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mod.csv
We can make this file beautiful and searchable if this error is corrected: It looks like row 2 should actually have 1 column, instead of 2. in line 1.
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mod.csv
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//GENERAL
rawfile,maps/_ballistic_knife.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_weaponobjects.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_audio.gsc
rawfile,maps/_zombiemode_auto_turret.gsc
rawfile,maps/_zombiemode_blockers.gsc
rawfile,maps/_zombiemode_bowie.gsc
rawfile,maps/_zombiemode_load.gsc
rawfile,maps/_zombiemode_perks.gsc
rawfile,maps/_zombiemode_powerups.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_traps.gsc
rawfile,maps/_zombiemode_utility.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_weap_sickle.gsc
rawfile,maps/_zombiemode_weap_freezegun.gsc
rawfile,maps/_zombiemode_weap_tesla.gsc
rawfile,maps/_zombiemode_weap_thundergun.gsc
rawfile,maps/_zombiemode_weap_black_hole_bomb.gsc
rawfile,maps/_zombiemode_weap_nesting_dolls.gsc
rawfile,maps/_zombiemode_score.gsc
rawfile,maps/_zombiemode_claymore.gsc
rawfile,maps/_zombiemode_betty.gsc
rawfile,maps/_zombiemode_ai_dogs.gsc
rawfile,maps/_zombiemode_ai_faller.gsc
rawfile,maps/_zombiemode_ai_quad.gsc
rawfile,maps/_zombiemode_zone_manager.gsc
rawfile,maps/_zombiemode_sidequests.gsc
rawfile,maps/_zombiemode_grief.gsc
//NACHT
rawfile,maps/zombie_cod5_prototype.gsc
//VERRUCKT
rawfile,maps/zombie_cod5_asylum.gsc
//SHI NO NUMA
rawfile,maps/zombie_cod5_sumpf.gsc
rawfile,maps/zombie_cod5_sumpf_fx.gsc
rawfile,maps/zombie_cod5_sumpf_perks.gsc
rawfile,maps/zombie_cod5_sumpf_trap_perk_electric.gsc
rawfile,maps/zombie_cod5_sumpf_trap_pendulum.gsc
//DER RIESE
rawfile,maps/zombie_cod5_factory.gsc
rawfile,maps/zombie_cod5_factory_teleporter.gsc
//KINO
rawfile,maps/zombie_theater.gsc
rawfile,maps/zombie_theater_amb.gsc
rawfile,maps/zombie_theater_teleporter.gsc
rawfile,maps/zombie_theater_quad.gsc
rawfile,maps/zombie_theater_magic_box.gsc
//FIVE
rawfile,maps/zombie_pentagon.gsc
rawfile,maps/zombie_pentagon_amb.gsc
rawfile,maps/zombie_pentagon_traps.gsc
rawfile,maps/zombie_pentagon_teleporter.gsc
rawfile,maps/zombie_pentagon_elevators.gsc
rawfile,maps/zombie_pentagon_magic_box.gsc
//ASCENSION
rawfile,maps/_zombiemode_ai_monkey.gsc
rawfile,maps/zombie_cosmodrome.gsc
rawfile,maps/zombie_cosmodrome_amb.gsc
rawfile,maps/zombie_cosmodrome_lander.gsc
rawfile,maps/zombie_cosmodrome_traps.gsc
rawfile,maps/zombie_cosmodrome_eggs.gsc
rawfile,maps/zombie_cosmodrome_pack_a_punch.gsc
rawfile,maps/zombie_cosmodrome_magic_box.gsc
//COTD
rawfile,maps/_zombiemode_weap_humangun.gsc
rawfile,maps/_zombiemode_weap_sniper_explosive.gsc
rawfile,maps/_zombiemode_ai_director.gsc
rawfile,maps/_zombiemode_player_zipline.gsc
rawfile,maps/zombie_coast.gsc
rawfile,maps/zombie_coast_flinger.gsc
rawfile,maps/zombie_coast_ai_director.gsc
rawfile,maps/zombie_coast_amb.gsc
rawfile,maps/zombie_coast_eggs.gsc
rawfile,maps/zombie_coast_lighthouse.gsc
//SHANG
rawfile,maps/_zombiemode_weap_shrink_ray.gsc
rawfile,maps/zombie_temple_ai_monkey.gsc
rawfile,maps/zombie_temple_traps.gsc
rawfile,maps/zombie_temple.gsc
rawfile,maps/zombie_temple_pack_a_punch.gsc
rawfile,maps/zombie_temple_sq.gsc
rawfile,maps/zombie_temple_sq_oafc.gsc
rawfile,maps/zombie_temple_sq_dgcwf.gsc
rawfile,maps/zombie_temple_sq_bttp.gsc
rawfile,maps/zombie_temple_sq_bttp2.gsc
rawfile,maps/zombie_temple_sq_ptt.gsc
rawfile,maps/zombie_temple_sq_std.gsc
rawfile,maps/zombie_temple_sq_skits.gsc
rawfile,maps/zombie_temple_sq_lgs.gsc
rawfile,maps/zombie_temple_sq_bag.gsc
rawfile,maps/_zombiemode_spikemore.gsc
rawfile,maps/zombie_temple_minecart.gsc
rawfile,maps/zombie_temple_spawning.gsc
rawfile,maps/zombie_temple_amb.gsc
rawfile,maps/zombie_temple_elevators.gsc
rawfile,maps/zombie_temple_waterslide.gsc
//MOOON
rawfile,maps/_zombiemode_weap_microwavegun.gsc
rawfile,maps/zombie_moon.gsc
rawfile,maps/zombie_moon_jump_pad.gsc
rawfile,maps/_zombiemode_hackables_boards.gsc
rawfile,maps/_zombiemode_hackables_box.gsc
rawfile,maps/_zombiemode_hackables_doors.gsc
rawfile,maps/_zombiemode_hackables_perks.gsc
rawfile,maps/_zombiemode_hackables_powerups.gsc
rawfile,maps/_zombiemode_hackables_wallbuys.gsc
rawfile,maps/_zombiemode_equipment.gsc
rawfile,maps/_zombiemode_equip_gasmask.gsc
rawfile,maps/_zombiemode_equip_hacker.gsc
rawfile,maps/_zombiemode_weap_quantum_bomb.gsc
rawfile,maps/zombie_moon_sq.gsc
rawfile,maps/zombie_moon_sq_be.gsc
rawfile,maps/zombie_moon_sq_sc.gsc
rawfile,maps/zombie_moon_sq_ss.gsc
rawfile,maps/zombie_moon_sq_ctvg.gsc
rawfile,maps/zombie_moon_sq_ctt.gsc
rawfile,maps/zombie_moon_digger.gsc
rawfile,maps/zombie_moon_utility.gsc
rawfile,maps/_zombiemode_ai_astro.gsc
rawfile,maps/_zombiemode_jump_pad.gsc
rawfile,maps/zombie_moon_distance_tracking.gsc
rawfile,maps/zombie_moon_wasteland.gsc
rawfile,maps/zombie_moon_gravity.gsc
rawfile,maps/zombie_moon_teleporter.gsc
rawfile,maps/zombie_moon_amb.gsc
rawfile,maps/zombie_moon_ffotd.gsc
//DEAD OPS ARCADE
rawfile,maps/_zombietron_fate.gsc
//CLIENTSCRIPTS
rawfile,clientscripts/_explosive_bolt.csc
rawfile,clientscripts/_sticky_grenade.csc
rawfile,clientscripts/_zombiemode_ffotd.csc
rawfile,clientscripts/_zombiemode_perks.csc
rawfile,clientscripts/_zombiemode_weap_tesla.csc
rawfile,clientscripts/zombie_cod5_factory_teleporter.csc
rawfile,clientscripts/zombie_theater.csc
rawfile,clientscripts/zombie_theater_teleporter.csc
rawfile,clientscripts/zombie_pentagon.csc
rawfile,clientscripts/zombie_pentagon_teleporter.csc
rawfile,clientscripts/zombie_coast_player_zipline.csc
rawfile,clientscripts/zombie_moon.csc
rawfile,clientscripts/zombie_moon_amb.csc
//ANIMSCRIPTS
rawfile,animscripts/zombie_melee.gsc
rawfile,animscripts/traverse/zombie_wall_crawl_drop.gsc
//MENU
menufile,ui/objective_info.menu
menufile,ui/options_game_pc.menu
menufile,ui/options_shoot_pc.menu
menufile,ui/hud.menu
menufile,ui/hud_zombie.menu
menufile,ui/hud_reimagined.menu
menufile,ui/hud_zombie.txt
menufile,ui_mp/leftside_options.inc
//WEAPONS
weapon,sp/m1911_zm
weapon,sp/m1911_upgraded_zm
weapon,sp/m1911lh_upgraded_zm
weapon,sp/m14_zm
weapon,sp/m14_upgraded_zm
weapon,sp/rottweil72_zm
weapon,sp/rottweil72_upgraded_zm
weapon,sp/m16_zm
weapon,sp/m16_gl_upgraded_zm
weapon,sp/gl_m16_upgraded_zm
weapon,sp/pm63_zm
weapon,sp/pm63_upgraded_zm
weapon,sp/pm63lh_upgraded_zm
weapon,sp/mpl_zm
weapon,sp/mpl_upgraded_zm
weapon,sp/mp5k_zm
weapon,sp/mp5k_upgraded_zm
weapon,sp/ak74u_zm
weapon,sp/ak74u_upgraded_zm
weapon,sp/mp40_zm
weapon,sp/mp40_upgraded_zm
weapon,sp/python_zm
weapon,sp/python_upgraded_zm
weapon,sp/cz75_zm
weapon,sp/cz75_upgraded_zm
weapon,sp/cz75dw_zm
weapon,sp/cz75lh_zm
weapon,sp/cz75dw_upgraded_zm
weapon,sp/cz75lh_upgraded_zm
weapon,sp/spectre_zm
weapon,sp/spectre_upgraded_zm
weapon,sp/hs10_upgraded_zm
weapon,sp/hs10lh_upgraded_zm
weapon,sp/spas_zm
weapon,sp/spas_upgraded_zm
weapon,sp/ithaca_zm
weapon,sp/ithaca_upgraded_zm
weapon,sp/g11_lps_zm
weapon,sp/g11_lps_upgraded_zm
weapon,sp/famas_zm
weapon,sp/famas_upgraded_zm
weapon,sp/aug_acog_mk_upgraded_zm
weapon,sp/mk_aug_upgraded_zm
weapon,sp/commando_upgraded_zm
weapon,sp/rpk_zm
weapon,sp/rpk_upgraded_zm
weapon,sp/hk21_zm
weapon,sp/hk21_upgraded_zm
weapon,sp/l96a1_zm
weapon,sp/l96a1_upgraded_zm
weapon,sp/china_lake_zm
weapon,sp/china_lake_upgraded_zm
weapon,sp/m72_law_zm
weapon,sp/m72_law_upgraded_zm
weapon,sp/knife_ballistic_zm
weapon,sp/knife_ballistic_upgraded_zm
weapon,sp/knife_ballistic_bowie_zm
weapon,sp/knife_ballistic_bowie_upgraded_zm
weapon,sp/knife_ballistic_sickle_zm
weapon,sp/knife_ballistic_sickle_upgraded_zm
weapon,sp/crossbow_explosive_zm
weapon,sp/crossbow_explosive_upgraded_zm
weapon,sp/explosive_bolt_zm
weapon,sp/explosive_bolt_upgraded_zm
weapon,sp/minigun_zm
weapon,sp/ray_gun_zm
weapon,sp/ray_gun_upgraded_zm
weapon,sp/tesla_gun_zm
weapon,sp/tesla_gun_upgraded_zm
weapon,sp/thundergun_zm
weapon,sp/thundergun_upgraded_zm
weapon,sp/freezegun_zm
weapon,sp/freezegun_upgraded_zm
//EQUIPMENT
weapon,sp/knife_zm
weapon,sp/bowie_knife_zm
weapon,sp/sickle_knife_zm
weapon,sp/zombie_bowie_flourish
weapon,sp/zombie_sickle_flourish
weapon,sp/stielhandgranate
weapon,sp/frag_grenade_zm
weapon,sp/sticky_grenade_zm
weapon,sp/zombie_cymbal_monkey
weapon,sp/zombie_black_hole_bomb
weapon,sp/mine_bouncing_betty
weapon,sp/claymore_zm
weapon,sp/spikemore_zm
weapon,sp/equip_gasmask_zm
weapon,sp/lower_equip_gasmask_zm
weapon,sp/zombie_bullet_crouch
//WAW WEAPONS
weapon,sp/kar98k_scoped_zombie
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_springfield
weapon,sp/zombie_m1garand
weapon,sp/zombie_type99_rifle
weapon,sp/zombie_bar
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
//NEW WEAPONS
weapon,sp/molotov_zm
weapon,sp/combat_knife_zm
weapon,sp/combat_bowie_knife_zm
weapon,sp/combat_sickle_knife_zm
weapon,sp/ppsh_zm
weapon,sp/ppsh_upgraded_zm
weapon,sp/ak47_zm
weapon,sp/ak47_ft_upgraded_zm
weapon,sp/ft_ak47_upgraded_zm
weapon,sp/stoner63_zm
weapon,sp/stoner63_upgraded_zm
weapon,sp/psg1_zm
weapon,sp/psg1_upgraded_zm
weapon,sp/falling_hands_zm
weapon,sp/meat_zm
weapon,sp/starburst_ray_gun_zm
weapon,sp/starburst_m72_law_zm
weapon,sp/starburst_china_lake_zm
weapon,sp/tesla_gun_powerup_zm
weapon,sp/tesla_gun_powerup_upgraded_zm
//SOUNDS
sound,reimagined
//CAMOS
stringtable,weaponoptions.csv
//FX
fx,maps/zombie/grief/fx_grief_shock
fx,weapon/meat/fx_meat_stink
fx,weapon/meat/fx_meat_impact
fx,misc/fx_zombie_powerup_on_red
fx,misc/fx_zombie_powerup_red_grab
fx,misc/fx_zombie_powerup_red_wave
fx,maps/zombie/fx_zmb_ent_stolen
