Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enhanced Input User Settings does not persists runtime remappings from joysticks detected using this plugin. #62

Open
fredzvt-drest opened this issue Feb 16, 2024 · 5 comments

Comments

@fredzvt-drest
Copy link

Hi, @JaydenMaalouf!
Thanks for your plugin, it helps us immensely!

I'm creating this new issue as a follow-up of #48.
I've looked into #56 and unfortunately, it doesn't look like the same problem I'm having.

In my case all buttons and axis are working as intended with the Enhanced Input System, even with runtime remapings, but if I enable the Enhanced Input User Settings in order to save the runtime remappings, when I restart the game, only the keys from standard gamepads and keyboard and mouse are loaded back. Any remappings from joysticks detected using the Joystick Plugin are lost.

You can see a video about this feature here: https://www.youtube.com/watch?v=u9vJ3FBaasU

Any help will be much appreciated!

@JaydenMaalouf
Copy link
Owner

Hey @fredzvt-drest,
I am unable to replicate this behaviour in my own project using v3.3.0
User Input Settings persist the key mappings without issues for me
Have you tried the new update to see if it has been fixed on your end?

@fredzvt-drest
Copy link
Author

Hi, @JaydenMaalouf.
I'm going to check if I reproduce this in a clean project with the new release.
Thanks!

@JaydenMaalouf
Copy link
Owner

Hi, @JaydenMaalouf.

I'm going to check if I reproduce this in a clean project with the new release.

Thanks!

How did you go with testing the latest version?

@fredzvt-drest
Copy link
Author

Hey, @JaydenMaalouf. I'm sorry but I didn't have time to test it yet.

@FredZvt
Copy link

FredZvt commented Jan 5, 2025

Hi @JaydenMaalouf,

Thank you for looking into this issue. After careful consideration, I’ve decided not to proceed with the Enhanced Input System for my project, as it doesn’t fully meet our specific requirements. Instead, we’re focusing on developing a custom high-level input system tailored to our needs.

Because of this shift, I haven’t conducted further testing to verify the issue. If you’re unable to reproduce it and there haven’t been reports from others, it might be reasonable to close this issue.

Thanks again for your time and effort!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants