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Some games that could be included but we have not included them yet, either to keep it reasonably short, or due to not knowing much about them.

  • Star Trek (1971) -- some call it roguelike, also it has influenced both Rogue and Beneath Apple Manor.
  • ToeJam & Earl -- an early example of a roguelike-like.
  • Brogue -- not controversial, but could be still included because of being influential.
  • Loop Hero -- marketed as 'pushing roguelikes into new direction' (which suggests it is not actually a roguelike).
  • Noita -- people in the roguelike community find this game quite close to traditional roguelikes.
  • Hades -- not included because it is an "isaac-like" and we usually show one game per genre, but marketed as 'a roguelike for people who do not normally play roguelikes' (which suggests it is not actually a roguelike).
  • Don't Starve -- do not know much about this one.
  • Project Zomboid -- permadeath without procgen.
  • Road not Taken, Fidel Dungeon Rescue -- other interpretations of "puzzle roguelike".
  • Invisible Inc -- between XCOM and roguelikes.
  • Barony, WazHack -- don't know much about these, but apparently close to roguelikes.
  • Hoplite -- yet another popular mobile roguelike.
  • Ending -- abstract roguelike.
  • Vagante -- spelunky-lke with more roguelike elements.
  • Transcendence, Triangle Wizard -- early real-time "roguelikes"
  • Crown Trick, Quasimorph, Rift Wizard, Path of Achra, Soulash -- modern, innovative roguelikes in the traditional sense or close (I have not played those).