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Am I missing something 'cause all the unpacked files are still packed - Can I have readable files from these unpacked files like "FBX" for models or "TGA" for textures? - Thank you!
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Hello, those aren't packed files, they are custom game files. Every game with its own engine has its own custom file types, it would be rare that a custom game engine would use a commonly used file type like FBX for models. The reason games do this is because they they want to optimise the DMA pipeline for sending this data to the GFX. Textures themselves use DDS format, but once again as they use custom file types they are packed in a different way for interpreting the data.
Really what you need is something that converts their game files into one that you're more familiar with. I'm not currently working on this project at the moment, I may in the future but I think a lot of other people are making similar tools for this game so I think at this point it's probably better to focus my efforts on other games where tools aren't as widespread.
Am I missing something 'cause all the unpacked files are still packed - Can I have readable files from these unpacked files like "FBX" for models or "TGA" for textures? - Thank you!
The text was updated successfully, but these errors were encountered: