermal + subcategory = 0 + title = #LOC_strl_sink-375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_sinkcluster_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 9.461 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size3 + crashTolerance = 15 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.25 + heatConductivity = 0.6 + skinInternalConductionMult = 2000 + thermalMassModifier = 4.0 + + DRAG_CUBE + { + cube = Default, 12.17,0.8097,1.954, 12.17,0.8096,1.954, 10.92,0.835,0.4032, 10.92,0.8357,0.4032, 12.59,0.8143,1.941, 12.59,0.812,1.941, 0,-0.15,0, 3.85,3.3,3.728 + } + + refPower = 5250 + refVolume = 6630 // 33.134 m^3 + + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom03 + transform = bottom03 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom04 + transform = bottom04 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom05 + transform = bottom05 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom06 + transform = bottom06 + size = 1 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 2562500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + // RESOURCE + // { + // name = ElectricCharge + // rate = 1.3125 + // } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS3.mu b/GameData/SterlingSystems/Thermals/Radiators/SinkS3.mu new file mode 100644 index 0000000..19b0c8d Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/SinkS3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS4.cfg b/GameData/SterlingSystems/Thermals/Radiators/SinkS4.cfg new file mode 100644 index 0000000..aee62a1 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/SinkS4.cfg @@ -0,0 +1,224 @@ +PART +{ + name = strl-rad-sink-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/SinkS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.5, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 4400 + cost = 121875 + category = Thermal + subcategory = 0 + title = #LOC_strl_sink-500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_sinkcluster_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 17.058 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size4 + crashTolerance = 15 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.25 + heatConductivity = 0.6 + skinInternalConductionMult = 2000 + thermalMassModifier = 4.0 + + refPower = 9750 + refVolume = 11780 // 58.905 m^3 + + NODE + { + name = top + transform = top + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom00 + transform = bottom00 + size = 1 + method = FIXED_JOINT + } + + NODE + { + name = bottom01-S1 + transform = bottom01-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom02-S1 + transform = bottom02-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom03-S1 + transform = bottom03-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom04-S1 + transform = bottom04-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom05-S1 + transform = bottom05-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom06-S1 + transform = bottom06-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom07-S1 + transform = bottom07-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom08-S1 + transform = bottom08-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom09-S1 + transform = bottom09-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom10-S1 + transform = bottom10-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom11-S1 + transform = bottom11-S1 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom12-S1 + transform = bottom12-S1 + size = 1 + method = FIXED_JOINT + } + + NODE + { + name = bottom01-S1p5 + transform = bottom01-S1p5 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom02-S1p5 + transform = bottom02-S1p5 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom03-S1p5 + transform = bottom03-S1p5 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom04-S1p5 + transform = bottom04-S1p5 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom05-S1p5 + transform = bottom05-S1p5 + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom06-S1p5 + transform = bottom06-S1p5 + size = 1 + method = FIXED_JOINT + } + + NODE + { + name = bottom01-S2 + transform = bottom01-S2 + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom02-S2 + transform = bottom02-S2 + size = 2 + method = FIXED_JOINT + } + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 487500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + // RESOURCE + // { + // name = ElectricCharge + // rate = 2.4375 + // } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/SinkS4.mu b/GameData/SterlingSystems/Thermals/Radiators/SinkS4.mu new file mode 100644 index 0000000..98dcb00 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/SinkS4.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapB-Mk2.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapB-Mk2.cfg new file mode 100644 index 0000000..526110f --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapB-Mk2.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapb-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapBMk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 7800 + cost = 8333 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapb-mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapb-mk2_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.22 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk2 + crashTolerance = 10 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 4.875 + refECReq = 0.1 + refPower = 500 + refTemp = 1300 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 25000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapB-Mk3.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapB-Mk3.cfg new file mode 100644 index 0000000..3315de8 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapB-Mk3.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapb-mk3 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapBMk3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.02, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 7800 + cost = 11000 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapb-mk3_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapb-mk3_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.29 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk3 + crashTolerance = 10 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 8.5 + refECReq = 0.132 + refPower = 660 + refTemp = 1300 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 33000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapB-S1.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S1.cfg new file mode 100644 index 0000000..81ffccd --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S1.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapb-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapBS1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 7800 + cost = 12500 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapb-125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapb-125_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.33 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1 + crashTolerance = 10 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 1.35 + refECReq = 0.15 + refPower = 750 + refTemp = 1300 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 37500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapB-S1p5.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S1p5.cfg new file mode 100644 index 0000000..fa8db5b --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S1p5.cfg @@ -0,0 +1,63 @@ +PART +{ + name = strl-rad-wrapb-187 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapBS1 + scale = 1.5, 1.5, 1.5 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 7800 + cost = 18749 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapb-187_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapb-187_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.5 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1p5 + crashTolerance = 10 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 2 + refECReq = 0.225 + refPower = 1125 + refTemp = 1300 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 56250 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapB-S2.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S2.cfg new file mode 100644 index 0000000..f8a8b4c --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S2.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapb-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapBS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 7800 + cost = 16666 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapb-250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapb-250_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.5 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 10 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 5.2 + refECReq = 0.2 + refPower = 1000 + refTemp = 1300 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 50000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapB-S3.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S3.cfg new file mode 100644 index 0000000..9ac5e19 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S3.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapb-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapBS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 7800 + cost = 20833 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapb-375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapb-375_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.56 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size3 + crashTolerance = 10 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 7.7 + refECReq = 0.25 + refPower = 1250 + refTemp = 1300 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 62500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapB-S4.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S4.cfg new file mode 100644 index 0000000..dafa6ed --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapB-S4.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapb-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapBS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = experimentalMotors + entryCost = 7800 + cost = 24999 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapb-500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapb-500_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.67 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size4 + crashTolerance = 10 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 10.2 + refECReq = 0.3 + refPower = 1500 + refTemp = 1300 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 75000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapBMk2.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapBMk2.mu new file mode 100644 index 0000000..f355e2b Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapBMk2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapBMk3.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapBMk3.mu new file mode 100644 index 0000000..984bd9b Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapBMk3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapBS1.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapBS1.mu new file mode 100644 index 0000000..db699cc Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapBS1.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapBS2.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapBS2.mu new file mode 100644 index 0000000..5dbba60 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapBS2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapBS3.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapBS3.mu new file mode 100644 index 0000000..c76449c Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapBS3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapBS4.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapBS4.mu new file mode 100644 index 0000000..c5170e0 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapBS4.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapG-Mk2.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapG-Mk2.cfg new file mode 100644 index 0000000..8b4aea0 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapG-Mk2.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapg-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapGMk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = advancedMotors + entryCost = 4400 + cost = 2250 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapg-mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapg-mk2_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.1 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk2 + crashTolerance = 20 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.90 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + refArea = 4.875 + refECReq = 0.045 + refPower = 180 + refTemp = 1000 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 9000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapG-Mk3.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapG-Mk3.cfg new file mode 100644 index 0000000..85ea214 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapG-Mk3.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapg-mk3 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapGMk3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.02, 0.0, 0.0, -1.0 + TechRequired = advancedMotors + entryCost = 4400 + cost = 3000 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapg-mk3_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapg-mk3_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.14 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk3 + crashTolerance = 20 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.90 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + refArea = 8.5 + refECReq = 0.06 + refPower = 240 + refTemp = 1000 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 12000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapG-S1.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S1.cfg new file mode 100644 index 0000000..8fec56f --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S1.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapg-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapGS1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = advancedMotors + entryCost = 4400 + cost = 3375 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapg-125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapg-125_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.15 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1 + crashTolerance = 20 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.90 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + refArea = 1.35 + refECReq = 0.0675 + refPower = 270 + refTemp = 1000 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 13500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapG-S1p5.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S1p5.cfg new file mode 100644 index 0000000..41d434b --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S1p5.cfg @@ -0,0 +1,63 @@ +PART +{ + name = strl-rad-wrapg-187 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapGS1 + scale = 1.5, 1.5, 1.5 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = advancedMotors + entryCost = 4400 + cost = 5063 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapg-187_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapg-187_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.23 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1p5 + crashTolerance = 20 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.90 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + refArea = 2 + refECReq = 0.10125 + refPower = 405 + refTemp = 1000 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 20250 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapG-S2.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S2.cfg new file mode 100644 index 0000000..e8a21ab --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S2.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapg-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapGS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = advancedMotors + entryCost = 4400 + cost = 4500 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapg-250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapg-250_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.21 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 20 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.90 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + refArea = 5.2 + refECReq = 0.09 + refPower = 360 + refTemp = 1000 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 18000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapG-S3.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S3.cfg new file mode 100644 index 0000000..1045a7b --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S3.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapg-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapGS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = advancedMotors + entryCost = 4400 + cost = 5625 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapg-375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapg-375_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.26 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size3 + crashTolerance = 20 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.90 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + refArea = 7.7 + refECReq = 0.1125 + refPower = 450 + refTemp = 1000 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 22500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapG-S4.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S4.cfg new file mode 100644 index 0000000..8e630f3 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapG-S4.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapg-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapGS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = advancedMotors + entryCost = 4400 + cost = 6750 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapg-500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapg-500_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.31 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size4 + crashTolerance = 20 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.90 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + refArea = 10.2 + refECReq = 0.135 + refPower = 540 + refTemp = 1000 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 27000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatStd + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapGMk2.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapGMk2.mu new file mode 100644 index 0000000..a09c7f7 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapGMk2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapGMk3.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapGMk3.mu new file mode 100644 index 0000000..77dd6e5 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapGMk3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapGS1.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapGS1.mu new file mode 100644 index 0000000..cebec82 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapGS1.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapGS2.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapGS2.mu new file mode 100644 index 0000000..f2c519d Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapGS2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapGS3.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapGS3.mu new file mode 100644 index 0000000..b9b0731 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapGS3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapGS4.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapGS4.mu new file mode 100644 index 0000000..bb9d0d5 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapGS4.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapW-Mk2.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapW-Mk2.cfg new file mode 100644 index 0000000..79547ad --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapW-Mk2.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapw-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapWMk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = nuclearPropulsion + entryCost = 0 + cost = 11 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapw-mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapw-mk2_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.02 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk2 + crashTolerance = 10 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.9 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 4.875 + refECReq = 0.05 + refPower = 100 + refTemp = 350 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 5000 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.05 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapW-Mk3.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapW-Mk3.cfg new file mode 100644 index 0000000..71eeec6 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapW-Mk3.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapw-mk3 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapWMk3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.02, 0.0, 0.0, -1.0 + TechRequired = nuclearPropulsion + entryCost = 0 + cost = 15 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapw-mk3_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapw-mk3_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.03 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk3 + crashTolerance = 10 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.9 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 8.5 + refECReq = 0.07 + refPower = 133 + refTemp = 350 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 6650 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.07 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapW-S1.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S1.cfg new file mode 100644 index 0000000..47280cc --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S1.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapw-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapWS1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = nuclearPropulsion + entryCost = 0 + cost = 17 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapw-125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapw-125_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.03 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1 + crashTolerance = 10 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.9 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 1.35 + refECReq = 0.075 + refPower = 150 + refTemp = 350 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 7500 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.075 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapW-S1p5.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S1p5.cfg new file mode 100644 index 0000000..edd7bc4 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S1p5.cfg @@ -0,0 +1,63 @@ +PART +{ + name = strl-rad-wrapw-187 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapWS1 + scale = 1.5, 1.5, 1.5 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = nuclearPropulsion + entryCost = 0 + cost = 25 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapw-187_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapw-187_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.045 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1p5 + crashTolerance = 10 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.9 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 2 + refECReq = 0.1125 + refPower = 225 + refTemp = 350 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 11250 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.1125 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapW-S2.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S2.cfg new file mode 100644 index 0000000..1c27390 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S2.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapw-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapWS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = nuclearPropulsion + entryCost = 0 + cost = 22 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapw-250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapw-250_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.05 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 10 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.9 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 5.2 + refECReq = 0.1 + refPower = 200 + refTemp = 350 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 10000 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.1 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapW-S3.