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GFXV_SDM.EQU
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GFXV_SDM.EQU
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;=====================================
;
; Graphics .EQU file for .SDM
; IGRAB-ed on Mon Sep 21 14:20:19 1992
;
;=====================================
C_BACKDROPPIC = 3
C_MOUSELBACKPIC = 4
C_CURSOR1PIC = 5
C_CURSOR2PIC = 6
C_NOTSELECTEDPIC = 7
C_SELECTEDPIC = 8
C_CUSTOMIZEPIC = 9
C_JOY1PIC = 10
C_JOY2PIC = 11
C_MOUSEPIC = 12
C_JOYSTICKPIC = 13
C_KEYBOARDPIC = 14
C_CONTROLPIC = 15
C_OPTIONSPIC = 16
C_FXTITLEPIC = 17
C_DIGITITLEPIC = 18
C_MUSICTITLEPIC = 19
C_HOWTOUGHPIC = 20
C_BABYMODEPIC = 21
C_EASYPIC = 22
C_NORMALPIC = 23
C_HARDPIC = 24
C_DISKLOADING1PIC = 25
C_DISKLOADING2PIC = 26
C_LOADGAMEPIC = 27
C_SAVEGAMEPIC = 28
HIGHSCORESPIC = 29
C_WONSPEARPIC = 30
L_GUYPIC = 31
L_COLONPIC = 32
L_NUM0PIC = 33
L_NUM1PIC = 34
L_NUM2PIC = 35
L_NUM3PIC = 36
L_NUM4PIC = 37
L_NUM5PIC = 38
L_NUM6PIC = 39
L_NUM7PIC = 40
L_NUM8PIC = 41
L_NUM9PIC = 42
L_PERCENTPIC = 43
L_APIC = 44
L_BPIC = 45
L_CPIC = 46
L_DPIC = 47
L_EPIC = 48
L_FPIC = 49
L_GPIC = 50
L_HPIC = 51
L_IPIC = 52
L_JPIC = 53
L_KPIC = 54
L_LPIC = 55
L_MPIC = 56
L_NPIC = 57
L_OPIC = 58
L_PPIC = 59
L_QPIC = 60
L_RPIC = 61
L_SPIC = 62
L_TPIC = 63
L_UPIC = 64
L_VPIC = 65
L_WPIC = 66
L_XPIC = 67
L_YPIC = 68
L_ZPIC = 69
L_EXPOINTPIC = 70
L_APOSTROPHEPIC = 71
L_GUY2PIC = 72
L_BJWINSPIC = 73
TITLE1PIC = 74
TITLE2PIC = 75
STATUSBARPIC = 76
PG13PIC = 77
CREDITSPIC = 78
KNIFEPIC = 79
GUNPIC = 80
MACHINEGUNPIC = 81
GATLINGGUNPIC = 82
NOKEYPIC = 83
GOLDKEYPIC = 84
SILVERKEYPIC = 85
N_BLANKPIC = 86
N_0PIC = 87
N_1PIC = 88
N_2PIC = 89
N_3PIC = 90
N_4PIC = 91
N_5PIC = 92
N_6PIC = 93
N_7PIC = 94
N_8PIC = 95
N_9PIC = 96
FACE1APIC = 97
FACE1BPIC = 98
FACE1CPIC = 99
FACE2APIC = 100
FACE2BPIC = 101
FACE2CPIC = 102
FACE3APIC = 103
FACE3BPIC = 104
FACE3CPIC = 105
FACE4APIC = 106
FACE4BPIC = 107
FACE4CPIC = 108
FACE5APIC = 109
FACE5BPIC = 110
FACE5CPIC = 111
FACE6APIC = 112
FACE6BPIC = 113
FACE6CPIC = 114
FACE7APIC = 115
FACE7BPIC = 116
FACE7CPIC = 117
FACE8APIC = 118
GOTGATLINGPIC = 119
GODMODEFACE1PIC = 120
GODMODEFACE2PIC = 121
GODMODEFACE3PIC = 122
BJWAITING1PIC = 123
BJWAITING2PIC = 124
BJOUCHPIC = 125
PAUSEDPIC = 126
GETPSYCHEDPIC = 127
ORDERSCREEN = 129
ERRORSCREEN = 130
TITLEPALETTE = 131
T_DEMO0 = 132
BACKDROP_LUMP_START = 3
BACKDROP_LUMP_END = 8
CONTROL_LUMP_START = 9
CONTROL_LUMP_END = 15
OPTIONS_LUMP_START = 16
OPTIONS_LUMP_END = 16
SOUND_LUMP_START = 17
SOUND_LUMP_END = 19
NEWGAME_LUMP_START = 20
NEWGAME_LUMP_END = 24
LOADSAVE_LUMP_START = 25
LOADSAVE_LUMP_END = 28
HIGHSCORES_LUMP_START = 29
HIGHSCORES_LUMP_END = 30
LEVELEND_LUMP_START = 31
LEVELEND_LUMP_END = 73
TITLESCREEN_LUMP_START = 74
TITLESCREEN_LUMP_END = 75
LATCHPICS_LUMP_START = 79
LATCHPICS_LUMP_END = 127
;
; Amount of each data item
;
NUMCHUNKS = 133
NUMFONT = 2
NUMFONTM = 0
NUMPICS = 125
NUMPICM = 0
NUMSPRITES = 0
NUMTILE8 = 72
NUMTILE8M = 0
NUMTILE16 = 0
NUMTILE16M = 0
NUMTILE32 = 0
NUMTILE32M = 0
NUMEXTERN = 4
;
; File offsets for data items
;
STRUCTPIC = 0
STARTFONT = 1
STARTFONTM = 3
STARTPICS = 3
STARTPICM = 128
STARTSPRITES = 128
STARTTILE8 = 128
STARTTILE8M = 129
STARTTILE16 = 129
STARTTILE16M = 129
STARTTILE32 = 129
STARTTILE32M = 129
STARTEXTERN = 129
;
; Thank you for using IGRAB!
;