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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="DesertPunk"
run/main_scene="res://scenes/main/game.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
DataManager="*res://scripts/globals/data_manager.gd"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="viewport"
mouse_cursor/custom_image="res://assets/icons/pointer_toon_a.svg"
[input]
interact={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(168, 16),"global_position":Vector2(172, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
cancel={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(178, 15),"global_position":Vector2(182, 49),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_2="Plants"
2d_physics/layer_3="Buildings"
2d_physics/layer_4="Animals"
[rendering]
textures/canvas_textures/default_texture_filter=0
textures/vram_compression/import_etc2_astc=true