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S3.cfg new file mode 100644 index 0000000..187c640 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S3.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapw-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapWS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = nuclearPropulsion + entryCost = 0 + cost = 28 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapw-375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapw-375_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.05 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size3 + crashTolerance = 10 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.9 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 7.7 + refECReq = 0.125 + refPower = 250 + refTemp = 350 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 12500 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.125 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapW-S4.cfg b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S4.cfg new file mode 100644 index 0000000..e20fc77 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Radiators/WrapW-S4.cfg @@ -0,0 +1,62 @@ +PART +{ + name = strl-rad-wrapw-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Radiators/WrapWS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = nuclearPropulsion + entryCost = 0 + cost = 33 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-wrapw-500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-wrapw-500_desc + tags = therm radiat heat moderat temperat cool + attachRules = 0,1,0,0,0 + + mass = 0.06 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size4 + crashTolerance = 10 + maxTemp = 1500 + skinMaxTemp = 1500 + emissiveConstant = 0.9 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + refArea = 10.2 + refECReq = 0.15 + refPower = 300 + refTemp = 350 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 15000 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.15 + } + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapWMk2.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapWMk2.mu new file mode 100644 index 0000000..a873025 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Radiators/WrapWMk2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Radiators/WrapWMk3.mu b/GameData/SterlingSystems/Thermals/Radiators/WrapWMk3.mu new file mode 100644 index 0000000..b8de394 Binary files /dev/null and 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b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10.cfg new file mode 100644 index 0000000..0f6e9d7 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10.cfg @@ -0,0 +1,167 @@ +PART +{ + name = strl-rad-lfr-sta01 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta10 + name = radbody + } + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta10FilmD + name = radfilm + } + + rescaleFactor = 1 + node_attach = 0.31, 0.0, 0.0, 1.0, 0.0, 0.0 + TechRequired = nuclearPropulsion + entryCost = 562 + cost = 511 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-lfr-sta01_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-lfr-sta01_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 0.852 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 10 + maxTemp = 2700 + skinMaxTemp = 2700 + breakingForce = 200 + breakingTorque = 200 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + CoLOffset = -3.1, 0, 0 + CoMOffset = -3.1, 0, 0 + CoPOffset = -3.1, 0, 0 + + refArea = 50 + + refECReq = 2.125 + refPower = 4250 + refPowerMW = 4.25 + refTemp = 650 + + refECReq2 = 2.9 + refPower2 = 11600 + refPower2MW = 11.6 + refTemp2 = 1100 + + refECReq3 = 6.25 + refPower3 = 25000 + refPower3MW = 25 + refTemp3 = 1600 + + NODE + { + name = back + transform = back + size = 2 + } + NODE + { + name = bottom + transform = bottom + size = 2 + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + } + NODE + { + name = front + transform = front + size = 2 + } + NODE + { + name = front01 + transform = front01 + size = 2 + } + NODE + { + name = front02 + transform = front02 + size = 2 + } + NODE + { + name = top + transform = top + size = 2 + } + NODE + { + name = top01 + transform = top01 + size = 2 + } + NODE + { + name = top02 + transform = top02 + size = 2 + } + + MODULE + { + name = ModuleDeployableRadiator + animationName = filmOpen10D + retractable = true + pivotName = part // dummy + raycastTransformName = part // dummy + windResistance = 40 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = #autoLOC_6001417 // Activate Radiator + retractActionName = #autoLOC_6001418 // Shutdown Radiator + extendpanelsActionName = #autoLOC_6001416 // Toggle Radiator + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 212500 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 // 2.125 + } + } + MODULE + { + name = ModuleStructuralNode + rootObject = BackExt + attachNodeNames = back + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatRigid + } +} diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10.mu new file mode 100644 index 0000000..e39d3ee Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10FilmD.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10FilmD.mu new file mode 100644 index 0000000..488ec30 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta10FilmD.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120.cfg b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120.cfg new file mode 100644 index 0000000..61c0d2f --- /dev/null +++ b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120.cfg @@ -0,0 +1,131 @@ +PART +{ + name = strl-rad-lfr-sta05 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta120 + name = radbody + } + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta120FilmD + name = radfilm + } + + rescaleFactor = 1 + node_attach = 0.31, 0.0, 0.0, 1.0, 0.0, 0.0 + TechRequired = nuclearPropulsion + entryCost = 3859 + cost = 3508 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-lfr-sta05_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-lfr-sta01_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 5.846 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 10 + maxTemp = 2700 + skinMaxTemp = 2700 + breakingForce = 200 + breakingTorque = 200 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + + refArea = 1200 + + refECReq = 51 + refPower = 102000 + refPowerMW = 102 + refTemp = 650 + + refECReq2 = 64.74 + refPower2 = 278400 + refPower2MW = 278.4 + refTemp2 = 1100 + + refECReq3 = 150 + refPower3 = 600000 + refPower3MW = 600 + refTemp3 = 1600 + + NODE + { + name = back + transform = back + size = 2 + } + NODE + { + name = bottom + transform = bottom + size = 2 + } + NODE + { + name = front + transform = front + size = 2 + } + NODE + { + name = top + transform = top + size = 2 + } + + MODULE + { + name = ModuleDeployableRadiator + animationName = filmOpen120D + retractable = true + pivotName = part // dummy + raycastTransformName = part // dummy + windResistance = 40 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = #autoLOC_6001417 // Activate Radiator + retractActionName = #autoLOC_6001418 // Shutdown Radiator + extendpanelsActionName = #autoLOC_6001416 // Toggle Radiator + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 5100000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 // 51 + } + } + MODULE + { + name = ModuleStructuralNode + rootObject = BackExt + attachNodeNames = back + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatRigid + } +} diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120.mu new file mode 100644 index 0000000..ab69ab6 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120FilmD.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120FilmD.mu new file mode 100644 index 0000000..6407deb Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta120FilmD.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150.cfg b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150.cfg new file mode 100644 index 0000000..436392d --- /dev/null +++ b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150.cfg @@ -0,0 +1,131 @@ +PART +{ + name = strl-rad-lfr-sta06 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta150 + name = radbody + } + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta150FilmD + name = radfilm + } + + rescaleFactor = 1 + node_attach = 0.31, 0.0, 0.0, 1.0, 0.0, 0.0 + TechRequired = nuclearPropulsion + entryCost = 4758 + cost = 4325 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-lfr-sta06_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-lfr-sta01_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 7.208 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 10 + maxTemp = 2700 + skinMaxTemp = 2700 + breakingForce = 200 + breakingTorque = 200 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + + refArea = 1500 + + refECReq = 63.75 + refPower = 127500 + refPowerMW = 127.5 + refTemp = 650 + + refECReq2 = 64.74 + refPower2 = 348000 + refPower2MW = 348 + refTemp2 = 1100 + + refECReq3 = 150 + refPower3 = 750000 + refPower3MW = 750 + refTemp3 = 1600 + + NODE + { + name = back + transform = back + size = 2 + } + NODE + { + name = bottom + transform = bottom + size = 2 + } + NODE + { + name = front + transform = front + size = 2 + } + NODE + { + name = top + transform = top + size = 2 + } + + MODULE + { + name = ModuleDeployableRadiator + animationName = filmOpen150D + retractable = true + pivotName = part // dummy + raycastTransformName = part // dummy + windResistance = 40 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = #autoLOC_6001417 // Activate Radiator + retractActionName = #autoLOC_6001418 // Shutdown Radiator + extendpanelsActionName = #autoLOC_6001416 // Toggle Radiator + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 6375000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 // 63.75 + } + } + MODULE + { + name = ModuleStructuralNode + rootObject = BackExt + attachNodeNames = back + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatRigid + } +} diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150.mu new file mode 100644 index 0000000..27261c1 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150FilmD.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150FilmD.mu new file mode 100644 index 0000000..ea04dc7 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta150FilmD.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180.cfg b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180.cfg new file mode 100644 index 0000000..60ce806 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180.cfg @@ -0,0 +1,131 @@ +PART +{ + name = strl-rad-lfr-sta07 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta180 + name = radbody + } + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta180FilmD + name = radfilm + } + + rescaleFactor = 1 + node_attach = 0.31, 0.0, 0.0, 1.0, 0.0, 0.0 + TechRequired = nuclearPropulsion + entryCost = 5656 + cost = 5142 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-lfr-sta07_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-lfr-sta01_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 8.57 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 10 + maxTemp = 2700 + skinMaxTemp = 2700 + breakingForce = 200 + breakingTorque = 200 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + + refArea = 1800 + + refECReq = 76.5 + refPower = 153000 + refPowerMW = 153 + refTemp = 650 + + refECReq2 = 97.12 + refPower2 = 417600 + refPower2MW = 417.6 + refTemp2 = 1100 + + refECReq3 = 225 + refPower3 = 900000 + refPower3MW = 900 + refTemp3 = 1600 + + NODE + { + name = back + transform = back + size = 2 + } + NODE + { + name = bottom + transform = bottom + size = 2 + } + NODE + { + name = front + transform = front + size = 2 + } + NODE + { + name = top + transform = top + size = 2 + } + + MODULE + { + name = ModuleDeployableRadiator + animationName = filmOpen180D + retractable = true + pivotName = part // dummy + raycastTransformName = part // dummy + windResistance = 40 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = #autoLOC_6001417 // Activate Radiator + retractActionName = #autoLOC_6001418 // Shutdown Radiator + extendpanelsActionName = #autoLOC_6001416 // Toggle Radiator + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 7650000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 // 76.5 + } + } + MODULE + { + name = ModuleStructuralNode + rootObject = BackExt + attachNodeNames = back + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatRigid + } +} diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180.mu new file mode 100644 index 0000000..1625533 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180FilmD.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180FilmD.mu new file mode 100644 index 0000000..b29cb88 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta180FilmD.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20.cfg b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20.cfg new file mode 100644 index 0000000..4c7de14 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20.cfg @@ -0,0 +1,167 @@ +PART +{ + name = strl-rad-lfr-sta02 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta20 + name = radbody + } + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta20FilmD + name = radfilm + } + + rescaleFactor = 1 + node_attach = 0.31, 0.0, 0.0, 1.0, 0.0, 0.0 + TechRequired = nuclearPropulsion + entryCost = 861 + cost = 783 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-lfr-sta02_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-lfr-sta01_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 1.306 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 10 + maxTemp = 2700 + skinMaxTemp = 2700 + breakingForce = 200 + breakingTorque = 200 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + CoLOffset = -3.1, 0, 0 + CoMOffset = -3.1, 0, 0 + CoPOffset = -3.1, 0, 0 + + refArea = 100 + + refECReq = 4.25 + refPower = 8500 + refPowerMW = 8.5 + refTemp = 650 + + refECReq2 = 5.8 + refPower2 = 23200 + refPower2MW = 23.2 + refTemp2 = 1100 + + refECReq3 = 12.5 + refPower3 = 50000 + refPower3MW = 50 + refTemp3 = 1600 + + NODE + { + name = back + transform = back + size = 2 + } + NODE + { + name = bottom + transform = bottom + size = 2 + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + } + NODE + { + name = bottom02 + transform = bottom02 + size = 2 + } + NODE + { + name = front + transform = front + size = 2 + } + NODE + { + name = front01 + transform = front01 + size = 2 + } + NODE + { + name = front02 + transform = front02 + size = 2 + } + NODE + { + name = top + transform = top + size = 2 + } + NODE + { + name = top01 + transform = top01 + size = 2 + } + NODE + { + name = top02 + transform = top02 + size = 2 + } + + MODULE + { + name = ModuleDeployableRadiator + animationName = filmOpen20D + retractable = true + pivotName = part // dummy + raycastTransformName = part // dummy + windResistance = 40 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = #autoLOC_6001417 // Activate Radiator + retractActionName = #autoLOC_6001418 // Shutdown Radiator + extendpanelsActionName = #autoLOC_6001416 // Toggle Radiator + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 425000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 // 4.25 + } + } + MODULE + { + name = ModuleStructuralNode + rootObject = BackExt + attachNodeNames = back + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatRigid + } +} diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20.mu new file mode 100644 index 0000000..3c6a889 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20FilmD.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20FilmD.mu new file mode 100644 index 0000000..8f5b23a Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta20FilmD.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60.cfg b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60.cfg new file mode 100644 index 0000000..e7fbbfd --- /dev/null +++ b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60.cfg @@ -0,0 +1,149 @@ +PART +{ + name = strl-rad-lfr-sta03 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta60 + name = radbody + } + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta60FilmD + name = radfilm + } + + rescaleFactor = 1 + node_attach = 0.31, 0.0, 0.0, 1.0, 0.0, 0.0 + TechRequired = nuclearPropulsion + entryCost = 2060 + cost = 1873 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-lfr-sta03_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-lfr-sta01_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 3.122 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 10 + maxTemp = 2700 + skinMaxTemp = 2700 + breakingForce = 200 + breakingTorque = 200 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + CoLOffset = -3.1, 0, 0 + CoMOffset = -3.1, 0, 0 + CoPOffset = -3.1, 0, 0 + + refArea = 300 + + refECReq = 12.75 + refPower = 25500 + refPowerMW = 25.5 + refTemp = 650 + + refECReq2 = 16.19 + refPower2 = 69600 + refPower2MW = 69.6 + refTemp2 = 1100 + + refECReq3 = 37.5 + refPower3 = 150000 + refPower3MW = 150 + refTemp3 = 1600 + + NODE + { + name = back + transform = back + size = 2 + } + NODE + { + name = bottom + transform = bottom + size = 2 + } + NODE + { + name = bottom01 + transform = bottom01 + size = 2 + } + NODE + { + name = front + transform = front + size = 2 + } + NODE + { + name = front01 + transform = front01 + size = 2 + } + NODE + { + name = top + transform = top + size = 2 + } + NODE + { + name = top01 + transform = top01 + size = 2 + } + + MODULE + { + name = ModuleDeployableRadiator + animationName = filmOpen60D + retractable = true + pivotName = part // dummy + raycastTransformName = part // dummy + windResistance = 40 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = #autoLOC_6001417 // Activate Radiator + retractActionName = #autoLOC_6001418 // Shutdown Radiator + extendpanelsActionName = #autoLOC_6001416 // Toggle Radiator + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 1275000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 // 12.75 + } + } + MODULE + { + name = ModuleStructuralNode + rootObject = BackExt + attachNodeNames = back + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatRigid + } +} diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60.mu new file mode 100644 index 0000000..5a99aa5 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60FilmD.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60FilmD.mu new file mode 100644 index 0000000..767fa30 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta60FilmD.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90.cfg b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90.cfg new file mode 100644 index 0000000..c882908 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90.cfg @@ -0,0 +1,131 @@ +PART +{ + name = strl-rad-lfr-sta04 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta90 + name = radbody + } + MODEL + { + model = SterlingSystems/Thermals/RadiatorsExotic/LFRSta90FilmD + name = radfilm + } + + rescaleFactor = 1 + node_attach = 0.31, 0.0, 0.0, 1.0, 0.0, 0.0 + TechRequired = nuclearPropulsion + entryCost = 2960 + cost = 2690 + category = Thermal + subcategory = 0 + title = #LOC_strl_rad-lfr-sta04_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rad-lfr-sta01_desc + tags = therm radiat heat moderat temperat cool + attachRules = 1,1,1,1,0 + + mass = 4.484 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf + crashTolerance = 10 + maxTemp = 2700 + skinMaxTemp = 2700 + breakingForce = 200 + breakingTorque = 200 + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.0 + + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + + refArea = 900 + + refECReq = 38.25 + refPower = 76500 + refPowerMW = 76.5 + refTemp = 650 + + refECReq2 = 48.56 + refPower2 = 208800 + refPower2MW = 208.8 + refTemp2 = 1100 + + refECReq3 = 112.5 + refPower3 = 450000 + refPower3MW = 450 + refTemp3 = 1600 + + NODE + { + name = back + transform = back + size = 2 + } + NODE + { + name = bottom + transform = bottom + size = 2 + } + NODE + { + name = front + transform = front + size = 2 + } + NODE + { + name = top + transform = top + size = 2 + } + + MODULE + { + name = ModuleDeployableRadiator + animationName = filmOpen90D + retractable = true + pivotName = part // dummy + raycastTransformName = part // dummy + windResistance = 40 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = #autoLOC_6001417 // Activate Radiator + retractActionName = #autoLOC_6001418 // Shutdown Radiator + extendpanelsActionName = #autoLOC_6001416 // Toggle Radiator + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 3825000 + overcoolFactor = 1 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0 // 38.25 + } + } + MODULE + { + name = ModuleStructuralNode + rootObject = BackExt + attachNodeNames = back + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = heatRigid + } +} diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90.mu new file mode 100644 index 0000000..575481e Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90FilmD.mu b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90FilmD.mu new file mode 100644 index 0000000..9052f07 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta90FilmD.mu differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_DIFF.dds b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_DIFF.dds new file mode 100644 index 0000000..37b1cab Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_DIFF.dds differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_EMM.dds b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_EMM.dds new file mode 100644 index 0000000..7752368 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_EMM.dds differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_NRM.dds b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_NRM.dds new file mode 100644 index 0000000..5cec28f Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/LFRSta_NRM.dds differ diff --git a/GameData/SterlingSystems/Thermals/RadiatorsExotic/ghost.dds b/GameData/SterlingSystems/Thermals/RadiatorsExotic/ghost.dds new file mode 100644 index 0000000..cb5d7f9 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/RadiatorsExotic/ghost.dds differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/Decal.dds b/GameData/SterlingSystems/Thermals/Reactors/Decal.dds new file mode 100644 index 0000000..7c611c7 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/Decal.dds differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S0.cfg b/GameData/SterlingSystems/Thermals/Reactors/MSR_S0.cfg new file mode 100644 index 0000000..f936d82 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Reactors/MSR_S0.cfg @@ -0,0 +1,58 @@ +PART +{ + name = strl-rctrms-0625 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Reactors/MSR_S0 + texture = Decal, SterlingSystems/Agency/Decals/Decal1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Thermal + subcategory = 0 + title = #LOC_strl_rctrms_0625_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrms_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 2.05 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size0 + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 0.157 + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + MODULE + { + name = ModuleStructuralNode + rootObject = Shroud + attachNodeNames = top + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S0.mu b/GameData/SterlingSystems/Thermals/Reactors/MSR_S0.mu new file mode 100644 index 0000000..e5e4afb Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/MSR_S0.mu differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S1.cfg b/GameData/SterlingSystems/Thermals/Reactors/MSR_S1.cfg new file mode 100644 index 0000000..beee564 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Reactors/MSR_S1.cfg @@ -0,0 +1,58 @@ +PART +{ + name = strl-rctrms-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Reactors/MSR_S1 + texture = Decal, SterlingSystems/Agency/Decals/Decal1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Thermal + subcategory = 0 + title = #LOC_strl_rctrms_125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrms_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 5.2 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1 + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 1 + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } + MODULE + { + name = ModuleStructuralNode + rootObject = Shroud + attachNodeNames = top + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S1.mu b/GameData/SterlingSystems/Thermals/Reactors/MSR_S1.mu new file mode 100644 index 0000000..4380d50 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/MSR_S1.mu differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S2.cfg b/GameData/SterlingSystems/Thermals/Reactors/MSR_S2.cfg new file mode 100644 index 0000000..185532d --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Reactors/MSR_S2.cfg @@ -0,0 +1,58 @@ +PART +{ + name = strl-rctrms-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Reactors/MSR_S2 + texture = Decal, SterlingSystems/Agency/Decals/Decal1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Thermal + subcategory = 0 + title = #LOC_strl_rctrms_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrms_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 11.4 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size2 + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 5.48 + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + MODULE + { + name = ModuleStructuralNode + rootObject = Shroud + attachNodeNames = top + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S2.mu b/GameData/SterlingSystems/Thermals/Reactors/MSR_S2.mu new file mode 100644 index 0000000..6922ee2 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/MSR_S2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S3.cfg b/GameData/SterlingSystems/Thermals/Reactors/MSR_S3.cfg new file mode 100644 index 0000000..f7cd719 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Reactors/MSR_S3.cfg @@ -0,0 +1,58 @@ +PART +{ + name = strl-rctrms-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Reactors/MSR_S3 + texture = Decal, SterlingSystems/Agency/Decals/Decal1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Thermal + subcategory = 0 + title = #LOC_strl_rctrms_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrms_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 27.73 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3 + crashTolerance = 15 + breakingForce = 1400 + breakingTorque = 1400 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 13.33 + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + MODULE + { + name = ModuleStructuralNode + rootObject = Shroud + attachNodeNames = top + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSR_S3.mu b/GameData/SterlingSystems/Thermals/Reactors/MSR_S3.mu new file mode 100644 index 0000000..4d2e480 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/MSR_S3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSRgroup_DIFF.dds b/GameData/SterlingSystems/Thermals/Reactors/MSRgroup_DIFF.dds new file mode 100644 index 0000000..0bb9392 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/MSRgroup_DIFF.dds differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/MSRgroup_NRM.dds b/GameData/SterlingSystems/Thermals/Reactors/MSRgroup_NRM.dds new file mode 100644 index 0000000..f38146a Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/MSRgroup_NRM.dds differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBR_S1.cfg b/GameData/SterlingSystems/Thermals/Reactors/PBR_S1.cfg new file mode 100644 index 0000000..a2d5b4a --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Reactors/PBR_S1.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-rctrpb-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Reactors/PBR_S1 + texture = Decal, SterlingSystems/Agency/Decals/Decal1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.625, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Thermal + subcategory = 0 + title = #LOC_strl_rctrpb_125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrpb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 10.2 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1 + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 1 + NODE + { + name = top + transform = top + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 1 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBR_S1.mu b/GameData/SterlingSystems/Thermals/Reactors/PBR_S1.mu new file mode 100644 index 0000000..575519f Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/PBR_S1.mu differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBR_S2.cfg b/GameData/SterlingSystems/Thermals/Reactors/PBR_S2.cfg new file mode 100644 index 0000000..54e71b6 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Reactors/PBR_S2.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-rctrpb-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Reactors/PBR_S2 + texture = Decal, SterlingSystems/Agency/Decals/Decal1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.25, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Thermal + subcategory = 0 + title = #LOC_strl_rctrpb_250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrpb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 25.65 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1 + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 8.8 + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBR_S2.mu b/GameData/SterlingSystems/Thermals/Reactors/PBR_S2.mu new file mode 100644 index 0000000..787b3df Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/PBR_S2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBR_S3.cfg b/GameData/SterlingSystems/Thermals/Reactors/PBR_S3.cfg new file mode 100644 index 0000000..3aa4095 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Reactors/PBR_S3.cfg @@ -0,0 +1,52 @@ +PART +{ + name = strl-rctrpb-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Reactors/PBR_S3 + texture = Decal, SterlingSystems/Agency/Decals/Decal1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 1.875, 0.0, 0.0, -1.0 + TechRequired = experimentalElectrics + entryCost = 7400 + cost = 6210 + category = Thermal + subcategory = 0 + title = #LOC_strl_rctrpb_375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_rctrpb_desc + tags = + attachRules = 1,1,1,1,0 + + mass = 126.94 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size3 + crashTolerance = 15 + breakingForce = 800 + breakingTorque = 800 + maxTemp = 2400 + skinMaxTemp = 2400 + emissiveConstant = 0.4 + + refPower = 43.56 + NODE + { + name = top + transform = top + size = 3 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBR_S3.mu b/GameData/SterlingSystems/Thermals/Reactors/PBR_S3.mu new file mode 100644 index 0000000..57ba080 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/PBR_S3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_BSPEC.dds b/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_BSPEC.dds new file mode 100644 index 0000000..cbd216f Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_DIFF.dds b/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_DIFF.dds new file mode 100644 index 0000000..b011372 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_DIFF.dds differ diff --git a/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_NRM.dds b/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_NRM.dds new file mode 100644 index 0000000..5c83738 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Reactors/PBRgroup_NRM.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/LFRLin10Film.mu b/GameData/SterlingSystems/Thermals/Shields/LFRLin10Film.mu new file mode 100644 index 0000000..bbad2c4 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/LFRLin10Film.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/ShadowShield01.cfg b/GameData/SterlingSystems/Thermals/Shields/ShadowShield01.cfg new file mode 100644 index 0000000..2af67f7 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/ShadowShield01.cfg @@ -0,0 +1,70 @@ +PART +{ + name = strl-shl-shadow01 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/ShieldShadow01 + } + rescaleFactor = 1 + TechRequired = nuclearPropulsion + entryCost = 4400 + cost = 1525 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-shadow01_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-shadow01_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 1,0,1,1,0 + + mass = 1.8 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = size1,size1p5,size2,size3,size4 + crashTolerance = 9 + maxTemp = 2900 + skinMaxTemp = 2900 + fuelCrossFeed = True + emissiveConstant = 0.9 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + + refVolume = 1230 + + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = shadowHeat + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/ShieldShadow01.mu b/GameData/SterlingSystems/Thermals/Shields/ShieldShadow01.mu new file mode 100644 index 0000000..674c780 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/ShieldShadow01.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/ShieldSun01.mu b/GameData/SterlingSystems/Thermals/Shields/ShieldSun01.mu new file mode 100644 index 0000000..09dcda8 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/ShieldSun01.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/SunShield01.cfg b/GameData/SterlingSystems/Thermals/Shields/SunShield01.cfg new file mode 100644 index 0000000..4bb4c0b --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/SunShield01.cfg @@ -0,0 +1,132 @@ +PART +{ + name = strl-shl-sun01 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/ShieldSun01 + } + rescaleFactor = 1 + TechRequired = aerospaceTech + entryCost = 3800 + cost = 4600 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-sun01_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-sun01_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 1,1,1,1,0 + node_attach = 0, 0, 0, 0, -1, 0 + + mass = 3.3 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2,size4 + crashTolerance = 9 + maxTemp = 2400 + skinMaxTemp = 2400 + fuelCrossFeed = True + emissiveConstant = 1 + + CoMOffset = 0, 0.6, 0 + CoLOffset = 0, 0.6, 0 + CoPOffset = 0, 0.6, 0 + CenterOfBuoyancy = 0, 0.6, 0 + + NODE + { + name = bottom + transform = bottom + size = 2 + method = FIXED_JOINT + } + NODE + { + name = bottom01 + transform = bottom01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = bottom02 + transform = bottom02 + size = 5 + method = FIXED_JOINT + } + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + NODE + { + name = top01 + transform = top01 + size = 4 + method = FIXED_JOINT + } + NODE + { + name = top02 + transform = top02 + size = 4 + method = FIXED_JOINT + } + + refArea10 = 78.54 + refArea25 = 490.87 + refArea50a = 1963.5 + refArea50b = 1472.63 + refTemp = 650 + + // refVolume10 = 7854 + // refVolume25 = 49087 + // refVolume50 = 196350 + // refVolume50Inv = 147263 + + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 20000 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = ElectricCharge + rate = 0.1 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher + pivotName = sunCatcher + isBreakable = false + resourceName = ThermalPower + chargeRate = 0 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + } + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 800 + // useChar = True + // charModuleName = shieldChar + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSMk2.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk2.cfg new file mode 100644 index 0000000..79f705a --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk2.cfg @@ -0,0 +1,84 @@ +PART +{ + name = strl-shl-wrap-mk2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapHSMk2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 610 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-mk2_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-mk2_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 0,1,0,0,0 + + mass = 0.12 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk2 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 4.875 + + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 720 + maxAmount = 720 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSMk2.mu b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk2.mu new file mode 100644 index 0000000..dcb1528 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSMk3.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk3.cfg new file mode 100644 index 0000000..419e495 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk3.cfg @@ -0,0 +1,84 @@ +PART +{ + name = strl-shl-wrap-mk3 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapHSMk3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.02, 0.0, 0.0, -1.0 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 813 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-mk3_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-mk3_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 0,1,0,0,0 + + mass = 0.16 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk3 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 8.5 + + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 1260 + maxAmount = 1260 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSMk3.mu b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk3.mu new file mode 100644 index 0000000..d9f6ee4 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapHSMk3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS1.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapHSS1.cfg new file mode 100644 index 0000000..ea7c0c0 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapHSS1.cfg @@ -0,0 +1,84 @@ +PART +{ + name = strl-shl-wrap-125 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapHSS1 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 915 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-125_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-125_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 0,1,0,0,0 + + mass = 0.18 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 1.35 + + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 200 + maxAmount = 200 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS1.mu b/GameData/SterlingSystems/Thermals/Shields/WrapHSS1.mu new file mode 100644 index 0000000..24cdf02 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapHSS1.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS1p5.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapHSS1p5.cfg new file mode 100644 index 0000000..a150f01 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapHSS1p5.cfg @@ -0,0 +1,85 @@ +PART +{ + name = strl-shl-wrap-187 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapHSS1 + scale = 1.5, 1.5, 1.5 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 1372 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-187_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-187_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 0,1,0,0,0 + + mass = 0.27 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 2.025 + + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 300 + maxAmount = 300 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS2.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapHSS2.cfg new file mode 100644 index 0000000..909c8de --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapHSS2.cfg @@ -0,0 +1,84 @@ +PART +{ + name = strl-shl-wrap-250 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapHSS2 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 1220 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-250_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-250_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 0,1,0,0,0 + + mass = 0.24 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 5.2 + + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 770 + maxAmount = 770 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS2.mu b/GameData/SterlingSystems/Thermals/Shields/WrapHSS2.mu new file mode 100644 index 0000000..a3184a8 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapHSS2.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS3.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapHSS3.cfg new file mode 100644 index 0000000..c509e7e --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapHSS3.cfg @@ -0,0 +1,84 @@ +PART +{ + name = strl-shl-wrap-375 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapHSS3 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 1525 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-375_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-375_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 0,1,0,0,0 + + mass = 0.3 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size3 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 7.7 + + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 1140 + maxAmount = 1140 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS3.mu b/GameData/SterlingSystems/Thermals/Shields/WrapHSS3.mu new file mode 100644 index 0000000..736745f Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapHSS3.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS4.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapHSS4.cfg new file mode 100644 index 0000000..278b16b --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapHSS4.cfg @@ -0,0 +1,84 @@ +PART +{ + name = strl-shl-wrap-500 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapHSS4 + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 1830 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-500_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-500_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 0,1,0,0,0 + + mass = 0.36 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size4 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 10.2 + + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 1510 + maxAmount = 1510 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapHSS4.mu b/GameData/SterlingSystems/Thermals/Shields/WrapHSS4.mu new file mode 100644 index 0000000..261d375 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapHSS4.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk2Cockpit.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk2Cockpit.cfg new file mode 100644 index 0000000..007df53 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk2Cockpit.cfg @@ -0,0 +1,101 @@ +PART +{ + name = strl-shl-wrap-mk2cockpit + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapSquadMk2Cockpit + } + rescaleFactor = 1 + node_attach = 0.0, -4.0, 0.75, 0.0, 0.0, 1.0 + // node_stack_top = 0.0, 0.15, 0.2, 0.0, -1.0, 0.0, 2 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 3800 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-mk2cockpit_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-mk2cockpit_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 1,0,0,0,0 + + CoLOffset = 0, -2, 0.38 + CoMOffset = 0, -2, 0.38 + CoPOffset = 0, -2, 0.38 + + mass = 0.92 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,mk2 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 9.75 + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 1444 + maxAmount = 1444 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} + +@PART[mk2Cockpit_Standard] // Stock Mk2 cockpit +{ + node_stack_shield = 0.0, 2.9, 0.2, 0.0, 1.0, 0.0, 1 +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk2Cockpit.mu b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk2Cockpit.mu new file mode 100644 index 0000000..2a78593 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk2Cockpit.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk3Cockpit.cfg b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk3Cockpit.cfg new file mode 100644 index 0000000..a7da718 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk3Cockpit.cfg @@ -0,0 +1,96 @@ +PART +{ + name = strl-shl-wrap-mk3cockpit + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/Thermals/Shields/WrapSquadMk3Cockpit + } + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 + // node_stack_top = 0.0, -0.0, 0.625, 0.0, -1.0, 0.0, 2 + TechRequired = hypersonicFlight + entryCost = 4400 + cost = 4550 + category = Thermal + subcategory = 0 + title = #LOC_strl_shl-wrap-mk3cockpit_title + manufacturer = #LOC_strl_agent + description = #LOC_strl_shl-wrap-mk3cockpit_desc + tags = #autoLOC_500183 // ablat drag entry insulate protect re- rocket therm + attachRules = 1,0,0,0,0 + + CoLOffset = 0, -1.46, 0.1 + CoMOffset = 0, -1.46, 0.1 + CoPOffset = 0, -1.46, 0.1 + + mass = 1.1 + dragModelType = none + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = mk3 + crashTolerance = 9 + maxTemp = 3300 + skinMaxTemp = 3300 + fuelCrossFeed = False + + refArea = 19.5 + + NODE + { + name = top + transform = top + size = 2 + method = FIXED_JOINT + } + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + lossExp = -7500 + lossConst = 0.1 + pyrolysisLossFactor = 6000 + reentryConductivity = 0.01 + ablationTempThresh = 500 + useChar = True + charModuleName = shieldChar + } + RESOURCE + { + name = Ablator + amount = 2888 + maxAmount = 2888 + } + // MODULE + // { + // name = ModuleColorChanger + // moduleID = shieldChar + // shaderProperty = _BurnColor + // useRate = False + // toggleInEditor = False + // toggleInFlight = False + // excludedRenderer = HeatShield1875Fairing + // excludedRenderer = HeatShieldInternals + // redCurve + // { + // key = 0 0 + // key = 1 1 + // } + // greenCurve + // { + // key = 0 0 + // key = 1 1 + // } + // blueCurve + // { + // key = 0 0 + // key = 1 1 + // } + // alphaCurve + // { + // key = 0 0.8 + // } + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk3Cockpit.mu b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk3Cockpit.mu new file mode 100644 index 0000000..225d99c Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/WrapSquadMk3Cockpit.mu differ diff --git a/GameData/SterlingSystems/Thermals/Shields/cockpitghost.dds b/GameData/SterlingSystems/Thermals/Shields/cockpitghost.dds new file mode 100644 index 0000000..cb5d7f9 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/cockpitghost.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/cockpitshields_DIFF.dds b/GameData/SterlingSystems/Thermals/Shields/cockpitshields_DIFF.dds new file mode 100644 index 0000000..a0649e8 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/cockpitshields_DIFF.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/cockpitshields_NRM.dds b/GameData/SterlingSystems/Thermals/Shields/cockpitshields_NRM.dds new file mode 100644 index 0000000..81e5e10 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/cockpitshields_NRM.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/shadowShields_DIFF.dds b/GameData/SterlingSystems/Thermals/Shields/shadowShields_DIFF.dds new file mode 100644 index 0000000..df6fa16 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/shadowShields_DIFF.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/shadowShields_EMM.dds b/GameData/SterlingSystems/Thermals/Shields/shadowShields_EMM.dds new file mode 100644 index 0000000..c8aa65e Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/shadowShields_EMM.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/shadowShields_NRM.dds b/GameData/SterlingSystems/Thermals/Shields/shadowShields_NRM.dds new file mode 100644 index 0000000..aaf7cdf Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/shadowShields_NRM.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/sunShields_BSPEC.dds b/GameData/SterlingSystems/Thermals/Shields/sunShields_BSPEC.dds new file mode 100644 index 0000000..fc9cf9e Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/sunShields_BSPEC.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/sunShields_DIFF.dds b/GameData/SterlingSystems/Thermals/Shields/sunShields_DIFF.dds new file mode 100644 index 0000000..cd38743 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/sunShields_DIFF.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/sunShields_NRM.dds b/GameData/SterlingSystems/Thermals/Shields/sunShields_NRM.dds new file mode 100644 index 0000000..dfee77b Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/sunShields_NRM.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/wrapsHS_DIFF.dds b/GameData/SterlingSystems/Thermals/Shields/wrapsHS_DIFF.dds new file mode 100644 index 0000000..4322ec2 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/wrapsHS_DIFF.dds differ diff --git a/GameData/SterlingSystems/Thermals/Shields/wrapsHS_NRM.dds b/GameData/SterlingSystems/Thermals/Shields/wrapsHS_NRM.dds new file mode 100644 index 0000000..f7032c8 Binary files /dev/null and b/GameData/SterlingSystems/Thermals/Shields/wrapsHS_NRM.dds differ diff --git a/GameData/SterlingSystems/Thermals/zPatches/B9PS-StackableFilmRadiators.cfg b/GameData/SterlingSystems/Thermals/zPatches/B9PS-StackableFilmRadiators.cfg new file mode 100644 index 0000000..3412b92 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/B9PS-StackableFilmRadiators.cfg @@ -0,0 +1,852 @@ +@PART[strl-rad-lfr-sta01|strl-rad-lfr-sta02]:NEEDS[B9PartSwitch] +{ + refPowerMWb = #$refPowerMW$ + @refPowerMWb *= 2 + refPowerMWc = #$refPowerMW$ + @refPowerMWc *= 3 + refPower2MWb = #$refPower2MW$ + @refPower2MWb *= 2 + refPower2MWc = #$refPower2MW$ + @refPower2MWc *= 3 + refPower3MWb = #$refPower3MW$ + @refPower3MWb *= 2 + refPower3MWc = #$refPower3MW$ + @refPower3MWc *= 3 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Service + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = 650a + title = #LOC_strl_rad-lfr-staVar1a + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPowerMW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = DarkOrange + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherBasic + node = bottom + node = top + node = front + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM + // shaderProperty = _TintColor + transform = Film + } + } + SUBTYPE + { + name = 650b + title = #LOC_strl_rad-lfr-staVar2a + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPowerMWb$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = DarkOrange + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w2 + transform = CatcherBasic + node = bottom01 + node = top01 + node = front01 + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 100 + // RESOURCE + // { + // name = ElectricCharge + // rate = 4.25 + // } + } + } + } + SUBTYPE + { + name = 650c + title = #LOC_strl_rad-lfr-staVar3a + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPowerMWc$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = DarkOrange + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w3 + transform = CatcherBasic + node = bottom02 + node = top02 + node = front02 + CoLOffset = -10.6, 0, 0 + CoMOffset = -10.6, 0, 0 + CoPOffset = -10.