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Hi! No biggie really, but I just wanted to report a warning message I got when importing your latest commit to Godot 4.2.2: "Ignoring face with non-finite normal in LOD generation."
Not sure which model it applies to, but it's there.
At least it's less messy than when importing the official release (from the asset store). There are plenty of issues with cloud.res/dust.res in it (which I guess were fixed here). I also tried to import that one with Godot 4.3 and got my controls reversed for some reason, that was fun. (Haven't tried with this one yet.)
BTW, great little project, I could see myself basing potential Godot experiments off of it. :-)
The text was updated successfully, but these errors were encountered:
Hi! No biggie really, but I just wanted to report a warning message I got when importing your latest commit to Godot 4.2.2:
"Ignoring face with non-finite normal in LOD generation."
Not sure which model it applies to, but it's there.
At least it's less messy than when importing the official release (from the asset store). There are plenty of issues with cloud.res/dust.res in it (which I guess were fixed here). I also tried to import that one with Godot 4.3 and got my controls reversed for some reason, that was fun. (Haven't tried with this one yet.)
BTW, great little project, I could see myself basing potential Godot experiments off of it. :-)
The text was updated successfully, but these errors were encountered: