From 5f4b1e37d90705db20aa80ed9e895faee24bd737 Mon Sep 17 00:00:00 2001 From: Kerbas-ad-astra Date: Fri, 23 Mar 2018 16:14:35 -0400 Subject: [PATCH] Changed my mind about converting Edamame to Monoprop only...gonna leave it multiprop. Tank rebalancing complete. --- .../HGR/Parts/Fuel/SoySvcMod/SoySvcMod.cfg | 29 +++++++++++++++---- .../Fuel/Tank_Set1/HGR_RadialBooster.cfg | 10 +++---- GameData/HGR/Parts/Utility/LowPro/LP_45Q.cfg | 2 +- GameData/HGR/Parts/Utility/LowPro/LP_MAX.cfg | 2 +- GameData/HGR/Parts/Utility/LowPro/LP_TRI.cfg | 2 +- README.md | 6 ++-- 6 files changed, 33 insertions(+), 18 deletions(-) diff --git a/GameData/HGR/Parts/Fuel/SoySvcMod/SoySvcMod.cfg b/GameData/HGR/Parts/Fuel/SoySvcMod/SoySvcMod.cfg index 4dcbe72..2769af0 100644 --- a/GameData/HGR/Parts/Fuel/SoySvcMod/SoySvcMod.cfg +++ b/GameData/HGR/Parts/Fuel/SoySvcMod/SoySvcMod.cfg @@ -67,11 +67,23 @@ PART tags = #SoySvcMod_Part_tags // #SoySvcMod_Part_tags = hgr edamame progress shenzhou soy service fueltank ?lfo liquid oxidizer propellant mono monopropellant rocket cmg command control fly gyro moment react stab steer torque + RESOURCE + { + name = LiquidFuel + amount = 180 + maxAmount = 180 + } + RESOURCE + { + name = Oxidizer + amount = 220 + maxAmount = 220 + } RESOURCE { name = MonoPropellant - amount = 250 - maxAmount = 250 + amount = 100 + maxAmount = 100 } RESOURCE { @@ -100,19 +112,24 @@ PART heatProduction = 300 fxOffset = 0, 0, 0.21 - EngineType = MonoProp + EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.21 PROPELLANT { - name = MonoPropellant + name = LiquidFuel ratio = 0.9 DrawGauge = True } + PROPELLANT + { + name = Oxidizer + ratio = 1.1 + } atmosphereCurve { - key = 0 260 - key = 1 120 + key = 0 345 + key = 1 85 key = 4 0.001 } } diff --git a/GameData/HGR/Parts/Fuel/Tank_Set1/HGR_RadialBooster.cfg b/GameData/HGR/Parts/Fuel/Tank_Set1/HGR_RadialBooster.cfg index bbf5764..a84a1df 100644 --- a/GameData/HGR/Parts/Fuel/Tank_Set1/HGR_RadialBooster.cfg +++ b/GameData/HGR/Parts/Fuel/Tank_Set1/HGR_RadialBooster.cfg @@ -36,7 +36,7 @@ PART stackSymmetry = 2 // --- standard part parameters --- - mass = 2 + mass = 1 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 @@ -57,13 +57,13 @@ PART RESOURCE { name = LiquidFuel - amount = 1440 - maxAmount = 1440 + amount = 720 + maxAmount = 720 } RESOURCE { name = Oxidizer - amount = 1760 - maxAmount = 1760 + amount = 880 + maxAmount = 880 } } diff --git a/GameData/HGR/Parts/Utility/LowPro/LP_45Q.cfg b/GameData/HGR/Parts/Utility/LowPro/LP_45Q.cfg index a5a2b88..ac9ca4a 100644 --- a/GameData/HGR/Parts/Utility/LowPro/LP_45Q.cfg +++ b/GameData/HGR/Parts/Utility/LowPro/LP_45Q.cfg @@ -63,7 +63,7 @@ PART atmosphereCurve { - key = 0 240 + key = 0 260 key = 1 100 key = 4 0.001 } diff --git a/GameData/HGR/Parts/Utility/LowPro/LP_MAX.cfg b/GameData/HGR/Parts/Utility/LowPro/LP_MAX.cfg index f18e01e..7208220 100644 --- a/GameData/HGR/Parts/Utility/LowPro/LP_MAX.cfg +++ b/GameData/HGR/Parts/Utility/LowPro/LP_MAX.cfg @@ -63,7 +63,7 @@ PART atmosphereCurve { - key = 0 240 + key = 0 260 key = 1 100 key = 4 0.001 } diff --git a/GameData/HGR/Parts/Utility/LowPro/LP_TRI.cfg b/GameData/HGR/Parts/Utility/LowPro/LP_TRI.cfg index aee5533..fc79242 100644 --- a/GameData/HGR/Parts/Utility/LowPro/LP_TRI.cfg +++ b/GameData/HGR/Parts/Utility/LowPro/LP_TRI.cfg @@ -63,7 +63,7 @@ PART atmosphereCurve { - key = 0 240 + key = 0 260 key = 1 100 key = 4 0.001 } diff --git a/README.md b/README.md index cbcda05..1a061bf 100644 --- a/README.md +++ b/README.md @@ -92,9 +92,7 @@ From there, just unzip the "HGR" folder into your GameData directory. Be sure t * Heat shield fixed to actually protect the descent capsule. * Small inline parachute deployment speed slowed. * Thanks to Pand5461 for a few suggestions. Those I accepted include: - * Edamame service module now MonoPropellant only (engine rebalanced). - * Increased battery capacity to Daikon service module. - * RCS thrusters in line with stock thruster stats. + * Increased battery capacity of Daikon service module. * Several capsule masses reduced (especially Soy-Juice). * Thanks to @Mihara for a couple of suggestions: * Slightly more inventory volume in the Garlic pod (so you can fit a container in a container). @@ -103,7 +101,7 @@ From there, just unzip the "HGR" folder into your GameData directory. Be sure t ## Roadmap -Keep HGR ticking along! +Finish the 'Lima' module -- give it a higher-res texture and a normal map. (First I have to learn how to modify part models.) ## Credits