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You can do this by changing the ray_origin of AtmosphereMat. For example, changing swapping the Y and Z axis so it becomes (0, 0, 6372e3):
This changes the plane the atmosphere rests on to be on the Z axis instead of the Y axis. It's not exactly cutting the world into two separate halves, but I find it hard to justify adding such a niche feature into the crate. If you need a certain aesthetic, it might be better to fork the crate and implement your own solution, such as creating a round cube in Blender and cutting it into two meshes and apply two separate AtmosphereMat to the meshes, one for day and night.
Would be cool if we could create an example of lighting half the world but leaving the other half in darkness.
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