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Menu tweens on page change are broken, options page crashes (Godot regression) #103
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I found the culprit with
I don't know if it should be fixed in Godot now that it has been around for almost a year in 2.1.4-stable - reverting to the 2.1.3 state would mean breaking compat for 2.1.4 games using this new feature. So it might be better to just fix it in Minilens. |
Debugging this, seems like giving fractional coordinates to set_pos changes the size ever so slightly, which in turn causes a resize to trigger. Flooring/snapping when calling set_pos seems to fix the issue, though it seems a bit hacky. Going to look around for other solutions as well. |
Hello,
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Note that there is/was/will be another version of Minilens at https://github.com/KOBUGE-Games/minilens2, which was built with Godot 3. |
Seems like no one noticed/cared so far, but there's a regression in Godot 2.1.4 and later affecting Minilens.
The tween animations on the main menu are broken, as you need to click the buttons twice to actually change page (first click just offsets by ~100 px).
And going to the options page trigger a stack overflow in the tweening code.
The bug happens with Godot 2.1.4-stable (and current 2.1/HEAD) but not 2.1.3-stable. Bisecting...
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