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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "DTS",
"language": "GDScript",
"path": "res://addons/dialogic/Localization/translation_service.gd"
}, {
"base": "Node",
"class": "Dialogic",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicClass.gd"
}, {
"base": "Control",
"class": "DialogicBackgroundMusic",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
}, {
"base": "Node",
"class": "DialogicCustomEvents",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/DialogicCustomEvents.gd"
}, {
"base": "Node",
"class": "DialogicDefinitionsUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
}, {
"base": "Node",
"class": "DialogicParser",
"language": "GDScript",
"path": "res://addons/dialogic/Parser/DialogicParser.gd"
}, {
"base": "Reference",
"class": "DialogicResources",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicResources.gd"
}, {
"base": "Reference",
"class": "DialogicUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicUtil.gd"
} ]
_global_script_class_icons={
"DTS": "",
"Dialogic": "",
"DialogicBackgroundMusic": "",
"DialogicCustomEvents": "",
"DialogicDefinitionsUtil": "",
"DialogicParser": "",
"DialogicResources": "",
"DialogicUtil": ""
}
[application]
config/name="Dialogic Test Project"
run/main_scene="res://Menu.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/dialogic/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"