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engine.cfg
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engine.cfg
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[application]
name="Herbi"
main_scene="res://scenes/intro.tscn"
boot_bg_color=#ff000000
boot_splash="res://graphics/misc/splash.png"
boot_splash_fullsize=true
icon="res://icon.png"
[autoload]
background="*res://scenes/decor/background.tscn"
save_manager="*res://scripts/save_manager.gd"
music="*res://scenes/misc/music.tscn"
sound="*res://scenes/misc/sound.tscn"
global="*res://scripts/global.gd"
debug_menu="*res://scenes/hud/debug_menu.tscn"
events_texts="*res://scenes/events/events_texts.tscn"
[display]
stretch_mode="viewport"
stretch_aspect="keep"
fullscreen=false
custom_theme_font="res://fonts/cave_story_32.fnt"
width=320
height=240
[image_loader]
repeat=false
filter=false
gen_mipmaps=false
[input]
ui_accept=[key(Enter), mbutton(0, 1), jbutton(0, 0)]
ui_select=[key(Space), jbutton(0, 10)]
ui_cancel=[key(Escape), jbutton(0, 11)]
ui_focus_next=[key(Tab), jbutton(0, 13)]
ui_focus_prev=[key(Tab, S), jbutton(0, 12)]
ui_up=[key(Up), jbutton(0, 12)]
ui_down=[key(Down)]
jump=[key(Space), jbutton(0, 0)]
up=[key(Up), jbutton(0, 12), jaxis(0, 2)]
down=[key(Down), jbutton(0, 13), jaxis(0, 3)]
debug=[key(F1)]
move_right=[key(Right), jbutton(0, 15), jaxis(0, 1)]
throw=[key(X), jbutton(0, 1)]
move_left=[key(Left), jbutton(0, 14), jaxis(0, 0)]
[physics]
fixed_fps=60
[physics_2d]
thread_model=1
[render]
default_clear_color=#ff000000
mipmap_policy=2