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Add OCD objectives for the levels (min number of moves) #92

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akien-mga opened this issue Sep 18, 2016 · 4 comments
Open

Add OCD objectives for the levels (min number of moves) #92

akien-mga opened this issue Sep 18, 2016 · 4 comments
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@akien-mga
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We currently count the number of movements, but there is no incentive to keep it as low as possible.

An optional OCD objective could be added to each level to solve the puzzle in as little moves as possible.

@akien-mga akien-mga added this to the 2.0 milestone Sep 18, 2016
@ObaniGemini
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I would rather than adding OCD objectives, add highscores. Finishing a level can already be a pain.

@akien-mga
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Well OCD objectives are typically for users who already finished the level, but want to do more.
I got the idea from World of Goo, where you just have to rescue a minimum amount of goo, but you have an OCD objective to rescue more of them (which requires more skill).

@ObaniGemini
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Then 👍 , but very low priority to me

@bojidar-bg
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@akien-mga BTW, as a way to make users feel like they have "beaten" the game, we might add some parts of something (e.g. the Holy Kumquat Flower of Hackerdom, as an obvious example), that can be collected on various levels. 😄

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