Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Item crafting issue #47

Open
jddrobin opened this issue Nov 9, 2022 · 4 comments
Open

Item crafting issue #47

jddrobin opened this issue Nov 9, 2022 · 4 comments

Comments

@jddrobin
Copy link

jddrobin commented Nov 9, 2022

Bug Report

I attempt to craft an item such as an autonomous activator or a Glacial Precipitator and it shows the item but will not allow me to take the item out of the crafting table.

Steps to Reproduce (for bugs)

1.i put the items into the crafting table for an autonomous activator.
2. I try and take it out

Will not let you take the item out of the crafting table.

Logs

  • Client/Server Log:n/a

Client Information

  • Modpack Version:4.1.0
  • Server/LAN/Single Player:Server
@OniyaMCD
Copy link

Have you checked with the server owner to see if there are any blacklisted items? This behavior usually occurs when a recipe has been removed from the server files, usually because the item causes problems or is unbalanced in a multi-player situation.

@jddrobin
Copy link
Author

I am renting the server so I am the administrator. I went through the configuration files and I didn't see any black listed items or have the knowledge to do so. I'm pretty new at altering configuration files.

@reportingbug
Copy link

reportingbug commented Nov 12, 2023

Confirm that we (partner and I) experienced this issue also.

Modpack Version:4.1.0
Server/LAN/Single Player: Own Server & Multiplayer

We believe we have tracked the source of the issue.
It seems to be within: ...Agrarian-Skies-(4.1.0)/minecraft/config/minetweaker/BloodMagic.cfg
Below the heading: # Add new alchemy recipes.
Commenting out these lines will fix the issue:
mods.bloodmagic.alchemy.addRecipe(<2403:1>, [<25363:0>, <1>], 3, 5);
mods.bloodmagic.alchemy.addRecipe(<2403:2>, [<25363:1>, <1>], 3, 5);
mods.bloodmagic.alchemy.addRecipe(<2403:4>, [<25363:3>, <1>], 3, 5);
mods.bloodmagic.alchemy.addRecipe(<2403:3>, [<25363:2>, <1>], 3, 5);
mods.bloodmagic.alchemy.addRecipe(<2403:5>, [<25363:4>, <1>], 3, 5);
mods.bloodmagic.alchemy.addRecipe(<2403:6>, [<25363:5>, <1>], 3, 5);
mods.bloodmagic.alchemy.addRecipe(<2404:1>, [<25363:0>, <25363:1>, <25363:3>, <25363:2>, <6>], 3, 15);

So it appears to perhaps be something related to Thaumcraft shards (IDs 25363...) and/or [x] infused stone (IDs 2403...) items within these recipes.

We tracked down/discovered this issue by tracking comments in the start server log (ForgeModLoader-server-n.log)
Found that the logging stopped commenting about the removing and adding of recipes beyond the alchemy recipe for Spawn Villager egg.

It looks like if minetweaker fails on a recipe such as this, it stops attempting to load any further recipe tweaks.
In this instance, it made it through the AE.cfg & then on to the BloodMagic.cfg, had issue with the Thaumcraft lines & subsequently ignored any recipes beyond those it had issue with.
(i.e. no recipes for ExtraUtilities.cfg, FluidCrafting.cfg, Forestry.cfg... etc. etc.)

This included ignoring the recipes for the autonomous activator / glacial precipitator, etc.

@reportingbug
Copy link

reportingbug commented Nov 12, 2023

Found another issue.

Server start up log has spat out a [SEVERE] warning:

[SEVERE] [MineTweaker] /Unify.cfg:107No such member in Item: ingotBronze

Again, this is causing subsequent minetweaker config files/recipes to be ignored, e.g. bucket made from aluminium ingots.

And again, commenting out the offending line allows the remaining tweaks to process & work correctly.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants