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Releases: KSP-RO/TestFlight

Test Flight V2 Alpha 7

01 Aug 16:44
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Pre-release

2.0.0-Alpha.7

This is a Pre-Release Build

KSP Version

KSP 1.8.1

Important Notes

This is a pre-release for a new major version, version 2.0, of Test Flight. This is an early alpha build that most likely contains some bugs, some of which may be severe.

Please back up your career save file & craft files before using this build

Known Issues

  1. R&D Option on engines has been disabled. This feature will be replaced with a new version or something similar in the future but is not a focus during this alpha.

  2. This version changes how flight data is stored. If applied to an existing save, engines with existing data may end up with extra data. Nothing I can really do about that so enjoy :)

Highlights

This build includes massive performance updates that come in two different places:

  1. A lot of work has been done on optimizing the GUI Update loops, which has resulted in close to a 90% reduction in update cycle duration on complex craft with lots of engines. In some cases from 1ms all the way down to 0.1ms

  2. A complete rework of the Test Flight internal structure which allows consolidation of Part Modules on engines. Instead of one set of part modules per engine config there is now only one set for the entire engine part regardless of configs. In the extreme case, this means an engine part has only 10 part modules instead of 100.

Despite the major changes, this version should be compatible with both existing saves and existing craft. However, this is something that needs to be tested. Please back up your files before updating.

Changelog

This version simply updates the Realism Overhaul side ModuleManager patches.
If you already have Test Flight V2 Alpha 6, you only need to download the RO_RP1-Patch.zip file and update your patches.

Important Install Instructions

Due to the changes in part configs, this version of Test Flight requires new Module Manager patches for both Realism Overhaul and Realistic Progression One. To install:

  1. Delete GameData/TestFlight
  2. Make a backup of GameData/RealismOverhaul and GameData/RP-0
  3. Download the Test Flight ZIP and unzip to your GameData
  4. Download the RO_RP1-Patch ZIP file and unzip to your GameData, replacing the 3 files with the new ones in the ZIP.

Note

This build is what is known as a "development" build and contains additional code and files for debugging. This makes it slightly slower but should not be much of a factor.

Test Flight V2 Alpha 6

30 May 01:37
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Pre-release

2.0.0-Alpha.6

This is a Pre-Release Build

KSP Version

KSP 1.8.1

Important Notes

This is a pre-release for a new major version, version 2.0, of Test Flight. This is an early alpha build that most likely contains some bugs, some of which may be severe.

Please back up your career save file & craft files before using this build

Known Issues

  1. R&D Option on engines has been disabled. This feature will be replaced with a new version or something similar in the future but is not a focus during this alpha.

  2. This version changes how flight data is stored. If applied to an existing save, engines with existing data may end up with extra data. Nothing I can really do about that so enjoy :)

Highlights

This build includes massive performance updates that come in two different places:

  1. A lot of work has been done on optimizing the GUI Update loops, which has resulted in close to a 90% reduction in update cycle duration on complex craft with lots of engines. In some cases from 1ms all the way down to 0.1ms

  2. A complete rework of the Test Flight internal structure which allows consolidation of Part Modules on engines. Instead of one set of part modules per engine config there is now only one set for the entire engine part regardless of configs. In the extreme case, this means an engine part has only 10 part modules instead of 100.

Despite the major changes, this version should be compatible with both existing saves and existing craft. However, this is something that needs to be tested. Please back up your files before updating.

Changelog

CHANGE: The option to enable the HUD has been completely removed
FIX: IF HUD is enabled in the settings file somehow, it will not be displayed

Important Install Instructions

Due to the changes in part configs, this version of Test Flight requires new Module Manager patches for both Realism Overhaul and Realistic Progression One. To install:

  1. Delete GameData/TestFlight
  2. Make a backup of GameData/RealismOverhaul and GameData/RP-0
  3. Download the Test Flight ZIP and unzip to your GameData
  4. Download the RO_RP1-Patch ZIP file and unzip to your GameData, replacing the 3 files with the new ones in the ZIP.

Note

This build is what is known as a "development" build and contains additional code and files for debugging. This makes it slightly slower but should not be much of a factor.

Test Flight V2 Alpha 5

20 May 01:24
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Pre-release

2.0.0-Alpha.5

This is a Pre-Release Build

KSP Version

KSP 1.8.1

Important Notes

This is a pre-release for a new major version, version 2.0, of Test Flight. This is an early alpha build that most likely contains some bugs, some of which may be severe.

Please back up your career save file & craft files before using this build

Known Issues

  1. R&D Option on engines has been disabled. This feature will be replaced with a new version or something similar in the future but is not a focus during this alpha.

  2. The mini TestFlight HUD is currently disabled and trying to enable it in settings will do nothing.

  3. This version changes how flight data is stored. If applied to an existing save, engines with existing data may end up with extra data. Nothing I can really do about that so enjoy :)

Highlights

This build includes massive performance updates that come in two different places:

  1. A lot of work has been done on optimizing the GUI Update loops, which has resulted in close to a 90% reduction in update cycle duration on complex craft with lots of engines. In some cases from 1ms all the way down to 0.1ms

  2. A complete rework of the Test Flight internal structure which allows consolidation of Part Modules on engines. Instead of one set of part modules per engine config there is now only one set for the entire engine part regardless of configs. In the extreme case, this means an engine part has only 10 part modules instead of 100.

Despite the major changes, this version should be compatible with both existing saves and existing craft. However, this is something that needs to be tested. Please back up your files before updating.

Changelog

FIX: More fixes for parts not initializing properly under some conditions

Important Install Instructions

Due to the changes in part configs, this version of Test Flight requires new Module Manager patches for both Realism Overhaul and Realistic Progression One. To install:

  1. Delete GameData/TestFlight
  2. Make a backup of GameData/RealismOverhaul and GameData/RP-0
  3. Download the Test Flight ZIP and unzip to your GameData
  4. Download the RO_RP1-Patch ZIP file and unzip to your GameData, replacing the 3 files with the new ones in the ZIP.

Note

This build is what is known as a "development" build and contains additional code and files for debugging. This makes it slightly slower but should not be much of a factor.

Test Flight V2 Alpha 4

18 May 17:14
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Pre-release

2.0.0-Alpha.4

This is a Pre-Release Build

KSP Version

KSP 1.8.1

Important Notes

This is a pre-release for a new major version, version 2.0, of Test Flight. This is an early alpha build that most likely contains some bugs, some of which may be severe.

Please back up your career save file & craft files before using this build

Known Issues

  1. R&D Option on engines has been disabled. This feature will be replaced with a new version or something similar in the future but is not a focus during this alpha.

  2. The mini TestFlight HUD is currently disabled and trying to enable it in settings will do nothing.

  3. This version changes how flight data is stored. If applied to an existing save, engines with existing data may end up with extra data. Nothing I can really do about that so enjoy :)

Highlights

This build includes massive performance updates that come in two different places:

  1. A lot of work has been done on optimizing the GUI Update loops, which has resulted in close to a 90% reduction in update cycle duration on complex craft with lots of engines. In some cases from 1ms all the way down to 0.1ms

  2. A complete rework of the Test Flight internal structure which allows consolidation of Part Modules on engines. Instead of one set of part modules per engine config there is now only one set for the entire engine part regardless of configs. In the extreme case, this means an engine part has only 10 part modules instead of 100.

Despite the major changes, this version should be compatible with both existing saves and existing craft. However, this is something that needs to be tested. Please back up your files before updating.

Changelog

FIX: Flight Data could exceed maximum data due to new transfer and research pools
FIX: VAB info wasn't including new transfer and research pools
FIX: Some modules were pulling the old flight data that did not include the new pools

Important Install Instructions

Due to the changes in part configs, this version of Test Flight requires new Module Manager patches for both Realism Overhaul and Realistic Progression One. To install:

  1. Delete GameData/TestFlight
  2. Make a backup of GameData/RealismOverhaul and GameData/RP-0
  3. Download the Test Flight ZIP and unzip to your GameData
  4. Download the RO_RP1-Patch ZIP file and unzip to your GameData, replacing the 3 files with the new ones in the ZIP.

Note

This build is what is known as a "development" build and contains additional code and files for debugging. This makes it slightly slower but should not be much of a factor.

Test Flight V2 Alpha 3

18 May 02:15
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Pre-release

2.0.0-Alpha.3

This is a Pre-Release Build

KSP Version

KSP 1.8.1

Important Notes

This is a pre-release for a new major version, version 2.0, of Test Flight. This is an early alpha build that most likely contains some bugs, some of which may be severe.

Please back up your career save file & craft files before using this build

Known Issues

  1. R&D Option on engines has been disabled. This feature will be replaced with a new version or something similar in the future but is not a focus during this alpha.

  2. The mini TestFlight HUD is currently disabled and trying to enable it in settings will do nothing.

  3. This version changes how flight data is stored. If applied to an existing save, engines with existing data may end up with extra data. Nothing I can really do about that so enjoy :)

Highlights

This build includes massive performance updates that come in two different places:

  1. A lot of work has been done on optimizing the GUI Update loops, which has resulted in close to a 90% reduction in update cycle duration on complex craft with lots of engines. In some cases from 1ms all the way down to 0.1ms

  2. A complete rework of the Test Flight internal structure which allows consolidation of Part Modules on engines. Instead of one set of part modules per engine config there is now only one set for the entire engine part regardless of configs. In the extreme case, this means an engine part has only 10 part modules instead of 100.

Despite the major changes, this version should be compatible with both existing saves and existing craft. However, this is something that needs to be tested. Please back up your files before updating.

Changelog

FIX: Tech Transfer being lost on SECOND flight with new engines
FIX: Maximum tech transfer is now respected
NEW: Completely reworked how flight data is stored. It is not split into multiple pools, for "tech transfer", "research", and "flight". This simplifies many aspects and fixes a lot of bugs regarding RnD and Tech Transfer.

Important Install Instructions

Due to the changes in part configs, this version of Test Flight requires new Module Manager patches for both Realism Overhaul and Realistic Progression One. To install:

  1. Delete GameData/TestFlight
  2. Make a backup of GameData/RealismOverhaul and GameData/RP-0
  3. Download the Test Flight ZIP and unzip to your GameData
  4. Download the RO_RP1-Patch ZIP file and unzip to your GameData, replacing the 3 files with the new ones in the ZIP.

Note

This build is what is known as a "development" build and contains additional code and files for debugging. This makes it slightly slower but should not be much of a factor.

Test Flight V2 Alpha 2

16 May 01:12
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Pre-release

2.0.0-Alpha.2

This is a Pre-Release Build

KSP Version

KSP 1.8.1

Important Notes

This is a first pre-release for a new major version, version 2.0, of Test Flight. This is an early alpha build that most likely contains some bugs, some of which may be severe.

Please back up your career save file & craft files before using this build

Known Issues

  1. R&D Option on engines has been disabled. This feature will be replaced with a new version or something similar in the future but is not a focus during this alpha.

  2. The mini TestFlight HUD is currently disabled and trying to enable it in settings will do nothing.

Highlights

This build includes massive performance updates that come in two different places:

  1. A lot of work has been done on optimizing the GUI Update loops, which has resulted in close to a 90% reduction in update cycle duration on complex craft with lots of engines. In some cases from 1ms all the way down to 0.1ms

  2. A complete rework of the Test Flight internal structure which allows consolidation of Part Modules on engines. Instead of one set of part modules per engine config there is now only one set for the entire engine part regardless of configs. In the extreme case, this means an engine part has only 10 part modules instead of 100.

Despite the major changes, this version should be compatible with both existing saves and existing craft. However, this is something that needs to be tested. Please back up your files before updating.

Changelog

Extra thanks to @RCrockford AKA Butcher for most of the work in this release!
New: See total runtime for a part in the TestFlight Window
New: Catalog and Info Window in the VAB now show % reliability of a part in addition to MTBF
Fixed: Catalog data is now correct
Changed: A given failure on a given part can only reward du once per flight

Important Install Instructions

Due to the changes in part configs, this version of Test Flight requires new Module Manager patches for both Realism Overhaul and Realistic Progression One. To install:

  1. Delete GameData/TestFlight
  2. Make a backup of GameData/RealismOverhaul and GameData/RP-0
  3. Download the Test Flight ZIP and unzip to your GameData
  4. Download the RO_RP1-Patch ZIP file and unzip to your GameData, replacing the 3 files with the new ones in the ZIP.

Note

This build is what is known as a "development" build and contains additional code and files for debugging. This makes it slightly slower but should not be much of a factor.

Test Flight V2 Alpha Test Build

03 May 02:48
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Pre-release

2.0.0-Alpha.1

This is a Pre-Release Build

KSP Version

KSP 1.8.1

Important Notes

This is the first pre-release of a new major version, version 2.0, of Test Flight. This is an early alpha build that most likely contains some bugs, some of which may be severe.

Please back up your career save file & craft files before using this build

Highlights

This build includes massive performance updates that come in two different places:

  1. A lot of work has been done on optimizing the GUI Update loops, which has resulted in close to a 90% reduction in update cycle duration on complex craft with lots of engines. In some cases from 1ms all the way down to 0.1ms

  2. A complete rework of the Test Flight internal structure which allows consolidation of Part Modules on engines. Instead of one set of part modules per engine config there is now only one set for the entire engine part regardless of configs. In the extreme case, this means an engine part has only 10 part modules instead of 100.

Despite the major changes, this version should be compatible with both existing saves and existing craft. However, this is something that needs to be tested. Please back up your files before updating.

Important Install Instructions

Due to the changes in part configs, this version of Test Flight requires new Module Manager patches for both Realism Overhaul and Realistic Progression One. To install:

  1. Delete GameData/TestFlight
  2. Make a backup of GameData/RealismOverhaul and GameData/RP-0
  3. Download the Test Flight ZIP and unzip to your GameData
  4. Download the RO_RP1-Patch ZIP file and unzip to your GameData, replacing the 3 files with the new ones in the ZIP.

Note

This build is what is known as a "development" build and contains additional code and files for debugging. This makes it slightly slower but should not be much of a factor.

1.12.0.0 TestFlight for KSP v1.8 & 1.9

12 Feb 21:33
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1.12.0.0

KSP Versions v1.8.x and 1.9.x

Changes

  • Build for KSP 1.8.1

1.11.0.0 TestFlight for KSP v1.7.3

13 Nov 19:28
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1.11.0.0

KSP Version v1.7.3

Changes

  • Build for KSP 1.7.3

1.10.0.0 TestFlight for KSP v1.6.1

12 Jun 21:58
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1.10.0.0

KSP Version v1.6.1

Changes

  • Build for KSP 1.6.1