fx,maps/zombie/fx_zombie_auto_turret_light_ready
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_packapunch
//MATERIALS
material,cdc_logo
material,cia_logo
material,waypoint_cdc
material,waypoint_cia
material,waypoint_revive
material,waypoint_second_chance
material,specialty_lightningbolt_zombies
material,terrain_scorch_default
material,terrain_scorch_dirt
material,terrain_scorch_grass
material,terrain_scorch_sand
material,terrain_scorch_mud
//XMODELS
xmodel,zombie_perk_bottle_jugg
xmodel,zombie_perk_bottle_revive
xmodel,zombie_perk_bottle_sleight
xmodel,zombie_perk_bottle_doubletap
xmodel,zombie_perk_bottle_marathon
xmodel,zombie_perk_bottle_nuke
xmodel,zombie_perk_bottle_ads
xmodel,zombie_perk_bottle_three_gun
xmodel,zombie_3rd_perk_bottle_jugg
xmodel,zombie_3rd_perk_bottle_revive
xmodel,zombie_3rd_perk_bottle_sleight
xmodel,zombie_3rd_perk_bottle_doubletap
xmodel,zombie_3rd_perk_bottle_marathon
xmodel,zombie_3rd_perk_bottle_nuke
xmodel,zombie_3rd_perk_bottle_ads
xmodel,zombie_3rd_perk_bottle_three_gun
xmodel,zombie_vending_doubletap
xmodel,bo2_c_zom_hazmat_viewhands
xmodel,bo2_c_zom_suit_viewhands
xmodel,bo2_c_zom_player_cdc_fb
xmodel,bo2_c_zom_player_cia_fb
xmodel,lightning_bolt
xmodel,p_rus_boots_sloppy
xmodel,model_springfield_chalk
xmodel,t4_viewhands_usa_marine
xmodel,t4_char_usa_marine_player_body1_1
xmodel,t4_char_usa_marine_player_body2_1
xmodel,t4_char_usa_marine_head_1_1
xmodel,t4_char_usa_marine_head_2_2
xmodel,t4_char_usa_marine_head_3_3
xmodel,t4_char_usa_marine_head_4_4
xmodel,t4_char_usa_raider_gear2
xmodel,t4_char_usa_raider_gear3
xmodel,t4_char_usa_raider_helm1
xmodel,t4_char_usa_raider_helm2
xmodel,t5_nesting_bomb_viewmodel
xmodel,t5_nesting_bomb_world_doll1_dempsey
xmodel,t5_nesting_bomb_world_doll1_nikolai
xmodel,t5_nesting_bomb_world_doll1_takeo
xmodel,t5_nesting_bomb_world_doll1_richtofen
xmodel,t5_nesting_bomb_world_doll2_dempsey
xmodel,t5_nesting_bomb_world_doll2_nikolai
xmodel,t5_nesting_bomb_world_doll2_takeo
xmodel,t5_nesting_bomb_world_doll2_richtofen
xmodel,t5_nesting_bomb_world_doll3_dempsey
xmodel,t5_nesting_bomb_world_doll3_nikolai
xmodel,t5_nesting_bomb_world_doll3_takeo
xmodel,t5_nesting_bomb_world_doll3_richtofen
xmodel,t5_nesting_bomb_world_doll4_dempsey
xmodel,t5_nesting_bomb_world_doll4_nikolai
xmodel,t5_nesting_bomb_world_doll4_takeo
xmodel,t5_nesting_bomb_world_doll4_richtofen
xmodel,t5_weapon_quantum_bomb_viewmodel
xmodel,t5_weapon_quantum_bomb_world
xmodel,p_glo_cinder_block_large
xmodel,p_jun_wood_plank_large01
xmodel,zombie_moon_treasure_box_bottom
//ANIMS
xanim,p_zombie_perkacola_drink
xanim,ai_zombie_fast_sprint_01
xanim,ai_zombie_fast_sprint_02
xanim,ai_zombie_attack_v6
xanim,ai_zombie_run_attack_v2
xanim,ai_zombie_run_attack_v3
xanim,ai_zombie_walk_attack_v2
xanim,ai_zombie_walk_attack_v4
//PLAYER ANIMS
rawfile,mp/playeranim.script
rawfile,animtrees/multiplayer.atr
//CHARACTERS
rawfile,mptype\player_t4_zm_asylum.gsc
rawfile,character\c_usa_marine1_dlc5.gsc
rawfile,character\c_usa_marine2_dlc5.gsc
rawfile,character\c_usa_marine3_dlc5.gsc
rawfile,character\c_usa_marine4_dlc5.gsc
//STRINGS
localize,reimagined
//IGNORE FILES THAT ARE ALREADY LOADED IN THE BASE GAME
ignore,ignorefiles