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When the character is naked there is a problem that is resolved by changing the DestroyImmediate(skinnedMeshRenderer); to skinnedMeshRenderer.enabled = false;
The second problem is when you add the hair (included in the package) or any other cloth element to the character, this element will be set inactive by the line go.SetActive(shouldBePresent || thisIsTheSkinnedMeshRenderer);. It shouldn't do that on both alfa/bravo character, I tried to tweak around the settings but it does not seems to be as easy as the first bug.
Any ideas how I could fix this problem ?
Thanks
The text was updated successfully, but these errors were encountered:
Trying to hack limbs on the default MCS Character Male, two problems in
LimbHackerAgent.cs
(https://assetstore.unity.com/packages/3d/characters/humanoids/mcs-male-45805)When the character is naked there is a problem that is resolved by changing the
DestroyImmediate(skinnedMeshRenderer);
toskinnedMeshRenderer.enabled = false;
The second problem is when you add the hair (included in the package) or any other cloth element to the character, this element will be set inactive by the line
go.SetActive(shouldBePresent || thisIsTheSkinnedMeshRenderer);
. It shouldn't do that on both alfa/bravo character, I tried to tweak around the settings but it does not seems to be as easy as the first bug.Any ideas how I could fix this problem ?
Thanks
The text was updated successfully, but these errors were encountered: