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window.py
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window.py
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import tkinter as tk
from map_generator import Map
from pathfinder import AStar
class GUI:
def __init__(self, root):
self.root = root
root.title('Map')
self.map = []
self.canvas = tk.Canvas(self.root, width=800, height=800)
self.canvas.pack(side='right', fill='both')
self.create_map_button = tk.Button(width=20, height=3, text='Generate Maze', command=self.generate_maze)
self.create_map_button.pack(pady=10)
self.solve_map_button = tk.Button(width=20, height=3, text='Solve Maze', command=self.solve_map)
self.solve_map_button.pack(pady=20)
self.clear_button = tk.Button(width=20, height=3, text='Clear board', command=self.clear_board)
self.clear_button.pack(pady=20)
self.quit_gui = tk.Button(width=20, height=3, text='Exit', command=self.root.quit)
self.quit_gui.pack(side='bottom', pady=30)
def generate_maze(self):
self.canvas.create_rectangle(0, 0, 800, 800, fill='white')
self.map = Map(40, random=False)
for i, block in enumerate(self.map.map):
for j, num in enumerate(block):
if not num:
self.canvas.create_rectangle(j * 20, i * 20, (j + 1) * 20, (i + 1) * 20, fill='red')
if self.map.start:
self.canvas.create_rectangle(list(self.map.start)[1] * 20, list(self.map.start)[0] * 20, (list(self.map.start)[1] + 1) * 20, (list(self.map.start)[0] + 1) * 20, fill='green')
if self.map.end:
self.canvas.create_rectangle(list(self.map.end)[1] * 20, list(self.map.end)[0] * 20, (list(self.map.end)[1] + 1) * 20, (list(self.map.end)[0] + 1) * 20, fill='yellow')
def solve_map(self):
if not self.map == []:
try:
path = AStar(self.map.map, self.map.start, self.map.end)
except ValueError:
print('No path Exists')
return
else:
for p in path:
if not p == self.map.end and not p == self.map.start:
self.canvas.create_rectangle(p[1] * 20, p[0] * 20, (p[1] + 1) * 20, (p[0] + 1) * 20, fill='blue')
def clear_board(self):
self.map = []
self.canvas.delete('all')
if __name__ == '__main__':
root = tk.Tk()
g = GUI(root)
root.mainloop()