simple linear algebra library written in zig.
- Vec{2, 3, 4}x{{f, i, u}x{32, 64}}
dot product, cross product, {+, -, *, /} ops
- Mat{2x2, 3x3, 4x4}x{{f, i, u}x{32, 64}}
determinant, inverse (without det==0 test), transpose, mul op
- Mat4x4{f32, f64}
init from unit quaternion, init as rotation from euler angles, projection
- Quaternion{f32, f64}
mul op, init from 3d vector and angle
- transforms{f32, f64}
3d point rotation