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noxico.csproj
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noxico.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{516F0265-C553-4D63-9AA4-6CBE12F30B5C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Noxico</RootNamespace>
<AssemblyName>Noxico</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;FREETESTPOTIONS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DocumentationFile>
</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<StartupObject>Noxico.Program</StartupObject>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\Noxico.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug32</OutputPath>
<DefineConstants>TRACE;DEBUG;THIRTYTWO</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
<CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules>
<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\Release32\</OutputPath>
<DefineConstants>THIRTYTWO</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="Neo.Lua">
<HintPath>.\Neo.Lua.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="BoardChar.cs" />
<Compile Include="BoardDrawing.cs" />
<Compile Include="Character.cs" />
<Compile Include="Color.cs" />
<Compile Include="CryptStream.cs" />
<Compile Include="Culture.cs" />
<Compile Include="Cursor.cs" />
<Compile Include="Descriptions.cs" />
<Compile Include="Dijkstra.cs" />
<Compile Include="DungeonGenerator.cs" />
<Compile Include="Editor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Entities.cs" />
<Compile Include="ErrorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ErrorForm.Designer.cs">
<DependentUpon>ErrorForm.cs</DependentUpon>
</Compile>
<Compile Include="fmod.cs" />
<Compile Include="i18n.cs" />
<Content Include="Guides\ref.png" />
<Content Include="Guides\ref.txt" />
<Content Include="mix\fonts\8x16-bold.png" />
<None Include="mix\defense.lua" />
<None Include="mix\eachturn.lua" />
<None Include="mix\fonts\variants.tml" />
<None Include="mix\i18n.lua" />
<None Include="mix\impediments.tml" />
<None Include="mix\init.lua" />
<Content Include="mix\lookup.txt" />
<Compile Include="Lua.cs" />
<None Include="mix\clutter.tml" />
<Compile Include="Morph.cs" />
<Compile Include="Name.cs" />
<Compile Include="PlayerChar.cs" />
<Compile Include="SexManager.cs" />
<Compile Include="SoundSystem.cs" />
<Compile Include="Subscreens\ActionList.cs" />
<Compile Include="Subscreens\Controls.cs" />
<Compile Include="Subscreens\Crafting.cs" />
<Compile Include="Subscreens\Options.cs" />
<Compile Include="UpdateForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UpdateForm.Designer.cs">
<DependentUpon>UpdateForm.cs</DependentUpon>
</Compile>
<Compile Include="WinFormHost.cs" />
<Compile Include="Game.cs" />
<Compile Include="IGameHost.cs" />
<Compile Include="IniFile.cs" />
<Compile Include="InventoryItem.cs" />
<Compile Include="Mix.cs" />
<Compile Include="Randomizer.cs" />
<Compile Include="Subscreens\Travel.cs" />
<Compile Include="Tokens.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Scenes.cs" />
<Compile Include="ShadowCaster.cs" />
<Compile Include="Subscreens.cs" />
<Compile Include="Subscreens\ContainerMan.cs" />
<Compile Include="Subscreens\Introduction.cs" />
<Compile Include="Subscreens\Inventory.cs" />
<Compile Include="Subscreens\MessageBox.cs" />
<Compile Include="Subscreens\Pause.cs" />
<Compile Include="Subscreens\TextScroller.cs" />
<Compile Include="Toolkit.cs" />
<Compile Include="UI.cs" />
<Compile Include="Vista.cs" />
<Compile Include="WorldGen.cs" />
<Compile Include="Board.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="mix\biomes.tml" />
<Content Include="mix\bodyparts.tml" />
<Content Include="mix\bodyplans.tml" />
<Content Include="mix\bonustraits.tml" />
<Content Include="mix\buildings.tml" />
<Content Include="mix\credits.txt" />
<Content Include="mix\culture.tml" />
<Content Include="mix\loot.tml" />
<Content Include="mix\i18n.tml" />
<None Include="mix\dialogue.tml" />
<Content Include="mix\noxico.ini" />
<Content Include="mix\knowncolors.tml" />
<Content Include="mix\makecave.png" />
<Content Include="mix\makedemonrealm.png" />
<Content Include="mix\schedule.tml" />
<Content Include="mix\sex.tml" />
<Content Include="Guides\Tokeninfo.txt" />
<Content Include="notes\oldScriptsStorage.txt" />
<Content Include="notes\Sparks%27 notes.txt" />
<Content Include="notes\unformatted books.txt" />
<Content Include="mix\uniques.tml" />
<Content Include="Noxico.nox">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="notes\Xolroc%27s random ideas.txt" />
<None Include="mix\crafting.tml" />
<None Include="mix\items.tml" />
<None Include="mix\metadata.tml" />
<None Include="mix\powers.tml" />
<None Include="mix\schema.tml" />
<None Include="mix\stats.lua" />
<None Include="mix\testarena.lua" />
<None Include="mix\tiles.tml" />
<Content Include="Music.nox">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="mix\wordstructor.tml" />
<None Include="Resources\Noxico.ico" />
<Content Include="Sound.nox">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>cd "$(ProjectDir)"
./mkmix</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>