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Fix the GameOverlay disappearing too quickly when using higher FPS values. #519

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Kenix3 opened this issue Apr 26, 2024 · 0 comments
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Kenix3 commented Apr 26, 2024

Based on descriptions of the issue, it is ticking per frame when it should go ahead when an amount of real time has elapsed.

@Kenix3 Kenix3 added this to the LUS 2.x.x milestone Apr 26, 2024
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