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UE5.4 setting up the logitech G27 #78

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Wifilan opened this issue Sep 9, 2024 · 5 comments
Open

UE5.4 setting up the logitech G27 #78

Wifilan opened this issue Sep 9, 2024 · 5 comments

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@Wifilan
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Wifilan commented Sep 9, 2024

someone has a working example of setting up a machine in UE5.4, I can't fully configure it, I figured out the buttons, but I can't with the axes. when the steering wheel rotates, only a turn in one direction is obtained.

@JaydenMaalouf
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Can you provide some screenshots of your input settings?

@noahl1
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noahl1 commented Feb 13, 2025

It looks like @Wifilan dropped interest, but I'm interested in following up on this. I'm in Linux UE5.3 and I've downloaded the repo into my project (as opposed to cloning it, though ideally I'd like to keep it git tracked on the branch going by the same name 3.5.0-rc.23. Not sure if that is going to be the same version as the link for 5.3). I have a Logitech G920 Racing Wheel and Pedals. The plugin sees the joystick and I've attempted adding the js0 axes (according to the axes that show values with jstest). But nothing happens in game.

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Edit: The reason I need 5.3 is I have other dependencies. I could potentially go to 5.4.

@Wifilan
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Wifilan commented Feb 13, 2025

Сам ты потерял интерес.
Уже версия есть под UE 5.5
Вот бы еще разобраться с обратной связью.

@JaydenMaalouf
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I've attempted adding the js0 axes (according to the axes that show values with jstest). But nothing happens in game.

Can you provide a blueprint of how you are attempting to consume the Axis Input?

Edit: The reason I need 5.3 is I have other dependencies. I could potentially go to 5.4.

The plugin should be fully backwards compatible, upgrading will just make troubleshooting more difficult imo

@noahl1
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noahl1 commented Mar 3, 2025

Can you provide a blueprint of how you are attempting to consume the Axis Input?

The consumers of axis input are just what comes with the Offroad Advanced Vehicle Project from Unreal. My project is a C++ project so I can't give you BP but can give you the file that appears to bind input axis mappings to callbacks. Is there something in particular you're looking to see?

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