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changelog.txt
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changelog.txt
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Possible features:
- nightmode: reveal only tiles close to carts, day/night cycle
- rocks: before select start positions add unpassable tiles
- multiplayer mode: tablet shows playing field, while playerSprite's phones show playable tiles
- placing a tile: after click animate move and reveal left/right rotation buttons
- post game summary: show travelled distance
- different carts for each theme
- building on start point, remains the whole game (engine shed in playerSprite color including open and close gates animation)
Alpha Milestone Check-List:
- tiles with 4 connections (done)
- tiles with 8 connections (done)
- four different themes (done)
- animation system and different animation for each theme (1/4) - in progress
- main menu layout (done)
- theme menu layout (revise)
- game settingCard layout (preliminarily done)
- game layout (revise)
- game win screen (revise)
- notification system (playerSprite loose, next playerSprite's turn) (done)
- ai playerSprite (done)
- introduce waiting times, if ai chooses starting position
- crashed cart assets