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script.js
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// Check if the canvas-container exists before rendering
const container = document.getElementById('canvas-container');
if (!container) {
console.error("Canvas container not found!");
} else {
// Create a Three.js scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffffff, 1); // Set renderer background to white
container.appendChild(renderer.domElement);
// Add a rotating cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x007BFF }); // Blue cube
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
// Resize canvas on window resize
window.addEventListener('resize', () => {
const width = window.innerWidth;
const height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
});
// Animation loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
}