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BruntonPrimitive.h
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BruntonPrimitive.h
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/***********************************************************************
BruntonPrimitive - Class for planes extracted from point clouds, with
additional direct visualization of strike and dip angles.
Copyright (c) 2009-2011 Oliver Kreylos
This file is part of the LiDAR processing and analysis package.
The LiDAR processing and analysis package is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The LiDAR processing and analysis package is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the LiDAR processing and analysis package; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#ifndef BRUNTONPRIMITIVE_INCLUDED
#define BRUNTONPRIMITIVE_INCLUDED
#include <SceneGraph/GroupNode.h>
#include "PlanePrimitive.h"
class BruntonPrimitive:public PlanePrimitive
{
/* Elements: */
SceneGraph::GroupNodePointer root; // Root node of the brunton visualization
/* Private methods: */
void buildBrunton(void); // Creates the brunton visualization
/* Constructors and destructors: */
public:
BruntonPrimitive(const LidarOctree* octree,const Vector& translation,Cluster::MulticastPipe* pipe); // Creates brunton by processing selected points from the given octree; writes result to given pipe if !=0
BruntonPrimitive(Cluster::MulticastPipe* pipe); // Creates brunton by reading brunton data from given pipe
BruntonPrimitive(IO::File& file,const Vector& translation); // Reads a brunton primitive from a binary file
virtual ~BruntonPrimitive(void);
};
#endif