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 200 + } + } + } + SUBTYPE + { + name = 1100a + title = #LOC_strl_rad-lfr-staVar1b + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower2MW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp2$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = Mango + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherBasic + node = bottom + node = top + node = front + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM1 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + // RESOURCE + // { + // name = ElectricCharge + // rate = 2.9 + // } + } + } + } + SUBTYPE + { + name = 1100b + title = #LOC_strl_rad-lfr-staVar2b + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower2MWb$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp2$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = Mango + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w2 + transform = CatcherBasic + node = bottom01 + node = top01 + node = front01 + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM1 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 100 + // RESOURCE + // { + // name = ElectricCharge + // rate = 5.8 + // } + } + } + } + SUBTYPE + { + name = 1100c + title = #LOC_strl_rad-lfr-staVar3b + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower2MWc$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp2$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = Mango + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w3 + transform = CatcherBasic + node = bottom02 + node = top02 + node = front02 + CoLOffset = -10.6, 0, 0 + CoMOffset = -10.6, 0, 0 + CoPOffset = -10.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM1 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 200 + // RESOURCE + // { + // name = ElectricCharge + // rate = 11.6 + // } + } + } + } + SUBTYPE + { + name = 1600a + title = #LOC_strl_rad-lfr-staVar1c + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower3MW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp3$ K $@STRLB9LOC/txtRadExoticCoolant2$ + primaryColor = Banana + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherMag + node = bottom + node = top + node = front + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM2 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + // RESOURCE + // { + // name = ElectricCharge + // rate = 6.25 + // } + } + } + } + SUBTYPE + { + name = 1600b + title = #LOC_strl_rad-lfr-staVar2c + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower3MWb$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp3$ K $@STRLB9LOC/txtRadExoticCoolant2$ + primaryColor = Banana + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w2 + transform = CatcherMag + node = bottom01 + node = top01 + node = front01 + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM2 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 100 + // RESOURCE + // { + // name = ElectricCharge + // rate = 12.5 + // } + } + } + } + SUBTYPE + { + name = 1600c + title = #LOC_strl_rad-lfr-staVar3c + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower3MWc$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp3$ K $@STRLB9LOC/txtRadExoticCoolant2$ + primaryColor = Banana + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w3 + transform = CatcherMag + node = bottom02 + node = top02 + node = front02 + CoLOffset = -10.6, 0, 0 + CoMOffset = -10.6, 0, 0 + CoPOffset = -10.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM2 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 200 + // RESOURCE + // { + // name = ElectricCharge + // rate = 25 + // } + } + } + } + } +} + +@PART[strl-rad-lfr-sta03]:NEEDS[B9PartSwitch] +{ + refPowerMWb = #$refPowerMW$ + @refPowerMWb *= 2 + // refPowerMWc = #$refPowerMW$ + // @refPowerMWc *= 3 + refPower2MWb = #$refPower2MW$ + @refPower2MWb *= 2 + // refPower2MWc = #$refPower2MW$ + // @refPower2MWc *= 3 + refPower3MWb = #$refPower3MW$ + @refPower3MWb *= 2 + // refPower3MWc = #$refPower3MW$ + // @refPower3MWc *= 3 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Service + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = 650a + title = #LOC_strl_rad-lfr-staVar1a + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPowerMW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = DarkOrange + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherBasic + node = bottom + node = top + node = front + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM + // shaderProperty = _TintColor + transform = Film + } + } + SUBTYPE + { + name = 650b + title = #LOC_strl_rad-lfr-staVar2a + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPowerMWb$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = DarkOrange + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w2 + transform = CatcherBasic + node = bottom01 + node = top01 + node = front01 + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 100 + // RESOURCE + // { + // name = ElectricCharge + // rate = 4.25 + // } + } + } + } + SUBTYPE + { + name = 1100a + title = #LOC_strl_rad-lfr-staVar1b + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower2MW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp2$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = Mango + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherBasic + node = bottom + node = top + node = front + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM1 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + // RESOURCE + // { + // name = ElectricCharge + // rate = 2.9 + // } + } + } + } + SUBTYPE + { + name = 1100b + title = #LOC_strl_rad-lfr-staVar2b + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower2MWb$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp2$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = Mango + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w2 + transform = CatcherBasic + node = bottom01 + node = top01 + node = front01 + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM1 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 100 + // RESOURCE + // { + // name = ElectricCharge + // rate = 5.8 + // } + } + } + } + SUBTYPE + { + name = 1600a + title = #LOC_strl_rad-lfr-staVar1c + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower3MW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp3$ K $@STRLB9LOC/txtRadExoticCoolant2$ + primaryColor = Banana + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherMag + node = bottom + node = top + node = front + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM2 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + // RESOURCE + // { + // name = ElectricCharge + // rate = 6.25 + // } + } + } + } + SUBTYPE + { + name = 1600b + title = #LOC_strl_rad-lfr-staVar2c + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower3MWb$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp3$ K $@STRLB9LOC/txtRadExoticCoolant2$ + primaryColor = Banana + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w2 + transform = CatcherMag + node = bottom01 + node = top01 + node = front01 + CoLOffset = -5.6, 0, 0 + CoMOffset = -5.6, 0, 0 + CoPOffset = -5.6, 0, 0 + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM2 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 100 + // RESOURCE + // { + // name = ElectricCharge + // rate = 12.5 + // } + } + } + } + } +} + +@PART[strl-rad-lfr-sta04|strl-rad-lfr-sta05|strl-rad-lfr-sta06|strl-rad-lfr-sta07]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Service + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + SUBTYPE + { + name = 650a + title = #LOC_strl_rad-lfr-staVar2a + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPowerMW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = DarkOrange + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherBasic + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM + // shaderProperty = _TintColor + transform = Film + } + } + SUBTYPE + { + name = 1100a + title = #LOC_strl_rad-lfr-staVar2b + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower2MW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp2$ K $@STRLB9LOC/txtRadExoticCoolant1$ + primaryColor = Mango + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherBasic + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM1 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + // RESOURCE + // { + // name = ElectricCharge + // rate = 2.9 + // } + } + } + } + SUBTYPE + { + name = 1600a + title = #LOC_strl_rad-lfr-staVar2c + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtEnergyTransfer$ $/refPower3MW$ MW
$@STRLB9LOC/txtsysheattemp$ $/refTemp3$ K $@STRLB9LOC/txtRadExoticCoolant2$ + primaryColor = Banana + secondaryColor = gray + addedMass = 0 + addedCost = 0 + transform = w1 + transform = CatcherMag + TEXTURE + { + texture = SterlingSystems/Thermals/RadiatorsExotic/FilmBasic_EMM2 + // shaderProperty = _TintColor + transform = Film + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + // RESOURCE + // { + // name = ElectricCharge + // rate = 6.25 + // } + } + } + } + } +} + + +@PART[strl-rad-lfr-sta01] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[650b] + { + @addedCost = 239 + @addedMass = 0.4 + } + @SUBTYPE[650c] + { + @addedCost = 716 + @addedMass = 1.2 + } + @SUBTYPE[1150b] + { + @addedCost = 239 + @addedMass = 0.4 + } + @SUBTYPE[1100c] + { + @addedCost = 716 + @addedMass = 1.2 + } + @SUBTYPE[1600a] + { + @addedCost = 1022 + @addedMass = 1.703 + } + @SUBTYPE[1600b] + { + @addedCost = 1499 + @addedMass = 2.896 + } + @SUBTYPE[1600c] + { + @addedCost = 3169 + @addedMass = 5.282 + } + } +} +@PART[strl-rad-lfr-sta02] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[650b] + { + @addedCost = 239 + @addedMass = 0.4 + } + @SUBTYPE[650c] + { + @addedCost = 716 + @addedMass = 1.2 + } + @SUBTYPE[1150b] + { + @addedCost = 239 + @addedMass = 0.4 + } + @SUBTYPE[1100c] + { + @addedCost = 716 + @addedMass = 1.2 + } + @SUBTYPE[1600a] + { + @addedCost = 1567 + @addedMass = 2.611 + } + @SUBTYPE[1600b] + { + @addedCost = 2044 + @addedMass = 3.804 + } + @SUBTYPE[1600c] + { + @addedCost = 3714 + @addedMass = 6.19 + } + } +} +@PART[strl-rad-lfr-sta03] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[650b] + { + @addedCost = 239 + @addedMass = 0.4 + } + @SUBTYPE[1150b] + { + @addedCost = 716 + @addedMass = 1.2 + } + @SUBTYPE[1600a] + { + @addedCost = 3746 + @addedMass = 6.244 + } + @SUBTYPE[1600b] + { + @addedCost = 4223 + @addedMass = 7.437 + } + } +} +@PART[strl-rad-lfr-sta04] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[1600a] + { + @addedCost = 5858 + @addedMass = 14.644 + } + } +} +@PART[strl-rad-lfr-sta05] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[1600a] + { + @addedCost = 7492 + @addedMass = 18.731 + } + } +} +@PART[strl-rad-lfr-sta06] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[1600a] + { + @addedCost = 9127 + @addedMass = 22.817 + } + } +} +@PART[strl-rad-lfr-sta07] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[1600a] + { + @addedCost = 10761 + @addedMass = 26.903 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/B9PS-SuperHeavyShields.cfg b/GameData/SterlingSystems/Thermals/zPatches/B9PS-SuperHeavyShields.cfg new file mode 100644 index 0000000..157abc6 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/B9PS-SuperHeavyShields.cfg @@ -0,0 +1,996 @@ +@PART[strl-shl-shadow01]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Span + baseVolume = 1230 + switcherDescription = #LOC_strl_subtype_Span + switcherDescriptionPlural = #LOC_strl_subtype_Spans + SUBTYPE + { + name = s1 + title = 1.25m + // descriptionSummary = + transform = S1 + node = top + node = bottom + } + SUBTYPE + { + name = s1p5 + title = 1.875m + // descriptionSummary = + transform = S1p5 + node = top + node = bottom + addedMass = 2.25 + addedCost = 5750 + volumeAdded = 1530 + } + SUBTYPE + { + name = s2 + title = 2.5m + // descriptionSummary = + node = top + node = bottom + transform = S2 + addedMass = 5.4 + addedCost = 13800 + volumeAdded = 3670 + } + SUBTYPE + { + name = s3 + title = 3.75m + // descriptionSummary = + transform = S3 + node = top01 + node = bottom01 + addedMass = 14.4 + addedCost = 36800 + volumeAdded = 9810 + } + SUBTYPE + { + name = s4 + title = 5m + // descriptionSummary = + transform = S4 + node = top01 + node = bottom01 + addedMass = 27 + addedCost = 69000 + volumeAdded = 18400 + } + } +} +@PART[strl-shl-sun01]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Service + switcherDescription = #LOC_strl_subtype_Service + switcherDescriptionPlural = #LOC_strl_subtype_Services + baseVolume = 7854 + SUBTYPE + { + name = 10-2 + title = #LOC_strl_shl-sun01Var1a + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 400 kW @ 0.1 EC/s $@STRLB9LOC/shl-sun-3off$ + primaryColor = white + secondaryColor = white + defaultSubtypePriority = 1 + transform = 10m + transform = 2 + node = bottom + node = top + CoMOffset = 0, 0.6, 0 + CoLOffset = 0, 0.6, 0 + CoPOffset = 0, 0.6, 0 + CenterOfBuoyancy = 0, 0.6, 0 + addedMass = 2.4 + addedCost = 490 + maxTemp = 2400 + skinMaxTemp = 2400 + volumeAdded = 0 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = 20000 + RESOURCE + { + name = ElectricCharge + rate = 0.1 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 25-2 + title = #LOC_strl_shl-sun01Var1b + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 1000 kW @ 0.25 EC/s $@STRLB9LOC/shl-sun-3off$ + primaryColor = white + secondaryColor = white + transform = 25m + transform = 2 + node = bottom01 + node = top01 + CoMOffset = 0, 1.9, 0 + CoLOffset = 0, 1.9, 0 + CoPOffset = 0, 1.9, 0 + CenterOfBuoyancy = 0, 1.9, 0 + addedMass = 15.39 + addedCost = 26058 + maxTemp = 2400 + skinMaxTemp = 2400 + volumeAdded = 41233 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = 50000 + RESOURCE + { + name = ElectricCharge + rate = 0.25 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 50-2a + title = #LOC_strl_shl-sun01Var1c + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 3000 kW @ 0.75 EC/s $@STRLB9LOC/shl-sun-3off$ + primaryColor = white + secondaryColor = white + transform = 25m + transform = 50m + transform = 2 + node = bottom01 + node = bottom02 + node = top01 + CoMOffset = 0, 0, 0 + CoLOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + CenterOfBuoyancy = 0, 0, 0 + addedMass = 61.88 + addedCost = 127250 + maxTemp = 2400 + skinMaxTemp = 2400 + volumeAdded = 188496 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = 150000 + RESOURCE + { + name = ElectricCharge + rate = 0.75 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 50-2b + title = #LOC_strl_shl-sun01Var1d + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 2000 kW @ 0.5 EC/s $@STRLB9LOC/shl-sun-3off$ + primaryColor = white + secondaryColor = clear + transform = 50m + transform = 2 + node = bottom01 + node = bottom02 + node = top02 + CoMOffset = 0, 0, 0 + CoLOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + CenterOfBuoyancy = 0, 0, 0 + addedMass = 46.32 + addedCost = 91973 + maxTemp = 2400 + skinMaxTemp = 2400 + volumeAdded = 139409 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = 100000 + RESOURCE + { + name = ElectricCharge + rate = 0.5 + } + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 10-3 + title = #LOC_strl_shl-sun01Var2a + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2700 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ + primaryColor = DarkGrey + secondaryColor = DarkGrey + transform = 10m + transform = 3 + node = bottom + node = top + CoMOffset = 0, 0.6, 0 + CoLOffset = 0, 0.6, 0 + CoPOffset = 0, 0.6, 0 + CenterOfBuoyancy = 0, 0.6, 0 + addedMass = 1.4 + addedCost = 140 + maxTemp = 2700 + skinMaxTemp = 2700 + emissiveConstant = 0.9 + volumeAdded = 0 + RESOURCE + { + name = Ablator + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 25-3 + title = #LOC_strl_shl-sun01Var2b + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2700 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ + primaryColor = DarkGrey + secondaryColor = DarkGrey + transform = 25m + transform = 3 + node = bottom01 + node = top01 + CoMOffset = 0, 1.9, 0 + CoLOffset = 0, 1.9, 0 + CoPOffset = 0, 1.9, 0 + CenterOfBuoyancy = 0, 1.9, 0 + addedMass = 9.15 + addedCost = 23874 + maxTemp = 2700 + emissiveConstant = 0.9 + skinMaxTemp = 2700 + volumeAdded = 41233 + RESOURCE + { + name = Ablator + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 50-3a + title = #LOC_strl_shl-sun01Var2c + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2700 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ + primaryColor = DarkGrey + secondaryColor = DarkGrey + transform = 25m + transform = 50m + transform = 3 + node = bottom01 + node = bottom02 + node = top01 + CoMOffset = 0, 0, 0 + CoLOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + CenterOfBuoyancy = 0, 0, 0 + addedMass = 36.88 + addedCost = 118500 + maxTemp = 2700 + skinMaxTemp = 2700 + emissiveConstant = 0.9 + volumeAdded = 188496 + RESOURCE + { + name = Ablator + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 50-3b + title = #LOC_strl_shl-sun01Var2d + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2700 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ + primaryColor = DarkGrey + secondaryColor = clear + transform = 50m + transform = 3 + node = bottom01 + node = bottom02 + node = top02 + CoMOffset = 0, 0, 0 + CoLOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + CenterOfBuoyancy = 0, 0, 0 + addedMass = 27.6 + addedCost = 85421 + maxTemp = 2700 + skinMaxTemp = 2700 + emissiveConstant = 0.9 + volumeAdded = 139409 + RESOURCE + { + name = Ablator + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 10-1 + title = #LOC_strl_shl-sun01Var3a + upgradeRequired = strl-upgrade-mirrorShields1 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 3500 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock1$ + primaryColor = CarolinaBlue + secondaryColor = CarolinaBlue + transform = 10m + transform = 1 + node = bottom + node = top + CoMOffset = 0, 0.6, 0 + CoLOffset = 0, 0.6, 0 + CoPOffset = 0, 0.6, 0 + CenterOfBuoyancy = 0, 0.6, 0 + maxTemp = 3500 + skinMaxTemp = 3500 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 25-1 + title = #LOC_strl_shl-sun01Var3b + upgradeRequired = strl-upgrade-mirrorShields1 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 3500 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock1$ + primaryColor = CarolinaBlue + secondaryColor = CarolinaBlue + transform = 25m + transform = 1 + node = bottom01 + node = top01 + CoMOffset = 0, 1.9, 0 + CoLOffset = 0, 1.9, 0 + CoPOffset = 0, 1.9, 0 + CenterOfBuoyancy = 0, 1.9, 0 + addedMass = 9.15 + addedCost = 23000 + maxTemp = 3500 + skinMaxTemp = 3500 + volumeAdded = 41233 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 50-1a + title = #LOC_strl_shl-sun01Var3c + upgradeRequired = strl-upgrade-mirrorShields1 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 3500 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock1$ + primaryColor = CarolinaBlue + secondaryColor = CarolinaBlue + transform = 25m + transform = 50m + transform = 1 + node = bottom01 + node = bottom02 + node = top01 + CoMOffset = 0, 0, 0 + CoLOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + CenterOfBuoyancy = 0, 0, 0 + addedMass = 36.88 + addedCost = 115000 + maxTemp = 3500 + skinMaxTemp = 3500 + volumeAdded = 188496 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 50-1b + title = #LOC_strl_shl-sun01Var3d + upgradeRequired = strl-upgrade-mirrorShields1 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 3500 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3off$ $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock1$ + primaryColor = CarolinaBlue + secondaryColor = clear + transform = 50m + transform = 1 + node = bottom01 + node = bottom02 + node = top02 + CoMOffset = 0, 0, 0 + CoLOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + CenterOfBuoyancy = 0, 0, 0 + addedMass = 27.6 + addedCost = 82800 + maxTemp = 3500 + skinMaxTemp = 3500 + volumeAdded = 139409 + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + moduleIsActive = false + } + } + } + SUBTYPE + { + name = 10-4 + title = #LOC_strl_shl-sun01Var4a + upgradeRequired = strl-upgrade-mirrorShields2 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2900 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3on$ 0.079 TP/s $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock2$ + primaryColor = DarkGrey + secondaryColor = BloodOrange + transform = 10m + transform = 4 + node = bottom + node = top + CoMOffset = 0, 0.6, 0 + CoLOffset = 0, 0.6, 0 + CoPOffset = 0, 0.6, 0 + CenterOfBuoyancy = 0, 0.6, 0 + addedMass = 1.4 + addedCost = 520 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.9 + volumeAdded = 0 + RESOURCE + { + name = ThermalPower + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + chargeRate = 0.079 + } + } + } + SUBTYPE + { + name = 25-4 + title = #LOC_strl_shl-sun01Var4b + upgradeRequired = strl-upgrade-mirrorShields2 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2900 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3on$ 0.491 TP/s $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock2$ + primaryColor = DarkGrey + secondaryColor = BloodOrange + transform = 25m + transform = 4 + node = bottom01 + node = top01 + CoMOffset = 0, 1.9, 0 + CoLOffset = 0, 1.9, 0 + CoPOffset = 0, 1.9, 0 + CenterOfBuoyancy = 0, 1.9, 0 + addedMass = 9.15 + addedCost = 26245 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.9 + volumeAdded = 41233 + RESOURCE + { + name = ThermalPower + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + chargeRate = 0.491 + secondaryTransformName = sunCatcher01 + } + } + } + SUBTYPE + { + name = 50-4a + title = #LOC_strl_shl-sun01Var4c + upgradeRequired = strl-upgrade-mirrorShields2 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2900 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3on$ 1.964 TP/s $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock2$ + primaryColor = DarkGrey + secondaryColor = BloodOrange + transform = 25m + transform = 50m + transform = 4 + node = bottom01 + node = bottom02 + node = top01 + CoMOffset = 0, 0, 0 + CoLOffset = 0, 0, 0 + CoPOffset = 0, 0, 0 + CenterOfBuoyancy = 0, 0, 0 + addedMass = 36.88 + addedCost = 128000 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.9 + volumeAdded = 188496 + RESOURCE + { + name = ThermalPower + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + chargeRate = 1.964 + secondaryTransformName = sunCatcher01 + } + } + } + SUBTYPE + { + name = 50-4b + title = #LOC_strl_shl-sun01Var4d + upgradeRequired = strl-upgrade-mirrorShields2 + descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2900 K $@STRLB9LOC/shl-sun-1on$ $@STRLB9LOC/shl-sun-2off$ $@STRLB9LOC/shl-sun-3on$ 1.472 TP/s $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/shl-sun-unlock2$ + primaryColor = DarkGrey + secondaryColor = clear + transform = 50m + transform = 4 + node = bottom01 + node = bottom02 + node = top02 + CoMOffset = 0, -1, 0 + CoLOffset = 0, -1, 0 + CoPOffset = 0, -1, 0 + CenterOfBuoyancy = 0, -1, 0 + addedMass = 27.6 + addedCost = 92534 + maxTemp = 2900 + skinMaxTemp = 2900 + emissiveConstant = 0.9 + volumeAdded = 139409 + RESOURCE + { + name = ThermalPower + unitsPerVolume = 0.1 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleAblator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + moduleIsActive = false + } + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + } + DATA + { + chargeRate = 1.472 + secondaryTransformName = sunCatcher01 + } + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/B9PS-WrapperRadiators.cfg b/GameData/SterlingSystems/Thermals/zPatches/B9PS-WrapperRadiators.cfg new file mode 100644 index 0000000..a182c55 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/B9PS-WrapperRadiators.cfg @@ -0,0 +1,853 @@ +@PART[strl-rad-wrap?