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mouseevent.go
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mouseevent.go
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// Copyright 2011 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package walk
import (
"github.com/lxn/win"
)
type MouseButton int
const (
LeftButton MouseButton = win.MK_LBUTTON
RightButton MouseButton = win.MK_RBUTTON
MiddleButton MouseButton = win.MK_MBUTTON
)
type mouseEventHandlerInfo struct {
handler MouseEventHandler
once bool
}
// MouseEventHandler is called for mouse events. x and y are measured in native pixels.
type MouseEventHandler func(x, y int, button MouseButton)
type MouseEvent struct {
handlers []mouseEventHandlerInfo
}
func (e *MouseEvent) Attach(handler MouseEventHandler) int {
handlerInfo := mouseEventHandlerInfo{handler, false}
for i, h := range e.handlers {
if h.handler == nil {
e.handlers[i] = handlerInfo
return i
}
}
e.handlers = append(e.handlers, handlerInfo)
return len(e.handlers) - 1
}
func (e *MouseEvent) Detach(handle int) {
e.handlers[handle].handler = nil
}
func (e *MouseEvent) Once(handler MouseEventHandler) {
i := e.Attach(handler)
e.handlers[i].once = true
}
type MouseEventPublisher struct {
event MouseEvent
}
func (p *MouseEventPublisher) Event() *MouseEvent {
return &p.event
}
// Publish publishes mouse event. x and y are measured in native pixels.
func (p *MouseEventPublisher) Publish(x, y int, button MouseButton) {
for i, h := range p.event.handlers {
if h.handler != nil {
h.handler(x, y, button)
if h.once {
p.event.Detach(i)
}
}
}
}
func MouseWheelEventDelta(button MouseButton) int {
return int(int32(button) >> 16)
}
func MouseWheelEventKeyState(button MouseButton) int {
return int(int32(button) & 0xFFFF)
}