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Enhanced Input User Settings does not persists runtime remappings from joysticks detected using this plugin. #62
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Hey @fredzvt-drest, |
Hi, @JaydenMaalouf. |
How did you go with testing the latest version? |
Hey, @JaydenMaalouf. I'm sorry but I didn't have time to test it yet. |
Hi @JaydenMaalouf, Thank you for looking into this issue. After careful consideration, I’ve decided not to proceed with the Enhanced Input System for my project, as it doesn’t fully meet our specific requirements. Instead, we’re focusing on developing a custom high-level input system tailored to our needs. Because of this shift, I haven’t conducted further testing to verify the issue. If you’re unable to reproduce it and there haven’t been reports from others, it might be reasonable to close this issue. Thanks again for your time and effort! |
Hi, @JaydenMaalouf!
Thanks for your plugin, it helps us immensely!
I'm creating this new issue as a follow-up of #48.
I've looked into #56 and unfortunately, it doesn't look like the same problem I'm having.
In my case all buttons and axis are working as intended with the Enhanced Input System, even with runtime remapings, but if I enable the Enhanced Input User Settings in order to save the runtime remappings, when I restart the game, only the keys from standard gamepads and keyboard and mouse are loaded back. Any remappings from joysticks detected using the Joystick Plugin are lost.
You can see a video about this feature here: https://www.youtube.com/watch?v=u9vJ3FBaasU
Any help will be much appreciated!
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