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aura.cfg
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aura.cfg
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#####################
# BOT CONFIGURATION #
#####################
### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_war3path = C:\Program Files\Warcraft III
### the address Aura will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank
bot_bindaddress =
### the port Aura will host games on (this must be different from your bot_reconnectport)
bot_hostport = 6112
### the port Aura will listen for GProxy++ reliable reconnects on
bot_reconnectport = 6113
### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
### if you set this to 0 or 1 Aura will wait for up to 1 minute
### if you set this to 10 or more Aura will only wait for up to 10 minutes
### due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
### players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
bot_reconnectwaittime = 3
### maximum number of games to host at once
bot_maxgames = 20
### command trigger for ingame only (battle.net command triggers are defined later)
bot_commandtrigger = !
### the path to the directory where you keep your map config files
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
bot_mapcfgpath = mapcfgs
### the path to the directory where you keep your map files
### Aura doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### Aura will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
bot_mappath = C:\Program Files\Warcraft III\Maps\Download\
### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit Aura will use the default virtual host name
bot_virtualhostname = |cFF4080C0Aura
### whether to automatically lock games when the owner joins
bot_autolock = 0
### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
bot_allowdownloads = 1
### the maximum number of players allowed to download the map at the same time
bot_maxdownloaders = 3
### the maximum combined download speed of all players downloading the map (in KB/sec)
bot_maxdownloadspeed = 100
### use LC style pings (divide actual pings by two)
bot_lcpings = 1
### auto kick players with ping higher than this
bot_autokickping = 400
### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
bot_lobbytimelimit = 10
### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
bot_latency = 100
### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
bot_synclimit = 50
### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
bot_votekickpercentage = 100
### the default map config (the ".cfg" will be added automatically if you leave it out)
bot_defaultmap = wormwar
### the game over timer will start when this number of human players in a game has been reached. default value is 1.
bot_gameoverplayernumber = 1
#####################
# LAN CONFIGURATION #
#####################
### the Warcraft 3 version to use when broadcasting LAN games
lan_war3version = 29
### the UDP broadcast target
### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
### sometimes your operating system will choose the wrong interface when more than one exists
### therefore you can use this value to force the bot to use a specific interface
### for example you may set it to 192.168.1.255 to broadcast LAN games to the 192.168.1.x subnet
### also if you want to broadcast to a connected Hamachi network set it to 5.255.255.255
udp_broadcasttarget =
### the UDP "don't route" flag
udp_dontroute = 0
##########################
# DATABASE CONFIGURATION #
##########################
### sqlite3 database configuration
db_sqlite3_file = aura.dbs
#####################
# IRC CONFIGURATION #
#####################
### which irc server to connect to (ie. irc.quakenet.org)
irc_server =
### the port Aura will use to connect to the irc server
### a good range is between 6660 - 6669 (TCP) but not every server supports the whole range
### the default port of most servers is 6667
### SSL is not supported
irc_port = 6667
### your irc nickname
### you cannot use the same username here that you yourself use on irc
irc_nickname =
### your irc username (used also in authing with Q on QuakeNet)
irc_username =
### your QAuth password (NickServ not supported yet)
### leave blank if you aren't connecting to QuakeNet or don't know what this is
irc_password =
### the command trigger for commands (one character only)
irc_commandtrigger =
### the channels Aura will join
### omit the # when inputing a channel
### ie. #clan007 would be irc_channel = clan007
### maximum limit of 10 channels
### last channel has the key irc_channel9
irc_channel =
irc_channel2 =
irc_channel3 =
### irc root admins
### defined using hostnames
### ie. Starrk.users.quakenet.org
### or gprs-prointernet-ff000a01-337.dhcp.inet.fi
### limit of 10 rootadmins
irc_rootadmin =
irc_rootadmin2 =
irc_rootadmin3 =
############################
# BATTLE.NET CONFIGURATION #
############################
### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### 5.) server.eurobattle.net (this is a PvPGN)
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
bnet_server = useast.battle.net
### the server alias
### this name will be used to identify the battle.net server in the Aura console
bnet_serveralias = USEast
### your Warcraft III: Reign of Chaos CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
### for PvPGNs you can leave it as is
bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your Warcraft III: The Frozen Throne CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
### for PvPGNs you can leave it as is
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
### the locale specifies the area of the world you are from
### battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
### it's important to set this to the correct value to increase the effectiveness of the game refresher
### if you are using Windows you can set this to "system" to use the locale of your system
### otherwise you can use the list at the following URL to get the correct value for your area:
### http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
### put the "decimal value" here, e.g. 1031 is the default for "German - Germany"
### note: you cannot use a value of "system" on Linux, doing so will use a default value of 1031 instead
bnet_locale = system
### your battle.net username
### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
bnet_username =
### your battle.net password
bnet_password =
### the first channel to join upon entering battle.net
bnet_firstchannel = The Void
### the root admins on this battle.net server only
### seperate each name with a space, e.g. bnet_rootadmins = h4x0rz88 Aurani Radiant- Sygdyr
bnet_rootadmins =
### command trigger for this battle.net server only
bnet_commandtrigger = !
### you will need to edit this section of the config file if you're connecting to a PVPGN server (ie. not a Blizzard server)
### check http://www.codelain.com/forum/index.php?topic=441.msg2549#msg2549 to see what to put here
bnet_custom_war3version = 29
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =
bnet_custom_pvpgnrealmname = PvPGN Realm
###
### example configuration for connecting to a second official battle.net server
###
# bnet2_server = uswest.battle.net
# bnet2_serveralias = USWest
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_locale = system
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmins =
# bnet2_commandtrigger = !
###
### example configuration for connecting to a third PVPGN battle.net server
###
# bnet3_server = server.eurobattle.net
# bnet3_serveralias = EuroBattle
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_locale = system
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmins =
# bnet3_commandtrigger = !
# bnet3_custom_war3version = 29
# bnet3_custom_exeversion = 16 0 27 1
# bnet3_custom_exeversionhash = 110 248 20 87
# bnet3_custom_passwordhashtype = pvpgn
# bnet3_custom_pvpgnrealmname = PvPGN Realm