From 8792f98eb8601504f7dd78b2cda74f50e69bec34 Mon Sep 17 00:00:00 2001 From: JefferiesTube Date: Mon, 14 Mar 2016 17:40:25 +0100 Subject: [PATCH] Update README.md --- README.md | 90 +------------------------------------------------------ 1 file changed, 1 insertion(+), 89 deletions(-) diff --git a/README.md b/README.md index f0048f3..6ea15b6 100644 --- a/README.md +++ b/README.md @@ -1,92 +1,4 @@ # UnityEditorHelper An organized bunch of scripts to make editor scripting in Unity easier - gathered from some of my projects and other free sources -## Samples - -### HighlightBox -A box with round edges that can be colored and used to highlight some components - -![Imgur](http://i.imgur.com/41b7dYL.png) - -```csharp - using (new HighlightBox()) - { - EditorGUILayout.Slider("Range property", 5, 0, 10); - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); - EditorGUILayout.ObjectField("Object Field", null, typeof (Transform), true); - } - - using (new HighlightBox(Color.red)) - { - EditorGUILayout.Slider("Range property", 5, 0, 10); - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); - EditorGUILayout.ObjectField("Object Field", null, typeof(Transform), true); - } -``` - -### EditorBlock -A wrapper for vertical and horizontal oriented blocks that also accepts and additional style. - -![Imgur](http://i.imgur.com/NhPueAu.png) - -```csharp - using (new EditorBlock(EditorBlock.Orientation.Vertical, "Box")) - { - EditorGUILayout.Slider("Range property", 5, 0, 10); - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); - EditorGUILayout.ObjectField("Object Field", null, typeof(Transform), true); - } -``` - -### SwitchColor -A wrapper to change the GUIColor automatically without manually caching it and switching it back - -![Imgur](http://i.imgur.com/VEBDzBi.png) - -```csharp - using (new SwitchColor(Color.cyan)) - { - EditorGUILayout.Slider("Range property", 5, 0, 10); - } - - using (new SwitchColor(Color.green)) - { - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); - } - - EditorGUILayout.ObjectField("Object Field", null, typeof(Transform), true); -``` - -### IndentBlock -A wrapper to indent controls - -![Imgur](http://i.imgur.com/Zf17FFg.png) - -```csharp - using (new IndentBlock()) - { - EditorGUILayout.Slider("Range property", 5, 0, 10); - using (new IndentBlock()) - { - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); - EditorGUILayout.ObjectField("Object Field", null, typeof (Transform), true); - } - } -``` - -### FoldableBlock -A simple foldable block with a header. Can have an optional icon. - -![Imgur](http://i.imgur.com/cyuogg2.png) - -```csharp - using (new FoldableBlock(ref state, "Foldable Block")) - { - if(state) - { - EditorGUILayout.Slider("Range property", 5, 0, 10); - EditorGUILayout.TextField("Sample Field", GUILayout.Height(150)); - EditorGUILayout.ObjectField("Object Field", null, typeof (Transform), true); - } - } -``` +More information can be found in the wiki including examples and screenshots: https://github.com/JefferiesTube/UnityEditorHelper/wiki