-125]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower4 = #$refPower$ + refPower6 = #$refPower$ + refPower8 = #$refPower$ + @refPower2 *= 2 + @refPower4 *= 4 + @refPower6 *= 6 + @refPower8 *= 8 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #autoLOC_8100191 // Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1x + title = 1m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 1m + } + SUBTYPE + { + name = 2x + title = 2m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower2$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 2m + addedCost = #$/cost$ + @addedCost *= 1 + addedMass = #$/mass$ + @addedMass *= 1 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 2 + // } + } + } + } + SUBTYPE + { + name = 4x + title = 4m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower4$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 4m + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower4$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 4 + // } + } + } + } + SUBTYPE + { + name = 6x + title = 6m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower6$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 6m + addedCost = #$/cost$ + @addedCost *= 5 + addedMass = #$/mass$ + @addedMass *= 5 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower6$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 6 + // } + } + } + } + SUBTYPE + { + name = 8x + title = 8m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower8$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 8m + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower8$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 8 + // } + } + } + } + } +} + +@PART[strl-rad-wrap?-187]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower4 = #$refPower$ + refPower6 = #$refPower$ + refPower8 = #$refPower$ + @refPower2 *= 2 + @refPower4 *= 4 + @refPower6 *= 6 + @refPower8 *= 8 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #autoLOC_8100191 // Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1x + title = 1.5m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 1m + } + SUBTYPE + { + name = 2x + title = 3m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower2$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 2m + addedCost = #$/cost$ + @addedCost *= 1 + addedMass = #$/mass$ + @addedMass *= 1 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 2 + // } + } + } + } + SUBTYPE + { + name = 4x + title = 6m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower4$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 4m + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower4$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 4 + // } + } + } + } + SUBTYPE + { + name = 6x + title = 9m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower6$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 6m + addedCost = #$/cost$ + @addedCost *= 5 + addedMass = #$/mass$ + @addedMass *= 5 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower6$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 6 + // } + } + } + } + SUBTYPE + { + name = 8x + title = 12m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower8$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 8m + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower8$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 8 + // } + } + } + } + } +} + +@PART[strl-rad-wrap?-250|strl-rad-wrap?-375|strl-rad-wrap?-500]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower3 = #$refPower$ + refPower4 = #$refPower$ + @refPower2 *= 2 + @refPower3 *= 3 + @refPower4 *= 4 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #autoLOC_8100191 // Height + switcherDescriptionPlural = Heights + SUBTYPE + { + name = 1x + title = 2m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 2m + } + SUBTYPE + { + name = 2x + title = 4m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower2$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 4m + addedCost = #$/cost$ + @addedCost *= 1 + addedMass = #$/mass$ + @addedMass *= 1 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 2 + // } + } + } + } + SUBTYPE + { + name = 3x + title = 6m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower3$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 6m + addedCost = #$/cost$ + @addedCost *= 2 + addedMass = #$/mass$ + @addedMass *= 2 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 3 + // } + } + } + } + SUBTYPE + { + name = 4x + title = 8m + descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower4$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 8m + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower4$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 4 + // } + } + } + } + } +} + +@PART[strl-rad-wrap?-mk2]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower4 = #$refPower$ + refPower8 = #$refPower$ + @refPower2 *= 2 + @refPower4 *= 4 + @refPower8 *= 8 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #autoLOC_8100191 // Height + switcherDescriptionPlural = #LOC_strl_subtype_Heights + SUBTYPE + { + name = 1x + title = #LOC_strl_wrapMk2Height1_title + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note1$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 2short + } + SUBTYPE + { + name = 2x + title = #LOC_strl_wrapMk2Height2_title + defaultSubtypePriority = 1 + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note2$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower2$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = short + addedCost = #$/cost$ + @addedCost *= 1 + addedMass = #$/mass$ + @addedMass *= 1 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 2 + // } + } + } + } + SUBTYPE + { + name = 4x + title = #LOC_strl_wrapMk2Height4_title + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note4$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower4$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = long + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower4$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 4 + // } + } + } + } + SUBTYPE + { + name = 8x + title = #LOC_strl_wrapMk2Height8_title + descriptionSummary = #$@STRLB9LOC/txtWrapMk2Note8$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower8$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 2long + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower8$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 8 + // } + } + } + } + } +} + +@PART[strl-rad-wrap?-mk3]:NEEDS[B9PartSwitch] +{ + refPower2 = #$refPower$ + refPower3 = #$refPower$ + refPower4 = #$refPower$ + refPower8 = #$refPower$ + @refPower2 *= 2 + @refPower3 *= 3 + @refPower4 *= 4 + @refPower8 *= 8 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = #autoLOC_8100191 // Height + switcherDescriptionPlural = #LOC_strl_subtype_Heights + SUBTYPE + { + name = 1x + title = #LOC_strl_wrapMk3Height1_title + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note1$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = mono + } + SUBTYPE + { + name = 2x + title = #LOC_strl_wrapMk3Height2_title + defaultSubtypePriority = 1 + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note2$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower2$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = lf + addedCost = #$/cost$ + @addedCost *= 1 + addedMass = #$/mass$ + @addedMass *= 1 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 2 + // } + } + } + } + SUBTYPE + { + name = 3x + title = #LOC_strl_wrapMk3Height3_title + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note3$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower3$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = crew + addedCost = #$/cost$ + @addedCost *= 2 + addedMass = #$/mass$ + @addedMass *= 2 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 3 + // } + } + } + } + SUBTYPE + { + name = 4x + title = #LOC_strl_wrapMk3Height4_title + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note4$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower4$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 2lf + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower4$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 4 + // } + } + } + } + SUBTYPE + { + name = 8x + title = #LOC_strl_wrapMk3Height8_title + descriptionSummary = #$@STRLB9LOC/txtWrapMk3Note8$

$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatpwr$ $/refPower8$ kW $@STRLB9LOC/txtsysheattemp$ $/refTemp$ K + transform = 4lf + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + maxEnergyTransfer = #$/refPower8$ + @maxEnergyTransfer *= 50 + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + // @rate *= 8 + // } + } + } + } + } +} + +@PART[strl-rad-sink-mk2]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Structure + switcherDescription = #LOC_strl_subtype_Coupling + switcherDescriptionPlural = #LOC_strl_subtype_Couplings + SUBTYPE + { + name = 1x + title = #autoLOC_6001507 // Default + transform = bodyLower + node = bottom + } + SUBTYPE + { + name = 2x + title = 1.25m (2x) + transform = bodyBi + stackSymmetry = 1 + node = bottom01 + node = bottom02 + } + } +} + +@PART[strl-rad-sink-375]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Structure + switcherDescription = #LOC_strl_subtype_Coupling + switcherDescriptionPlural = #LOC_strl_subtype_Couplings + SUBTYPE + { + name = 1x + title = #autoLOC_6001507 // Default + node = bottom + } + SUBTYPE + { + name = 2x + title = 1.25m (2x) + transform = 2x + stackSymmetry = 1 + node = bottom02 + node = bottom04 + } + SUBTYPE + { + name = 3x + title = 1.25m (3x) + transform = 3x + stackSymmetry = 2 + node = bottom02 + node = bottom05 + node = bottom06 + } + SUBTYPE + { + name = 4x + title = 1.25m (4x) + transform = 4x + stackSymmetry = 3 + node = bottom01 + node = bottom02 + node = bottom03 + node = bottom04 + } + } +} +@PART[strl-rad-sink-500]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Structure + switcherDescription = #LOC_strl_subtype_Coupling + switcherDescriptionPlural = #LOC_strl_subtype_Couplings + SUBTYPE + { + name = 1x + title = #autoLOC_6001507 // Default + node = bottom + } + SUBTYPE + { + name = S1-2x + title = 1.25m (2x) + transform = S1_2x + stackSymmetry = 1 + node = bottom00 + node = bottom03-S1 + node = bottom07-S1 + } + SUBTYPE + { + name = S1-3x + title = 1.25m (3x) + transform = S1_3x + stackSymmetry = 2 + node = bottom00 + node = bottom03-S1 + node = bottom11-S1 + node = bottom12-S1 + } + SUBTYPE + { + name = S1-4x + title = 1.25m (4x) + transform = S1_4x + stackSymmetry = 3 + node = bottom00 + node = bottom01-S1 + node = bottom03-S1 + node = bottom05-S1 + node = bottom07-S1 + } + SUBTYPE + { + name = S1-6x + title = 1.25m (6x) + transform = S1_6x + stackSymmetry = 5 + node = bottom00 + node = bottom03-S1 + node = bottom07-S1 + node = bottom09-S1 + node = bottom10-S1 + node = bottom11-S1 + node = bottom12-S1 + } + SUBTYPE + { + name = S1-8x + title = 1.25m (8x) + transform = S1_8x + stackSymmetry = 7 + node = bottom00 + node = bottom01-S1 + node = bottom02-S1 + node = bottom03-S1 + node = bottom04-S1 + node = bottom05-S1 + node = bottom06-S1 + node = bottom07-S1 + node = bottom08-S1 + } + SUBTYPE + { + name = S1p5-2x + title = 1.875m (2x) + transform = S1p5_2x + stackSymmetry = 1 + node = bottom02-S1p5 + node = bottom04-S1p5 + } + SUBTYPE + { + name = S1p5-3x + title = 1.875m (3x) + transform = S1p5_3x + stackSymmetry = 2 + node = bottom02-S1p5 + node = bottom05-S1p5 + node = bottom06-S1p5 + } + SUBTYPE + { + name = S1p5-4x + title = 1.875m (4x) + transform = S1p5_4x + stackSymmetry = 3 + node = bottom01-S1p5 + node = bottom02-S1p5 + node = bottom03-S1p5 + node = bottom04-S1p5 + } + SUBTYPE + { + name = S2-2x + title = 2.5m (2x) + transform = S2_2x + stackSymmetry = 1 + node = bottom01-S2 + node = bottom02-S2 + } + } +} + +@PART[strl-rad*]:AFTER[SterlingSystems] +{ + !refECReq* = nope + !refPower* = nope + !refTemp* = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/B9PS-WrapperShields.cfg b/GameData/SterlingSystems/Thermals/zPatches/B9PS-WrapperShields.cfg new file mode 100644 index 0000000..fb02569 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/B9PS-WrapperShields.cfg @@ -0,0 +1,343 @@ +B9_TANK_TYPE +{ + name = STRL_AB + title = Ablator + tankMass = 0 + tankCost = 0 + + RESOURCE + { + name = Ablator + unitsPerVolume = 1 + } +} + +@PART[strl-shl-wrap-125]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = Height + switcherDescriptionPlural = Heights + baseVolume = #$/RESOURCE[Ablator]/maxAmount$ + SUBTYPE + { + name = 1x + title = 1m + transform = 1m + tankType = STRL_AB + } + SUBTYPE + { + name = 2x + title = 2m + transform = 2m + tankType = STRL_AB + addedCost = #$/cost$ + addedMass = #$/mass$ + volumeAdded = #$../baseVolume$ + } + SUBTYPE + { + name = 4x + title = 4m + transform = 4m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 3 + } + SUBTYPE + { + name = 6x + title = 6m + transform = 6m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 5 + addedMass = #$/mass$ + @addedMass *= 5 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 5 + } + SUBTYPE + { + name = 8x + title = 8m + transform = 8m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 7 + } + } + !RESOURCE[Ablator] {} +} + +@PART[strl-shl-wrap-187]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = Height + switcherDescriptionPlural = Heights + baseVolume = #$/RESOURCE[Ablator]/maxAmount$ + SUBTYPE + { + name = 1x + title = 1.5m + transform = 1m + tankType = STRL_AB + } + SUBTYPE + { + name = 2x + title = 3m + transform = 2m + tankType = STRL_AB + addedCost = #$/cost$ + addedMass = #$/mass$ + volumeAdded = #$../baseVolume$ + } + SUBTYPE + { + name = 4x + title = 6m + transform = 4m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 3 + } + SUBTYPE + { + name = 6x + title = 9m + transform = 6m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 5 + addedMass = #$/mass$ + @addedMass *= 5 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 5 + } + SUBTYPE + { + name = 8x + title = 12m + transform = 8m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 7 + } + } + !RESOURCE[Ablator] {} +} + +@PART[strl-shl-wrap-250|strl-shl-wrap-375|strl-shl-wrap-500]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = Height + switcherDescriptionPlural = Heights + baseVolume = #$/RESOURCE[Ablator]/maxAmount$ + SUBTYPE + { + name = 1x + title = 2m + transform = 2m + tankType = STRL_AB + } + SUBTYPE + { + name = 2x + title = 4m + transform = 4m + tankType = STRL_AB + addedCost = #$/cost$ + addedMass = #$/mass$ + volumeAdded = #$../baseVolume$ + } + SUBTYPE + { + name = 3x + title = 6m + transform = 6m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 2 + addedMass = #$/mass$ + @addedMass *= 2 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 2 + } + SUBTYPE + { + name = 4x + title = 8m + transform = 8m + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 3 + } + } + !RESOURCE[Ablator] {} +} + +@PART[strl-shl-wrap-mk2]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = Height + switcherDescriptionPlural = Heights + baseVolume = #$/RESOURCE[Ablator]/maxAmount$ + SUBTYPE + { + name = 1x + title = Extra Short + descriptionSummary = #Can hold Mk2 Drone Core and possibly the service bay from Mk2 Stockalike Expansion. + transform = 2short + tankType = STRL_AB + } + SUBTYPE + { + name = 2x + title = Short + defaultSubtypePriority = 1 + descriptionSummary = #Fits Mk2 Short Fuselage. + transform = short + tankType = STRL_AB + addedCost = #$/cost$ + addedMass = #$/mass$ + volumeAdded = #$../baseVolume$ + } + SUBTYPE + { + name = 4x + title = Long + descriptionSummary = #Fits Mk2 Long Fuselage. + transform = long + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 3 + } + SUBTYPE + { + name = 8x + title = Double Long + descriptionSummary = #Fits 2x Mk2 Long Fuselage. + transform = 2long + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 7 + } + } + !RESOURCE[Ablator] {} +} + +@PART[strl-shl-wrap-mk3]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Height + switcherDescription = Height + switcherDescriptionPlural = Heights + baseVolume = #$/RESOURCE[Ablator]/maxAmount$ + SUBTYPE + { + name = 1x + title = Mono + descriptionSummary = #Fits Mk3 MonoPropellant Tank. + transform = mono + tankType = STRL_AB + } + SUBTYPE + { + name = 2x + title = Short LF + defaultSubtypePriority = 1 + descriptionSummary = #Fits Mk3 Short Fuselage. + transform = lf + tankType = STRL_AB + addedCost = #$/cost$ + addedMass = #$/mass$ + volumeAdded = #$../baseVolume$ + } + SUBTYPE + { + name = 3x + title = Crew + descriptionSummary = #Fits Mk3 Crew Cabin. + transform = crew + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 2 + addedMass = #$/mass$ + @addedMass *= 2 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 2 + } + SUBTYPE + { + name = 4x + title = Medium LF + descriptionSummary = #Fits Mk3 Medium Fuselage. + transform = 2lf + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 3 + addedMass = #$/mass$ + @addedMass *= 3 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 3 + } + SUBTYPE + { + name = 8x + title = Long LF + descriptionSummary = #Fits Mk3 Long Fuselage. + transform = 4lf + tankType = STRL_AB + addedCost = #$/cost$ + @addedCost *= 7 + addedMass = #$/mass$ + @addedMass *= 7 + volumeAdded = #$../baseVolume$ + @volumeAdded *= 7 + } + } + !RESOURCE[Ablator] {} +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/CTT.cfg b/GameData/SterlingSystems/Thermals/zPatches/CTT.cfg new file mode 100644 index 0000000..5e2e25e --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/CTT.cfg @@ -0,0 +1,32 @@ +@PART[strl-shl-wrap*]:NEEDS[CommunityTechTree] +{ + @TechRequired = aerospaceComposites +} +@PART[strl-shl-shadow01]:NEEDS[CommunityTechTree] +{ + @TechRequired = nuclearFuelSystems +} +@PART[strl-rad-wrapw*]:NEEDS[CommunityTechTree] +{ + @TechRequired = heatManagementSystems +} +@PART[strl-rad-sink*|strl-rad-wrapg*]:NEEDS[CommunityTechTree] +{ + @TechRequired = advHeatManagement +} +@PART[strl-rad-wrapb*]:NEEDS[CommunityTechTree] +{ + @TechRequired = specializedRadiators +} +@PART[strl-rad-lfr*]:NEEDS[CommunityTechTree] +{ + @TechRequired = exoticRadiators +} +@PART[strl-shl-sun01]:NEEDS[CommunityTechTree] +{ + @TechRequired = orbitalAssembly +} +@PART[strl-worldpower-tcs?]:NEEDS[CommunityTechTree] +{ + @TechRequired = specializedRadiators +} diff --git a/GameData/SterlingSystems/Thermals/zPatches/KerbalismShielding.cfg b/GameData/SterlingSystems/Thermals/zPatches/KerbalismShielding.cfg new file mode 100644 index 0000000..87b4de5 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/KerbalismShielding.cfg @@ -0,0 +1,31 @@ +@PART[strl-shl-shadow01]:NEEDS[KerbalismDefault] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Span]] + { + @SUBTYPE,* + { + RESOURCE + { + name = Shielding + unitsPerVolume = 1 + percentFilled = 0 + } + } + } +} + +@PART[strl-shl-sun01]:NEEDS[KerbalismDefault] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE,* + { + RESOURCE + { + name = Shielding + unitsPerVolume = 1 + percentFilled = 0 + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/Power_Reactors.cfg b/GameData/SterlingSystems/Thermals/zPatches/Power_Reactors.cfg new file mode 100644 index 0000000..c9587d9 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/Power_Reactors.cfg @@ -0,0 +1,254 @@ +// Reactors +// - - Molten Salt +@PART[strl-rctrms-*] +{ + @cost *= #$/refPower$ + RESOURCE + { + name = FissileFuel + amount = 910 + maxAmount = 910 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } + RESOURCE + { + name = FizzledFuel + amount = 0 + maxAmount = 910 + @maxAmount *= #$/refPower$ + } + RESOURCE + { + name = ThermalPower + amount = 800 + maxAmount = 800 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } +} + +@PART[strl-rctrms-*] +{ + addedCost = #$@RESOURCE_DEFINITION[FissileFuel]/unitCost$ + @addedCost *= #$RESOURCE[FissileFuel]/maxAmount$ + @cost += #$addedCost$ +} + +@PART[strl-rctrms-*]:NEEDS[!SystemHeat] +{ + energyStart = 50000 + energyNorminal = 15000 + @energyStart *= #$/refPower$ + @energyNorminal *= #$/refPower$ + MaxCoolant = 900 + @MaxCoolant *= #$/refPower$ + + + MODULE + { + name = ModuleOverheatDisplay + } + + MODULE + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_reactor_fission + StartActionName = #LOC_strl_reactor_start + StopActionName = #LOC_strl_reactor_stop + ToggleActionName = #LOC_strl_reactor_toggle + AutoShutdown = true + GeneratesHeat = true + DefaultShutoffTemp = 0.8 + EfficiencyBonus = 1 + resourceOutputName = ThermalPower + + TemperatureModifier + { + key = #0 $/energyStart$ 0 0 + key = #800 $/energyNorminal$ 0 0 + key = 801 0 + } + ThermalEfficiency + { + key = 0 0 0 0 + key = 400 0.2 + key = 800 1 0 0 + key = 1400 0.2 + key = 2000 0 0 0 + } + INPUT_RESOURCE + { + ResourceName = FissileFuel + Ratio = 0.00000988946 + @Ratio *= #$/refPower$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = FizzledFuel + Ratio = 0.00000988946 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 130 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + } + + MODULE + { + name = ModuleCoreHeat + //Internal temp goal - we don't transfer till we hit this point + CoreTempGoal = 801 + //At what core temperature do we shut down all generators on this part? + CoreShutdownTemp = 1600 + //Maximum amount of radiator capacity we can consume - 50 = 1 small + MaxCoolant = #$/MaxCoolant$ + + // Uninteresting stuff + CoreToPartRatio = 0.1 + CoreTempGoalAdjustment = 0 + CoreEnergyMultiplier = 0.1 + HeatRadiantMultiplier = 0.05 + CoolingRadiantMultiplier = 0 + HeatTransferMultiplier = 0 + CoolantTransferMultiplier = 0.01 + radiatorCoolingFactor = 1 + radiatorHeatingFactor = 0.05 + MaxCalculationWarp = 1000 + } +} + +// - - Pebble Bed +@PART[strl-rctrpb-*] +{ + @cost *= #$/refPower$ + RESOURCE + { + name = FissilePebbles + amount = 456 + maxAmount = 456 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } + RESOURCE + { + name = FizzledPebbles + amount = 0 + maxAmount = 456 + @maxAmount *= #$/refPower$ + } + RESOURCE + { + name = ThermalPower + amount = 800 + maxAmount = 800 + @amount *= #$/refPower$ + @maxAmount *= #$/refPower$ + } +} + +@PART[strl-rctrpb-*] +{ + addedCost = #$@RESOURCE_DEFINITION[FissilePebbles]/unitCost$ + @addedCost *= #$RESOURCE[FissilePebbles]/maxAmount$ + @cost += #$addedCost$ +} + +@PART[strl-rctrpb-*]:NEEDS[!SystemHeat] +{ + energyStart = 50000 + energyNorminal = 15000 + @energyStart *= #$/refPower$ + @energyNorminal *= #$/refPower$ + MaxCoolant = 900 + @MaxCoolant *= #$/refPower$ + + MODULE + { + name = ModuleOverheatDisplay + } + + MODULE + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_reactor_fission + StartActionName = #LOC_strl_reactor_start + StopActionName = #LOC_strl_reactor_stop + ToggleActionName = #LOC_strl_reactor_toggle + AutoShutdown = true + GeneratesHeat = true + DefaultShutoffTemp = 0.8 + EfficiencyBonus = 1 + resourceOutputName = ThermalPower + + TemperatureModifier + { + key = #0 $/energyStart$ 0 0 + key = #1300 $/energyNorminal$ 0 0 + key = 1301 0 + } + ThermalEfficiency + { + key = 0 0 + key = 700 0.1 0.0002361563 0.0002361563 + key = 1000 0.3 + key = 1300 1 0 0 + key = 1600 0.2 + key = 2000 0 0 0 + } + INPUT_RESOURCE + { + ResourceName = FissilePebbles + Ratio = 0.00000494473 + @Ratio *= #$/refPower$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = FizzledPebbles + Ratio = 0.00000494473 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 1020 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + } + + MODULE + { + name = ModuleCoreHeat + //Internal temp goal - we don't transfer till we hit this point + CoreTempGoal = 1301 + //At what core temperature do we shut down all generators on this part? + CoreShutdownTemp = 2000 + //Maximum amount of radiator capacity we can consume - 50 = 1 small + MaxCoolant = #$/MaxCoolant$ + + // Uninteresting stuff + CoreToPartRatio = 0.1 + CoreTempGoalAdjustment = 0 + CoreEnergyMultiplier = 0.1 + HeatRadiantMultiplier = 0.05 + CoolingRadiantMultiplier = 0 + HeatTransferMultiplier = 0 + CoolantTransferMultiplier = 0.01 + radiatorCoolingFactor = 1 + radiatorHeatingFactor = 0.05 + MaxCalculationWarp = 1000 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/Restock.cfg b/GameData/SterlingSystems/Thermals/zPatches/Restock.cfg new file mode 100644 index 0000000..dbb2dc1 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/Restock.cfg @@ -0,0 +1,34 @@ +@PART[strl-rad*]:NEEDS[Restock,!SystemHeat] +{ + !MODULE[ModuleAnimateHeat] {} + MODULE + { + name = ModuleRestockHeatEffects + shaderProperty = _EmissiveColor + disableBlackbody = true + enableHeatEmissive = true + lerpMax = 2500 + useCoreTemp = false + redCurve + { + key = 0 0 0 8 + key = 0.25 1 0 0 + } + greenCurve + { + key = 0.25 0 0 4 + key = 0.75 1 0 0 + + } + blueCurve + { + key = 0.75 0 0 8 + key = 1 1 0 0 + } + alphaCurve + { + key = 0 1 + key = 1 1 + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/SystemHeatRadiators.cfg b/GameData/SterlingSystems/Thermals/zPatches/SystemHeatRadiators.cfg new file mode 100644 index 0000000..3fb4504 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/SystemHeatRadiators.cfg @@ -0,0 +1,1776 @@ +// Curves +STRL-SH-CURVES +{ + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + } +} + +// Parts +@PART[strl-rad-wrap?