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Hey!,I'm experiencing crashes when I insert a RE-Battery into any electric light from this mod. This not only crashes the game but also prevent the level from being loaded again until the FloodLight.jar is removed.
Is there any way that I can disable the GUI from accepting items just as a temporary solution to use this mod in a server without risking having a crash? maybe editing .class file?
Crash.txt:
java.lang.NoClassDefFoundError: cofh/redstoneflux/api/IEnergyContainerItem
at de.keridos.floodlights.tileentity.TileEntityFLElectric.tryDischargeItem(TileEntityFLElectric.java:93)
at de.keridos.floodlights.tileentity.TileEntityFLElectric.func_73660_a(TileEntityFLElectric.java:69)
at net.minecraft.world.World.func_72939_s(World.java:1838)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:279)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassNotFoundException: cofh.redstoneflux.api.IEnergyContainerItem
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 9 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at de.keridos.floodlights.tileentity.TileEntityFLElectric.tryDischargeItem(TileEntityFLElectric.java:93)
at de.keridos.floodlights.tileentity.TileEntityFLElectric.func_73660_a(TileEntityFLElectric.java:69)
-- Block entity being ticked --
Details:
Name: floodlights:electricfloodlight // de.keridos.floodlights.tileentity.TileEntityElectricFloodlight
Block type: ID #2606 (tile.floodlights:electricFloodlight // de.keridos.floodlights.block.BlockElectricFloodlight // floodlights:electric_floodlight)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-151,66,244), Chunk: (at 9,4,4 in -10,15; contains blocks -160,0,240 to -145,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #2606 (tile.floodlights:electricFloodlight // de.keridos.floodlights.block.BlockElectricFloodlight // floodlights:electric_floodlight)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1838)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613)
The text was updated successfully, but these errors were encountered:
Hey!,I'm experiencing crashes when I insert a RE-Battery into any electric light from this mod. This not only crashes the game but also prevent the level from being loaded again until the FloodLight.jar is removed.
Is there any way that I can disable the GUI from accepting items just as a temporary solution to use this mod in a server without risking having a crash? maybe editing .class file?
The text was updated successfully, but these errors were encountered: