forked from zenDzeeMods/zenDzeeMods_Heritage
-
Notifications
You must be signed in to change notification settings - Fork 0
/
zenDzeeMods_Heritage.csproj
93 lines (93 loc) · 4.12 KB
/
zenDzeeMods_Heritage.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Main Project Properties -->
<PropertyGroup>
<MNB2DIR>E:\SteamLibrary\steamapps\common\Mount & Blade II Bannerlord</MNB2DIR>
<MOD_ID>zenDzeeMods_Heritage</MOD_ID>
<MOD_OUTDIR>$(MNB2DIR)\Modules</MOD_OUTDIR>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<PlatformTarget Condition=" '$(PlatformTarget)' == '' ">x64</PlatformTarget>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{336843B3-EC23-44A7-89AC-D9A55E3A9C07}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>$(MOD_ID)</RootNamespace>
<AssemblyName>$(MOD_ID)</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<!-- Debug Configuration Properties -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>$(MOD_OUTDIR)\$(MOD_ID)\bin\Win64_Shipping_Client</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Release Configuration Properties -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>$(MOD_OUTDIR)\$(MOD_ID)\bin\Win64_Shipping_Client</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Debugging Properties -->
<PropertyGroup>
<StartAction>Program</StartAction>
<StartProgram>$(MNB2DIR)\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Launcher.exe</StartProgram>
<StartArguments>
</StartArguments>
<StartWorkingDirectory>$(MNB2DIR)\bin\Win64_Shipping_Client</StartWorkingDirectory>
</PropertyGroup>
<!-- Bannerlord Native Assemblies -->
<ItemGroup>
<Reference Include="$(MNB2DIR)\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<!-- Bannerlord Module Assemblies -->
<Reference Include="$(MNB2DIR)\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(MNB2DIR)\Modules\SandBox\bin\Win64_Shipping_Client\SandBox*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(MNB2DIR)\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="$(MNB2DIR)\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds*.dll">
<HintPath>%(Identity)</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<!-- Files & Classes -->
<ItemGroup>
<Compile Include="HeroFixBehavior.cs" />
<Compile Include="HeroFixHelper.cs" />
<Compile Include="HeritageBehavior.cs" />
<Compile Include="MarriageFixBehavior.cs" />
<Compile Include="SubModule.cs" />
<Compile Include="StaticBodySliders.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ZenDzeeCompatibilityHelper.cs" />
<Content Include="SubModule.xml" />
<Content Include="ModuleData\Languages\*.xml" />
</ItemGroup>
<!-- Post-Build -->
<PropertyGroup>
<PostBuildEvent>
xcopy /d /y "$(MSBuildProjectDirectory)\SubModule.xml" "..\..\"
xcopy /d /y /s "$(MSBuildProjectDirectory)\ModuleData" "..\..\ModuleData\"
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>