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Since d_voxelZeroCross is a list of (zero-crossing) voxels (and not voxel blocks), it should be allocated with the size...
'sizeof(int3) * params.m_numSDFBlocks * params.m_SDFBlockSize * params.m_SDFBlockSize * params.m_SDFBlockSize'
and not...
'sizeof(int3) * params.m_hashNumBuckets * 2'.
This allocation happens in VoxelUtilHashSDF.h (while it is filled in findZeroCrossingVoxelsKernel(...) in CUDATexUpdate.cu).
Otherwise, it could crash with an illegal memory access exception when processing larger scenes.
The text was updated successfully, but these errors were encountered:
Since d_voxelZeroCross is a list of (zero-crossing) voxels (and not voxel blocks), it should be allocated with the size...
'sizeof(int3) * params.m_numSDFBlocks * params.m_SDFBlockSize * params.m_SDFBlockSize * params.m_SDFBlockSize'
and not...
'sizeof(int3) * params.m_hashNumBuckets * 2'.
This allocation happens in VoxelUtilHashSDF.h (while it is filled in findZeroCrossingVoxelsKernel(...) in CUDATexUpdate.cu).
Otherwise, it could crash with an illegal memory access exception when processing larger scenes.
The text was updated successfully, but these errors were encountered: