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Create a virtual class IRenderer : public IBase That will be initialized by bm_BindModule() With the dynamic module's derived implementation.
Access to the "singleton" shader managers should go through the virtual IRenderer class.
This setup should enable a VK or DX renderer too
The text was updated successfully, but these errors were encountered:
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Create a virtual class IRenderer : public IBase
That will be initialized by bm_BindModule()
With the dynamic module's derived implementation.
Access to the "singleton" shader managers should go through the virtual IRenderer class.
This setup should enable a VK or DX renderer too
The text was updated successfully, but these errors were encountered: