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EntityVisitor.cpp
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EntityVisitor.cpp
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#include "StdAfx.h"
#include "EntityVisitor.h"
const wchar_t DEFAULT_REPRESENTATION_IDENTIFIER[] = L"Body";
typedef std::vector<_Geometrie*> Geometries;
using namespace std;
EntityVisitor::EntityVisitor()
{
pFeatures = NULL;
}
EntityVisitor::~EntityVisitor()
{
// for (std::list<_Geometrie*>::const_iterator it = m_cloned.begin(); it != m_cloned.end(); ++it)
// {
// delete *it;
// }
}
/*
void EntityVisitor::visit(IfcDB::ifcOid oid)
{
IfcEntityList children;
m_db->getChildren(oid, children);
for (IfcEntityList::const_iterator it = children.begin(); it != children.end(); ++it)
{
IfcDB::IfcEntity* entity = *it;
onBeginEntity(*entity);
m_onProgress(m_currIndex, m_db->getSizeOfEntities());
++m_currIndex;
visit(*entity);
visit(entity->getOid());
onEndEntity();
}
}
*/
/*
void EntityVisitor::start( Feature * pFeature )
{
visit( pFeature );
onEnd();
}
*/
bool EntityVisitor::visit( Feature * pFeature )
{
vector<string> vGeometryProperties;
vector<_Geometrie*> vGeometries;
_Geometrie * pGeometry;
int i, anz;
bool geometryExist = false;
bool geometryExistLoc;
pFeatures = pFeature->getFeatures();
onBegin();
anz = pFeature->getGeometryProperties ( vGeometryProperties, vGeometries );
for ( i = 0; i < anz; i++ )
{
pGeometry = vGeometries[i];
onBeginGeometry();
geometryExistLoc = visit( pGeometry );
if ( geometryExistLoc == true )
geometryExist = true;
/* m_geometries.push( pGeometry );
while ( !m_geometries.empty() )
{
_Geometrie * geometry = m_geometries.front();
m_geometries.pop();
geometryExistLoc = visit( *geometry );
if ( geometryExistLoc == true )
geometryExist = true;
}
*/
onEndGeometry();
}
return geometryExist;
}
bool EntityVisitor::visit ( _Geometrie * pGeometry )
{
unsigned int i, anz;
bool geometryExist = false;
bool geometryExistLoc;
GEOMETRY_TYPE type = pGeometry->getGeometryType();
switch (type)
{
case MULTI_GEOMETRY:
{
vector<_Geometrie*> vMembers;
MultiGeometry * pMultiGeometry = dynamic_cast<MultiGeometry*>(pGeometry);
for ( i = 0; i < pMultiGeometry->getGeometryMemberAnz(); i++ )
{
_Geometrie * pGeo = pMultiGeometry->getGeometry( i );
geometryExistLoc = visit ( pGeo );
if ( geometryExistLoc == true )
geometryExist = true;
}
break;
}
case GEOMETRIC_COMPLEX:
{
vector<_Geometrie*> vMembers;
GeometricComplex * pMultiGeometry = dynamic_cast<GeometricComplex*>(pGeometry);
for ( i = 0; i < pMultiGeometry->getGeometryMemberAnz(); i++ )
{
_Geometrie * pGeo = pMultiGeometry->getGeometry( i );
geometryExistLoc = visit ( pGeo );
if ( geometryExistLoc == true )
geometryExist = true;
}
break;
}
case MULTI_SURFACE:
case COMPOSITE_SURFACE:
case SHELL:
case ORIENTABLE_SURFACE:
case SURFACE:
case TRIANGULATED_SURFACE:
{
vector <Polygon*> vPolygone;
vector<bool> vOrientations;
_Surface * pAbstractSurface = dynamic_cast<_Surface*>(pGeometry);
anz = pAbstractSurface->getPolygone( vPolygone, vOrientations );
for ( i = 0; i < anz; i++ )
{
geometryExistLoc = visit( vPolygone[i] );
if ( geometryExistLoc == true )
geometryExist = true;
}
break;
}
case SOLID:
case MULTI_SOLID:
{
vector <Polygon*> vPolygone;
vector<bool> vOrientations;
_Solid * pAbstractSolid = dynamic_cast<_Solid*>(pGeometry);
anz = pAbstractSolid->getAussenkonturPolygone( vPolygone, vOrientations );
for ( i = 0; i < anz; i++ )
{
geometryExistLoc = visit( vPolygone[i] );
if ( geometryExistLoc == true )
geometryExist = true;
}
break;
}
case POLYGON:
case TRIANGLE:
{
Polygon * pPolygon = dynamic_cast<Polygon*>(pGeometry);
geometryExist = visit( pPolygon );
break;
}
default:
{
break;
}
}
return geometryExist;
}
bool EntityVisitor::visit( Polygon * pPolygon )
{
if ( pPolygon->getAussenkontur() != NULL )
{
vector<string> thema;
vector<AppearanceData*> appearanceData;
vector<TexCoordPolyloop*> texCoords;
pFeatures->getGeoAppearanceTexture(pPolygon->getAussenkontur()->getGmlId(), thema, appearanceData, texCoords );
if (thema.size() > 0)
{
// TODO: Themes
TexCoordPolyloop * texCoord = texCoords[0];
AppearanceData * appearance = appearanceData[0];
onFace( *pPolygon, texCoord, appearance);
}
else
{
onFace( *pPolygon );
}
return true;
}
else return false;
}