-*]:NEEDS[SystemHeat] +{ + !MODULE[ModuleAnimateHeat] {} + MODULE + { + name = ModuleSystemHeatColorAnimator + moduleID = heat + useRate = false + animRate = 1 + shaderProperty = _EmissiveColor + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 1 + key = 1 1 + } + greenCurve + { + key = 0 1 + key = 1 1 + } + blueCurve + { + key = 0 1 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = ModuleSystemHeat + volume = #$/refArea$ + @volume *= 0.01 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 1400 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + } + // area for convection + convectiveArea = #$/refArea$ + } +} + +@PART[strl-rad-wrap?-1??]:NEEDS[B9PartSwitch,SystemHeat] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Height]] + { + @SUBTYPE[2x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower2$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 2 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 2 + } + } + } + @SUBTYPE[4x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower4$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 4 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 4 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 4 + } + } + } + @SUBTYPE[6x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower6$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 6 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 6 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 6 + } + } + } + @SUBTYPE[8x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower8$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 8 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 8 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 8 + } + } + } + } +} + +@PART[strl-rad-wrap?-250|strl-rad-wrap?-375|strl-rad-wrap?-500]:NEEDS[B9PartSwitch,SystemHeat] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Height]] + { + @SUBTYPE[2x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower2$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 2 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 2 + } + } + } + @SUBTYPE[3x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower3$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 3 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 3 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 3 + } + } + } + @SUBTYPE[4x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower4$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 4 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 4 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 4 + } + } + } + } +} + +@PART[strl-rad-wrap?-mk2]:NEEDS[B9PartSwitch,SystemHeat] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Height]] + { + @SUBTYPE[2x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower2$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 2 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 2 + } + } + } + @SUBTYPE[4x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower4$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 4 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 4 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 4 + } + } + } + @SUBTYPE[8x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower8$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 8 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 8 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 8 + } + } + } + } +} + +@PART[strl-rad-wrap?-mk3]:NEEDS[B9PartSwitch,SystemHeat] +{ + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Height]] + { + @SUBTYPE[2x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower2$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 2 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 2 + } + } + } + @SUBTYPE[3x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower3$ + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 3 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 3 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 3 + } + } + } + @SUBTYPE[4x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower4$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 4 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 4 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 4 + } + } + } + @SUBTYPE[8x] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower8$ + } + RESOURCE + { + name = ElectricCharge + rate = #$/refECReq$ + @rate *= 8 + } + convectiveArea = #$/refArea$ + @convectiveArea *= 8 + maxEnergyTransfer = #$/MODULE[ModuleSystemHeatRadiator]/maxEnergyTransfer$ + @maxEnergyTransfer *= 8 + } + } + } + } +} + +@PART[strl-rad-sink-*]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = #$/refVolume$ + @volume *= 0.04 // 6.12 + moduleID = sink + iconName = Icon_Tank + ignoreTemperature = true + } + !MODULE[ModuleActiveRadiator] {} +} + +// @PART[strl-rad-sink-*]:NEEDS[SystemHeatConverters] +// { + // MODULE + // { + // name = ModuleSystemHeatConverter + // moduleID = ThermalExtract + // systemHeatModuleID = sink + // // shutdownTemperature = 3000 + // systemOutletTemperature = 1000 + // systemPower = #$/refPower$ + // @systemPower *= -100 + // // @systemPower *= -0.001 + // systemEfficiency + // { + // key = 0 0 0 0 + // key = 600 0.1 0 0.0025 + // key = 1000 1 + // key = 1800 3 + // } + // ConverterName = ThermalExtract + // StartActionName = Start Extract ThermalPower + // StopActionName = Stop Extract ThermalPower + // ToggleActionName = Toggle Extract ThermalPower + // FillAmount = 1 + // AutoShutdown = False + // GeneratesHeat = False + // UseSpecialistBonus = False + // OUTPUT_RESOURCE + // { + // ResourceName = ThermalPower + // Ratio = 0.1 + // @Ratio *= #$/refPower$ + // DumpExcess = False + // FlowMode = STAGE_PRIORITY_FLOW + // } + // } +// } + +@PART[strl-shl-sun01]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = #$/mass$ + @volume /= 5 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 1400 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = #$/refTemp$ 62.5 + } + @RESOURCE[ElectricCharge] + { + @rate = 0.15625 + } + // area for convection + convectiveArea = #$/refArea10$ + } + + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE,* + { + @MODULE:HAS[@IDENTIFIER[ModuleActiveRadiator]] + { + @IDENTIFIER + { + @name = ModuleSystemHeatRadiator + } + !DATA {} + DATA + { + convectiveArea = 0 + maxEnergyTransfer = 0 + temperatureCurve + { + key = 0 0 + key = #$/refTemp$ 0 + } + RESOURCE + { + name = ElectricCharge + rate = 0 + } + } + } + } + @SUBTYPE[10-2] + { + @descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 62.5 kW @ 0.016 EC/s @ 700 K $@STRLB9LOC/shl-sun-3off$ + @MODULE:HAS[@IDENTIFIER[ModuleSystemHeatRadiator]] + { + @DATA + { + @convectiveArea = #$/refArea10$ + @maxEnergyTransfer = 20000 + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= 62.5 + } + // @RESOURCE + // { + // @rate = 0.015625 + // } + } + } + } + @SUBTYPE[25-2] + { + @descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 375 kW @ 0.094 EC/s @ 700 K $@STRLB9LOC/shl-sun-3off$ + @MODULE:HAS[@IDENTIFIER[ModuleSystemHeatRadiator]] + { + @DATA + { + @convectiveArea = #$/refArea25$ + @maxEnergyTransfer = 50000 + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= 375 + } + // @RESOURCE + // { + // @rate = 0.09375 + // } + } + } + } + @SUBTYPE[50-2a] + { + @descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 875 kW @ 0.219 EC/s @ 700 K $@STRLB9LOC/shl-sun-3off$ + @MODULE:HAS[@IDENTIFIER[ModuleSystemHeatRadiator]] + { + @DATA + { + @maxEnergyTransfer = 150000 + @convectiveArea = #$/refArea50a$ + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= 875 + } + // @RESOURCE + // { + // @rate = 0.21875 + // } + } + } + } + @SUBTYPE[50-2b] + { + @descriptionSummary = #$@STRLB9LOC/shl-sun-features$ $@STRLB9LOC/shl-sun-maxTemp$ 2400 K $@STRLB9LOC/shl-sun-1off$ $@STRLB9LOC/shl-sun-2on$ 500 kW @ 0.013 EC/s @ 700 K $@STRLB9LOC/shl-sun-3off$ + @MODULE:HAS[@IDENTIFIER[ModuleSystemHeatRadiator]] + { + @DATA + { + @convectiveArea = #$/refArea50b$ + @maxEnergyTransfer = 100000 + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= 500 + } + // @RESOURCE + // { + // @rate = 0.125 + // } + } + } + } + } +} + + +@PART[strl-shl-shadow01]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + // Cubic metres + volume = 1.23 + @volume = 6.12 + moduleID = sink + iconName = Icon_Tank + ignoreTemperature = true + } + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Span]] + { + @SUBTYPE[s1] + { + %descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatvol$ 6.12 m³ + } + @SUBTYPE[s1p5] + { + %descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatvol$ 7.53 m³ + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeat + } + DATA + { + volume = 7.53 // 1.23 + } + } + } + @SUBTYPE[s1p5] + { + %descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatvol$ 16.89 m³ + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeat + } + DATA + { + volume = 16.89 // 2.76 + } + } + } + @SUBTYPE[s2] + { + %descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatvol$ 30 m³ + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeat + } + DATA + { + volume = 30 // 4.9 + } + } + } + @SUBTYPE[s3] + { + %descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatvol$ 67.56 m³ + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeat + } + DATA + { + volume = 67.56 // 11.04 + } + } + } + @SUBTYPE[s4] + { + %descriptionSummary = #$@STRLB9LOC/txtsysheat$ $@STRLB9LOC/txtsysheatvol$ 120.14 m³ + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeat + } + DATA + { + volume = 120.14 // 19.63 + } + } + } + } +} + +@PART[strl-rad-lfr-sta01|strl-rad-lfr-sta02]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeatColorAnimator + moduleID = heat + useRate = false + animRate = 1 + shaderProperty = _EmissiveColor + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 1 + key = 1 1 + } + greenCurve + { + key = 0 1 + key = 1 1 + } + blueCurve + { + key = 0 1 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModuleSystemHeat + volume = #$/refArea$ + @volume *= 0.01 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 1400 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + } + // area for convection + convectiveArea = #$/refArea$ + } + + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[650a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[650b] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + @key,*[1, ] *= 2 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq$ + // @rate *= 2 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 100 + } + } + } + @SUBTYPE[650c] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + @key,*[1, ] *= 4 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq$ + // @rate *= 4 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 4 + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 200 + } + } + } + @SUBTYPE[1100a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp2$ + @key,*[1, ] *= #$/refPower2$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq2$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[1100b] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp2$ + @key,*[1, ] *= #$/refPower2$ + @key,*[1, ] *= 2 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq2$ + // @rate *= 2 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 100 + } + } + } + @SUBTYPE[1100c] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp2$ + @key,*[1, ] *= #$/refPower2$ + @key,*[1, ] *= 4 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq2$ + // @rate *= 4 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 4 + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 200 + } + } + } + @SUBTYPE[1600a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp3$ + @key,*[1, ] *= #$/refPower3$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq3$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[1600b] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp3$ + @key,*[1, ] *= #$/refPower3$ + @key,*[1, ] *= 2 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq3$ + // @rate *= 2 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 100 + } + } + } + @SUBTYPE[1600c] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp3$ + @key,*[1, ] *= #$/refPower3$ + @key,*[1, ] *= 4 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq3$ + // @rate *= 4 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 4 + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 200 + } + } + } + } +} +@PART[strl-rad-lfr-sta03]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeatColorAnimator + moduleID = heat + useRate = false + animRate = 1 + shaderProperty = _EmissiveColor + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 1 + key = 1 1 + } + greenCurve + { + key = 0 1 + key = 1 1 + } + blueCurve + { + key = 0 1 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModuleSystemHeat + volume = #$/refArea$ + @volume *= 0.01 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 1400 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + } + // area for convection + convectiveArea = #$/refArea$ + } + + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[650a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[650b] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + @key,*[1, ] *= 2 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq$ + // @rate *= 2 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 100 + } + } + } + @SUBTYPE[1100a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp2$ + @key,*[1, ] *= #$/refPower2$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq2$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[1100b] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp2$ + @key,*[1, ] *= #$/refPower2$ + @key,*[1, ] *= 2 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq2$ + // @rate *= 2 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 100 + } + } + } + @SUBTYPE[1600a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp3$ + @key,*[1, ] *= #$/refPower3$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq3$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[1600b] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp3$ + @key,*[1, ] *= #$/refPower3$ + @key,*[1, ] *= 2 + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq3$ + // @rate *= 2 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 2 + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 100 + } + } + } + } +} +@PART[strl-rad-lfr-sta04|strl-rad-lfr-sta05|strl-rad-lfr-sta06|strl-rad-lfr-sta07]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeatColorAnimator + moduleID = heat + useRate = false + animRate = 1 + shaderProperty = _EmissiveColor + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 1 + key = 1 1 + } + greenCurve + { + key = 0 1 + key = 1 1 + } + blueCurve + { + key = 0 1 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModuleSystemHeat + volume = #$/refArea$ + @volume *= 0.01 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 1400 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + } + // area for convection + convectiveArea = #$/refArea$ + } + + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE[650a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp$ + @key,*[1, ] *= #$/refPower$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[1100a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp2$ + @key,*[1, ] *= #$/refPower2$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq2$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower2$ + @maxEnergyTransfer *= 50 + } + } + } + @SUBTYPE[1600a] + { + !MODULE {} + MODULE + { + IDENTIFIER + { + name = ModuleSystemHeatRadiator + } + DATA + { + temperatureCurve + { + key = 0 0 + key = 0.2 0.0016 + key = 0.4 0.0256 + key = 0.6 0.1296 + key = 0.8 0.4096 + key = 1 1 + @key,*[0, ] *= #$/refTemp3$ + @key,*[1, ] *= #$/refPower3$ + } + // RESOURCE + // { + // name = ElectricCharge + // rate = #$/refECReq3$ + // @rate *= 1 + // } + convectiveArea = #$/refArea$ + @convectiveArea *= 1 + maxEnergyTransfer = #$/refPower3$ + @maxEnergyTransfer *= 50 + } + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/SystemHeatRadiators_Kerbalism.cfg b/GameData/SterlingSystems/Thermals/zPatches/SystemHeatRadiators_Kerbalism.cfg new file mode 100644 index 0000000..c31e6a1 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/SystemHeatRadiators_Kerbalism.cfg @@ -0,0 +1,64 @@ +@PART[strl-rad-wrap?-*]:BEFORE[zKerbalismSystemHeat] +{ + @MODULE[ModuleSystemHeatRadiator] + { + @name = SystemHeatRadiatorKerbalism + } + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Height]] + { + @SUBTYPE,* + { + @MODULE:HAS[@IDENTIFIER[ModuleSystemHeatRadiator]] + { + @IDENTIFIER + { + @name = SystemHeatRadiatorKerbalism + } + } + } + } +} + + +@PART[strl-shl-sun01]:NEEDS[B9PartSwitch,zKerbalismSystemHeat] +{ + @MODULE[ModuleSystemHeatRadiator] + { + @name = SystemHeatRadiatorKerbalism + } + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE,* + { + @MODULE:HAS[@IDENTIFIER[ModuleSystemHeatRadiator]] + { + @IDENTIFIER + { + @name = SystemHeatRadiatorKerbalism + } + } + } + } +} + + +@PART[strl-rad-lfr-sta??]:NEEDS[B9PartSwitch,zKerbalismSystemHeat] +{ + @MODULE[ModuleSystemHeatRadiator] + { + @name = SystemHeatRadiatorKerbalism + } + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] + { + @SUBTYPE,* + { + @MODULE + { + @IDENTIFIER + { + @name = SystemHeatRadiatorKerbalism + } + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/SystemHeatReactors.cfg b/GameData/SterlingSystems/Thermals/zPatches/SystemHeatReactors.cfg new file mode 100644 index 0000000..9cf5f58 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/SystemHeatReactors.cfg @@ -0,0 +1,117 @@ +@PART[strl-rctrms-*]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = #$/mass$ + moduleID = nuke + iconName = Icon_Nuke + ignoreTemperature = true + } + + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_reactor_fission // Fission Reactor + systemHeatModuleID = nuke + shutdownTemperature = 1300 + systemOutletTemperature = 1100 // temp for freeing water from hydrate regolith. other values could be: 400k for production of hydrazine, 5-600k for decomposition of hydrates, 700 for sabatier process, 373-1000k for high temp electrolysis of water. + systemPower = 650 // 0.5% net energy wasted + @systemPower *= #$/refPower$ + systemEfficiency + { + key = 0 1 + key = 1 1 + } + ConverterName = #LOC_strl_reactor_fission // Fission Reactor + StartActionName = #LOC_strl_reactor_start // Start Reactor + StopActionName = #LOC_strl_reactor_stop // Stop Reactor + ToggleActionName = #LOC_strl_reactor_toggle //Toggle Reactor + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = FissileFuel + Ratio = 0.00000988946 + @Ratio *= #$/refPower$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = FizzledFuel + Ratio = 0.00000988946 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 129.35 // 130 // 99.5% net energy + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + } +} + +@PART[strl-rctrpb-*]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = #$/mass$ + moduleID = nuke + iconName = Icon_Nuke + ignoreTemperature = true + } + + MODULE + { + name = ModuleSystemHeatConverter + moduleID = #LOC_strl_reactor_fission // Fission Reactor + systemHeatModuleID = nuke + shutdownTemperature = 1600 + systemOutletTemperature = 1300 // temp for freeing water from hydrate regolith. other values could be: 400k for production of hydrazine, 5-600k for decomposition of hydrates, 700 for sabatier process, 373-1000k for high temp electrolysis of water. + systemPower = 5100 // 0.5% net waste + @systemPower *= #$/refPower$ + systemEfficiency + { + key = 0 1 + key = 1 1 + } + ConverterName = #LOC_strl_reactor_fission // Fission Reactor + StartActionName = #LOC_strl_reactor_start // Start Reactor + StopActionName = #LOC_strl_reactor_stop // Stop Reactor + ToggleActionName = #LOC_strl_reactor_toggle //Toggle Reactor + FillAmount = 1 + AutoShutdown = False + GeneratesHeat = False + UseSpecialistBonus = False + INPUT_RESOURCE + { + ResourceName = FissilePebbles + Ratio = 0.00000494473 + @Ratio *= #$/refPower$ + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = FizzledPebbles + Ratio = 0.00000494473 + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + OUTPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 1014.9 // 1020 // 99.5% net energy + @Ratio *= #$/refPower$ + DumpExcess = false + FlowMode = ALL_VESSEL + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/ThermalPowerTanks.cfg b/GameData/SterlingSystems/Thermals/zPatches/ThermalPowerTanks.cfg new file mode 100644 index 0000000..52ba303 --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/ThermalPowerTanks.cfg @@ -0,0 +1,10 @@ +@PART[strl-rad-sink-*]:NEEDS[B9PartSwitch,CommunityResourcePack] +{ + RESOURCE + { + name = ThermalPower + amount = 0 + maxAmount = #$/refVolume$ + @maxAmount *= 5 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Thermals/zPatches/zTweakscale.cfg b/GameData/SterlingSystems/Thermals/zPatches/zTweakscale.cfg new file mode 100644 index 0000000..de7c55c --- /dev/null +++ b/GameData/SterlingSystems/Thermals/zPatches/zTweakscale.cfg @@ -0,0 +1,32 @@ +@PART[strl-rad-sink-125|strl-rad-wraps?-125]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 1.25 + } +} +@PART[strl-rad-sink-250|strl-rad-wraps?-250|strl-rad-sink-mk2|strl-shl-wrap-mk2cockpit]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 2.5 + } +} +@PART[strl-rad-sink-375|strl-rad-wraps?-375||strl-rad-wraps?-mk3|strl-shl-wrap-mk3cockpit]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 3.75 + } +} +@PART[strl-rad-sink-500|strl-rad-wraps?-500]:NEEDS[TweakScale] +{ + %MODULE[TweakScale] + { + %type = stack + %defaultScale = 5 + } +} diff --git a/GameData/SterlingSystems/Version/Changelog.md b/GameData/SterlingSystems/Version/Changelog.md new file mode 100644 index 0000000..2c073fc --- /dev/null +++ b/GameData/SterlingSystems/Version/Changelog.md @@ -0,0 +1,178 @@ +# Sterling Systems + +# 0.4.0 + +### Additions +- Added low temperature wrapper radiators. +- Added taller Stackable LFR. + +### Changes +- Changed System Heat engine configs to require System Heat but not its Fission Engines extra (mostly). +- Changed MSRs and PBRs to contribute to System Heat loops. +- Changed SULEU engines to have built-in Pebble Bed reactors. +- Moved thermal reactors out of Electric category and into Thermal category. +- Moved World Power out of Electric category and into distinct download. +- Moved all localization files into Agency folder. +- Updated Sterling Tankage: Added stack nodes that don't trigger the trusses. +- Updated radiators tech tree positions (stock and CTT). +- Updated radiators overall based on an RO dev's advice: + - Their temperature curves are no longer linear but parabolic, following the 4th power of the given temperature. + - High temperature radiators are passive and consume 0 ElectricCharge. + - High temperature radiators do not sub-cool parts but low temperature radiators do. + +### Fixes +- Fixed Super heavy shield tooltip saying "Ablator? enabled" when it's not, in ThP variant. +- Fixed Icarus ICF engine's ISRU not asking for Deuterium under System Heat. +- Fixed a tank having the wrong title and description. +- Fixed excessive System Heat production in SULEU and thermal nozzles. +- Fixed node and ground collider offset problems in World Power parts. +- Fixed weak joint strength on LFRs. + +# 0.3.8.1 + +- Fixed System Heat engine efficiency curves. +- Raised loop temperatures on Delta Electro generators. Evidently it was impossible or excessively hard to adequately cool them. + +# 0.3.8 + +### Additions +- Added Stackable liquid film radiators. +- Added World Power parts: + - Solar Thermal Panel + - Solar Thermal Tower + - Air-breathing radiator suite +- Added equivalent to Rational Resources Nuclear Family, removing external requirement. +- Created custom Waterfall template for BCAM engine. + +### Changes +- Adjusted volume calculation for inline heatsinks. The larger ones get a bit more loop volume. +- Buffed thrust on BCAM engine (Undid excessive nerf). +- Raised some engines' loop temperature since the liquid film radiators now exist and can cover their great needs. +- Changed Olympian and Icarus ICF engines to be single-mode. +- Reduced System Heat power of BCAM engine. Its scale factor was 10x what it should be. + +### Fixes +- Fixed Icarus engine's System Heat engine module and converter module using the same heat loop. +- Fixed possible missing/incomplete KerbalismSystemHeat patches. +- Fixed tank shroud issue and antimatter issues with Sterling Tankage. +- Fixed turbine generators missing System Heat modules (resulting in -1% efficiency). + +# 0.3.7.2 + +### Changes +- KRUSTY and SCM reactors now produce waste heat (require radiators) and participate in System Heat. +- Reduced turbine generator efficiency to 50% (from 75%). They now also produce waste heat. +- Shuffled nuclear fuel tank options. (This will upset some craft designs.) + +# 0.3.7.1 + +### Changes +- Tankage: Moved gas tank types to general liquid tank. + +### Fixes +- Tankage: Added missing boiloff configs for Deuterium and Helium3. +- Tankage: Removed dependency on Rational Resources. + +# 0.3.7 + +### Additions +- Added tank suite with these diameters: 2.5m, 3.75m, 5m. + +### Changes +- Reduced added masses in Super Heavy shield. + +### Fixes +- Fixed KerbalismSystemHeat problems. +- Ensured that all wrapper radiators' stock module stats still change when used with devices that still use/generate Core Heat when System Heat installed. + +# 0.3.6 + +### Additions +- Added World Power series parts: Giant vertical windmill and XXL solar panel. +- Added tiny solar panels. + +### Changes +- Set Sun shield's System Heat loop temperature to 650 K. + +### Fixes +- Fixed Thermal nozzle Waterfall plume problem. It needed an Ignition controller. +- Fixed Upgrades not showing in the CTT nodes. +- Updated Waterfall configs to respect engines being duplicated and altered by Rational Resources Nuclear Family. + + +# 0.3.5 + +### Changes +- Moved Batteries to their own folder and away from FuelCells. +- Set Sun shield's System Heat loop temperature to 700 K, respecting its high heat tolerance as an armor but staying near to low temp radiator territory. + +### Fixes +- Fixed/Revised Upgrade parts. They show up in the tech tree now. +- Updated the balancing of all electrics. +- Updated the balancing of all thermals to hopefully fit Nertea's balance scheme. +- Updated tech progression. + + +# 0.3.1 + +### Fixes +- Fixed the System Heat Fission Engines module problem: Ensured that affected engines always hold the requested nuclear resource. +- Updated localization (fixes an issue in the B9PS patch for the fuel cells). + + +# 0.3.0 + +### Additions +- Added FusionPellets production to large ICF engine. +- Added Kerbalism configs. (Sun and Shadow shields can hold "Shielding" resource.) +- Added System Heat and Kerbalism System Heat configs for all radiators. +- Added System Heat configs for all current engines. +- Added Sun and Shadow shields. + - With detailed, fully localized tooltips and upgrades. + - Shadow shields contribute to System Heat loop volume. + +### Changes +- Changes to metal fuel cells: + - Fully localized tooltips. + - Added Recharger information to tooltips, including precise System Heat information. + - Restored some ThermalPower output. +- Changes to wrapper PVs: + - Fully localized tooltips. + - Updated upgrades information. +- Added cost of EnrU to engines that hold it. +- Changed SULEU engines to surface attach from their top, not their side. +- Reduced amounts of EnrU held by GCNTRs. +- Updated balancing and tankage on fissile salt and fissile pebbles. Reactors should now hold 10 kerbal years worth of fuel by default and cost a lot more because the fuel is now more expensive. + + +## 0.2.2 + +### Additions +- Added SULEU (NERV alternative) engines. + +### Changes +- Updated fuel cell configs: + - Added Beryllium option. + - Updated stored amounts (B9 tank types) and ratios. + - Changed ThermalPower output to zero. +- Localization for fuel cell B9 configs (partial) and resources. +- Finished remaining mesh work on batteries/fuel cells for Simple Repaint. + +### Fixes +- Fixed mesh problem with 3.75m wrapper solar panels. +- Updated thermal efficiency curve of Delta Electro TBCs to hopefully fix zero efficiency bug when spawned with VesselMover. + + +## 0.2.1 + +### Changes +- Renamed wrapper solar panels and wrapper radiators. **This will break craft files**. + +### Fixes +- Waterfall detection. `StockWaterfallEffects` is the particular plume pack needed. +- Added missing localization, and B9 switching and System Heat config for wrapper solar panels. +- Added missing System Heat config for 1.875m wrapper radiators. + + +## 0.2 +* Initial release \ No newline at end of file diff --git a/GameData/SterlingSystems/Version/KerbalChangelog.cfg b/GameData/SterlingSystems/Version/KerbalChangelog.cfg new file mode 100644 index 0000000..57cd869 --- /dev/null +++ b/GameData/SterlingSystems/Version/KerbalChangelog.cfg @@ -0,0 +1,265 @@ +KERBALCHANGELOG //Required to have this name +{ + showChangelog = True + modName = Sterling Systems + license = ARR + author = JadeOfMaar + website = https://github.com/JadeOfMaar/SterlingSystems + + VERSION + { + version = 0.4.0 + CHANGE + { + type = Add + change = Added low temperature wrapper radiators. + change = Added taller Stackable LFR. + } + CHANGE + { + type = Change + change = Changed MSRs and PBRs to contribute to System Heat loops. + change = Changed SULEU engines to have built-in Pebble Bed reactors. + change = Moved thermal reactors out of Electric category and into Thermal category. + change = Moved World Power out of Electric category and into distinct download. + change = Moved all localization files into Agency folder. + change = Updated Sterling Tankage: Added stack nodes that don't trigger the trusses. + change = Updated radiators tech tree positions (stock and CTT). + } + CHANGE + { + type = Change + change = Updated radiators overall based on an RO dev's advice: + subchange = Their temperature curves are no longer linear but parabolic, following the 4th power of the given temperature. + subchange = High temperature radiators are passive and consume 0 ElectricCharge. + subchange = High temperature radiators do not sub-cool parts but low temperature radiators do. + } + CHANGE + { + type = Fix + change = Fixed Super heavy shield tooltip saying "Ablator? enabled" when it's not, in ThP variant. + change = Fixed Icarus ICF engine's ISRU not asking for Deuterium under System Heat. + change = Fixed a tank having the wrong title and description. + change = Fixed excessive System Heat production in SULEU and thermal nozzles. + change = Fixed node and ground collider offset problems in World Power parts. + change = Fixed weak joint strength on LFRs. + } + } + VERSION + { + version = 0.3.8 + CHANGE + { + type = Add + change = Added stackable liquid film radiators. + change = Created custom Waterfall template for BCAM engine. + } + CHANGE + { + type = Add + change = Added World Power parts: + subchange = Solar Thermal Panel + subchange = Solar Thermal Tower + subchange = Air-breathing radiator suite + } + CHANGE + { + type = Changes + change = Adjusted volume calculation for inline heatsinks. The larger ones get a bit more loop volume. + change = Buffed thrust on BCAM engine (Undid excessive nerf). + change = Raised some engines' loop temperature since the liquid film radiators now exist and can cover their great needs. + change = Changed Olympian and Icarus ICF engines to be single-mode. + change = Reduced System Heat power of BCAM engine. Its scale factor was 10x what it should be. + } + CHANGE + { + type = Fixes + change = Fixed Icarus engine's System Heat engine module and converter module using the same heat loop. + change = Fixed possible missing/incomplete KerbalismSystemHeat patches. + change = Fixed tank shroud issue and antimatter issues with Sterling Tankage. + change = Fixed turbine generators missing System Heat modules (resulting in -1% efficiency). + } + } + VERSION + { + version = 0.3.7.1 + CHANGE + { + type = Changes + change = Tankage: Moved gas tank types to general liquid tank. + } + CHANGE + { + type = Fixes + change = Tankage: Added missing boiloff configs for Deuterium and Helium3. + change = Tankage: Removed dependency on Rational Resources. + } + } + VERSION + { + version = 0.3.7 + CHANGE + { + type = Add + change = Added tank suite with these diameters: 2.5m, 3.75m, 5m. + } + CHANGE + { + type = Changes + change = Reduced added masses in Super Heavy shield. + } + CHANGE + { + type = Fix + change = Fixed KerbalismSystemHeat problems. + change = Ensured that all wrapper radiators' stock module stats still change when used with devices that still use/generate Core Heat when System Heat installed. + } + } + VERSION + { + version = 0.3.6 + CHANGE + { + type = Add + change = Added World Power series parts: Giant vertical windmill and XXL solar panel. + change = Added tiny solar panels. + } + CHANGE + { + type = Change + change = Set Sun shield's System Heat loop temperature to 650 K. + } + CHANGE + { + type = Fix + change = Fixed Thermal nozzle Waterfall plume problem. It needed an Ignition controller. + change = Fixed Upgrades not showing in the CTT nodes. + change = Updated Waterfall configs to respect engines being duplicated and altered by Rational Resources Nuclear Family. + } + } + VERSION + { + version = 0.3.5 + CHANGE + { + type = Change + change = Moved Batteries to their own folder and away from FuelCells. + change = Set Sun shield's System Heat loop temperature to 700 K, respecting its high heat tolerance as an armor but staying near to low temp radiator territory. + } + CHANGE + { + type = Fix + change = Fixed/Revised Upgrade parts. They show up in the tech tree now. + change = Updated the balancing of all electrics. + change = Updated the balancing of all thermals to hopefully fit Nertea's balance scheme. + change = Updated tech progression. + } + } + VERSION + { + version = 0.3.1 + CHANGE + { + type = Fix + change = Fixed the System Heat Fission Engines module problem: Ensured that affected engines always hold the requested nuclear resource. + change = Updated localization (fixes an issue in the B9PS patch for the fuel cells). + } + } + VERSION + { + version = 0.3.0 + CHANGE + { + type = Add + change = Added FusionPellets production to large ICF engine. + change = Added Kerbalism configs. (Sun and Shadow shields can hold "Shielding" resource.) + change = Added System Heat and Kerbalism System Heat configs for all radiators. + change = Added System Heat configs for all current engines. + } + CHANGE + { + type = Add + change = Added Sun and Shadow shields. + subchange = With detailed, fully localized tooltips and upgrades. + subchange = Shadow shields contribute to System Heat loop volume. + } + CHANGE + { + type = Change + change = Changes to metal fuel cells: + subchange = Fully localized tooltips. + subchange = Added Recharger information to tooltips, including precise System Heat information. + subchange = Restored some ThermalPower output. + } + CHANGE + { + type = Change + change = Changes to wrapper PVs: + subchange = Fully localized tooltips. + subchange = Updated upgrades information. + } + CHANGE + { + type = Change + change = Added cost of EnrU to engines that hold it. + change = Changed SULEU engines to surface attach from their top, not their side. + change = Reduced amounts of EnrU held by GCNTRs. + change = Updated balancing and tankage on fissile salt and fissile pebbles. Reactors should now hold 10 kerbal years worth of fuel by default and cost a lot more because the fuel is now more expensive. + } + } + VERSION + { + version = 0.2.2 + CHANGE + { + type = Add + change = Added SULEU (NERV alternative) engines. + } + CHANGE + { + type = Change + change = Localization for fuel cell B9 configs (partial) and resources. + change = Finished remaining mesh work on batteries/fuel cells for Simple Repaint. + } + CHANGE + { + type = Change + change = Updated fuel cell configs: + subchange = Added Beryllium option. + subchange = Updated stored amounts (B9 tank types) and ratios. + subchange = Changed ThermalPower output to zero. + } + CHANGE + { + type = Fix + change = Fixed mesh problem with 3.75m wrapper solar panels. + change = Updated thermal efficiency curve of Delta Electro TBCs to fix zero efficiency bug when spawned with VesselMover. + } + } + VERSION + { + version = 0.2.1 + CHANGE + { + type = Change + change = Renamed wrapper solar panels and wrapper radiators. This will break craft files! + } + CHANGE + { + type = Fix + change = Waterfall detection. StockWaterfallEffects is the particular plume pack needed. + change = Added missing localization, and B9 switching and System Heat config for wrapper solar panels. + change = Added missing System Heat config for 1.875m wrapper radiators. + } + } + VERSION + { + version = 0.2 + CHANGE + { + type = Add + change = Initial release. + } + } + +} \ No newline at end of file diff --git a/GameData/SterlingSystems/Version/SterlingSystems.version b/GameData/SterlingSystems/Version/SterlingSystems.version new file mode 100644 index 0000000..db80e76 --- /dev/null +++ b/GameData/SterlingSystems/Version/SterlingSystems.version @@ -0,0 +1,27 @@ +{ + "NAME":"Sterling Systems", + "DOWNLOAD": + "https://github.com/JadeOfMaar/SterlingSystems/releases", + "URL": + "https://raw.githubusercontent.com/JadeOfMaar/SterlingSystems/master/GameData/SterlingSystems/Version/SterlingSystems.version", + "CHANGE_LOG_URL":"https://raw.githubusercontent.com/JadeOfMaar/SterlingSystems/master/GameData/SterlingSystems/Version/Changelog.md", + "GITHUB": + { + "USERNAME":"JadeOfMaar", + "REPOSITORY":"https://github.com/JadeOfMaar/SterlingSystems", + "ALLOW_PRE_RELEASE":true + }, + "VERSION": + { + "MAJOR":0, + "MINOR":4, + "PATCH":0, + "BUILD":0 + }, + "KSP_VERSION": + { + "MAJOR":1, + "MINOR":12, + "PATCH":5 + }, +} diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxBody.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxBody.dds new file mode 100644 index 0000000..c83ce93 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxBody.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxBody_BSPEC.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_BSPEC.dds new file mode 100644 index 0000000..13a583f Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_BSPEC.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxBody_DIFF.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_DIFF.dds new file mode 100644 index 0000000..16c2cff Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_DIFF.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxBody_EMM.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_EMM.dds new file mode 100644 index 0000000..2f83036 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_EMM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxBody_NRM.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_NRM.dds new file mode 100644 index 0000000..ba8fbd2 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxBody_NRM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxCover0.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxCover0.dds new file mode 100644 index 0000000..efe1fc5 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxCover0.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxCover0_EMM.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxCover0_EMM.dds new file mode 100644 index 0000000..2f83036 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxCover0_EMM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxCover0_NRM.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxCover0_NRM.dds new file mode 100644 index 0000000..99d1a83 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxCover0_NRM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxCover_BSPEC.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxCover_BSPEC.dds new file mode 100644 index 0000000..25b9ad0 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxCover_BSPEC.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxCover_DIFF.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxCover_DIFF.dds new file mode 100644 index 0000000..5995130 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxCover_DIFF.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/BoxCover_NRM.dds b/GameData/SterlingSystems/WorldPower/Parts/BoxCover_NRM.dds new file mode 100644 index 0000000..1b8882f Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/BoxCover_NRM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad1x.cfg b/GameData/SterlingSystems/WorldPower/Parts/FanRad1x.cfg new file mode 100644 index 0000000..f2927e1 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/Parts/FanRad1x.cfg @@ -0,0 +1,163 @@ +PART +{ + name = strl-worldpower-tcs1 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/WorldPower/Parts/FanRad1x + } + + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 143000 + cost = 130000 // one fan is 40K, condenser is 70K + category = Thermal + subcategory = 0 + title = #LOC_strl-worldpower-tcs1x_title + manufacturer = #LOC_strl_agent + description = #LOC_strl-worldpower-tcs_desc + tags = radiator thermal control air breath water + attachRules = 1,1,1,1,0 + + mass = 5 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 9 + maxTemp = 2000 + breakingForce = 500 + breakingTorque = 500 + + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + NODE + { + name = back + transform = back + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s01 + transform = s01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s02 + transform = s02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s03 + transform = s03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s04 + transform = s04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s05 + transform = s05 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s06 + transform = s06 + size = 3 + method = FIXED_JOINT + } + + refArea = 4.16 + refPower = 848000 + refVolume = 4450 // 1250 (fans) + 3200 (condenser) + + MODULE + { + name = ModuleCargoPart + packedVolume = 550 + } + + MODULE + { + name = ModuleResourceIntake + resourceName = IntakeAtm + checkForOxygen = false + area = 0.0416 + intakeSpeed = 10 + intakeTransformName = bottom + } + RESOURCE + { + name = IntakeAtm + amount = 0 + maxAmount = 5 + } + MODULE + { + name = ModuleDeployableRadiator + animationName = unboxing + showStatus = false + retractable = false + pivotName = Body + raycastTransformName = Body + windResistance = 400 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 42400000 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = IntakeAtm + rate = 24 + } + } + MODULE + { + name = ModuleAnimateActiveSecondary + animationName = FanSpin1x + requireDeploy = true + // requireResource = ElectricCharge + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = FanHeat1x + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad1x.mu b/GameData/SterlingSystems/WorldPower/Parts/FanRad1x.mu new file mode 100644 index 0000000..f9596ef Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/FanRad1x.mu differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad3x.cfg b/GameData/SterlingSystems/WorldPower/Parts/FanRad3x.cfg new file mode 100644 index 0000000..694d913 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/Parts/FanRad3x.cfg @@ -0,0 +1,163 @@ +PART +{ + name = strl-worldpower-tcs2 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/WorldPower/Parts/FanRad3x + } + + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 209000 + cost = 190000 + category = Thermal + subcategory = 0 + title = #LOC_strl-worldpower-tcs3x_title + manufacturer = #LOC_strl_agent + description = #LOC_strl-worldpower-tcs_desc + tags = radiator thermal control air breath water + attachRules = 1,1,1,1,0 + + mass = 7 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 9 + maxTemp = 2000 + breakingForce = 500 + breakingTorque = 500 + + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + NODE + { + name = back + transform = back + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s01 + transform = s01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s02 + transform = s02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s03 + transform = s03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s04 + transform = s04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s05 + transform = s05 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s06 + transform = s06 + size = 3 + method = FIXED_JOINT + } + + refArea = 12.48 + refPower = 2544000 + refVolume = 6950 // 3750 (fans) + 3200 (condenser) + + MODULE + { + name = ModuleCargoPart + packedVolume = 550 + } + + MODULE + { + name = ModuleResourceIntake + resourceName = IntakeAtm + checkForOxygen = false + area = 0.1248 + intakeSpeed = 10 + intakeTransformName = bottom + } + RESOURCE + { + name = IntakeAtm + amount = 0 + maxAmount = 5 + } + MODULE + { + name = ModuleDeployableRadiator + animationName = unboxing + showStatus = false + retractable = false + pivotName = Body + raycastTransformName = Body + windResistance = 400 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 127200000 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = IntakeAtm + rate = 72 + } + } + MODULE + { + name = ModuleAnimateActiveSecondary + animationName = FanSpin3x + requireDeploy = true + // requireResource = ElectricCharge + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = FanHeat3x + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad3x.mu b/GameData/SterlingSystems/WorldPower/Parts/FanRad3x.mu new file mode 100644 index 0000000..bbd8133 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/FanRad3x.mu differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad6x.cfg b/GameData/SterlingSystems/WorldPower/Parts/FanRad6x.cfg new file mode 100644 index 0000000..a7f4567 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/Parts/FanRad6x.cfg @@ -0,0 +1,163 @@ +PART +{ + name = strl-worldpower-tcs3 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/WorldPower/Parts/FanRad6x + } + + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 341000 + cost = 310000 + category = Thermal + subcategory = 0 + title = #LOC_strl-worldpower-tcs6x_title + manufacturer = #LOC_strl_agent + description = #LOC_strl-worldpower-tcs_desc + tags = radiator thermal control air breath water + attachRules = 1,1,1,1,0 + + mass = 10 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 9 + maxTemp = 2000 + breakingForce = 500 + breakingTorque = 500 + + emissiveConstant = 1 + heatConductivity = 0.001 + skinInternalConductionMult = 2000 + radiatorHeadroom = 0.75 + thermalMassModifier = 2.5 + + NODE + { + name = back + transform = back + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s01 + transform = s01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s02 + transform = s02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s03 + transform = s03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s04 + transform = s04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s05 + transform = s05 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s06 + transform = s06 + size = 3 + method = FIXED_JOINT + } + + refArea = 24.96 + refPower = 5088000 + refVolume = 10700 // 7500 (fans) + 3200 (condenser) + + MODULE + { + name = ModuleCargoPart + packedVolume = 550 + } + + MODULE + { + name = ModuleResourceIntake + resourceName = IntakeAtm + checkForOxygen = false + area = 0.2496 + intakeSpeed = 10 + intakeTransformName = bottom + } + RESOURCE + { + name = IntakeAtm + amount = 0 + maxAmount = 5 + } + MODULE + { + name = ModuleDeployableRadiator + animationName = unboxing + showStatus = false + retractable = false + pivotName = Body + raycastTransformName = Body + windResistance = 400 + trackingSpeed = 0 + sunAlignmentOffset = 0 + extendActionName = Extend <<1>> + retractActionName = Retract <<1>> + extendpanelsActionName = Toggle <<1>> + } + MODULE + { + name = ModuleActiveRadiator + maxEnergyTransfer = 254400000 + overcoolFactor = 0.25 + isCoreRadiator = true + parentCoolingOnly = false + RESOURCE + { + name = IntakeAtm + rate = 144 + } + } + MODULE + { + name = ModuleAnimateActiveSecondary + animationName = FanSpin6x + requireDeploy = true + // requireResource = ElectricCharge + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = FanHeat6x + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad6x.mu b/GameData/SterlingSystems/WorldPower/Parts/FanRad6x.mu new file mode 100644 index 0000000..ff9e296 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/FanRad6x.mu differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad_DIFF.dds b/GameData/SterlingSystems/WorldPower/Parts/FanRad_DIFF.dds new file mode 100644 index 0000000..2404fb9 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/FanRad_DIFF.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad_EMM.dds b/GameData/SterlingSystems/WorldPower/Parts/FanRad_EMM.dds new file mode 100644 index 0000000..3568f1e Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/FanRad_EMM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/FanRad_NRM.dds b/GameData/SterlingSystems/WorldPower/Parts/FanRad_NRM.dds new file mode 100644 index 0000000..564c55a Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/FanRad_NRM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_BSPEC.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_BSPEC.dds new file mode 100644 index 0000000..f4abe0d Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_BSPEC.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_DIFF.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_DIFF.dds new file mode 100644 index 0000000..fafec71 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_DIFF.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_EMM.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_EMM.dds new file mode 100644 index 0000000..5390802 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_EMM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_NRM.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_NRM.dds new file mode 100644 index 0000000..bbaa24d Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_NRM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_XL_BSPEC.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_BSPEC.dds new file mode 100644 index 0000000..44857d3 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_BSPEC.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_XL_DIFF.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_DIFF.dds new file mode 100644 index 0000000..4d13990 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_DIFF.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_XL_EMM.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_EMM.dds new file mode 100644 index 0000000..891bbc1 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_EMM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/STh_XL_NRM.dds b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_NRM.dds new file mode 100644 index 0000000..94d7610 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/STh_XL_NRM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/SolarPanel1.cfg b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel1.cfg new file mode 100644 index 0000000..468fea4 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel1.cfg @@ -0,0 +1,160 @@ +PART +{ + name = strl-worldpower-pv1 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/WorldPower/Parts/SolarPanel1 + } + + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 16880 + category = Electrical + subcategory = 0 + title = #LOC_strl-worldpower-pv1_title + manufacturer = #LOC_strl_agent + description = #LOC_strl-worldpower-pv1_desc + tags = solar photovoltaic pv panel cell + attachRules = 1,1,1,1,0 + + mass = 3.3 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 9 + maxTemp = 1800 + breakingForce = 500 + breakingTorque = 500 + + NODE + { + name = back + transform = back + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s01 + transform = s01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s02 + transform = s02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s03 + transform = s03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s04 + transform = s04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s05 + transform = s05 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s06 + transform = s06 + size = 3 + method = FIXED_JOINT + } + + refPower = 45 + refPowerB = 63 + refPowerC = 135 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = true + secondaryTransformName = sunCatcher + breakName = breakPoint + pivotName = RotorYaw + isBreakable = true + resourceName = ElectricCharge + chargeRate = 0 + extendActionName = #autoLOC_6002401 // Extend <<1>> + retractActionName = #autoLOC_6002402 // Retract <<1>> + extendpanelsActionName = #autoLOC_6002403 // Toggle <<1>> + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher + // breakName = RotorYaw + pivotName = RotorPitch + isBreakable = false + resourceName = ElectricCharge + chargeRate = 63 + animationName = unboxing + retractable = false + extendActionName = #autoLOC_6002401 // Extend <<1>> + retractActionName = #autoLOC_6002402 // Retract <<1>> + extendpanelsActionName = #autoLOC_6002403 // Toggle <<1>> + temperatureEfficCurve + { + key = 340 1 0 0 + key = 1200 0 0 0 + } + } + MODULE + { + name = ModuleAnimateGeneric + animationName = pitchManual + layer = 2 + startEventGUIName = Pitch Up + endEventGUIName = Pitch Down + actionGUIName = Toggle Tilt + allowDeployLimit = true + revClampDirection = false + revClampSpeed = true + revClampPercent = true + } + MODULE + { + name = ModuleCargoPart + packedVolume = 550 + } + + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/Parts/SolarPanel1.mu b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel1.mu new file mode 100644 index 0000000..9b8460f Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel1.mu differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/SolarPanel2.cfg b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel2.cfg new file mode 100644 index 0000000..5bb0f7f --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel2.cfg @@ -0,0 +1,205 @@ +PART +{ + name = strl-worldpower-sth1 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/WorldPower/Parts/SolarPanel2 + } + + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 16880 + category = Electrical + subcategory = 0 + title = #LOC_strl-worldpower-sth1_title + manufacturer = #LOC_strl_agent + description = #LOC_strl-worldpower-sth1_desc + tags = concentrating solar thermal panel + attachRules = 1,1,1,1,0 + + mass = 3.8 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size2 + crashTolerance = 9 + maxTemp = 2000 + breakingForce = 500 + breakingTorque = 500 + + NODE + { + name = back + transform = back + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s01 + transform = s01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s02 + transform = s02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s03 + transform = s03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s04 + transform = s04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s05 + transform = s05 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s06 + transform = s06 + size = 3 + method = FIXED_JOINT + } + + refArea = 15.1 + refPower = 0.35 + refVolume = 80 + + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = true + secondaryTransformName = sunCatcher + breakName = breakPoint + pivotName = RotorYaw + isBreakable = true + resourceName = ElectricCharge + chargeRate = 0 + extendActionName = #autoLOC_6002401 // Extend <<1>> + retractActionName = #autoLOC_6002402 // Retract <<1>> + extendpanelsActionName = #autoLOC_6002403 // Toggle <<1>> + } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher + // breakName = RotorYaw + pivotName = RotorPitch + isBreakable = false + resourceName = ThermalPower + chargeRate = 0.76 + animationName = unboxing + retractable = false + extendActionName = #autoLOC_6002401 // Extend <<1>> + retractActionName = #autoLOC_6002402 // Retract <<1>> + extendpanelsActionName = #autoLOC_6002403 // Toggle <<1>> + } + MODULE + { + name = ModuleAnimateGeneric + animationName = pitchManual1 + layer = 2 + startEventGUIName = Pitch Up + endEventGUIName = Pitch Down + actionGUIName = Toggle Tilt + allowDeployLimit = true + revClampDirection = false + revClampSpeed = true + revClampPercent = true + } + MODULE + { + name = ModuleCargoPart + packedVolume = 550 + } + + RESOURCE + { + name = ThermalPower + amount = 0 + maxAmount = 400 + } + MODULE + { + name = ModuleAnimateActiveSecondary + activeAnimationName = SThSpinner + gaugeAnimationName = SThGauge + gaugeResource = ThermalPower + requireDeploy = true + debug = false + } + MODULE + { + name = ModuleAnimateHeat + ThermalAnim = SThHeat + } + + MODULE + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_converter_thermoelectric + StartActionName = #autoLOC_6001471 // Start Converter + StopActionName = #autoLOC_6001472 // Stop Converter + ToggleActionName = #autoLOC_6001473 // Toggle Converter + AutoShutdown = true + // GeneratesHeat = true + DefaultShutoffTemp = 0.8 + EfficiencyBonus = 1 + resourceOutputName = ElectricCharge + // TemperatureModifier + // { + // key = 0 $/energyStart$ 0 0 + // key = 800 $/energyNorminal$ + // key = 1500 0 + // } + // ThermalEfficiency + // { + // key = 0 0.1 0 0 + // key = 300 0.1 0 0 + // key = 800 1 0 0 + // key = 1500 0 0 0 + // } + INPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 0.6 + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 300 + DumpExcess = false + FlowMode = ALL_VESSEL + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/Parts/SolarPanel2.mu b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel2.mu new file mode 100644 index 0000000..497a260 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/SolarPanel2.mu differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/SolarTower.cfg b/GameData/SterlingSystems/WorldPower/Parts/SolarTower.cfg new file mode 100644 index 0000000..418a720 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/Parts/SolarTower.cfg @@ -0,0 +1,163 @@ +PART +{ + name = strl-worldpower-sthxl + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/WorldPower/Parts/SolarTower + } + + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 411200 + cost = 362000 + category = Thermal + subcategory = 0 + title = #LOC_strl-worldpower-sthxl_title + manufacturer = #LOC_strl_agent + description = #LOC_strl-worldpower-sthxl_desc + tags = concentrating solar thermal panel + attachRules = 1,1,1,1,0 + + mass = 11 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size3 + crashTolerance = 9 + maxTemp = 2000 + breakingForce = 500 + breakingTorque = 500 + + NODE + { + name = back + transform = back + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s01 + transform = s01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s02 + transform = s02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s03 + transform = s03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s04 + transform = s04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s05 + transform = s05 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s06 + transform = s06 + size = 3 + method = FIXED_JOINT + } + + refArea = 9347 + refPower = 1 + refVolume = 616 + + // MODULE + // { + // name = ModuleDeployableSolarPanel + // isTracking = true + // secondaryTransformName = sunCatcher + // breakName = breakPoint + // pivotName = RotorYaw + // isBreakable = true + // resourceName = ElectricCharge + // chargeRate = 0 + // extendActionName = #autoLOC_6002401 // Extend <<1>> + // retractActionName = #autoLOC_6002402 // Retract <<1>> + // extendpanelsActionName = #autoLOC_6002403 // Toggle <<1>> + // } + MODULE + { + name = ModuleDeployableSolarPanel + isTracking = false + secondaryTransformName = sunCatcher + // breakName = RotorYaw + pivotName = sunCatcher + isBreakable = false + resourceName = ThermalPower + chargeRate = 467.35 + animationName = unboxingXL + retractable = false + extendActionName = #autoLOC_6002401 // Extend <<1>> + retractActionName = #autoLOC_6002402 // Retract <<1>> + extendpanelsActionName = #autoLOC_6002403 // Toggle <<1>> + } + // MODULE + // { + // name = ModuleAnimateGeneric + // animationName = pitchManual1 + // layer = 2 + // startEventGUIName = Pitch Up + // endEventGUIName = Pitch Down + // actionGUIName = Toggle Tilt + // allowDeployLimit = true + // revClampDirection = false + // revClampSpeed = true + // revClampPercent = true + // } + MODULE + { + name = ModuleCargoPart + packedVolume = 550 + } + + RESOURCE + { + name = ThermalPower + amount = 0 + maxAmount = 3080 + } + MODULE + { + name = ModuleAnimateActiveSecondary + gaugeAnimationName = SThTowerGauge + gaugeResource = ThermalPower + requireDeploy = true + } + // MODULE + // { + // name = ModuleAnimateHeat + // ThermalAnim = heatStd + // } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/Parts/SolarTower.mu b/GameData/SterlingSystems/WorldPower/Parts/SolarTower.mu new file mode 100644 index 0000000..a4aca59 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/SolarTower.mu differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_BSPEC.dds b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_BSPEC.dds new file mode 100644 index 0000000..9e0cae9 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_BSPEC.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_BSPEC1.dds b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_BSPEC1.dds new file mode 100644 index 0000000..67f60b4 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_BSPEC1.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_DIFF.dds b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_DIFF.dds new file mode 100644 index 0000000..006843d Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_DIFF.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_DIFF1.dds b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_DIFF1.dds new file mode 100644 index 0000000..15a3a7f Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_DIFF1.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_NRM.dds b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_NRM.dds new file mode 100644 index 0000000..dd4fcb2 Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/WindSolar1_NRM.dds differ diff --git a/GameData/SterlingSystems/WorldPower/Parts/Windmill1.cfg b/GameData/SterlingSystems/WorldPower/Parts/Windmill1.cfg new file mode 100644 index 0000000..7a116f0 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/Parts/Windmill1.cfg @@ -0,0 +1,146 @@ +PART +{ + name = strl-worldpower-wm1 + module = Part + author = JadeOfMaar + MODEL + { + model = SterlingSystems/WorldPower/Parts/Windmill1 + } + + rescaleFactor = 1 + node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 + TechRequired = largeElectrics + entryCost = 1880 + cost = 3750 + category = none + TechHidden = true + subcategory = 0 + title = #LOC_strl-worldpower-wm1_title + manufacturer = #LOC_strl_agent + description = #LOC_strl-worldpower-wm1_desc + tags = wind power gen air breath turbine spin + attachRules = 1,1,1,1,0 + + mass = 3.3 + dragModelType = default + maximum_drag = 0.2 + minimum_drag = 0.2 + angularDrag = 2 + bulkheadProfiles = srf,size1 + crashTolerance = 9 + maxTemp = 1800 + breakingForce = 500 + breakingTorque = 500 + + NODE + { + name = back + transform = back + size = 1 + method = FIXED_JOINT + } + NODE + { + name = bottom + transform = bottom + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s01 + transform = s01 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s02 + transform = s02 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s03 + transform = s03 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s04 + transform = s04 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s05 + transform = s05 + size = 3 + method = FIXED_JOINT + } + NODE + { + name = s06 + transform = s06 + size = 3 + method = FIXED_JOINT + } +} + +@PART[strl-worldpower-wm1]:NEEDS[Benjee10_MMSEV] +{ + @category = Electrical + @TechHidden = false + !MODULE[ModuleAlternator] {} + !MODULE[ModuleEnginesFX] {} + !MODULE[ModuleDeployableSolarPanel] {} + !MODULE[ModuleResourceIntake] {} + !MODULE[FXModuleAnimateThrottle] {} + !MODULE[ModuleAnimationGroup] {} + !RESOURCE[IntakeAtm] {} + + MODULE + { + name = ModulePETTurbine + turbineType = Vertical-Axis + + turbinePivotName = RotorYaw // turbine spin axis. Counterclockwise at Z+ + rotationPivotName = dummy + + isBreakable = true + breakName = breakPoint + requiredRepairKits = 6 + + turbineSpeedMult = 1.0 + rotationSpeedMult = 10.0 + + minWindSpeed = 0.4 // 1 = 100% + maxWindTolerance = 7.0 // 1 = 100% + + chargeRate = 160.0 + resourceName = ElectricCharge + + atmEfficiencyCurve + { + key = 0 0 + key = 0.07 0.5 0.9 0.9 + key = 1 1 + key = 5 1.2 + } + showWindDirection = false + + animationName = unboxing + extendActionName = Deploy Turbine + retractActionName = Retract Turbine + extendpanelsActionName = Toggle packaging + } + MODULE + { + name = ModuleCargoPart + packedVolume = 550 + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/Parts/Windmill1.mu b/GameData/SterlingSystems/WorldPower/Parts/Windmill1.mu new file mode 100644 index 0000000..5e365fa Binary files /dev/null and b/GameData/SterlingSystems/WorldPower/Parts/Windmill1.mu differ diff --git a/GameData/SterlingSystems/WorldPower/zPatches/B9PS.cfg b/GameData/SterlingSystems/WorldPower/zPatches/B9PS.cfg new file mode 100644 index 0000000..2786c14 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/zPatches/B9PS.cfg @@ -0,0 +1,297 @@ +@PART[strl-worldpower-pv1]:NEEDS[B9PartSwitch] +{ + // massb = #$mass$ + // massbp = #$mass$ + // @massb *= 1.15 + // @massbp *= 0.15 + massc = #$mass$ + masscp = #$mass$ + @massc *= 1.2 + @masscp *= 0.2 + // costb = #$cost$ + // costbp = #$cost$ + // @costb *= 1.15 + // @costbp *= 0.15 + costc = #$cost$ + costcp = #$cost$ + @costc *= 1.2 + @costcp *= 0.2 + + MODULE + { + name = ModuleB9PartSwitch + moduleID = Quality + // switcherDescription = Quality + // switcherDescriptionPlural = Qualities + SUBTYPE + { + name = b1x + title = Advanced + primaryColor = ClearBlue + secondaryColor = ClearBlue + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerB$ EC/s $@STRLB9LOC/txtMaxTemp$ 1800 K + } + SUBTYPE + { + name = c1x + title = Concentrator + primaryColor = Charcoal + secondaryColor = Charcoal + upgradeRequired = strl-upgrade-solar2 + // defaultSubtypePriority = 0 + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ $/refPowerC$ EC/s $@STRLB9LOC/txtMaxTemp$ 2500 K $@STRLB9LOC/txtIntroUnlock$ $@STRLB9LOC/wrappv_unlock2$ + // transform = 2 + // maxTemp = 2500 + addedMass = #$/massc$ + @addedMass += #$/masscp$ + addedCost = #$/costc$ + @addedCost += #$/costcp$ + TEXTURE + { + texture = SterlingSystems/WorldPower/Parts/WindSolar1_DIFF1 + shaderProperty = _MainTex + } + TEXTURE + { + texture = SterlingSystems/WorldPower/Parts/WindSolar1_BSPEC1 + shaderProperty = _SpecMap + } + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + pivotName = RotorPitch + } + DATA + { + chargeRate = #$/refPowerC$ + temperatureEfficCurve + { + key = 1800 1 0 0 + key = 2400 0.75 0 0 + } + } + } + } + } +} + +@PART[strl-worldpower-tcs?]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Coolant + // switcherDescription = Coolant + // switcherDescriptionPlural = Coolants + switchInFlight = True + baseVolume = #$/refVolume$ + @baseVolume -= 3200 // no condenser + @baseVolume /= 25 + SUBTYPE + { + name = Air + title = Intake Atmosphere + primaryColor = LightGrey + secondaryColor = LightGrey + RESOURCE + { + name = IntakeAtm + unitsPerVolume = 1 + percentFilled = 0 + } + } + SUBTYPE + { + name = Water + title = Water + primaryColor = Ocean + secondaryColor = Ocean + RESOURCE + { + name = IntakeAtm + unitsPerVolume = 0.01 + percentFilled = 0 + } + RESOURCE + { + name = Water + unitsPerVolume = 5 + percentFilled = 0 + } + MODULE + { + IDENTIFIER + { + name = ModuleActiveRadiator + } + DATA + { + RESOURCE + { + name = Water + rate = #$/MODULE[ModuleActiveRadiator]/RESOURCE/rate$ + } + } + } + } + } +} + +@PART[strl-worldpower-sth1]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Quality + // switcherDescription = Quality + // switcherDescriptionPlural = Qualities + switchInFlight = True + SUBTYPE + { + name = Low + title = Low Temperature + primaryColor = DarkOrange + secondaryColor = gray + descriptionSummary = #LOC_strl-worldpower-sth1-lowPower + descriptionDetail = #$@STRLB9LOC/txtGenMain$$@STRLB9LOC/txtInputs$ 0.6 TP/s.
$@STRLB9LOC/txtOutputs$ 300 EC/s.
$@STRLB9LOC/txtGenEff$ 50%. $@STRLB9LOC/txtQuickloadWarn$ + } + SUBTYPE + { + name = High + title = High Temperature + primaryColor = Mango + secondaryColor = gray + descriptionSummary = #LOC_strl-worldpower-sth1-highPower + descriptionDetail = #$@STRLB9LOC/txtGenMain$$@STRLB9LOC/txtInputs$ 3.6 TP/s.
$@STRLB9LOC/txtOutputs$ 900 EC/s.
$@STRLB9LOC/txtGenEff$ 25%. $@STRLB9LOC/txtQuickloadWarn$ + MODULE + { + IDENTIFIER + { + name = ModuleResourceConverter + ConverterName = #LOC_strl_converter_thermoelectric + } + DATA + { + INPUT_RESOURCE + { + ResourceName = ThermalPower + Ratio = 3.6 + FlowMode = STAGE_PRIORITY_FLOW + } + OUTPUT_RESOURCE + { + ResourceName = ElectricCharge + Ratio = 900 + DumpExcess = false + FlowMode = ALL_VESSEL + } + } + } + } + } +} + +@PART[strl-worldpower-sthxl]:NEEDS[B9PartSwitch] +{ + MODULE + { + name = ModuleB9PartSwitch + moduleID = Arc + switcherDescription = Arc Size + switcherDescriptionPlural = Arc Sizes + SUBTYPE + { + name = 1 + title = One Third + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ 155.62 TP/s //
Catcher Inclination: 60° + addedMass = -4.4 + addedCost = -144800 + transform = Arc1 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + resourceName = ThermalPower + } + DATA + { + chargeRate = 155.62 + } + } + // TRANSFORM + // { + // name = sunCatcher + // rotationOffset = 30, 0, 0 + // } + } + SUBTYPE + { + name = 2 + title = Two Thirds + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ 311.72 TP/s //
Catcher Inclination: 75° + transform = Arc1 + transform = Arc2 + addedMass = -2.2 + addedCost = -72400 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + resourceName = ThermalPower + } + DATA + { + chargeRate = 311.72 + } + } + TRANSFORM + { + name = Arc1 + rotationOffset = 0, -60, 0 + } + // TRANSFORM + // { + // name = sunCatcher + // rotationOffset = 15, 0, 0 + // } + } + SUBTYPE + { + name = 3 + title = Full + descriptionSummary = #$@STRLB9LOC/elec_solarCell$ $@STRLB9LOC/elec_chargeRate$ 467.35 TP/s //
Catcher Inclination: 90° + defaultSubtypePriority = 1 + transform = Arc1 + transform = Arc2 + transform = Arc3 + MODULE + { + IDENTIFIER + { + name = ModuleDeployableSolarPanel + resourceName = ThermalPower + } + DATA + { + chargeRate = 467.35 + } + } + TRANSFORM + { + name = Arc1 + rotationOffset = 0, -60, 0 + } + } + } +} + +@PART[strl-worldpower-pv1]:NEEDS[B9PartSwitch] +{ + !refPower* = nope + !massc* = nope + !costc* = nope +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/zPatches/SystemHeatRadiators.cfg b/GameData/SterlingSystems/WorldPower/zPatches/SystemHeatRadiators.cfg new file mode 100644 index 0000000..b8c7a58 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/zPatches/SystemHeatRadiators.cfg @@ -0,0 +1,79 @@ +@PART[strl-worldpower-tcs?]:NEEDS[SystemHeat] +{ + !MODULE[ModuleAnimateHeat] {} + MODULE + { + name = ModuleSystemHeatColorAnimator + moduleID = heat + useRate = false + animRate = 1 + shaderProperty = _EmissiveColor + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 1 + key = 1 1 + } + greenCurve + { + key = 0 1 + key = 1 1 + } + blueCurve + { + key = 0 1 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + + MODULE + { + name = ModuleSystemHeat + volume = #$/refVolume$ + @volume += 3200 + @volume *= 0.04 // 6.12 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 1400 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = #300 $/refPower$ + } + // area for convection + convectiveArea = #$/refArea$ + } + + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Coolant]] + { + @SUBTYPE,1 + { + @MODULE + { + @IDENTIFIER + { + @name = ModuleSystemHeatRadiator + } + } + } + } +} \ No newline at end of file diff --git a/GameData/SterlingSystems/WorldPower/zPatches/SystemHeatRadiators_Kerbalism.cfg b/GameData/SterlingSystems/WorldPower/zPatches/SystemHeatRadiators_Kerbalism.cfg new file mode 100644 index 0000000..aa25378 --- /dev/null +++ b/GameData/SterlingSystems/WorldPower/zPatches/SystemHeatRadiators_Kerbalism.cfg @@ -0,0 +1,20 @@ +@PART[strl-worldpower-tcs?]:BEFORE[zKerbalismSystemHeat] +{ + @MODULE[ModuleSystemHeatRadiator] + { + @name = SystemHeatRadiatorKerbalism + } + @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Coolant]] + { + @SUBTYPE,1 + { + @MODULE + { + @IDENTIFIER + { + @name = SystemHeatRadiatorKerbalism + } + } + } + } +} \ No newline at end of file diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..56e75ba --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,5 @@ +© 2023-2024 JadeOfMaar + +Models and textures are All Rights Reserved. + +Configs are ShareAlike CC-BY-SA. diff --git a/README.md b/README.md index 0c5cfc4..1732593 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ As at May 2024 these are the available categories: - Electrical - Batteries4 - Generators3 - - Solar (photovoltaic) panels (Mostly wrapper type) + - Solar (photovoltaic) panels (Mostly wrapper forms) - Metal fuel cells5 - Engines - Nuclear thermal1 @@ -19,7 +19,7 @@ As at May 2024 these are the available categories: - Wrapper heatshields - Wrapper radiators - Exotic radiators - - Liquid Film + - Liquid film - Fuel Tank - Drums and spheres/pills for every occasion. In sizes: 2.5m, 3.75m, 5m @@ -39,6 +39,12 @@ Wrapper heatshields, radiators and solar panels come in the standard sizes betwe ## Compatibilities - Community Resource Pack - Far Future Technologies +- Indicator Lights - Kerbalism +- Simple Repaint (only the whites of parts will be recolored) - System Heat - Waterfall + +## Known Issues +- Part stats and models may change due to current pre-release state. +- dV calculators do not ignore massless resources other than ElectricCharge so it will be a pain to get the dV for engines that ask for ThermalPower (while in ship editors. Not so in flight).