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Well OCD objectives are typically for users who already finished the level, but want to do more.
I got the idea from World of Goo, where you just have to rescue a minimum amount of goo, but you have an OCD objective to rescue more of them (which requires more skill).
@akien-mga BTW, as a way to make users feel like they have "beaten" the game, we might add some parts of something (e.g. the Holy Kumquat Flower of Hackerdom, as an obvious example), that can be collected on various levels. 😄
We currently count the number of movements, but there is no incentive to keep it as low as possible.
An optional OCD objective could be added to each level to solve the puzzle in as little moves as possible.
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