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Metal.code_agx()
failing in MacOS 15 Beta 3
#388
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Ah, that's too bad. Now, julia> @device_code_agx @metal identity(nothing)
; GPUCompiler.CompilerJob{GPUCompiler.MetalCompilerTarget, Metal.MetalCompilerParams}(MethodInstance for identity(::Nothing), CompilerConfig for GPUCompiler.MetalCompilerTarget, 0x0000000000007b0c)
___Z8identityv._agc.main.constant_program:
0: 0e00000006000600 iadd r0l, 0, r16l
8: 0600 <disassembly failed>
a: 0600 <disassembly failed>
c: 0600 <disassembly failed>
e: 0600 <disassembly failed>
10: 0600 <disassembly failed>
12: 0600 <disassembly failed>
14: 0600 <disassembly failed>
16: 0600 <disassembly failed>
18: 0600 <disassembly failed>
1a: 0600 <disassembly failed>
1c: 0600 <disassembly failed>
1e: 0600 <disassembly failed>
20: 0600 <disassembly failed>
22: 0600 <disassembly failed>
24: 0600 <disassembly failed>
26: 0600 <disassembly failed>
28: 0600 <disassembly failed>
2a: 0600 <disassembly failed>
2c: 0600 <disassembly failed>
2e: 0600 <disassembly failed>
30: 0600 <disassembly failed>
32: 0600 <disassembly failed>
34: 0600 <disassembly failed>
36: 0600 <disassembly failed>
38: 0600 <disassembly failed>
3a: 0600 <disassembly failed>
3c: 0600 <disassembly failed>
3e: 0600 <disassembly failed>
___Z8identityv._agc.main:
0: 0e000000 iadd r0l, 0, 0 |
To be honest the However, if we do get rid of them, that’s a breaking change so I’d take the opportunity to unexport MTL as discussed in #359. |
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